Luck Does Nothing... (Dark and Darker Bug)

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Dark and Darker is a fantasy dungeon delving MMORPG, with a focus on looting to gear up and PVP. Luck in Dark and Darker doesn't work properly and is currently bugged.
    Discord: / discord

ความคิดเห็น • 141

  • @Isaax
    @Isaax 3 หลายเดือนก่อน +70

    >It multiplies the chances of everything
    "And if everyone's super... no one is."

    • @RuinedItAgain
      @RuinedItAgain 3 หลายเดือนก่อน

      But it doesn't. It increases everything besides common and uncommon, so you are far more likely to find blue and above.

  • @sortofcephalopod8972
    @sortofcephalopod8972 3 หลายเดือนก่อน +30

    Man I almost wished I didn't see this, I thought I was making more money long term by investing in a luck pot before every HR run :(

    • @NINJAgamerpt
      @NINJAgamerpt 3 หลายเดือนก่อน +2

      me too. for over a year.

    • @TheMysticMage
      @TheMysticMage 3 หลายเดือนก่อน +1

      You COULD have been. And yet it's more likely you could not have been. It's so bad x.x

    • @armadillobear9321
      @armadillobear9321 2 หลายเดือนก่อน

      You do make more money long term by investing in luck pots

  • @HoneyBadgerVideos
    @HoneyBadgerVideos 3 หลายเดือนก่อน +44

    i don't like how they made luck work in this game.
    It's deceptive and straight up detrimental for most use cases.
    wtf.

    • @armadillobear9321
      @armadillobear9321 2 หลายเดือนก่อน +1

      its not? it can be summarized by higher luck higher chance of higher rarity

  • @jardaro8679
    @jardaro8679 3 หลายเดือนก่อน +52

    Ain't no way i was running a 350 luck build to farm troll pelts 😭😭😭

    • @rUSTYfrfr
      @rUSTYfrfr 3 หลายเดือนก่อน

      it can help with things like that I think

    • @jardaro8679
      @jardaro8679 3 หลายเดือนก่อน +2

      @@rUSTYfrfr He went over it in the video, it reduces pelt drop rate

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      @@rUSTYfrfr Watch the video.

    • @anthonyfuentes6090
      @anthonyfuentes6090 2 หลายเดือนก่อน

      @@rUSTYfrfrit reduces the drop rate for blues and increase chances of purple and above troll pelt is a blue….

    • @MrHeorhe
      @MrHeorhe 2 หลายเดือนก่อน

      So you were halving your chances of finding a pelt...

  • @bdaniel1202
    @bdaniel1202 3 หลายเดือนก่อน +25

    I am selling all my luck items now 😂

  • @itsBenjamon
    @itsBenjamon 3 หลายเดือนก่อน +16

    It's not a bug, it's just a bad system. attaching the gold coin drops to gray, white, and green luck grades was something the devs did to make luck better for getting skull keys. They are perfectly aware how the system works, they designed it to be this way. But yeah, I agree it's bad.

  • @Raw_Salad
    @Raw_Salad 2 หลายเดือนก่อน +3

    Two misconceptions I'd like to mention:
    1. Luck is entirely dependent on luck grade. The item's rarity does not matter whatsoever when determining probability of dropping.
    2. Loot tables are determined on kill for monsters. So the player who has luck needs to get the last hit for luck to have an effect.

  • @allistairlicorice310
    @allistairlicorice310 3 หลายเดือนก่อน +14

    Lol what a hilarious oversight

  • @jordankotyluk4448
    @jordankotyluk4448 3 หลายเดือนก่อน +6

    Instant like 20 sec in due to OSRS music. Oh yeah, the dark and darker video was pretty cool too. Edit: Yo would you be able to put in the description what OSRS songs you use? Asking for a friend, thanks!

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      Should be
      OSRS
      Legend
      Harmony
      Spirit
      Medieval

  • @commentsonly3212
    @commentsonly3212 3 หลายเดือนก่อน +4

    Loved the video and the breakdown of luck. However, around 11:05 you said that you should have the luckiest member loot the boss. Did they recently change it? For the longest time, the drop from a mob was populated as soon as they died, meaning the loot is already on the body before you open it. Has that been changed, or should I still let my luckiest teammate get the killing blow?

