Woofer. You have to build a storage area on the grounds of each factory in order to start production. The character in parenthesis at the end of the name of the factory indicates the type of resource you can build at it. I know there's a way to set up trucks for automated transfer from factories to FOBs but I haven't gotten that far yet. Thanks for all the videos.
Good evening Woofer awesome videos buddy. I just have one request well a cuestion, cant you add like add drivers and air creww in choppers with pilots before hand so it's easier to control your resources and men
I usually do when I have more resources at hand. When there are so few as it is now, I don't want to take up unit slots with drivers as I usually end up disembarking them and adding them to another team anyway.
Hey that's nice, thanks for the heads up! Do you think I can just unpack that, do the same changes that I did to 0.96 and still retain my save? I had decided to lock the version since I did changes of my own. Now that I looked, I seem to have skipped the 0.961 version as well.
The save data is compatible inside the 0.96X versions. So nothing to worry about. Concerning your edits, you'll have to do them again in the new missionfile, of course. If you encounter bugs or need help, I would be happy to welcome you on the Liberation discord, where I could assist you. Don't know if I'm allowed to post links: Discord: discord.gg/bpPUU48 New Release from GitHub: github.com/Wyqer/kp_liberation/releases
I unpacked the mission .pbo-file with "PBO manager" and edited "\presets\blufor hs_usaf_d.sqf" since I use RHS. So the completely free rifleman is now ["rhsusf_army_ocp_riflemanl",0,0,0]. First zero is cost in resource units, second is ammo cost and last number represents fuel cost.
Also wanted you to know that you have fans like me from South-Africa, so keeo uo the good work buddy it's amazing
Thanks a lot!
Woofer. You have to build a storage area on the grounds of each factory in order to start production. The character in parenthesis at the end of the name of the factory indicates the type of resource you can build at it. I know there's a way to set up trucks for automated transfer from factories to FOBs but I haven't gotten that far yet. Thanks for all the videos.
You're going to appreciate the next video I'm editing now, I think ;D
Another great vid! 👍
Glad you like it! :D
Nice mate :D
Thanks man! Gotta get you in here soon. Boys be back in town!
Good evening Woofer awesome videos buddy. I just have one request well a cuestion, cant you add like add drivers and air creww in choppers with pilots before hand so it's easier to control your resources and men
I usually do when I have more resources at hand. When there are so few as it is now, I don't want to take up unit slots with drivers as I usually end up disembarking them and adding them to another team anyway.
Hey woofer, nice to see you published the next video. Did you recognized that on 10th december there was the update to 0.962 with some improvements?
Hey that's nice, thanks for the heads up! Do you think I can just unpack that, do the same changes that I did to 0.96 and still retain my save? I had decided to lock the version since I did changes of my own. Now that I looked, I seem to have skipped the 0.961 version as well.
The save data is compatible inside the 0.96X versions. So nothing to worry about. Concerning your edits, you'll have to do them again in the new missionfile, of course. If you encounter bugs or need help, I would be happy to welcome you on the Liberation discord, where I could assist you. Don't know if I'm allowed to post links:
Discord: discord.gg/bpPUU48
New Release from GitHub: github.com/Wyqer/kp_liberation/releases
Thank you. I appreciate the assistance. I'll make sure to show up on Discord.
12:00 fight-singing! When's the next one (sorry for spamming you today lol)?
Hey woofer, quick question, how do i set up my liberation game so that my light riflemen are free like yours
I unpacked the mission .pbo-file with "PBO manager" and edited "\presets\blufor
hs_usaf_d.sqf" since I use RHS. So the completely free rifleman is now ["rhsusf_army_ocp_riflemanl",0,0,0]. First zero is cost in resource units, second is ammo cost and last number represents fuel cost.