I thought maybe you were trying to strip away the escorts, but not sure now. You had your fighters in defence instead of intercept, so they were mostly just doing their own thing eating popcorn and waiting for the ordinance cruiser to get attacked while watching your personal fighter get wailed on. Overall it seems like a decent attack to me (just with a slightly awkward start), so congrats on getting your shiny new HQ :) In regard to fleet composition. I usually just make wings of 4-10 fighters with the primary on intercept and its subordinates on attack, so they gang up on 1 fighter at a time and systematically pick them off. I couldn't make out what the ordinance cruiser was targeting for the initial fight (was the order defend position?) until you took over the captain's seat, but I suspect it was trying to hit fighters instead of capitals based on that order.
It was the defend position order. And yes the idea was to bring them in small groups at a time and destroy them! This was the tactic before I recorded and it did wonderfully. However…. When I recorded, I believe I was a little to cocky and pulled more in than I wanted causing the S class to engage. What I did not like was the timing of the orders. You see ships getting shot in the back before even attempting to stop it or just die from it. I’ll explain the grouping and orders for the fighters in the next video.
The best fleet compositions are the ones that require the least input from you. I have found the more I try to micromanage the fight the more often the Ai does dumb shit like flying off in random directions and doing what I call Vapor Lock which means they just sit there thinking about it during the fight. The most effective setup I have found is to have one ship being the fleet commander and assigning subordinates. that way I order one ship to do something and leave it up to the AI to figure out how. For instance my smallest fleet setup is anti pirate, which is one good sized medium and six fighters. I have one of these in every good sized sector, I can usually vector in a couple for most problems. next up is my standard fleet element which is one Large cruiser, preferably a carrier like a Dreadnaught, Victory II, or Geonosian Frigate with four medium escorts, 12 fighters and 12 bombers. This can handle most random emergencies. Lastly is my actual war fighting squad which is One XL carrier like a ISD or an MC80 Two large escorts like a Nebulon B or Imperial light frigate set to attack with commander, two medium anti fighter ships set to defend commander, 24 fighters on intercept and 18 bombers on bombard. With this setup you give orders only to the fleet commanders and they do a fairly decent job of executing your orders. you take however many fleet commanders you think you need to do whatever you gotta do. A lot of the time I don't even order them to attack, I just fly them close enough for them to aggro the bad guys. If you try and get too fancy and order all the ships exactly where you want you inevitably end up with a baffling array of random behaviors.
@@T-Skillet Exactly, The Interworlds ships have so much variety I think it confuses the AI somewhat. For instance the power difference between say a YT-1300M and a CR-90AS is HUGE even though they are both medium combat ships. and its even worse with the large ships.
From what i can tell, you sent in your lighter ships in too early and they got overwhelmed. The enemy AI tends to dogpile whatever it see's first. You were never going to lose with three heavy cruisers, they likely could have won by themselves. Unfortunately the AI also makes it hard to determine what you were trying to do because its kind of janky about WHEN it decides to carry out your orders. Personally I would have dropped one of the Acclamators and replaced it with more anti fighter medium ships and filled out my fighter squadrons. I would have had each heavy cruiser have one large escort and four anti fighter mediums set to defend commander with 12 fighters on intercept and 12 bombers on bombard. With that setup you can fly the heavy into the fight where you want it and all its support will follow it in pretty closely. With say your Ordinance Cruise and one Acclamator set up as mentioned you could have sent them in a little separated and split the enemy fleet better. Good editing by the way. Vid was fun to watch.
So… I’ve done this battle like 12 times. The way orders get done or lack of timing is an issue. You can see the fighters just flying away getting shot in the back in the video. I was a little upset about that. The dogpiling I haven’t really seen in any of the attempts…. Mass murder yes. The S class ships did engage a little earlier than I wanted but was not a horrible start. The timing of orders was a killer though. I’ll have to think about fleet composition a bit more though.
I thought maybe you were trying to strip away the escorts, but not sure now. You had your fighters in defence instead of intercept, so they were mostly just doing their own thing eating popcorn and waiting for the ordinance cruiser to get attacked while watching your personal fighter get wailed on.
Overall it seems like a decent attack to me (just with a slightly awkward start), so congrats on getting your shiny new HQ :)
In regard to fleet composition.
I usually just make wings of 4-10 fighters with the primary on intercept and its subordinates on attack, so they gang up on 1 fighter at a time and systematically pick them off.
I couldn't make out what the ordinance cruiser was targeting for the initial fight (was the order defend position?) until you took over the captain's seat, but I suspect it was trying to hit fighters instead of capitals based on that order.
It was the defend position order. And yes the idea was to bring them in small groups at a time and destroy them! This was the tactic before I recorded and it did wonderfully. However…. When I recorded, I believe I was a little to cocky and pulled more in than I wanted causing the S class to engage.
What I did not like was the timing of the orders. You see ships getting shot in the back before even attempting to stop it or just die from it.
I’ll explain the grouping and orders for the fighters in the next video.
The best fleet compositions are the ones that require the least input from you. I have found the more I try to micromanage the fight the more often the Ai does dumb shit like flying off in random directions and doing what I call Vapor Lock which means they just sit there thinking about it during the fight. The most effective setup I have found is to have one ship being the fleet commander and assigning subordinates. that way I order one ship to do something and leave it up to the AI to figure out how.
For instance my smallest fleet setup is anti pirate, which is one good sized medium and six fighters. I have one of these in every good sized sector, I can usually vector in a couple for most problems. next up is my standard fleet element which is one Large cruiser, preferably a carrier like a Dreadnaught, Victory II, or Geonosian Frigate with four medium escorts, 12 fighters and 12 bombers. This can handle most random emergencies. Lastly is my actual war fighting squad which is One XL carrier like a ISD or an MC80 Two large escorts like a Nebulon B or Imperial light frigate set to attack with commander, two medium anti fighter ships set to defend commander, 24 fighters on intercept and 18 bombers on bombard.
With this setup you give orders only to the fleet commanders and they do a fairly decent job of executing your orders. you take however many fleet commanders you think you need to do whatever you gotta do. A lot of the time I don't even order them to attack, I just fly them close enough for them to aggro the bad guys. If you try and get too fancy and order all the ships exactly where you want you inevitably end up with a baffling array of random behaviors.
I'll keep those set ups in mind. The battle AI works a bit different... or maybe it's just the ships themselves having a greater range of equipment.
@@T-Skillet Exactly, The Interworlds ships have so much variety I think it confuses the AI somewhat. For instance the power difference between say a YT-1300M and a CR-90AS is HUGE even though they are both medium combat ships. and its even worse with the large ships.
From what i can tell, you sent in your lighter ships in too early and they got overwhelmed. The enemy AI tends to dogpile whatever it see's first. You were never going to lose with three heavy cruisers, they likely could have won by themselves. Unfortunately the AI also makes it hard to determine what you were trying to do because its kind of janky about WHEN it decides to carry out your orders.
Personally I would have dropped one of the Acclamators and replaced it with more anti fighter medium ships and filled out my fighter squadrons. I would have had each heavy cruiser have one large escort and four anti fighter mediums set to defend commander with 12 fighters on intercept and 12 bombers on bombard. With that setup you can fly the heavy into the fight where you want it and all its support will follow it in pretty closely. With say your Ordinance Cruise and one Acclamator set up as mentioned you could have sent them in a little separated and split the enemy fleet better.
Good editing by the way. Vid was fun to watch.
So… I’ve done this battle like 12 times. The way orders get done or lack of timing is an issue. You can see the fighters just flying away getting shot in the back in the video. I was a little upset about that. The dogpiling I haven’t really seen in any of the attempts…. Mass murder yes.
The S class ships did engage a little earlier than I wanted but was not a horrible start. The timing of orders was a killer though.
I’ll have to think about fleet composition a bit more though.