    • @thesaltyduckling80
      @thesaltyduckling80 2 หลายเดือนก่อน +1

      Let the luckiest teammate kill the boss, loot is generated on kill

  • @thatguy4974
    @thatguy4974 3 หลายเดือนก่อน +5

    there goes my luck set no wonder i barely get epic on my luck runs

  • @MantterTV
    @MantterTV 3 หลายเดือนก่อน +3

    Like you said don’t forget the pile after cyclop / troll so if you want AP to rank up it’s still worth getting a luck potion even if you miss out on a few pelts

  • @snakyjake9
    @snakyjake9 3 หลายเดือนก่อน +2

    Here's a doozy of a gold farming strat if you're good/crazy enough to pull it off:
    1. Max luck bard kit
    2. Double boss GC
    3. Take off gear to loot bosses
    4. Pop potion of luck and hit all three gold piles
    5. Mine gold ore
    If you have a good trio your luck kits will be put to better use farming HR bosses for skull keys. Supplement your bard with a cleric and warlock for the ultimate PvE clearing trio. It's also an incredible comp for PvP, with each class having enough flexibility in builds for a variety of playstyles. Hydra / Earthquake / Shriek of Weakness when timed correctly will delete anyone who tries to push you.

    • @mikes7041
      @mikes7041 2 หลายเดือนก่อน +1

      Luck is applied when you kill, not when you loot the body.

  • @MightyMeercat
    @MightyMeercat 3 หลายเดือนก่อน +3

    Is the wiki getting the drop rates from testing or from the game files? I have definitely been burned by bad info on the wiki before.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +5

      This one is game files. Usually the bad info is if it's outdated - and the devs update the game so fast it can give you whiplash honestly.

    • @MightyMeercat
      @MightyMeercat 3 หลายเดือนก่อน +1

      @@SolomonDandD Thanks for the reply! I wasn't expecting one so fast. Good to know though.

  • @33mavboy
    @33mavboy 2 หลายเดือนก่อน +1

    I definitely got better quality treasures with some luck armor pieces, not so much armours/weapons

    • @SolomonDandD
      @SolomonDandD  2 หลายเดือนก่อน

      It does remove greens and lower. The problem is in HR, especially HR inferno where those items basically don't exist, it then does basically nothing.

    • @33mavboy
      @33mavboy 2 หลายเดือนก่อน

      @@SolomonDandD Hope they see this video and make some changes to it, most games have a horrible loot system haha

    • @Sapanoid
      @Sapanoid หลายเดือนก่อน

      @@SolomonDandD i've been getting a lot of legendary trinkets from the ice abyss hr while wearing a 250 luck set

  • @DoDoBoBo4
    @DoDoBoBo4 หลายเดือนก่อน

    bruh the reason why legandary and epic items are twice as common is because u sacrifice all chance to get poor and common items
    lets say every item tear 0-8 has 11% chance , and lets say u get 50 luck , that would mean that the quality 0 aka poor raritiy item , that 11% chance it had would be transfered to the other item rarities acordongly

  • @nyleaugspurger4891
    @nyleaugspurger4891 หลายเดือนก่อน

    idk but i run max luck like full max with bard and i get way better quality loot than if im not running. table doesnt make since tho

  • @BeyondTilted
    @BeyondTilted 3 หลายเดือนก่อน +1

    I get way more valuable trinkets with luck on, but the troll pelt drops less with luck yeah

  • @jacksonlittle5993
    @jacksonlittle5993 2 หลายเดือนก่อน

    Luck, nobody understands it and it essentially adds nothing/ has no noticeable impact at all even when completely stacking it. Someone tell me why it exists at all in the game?

  • @mycryptojourney69
    @mycryptojourney69 2 หลายเดือนก่อน

    man if this is true devs are an absolute idiots struggle with basic maths

  • @Youtuberh8r
    @Youtuberh8r 3 หลายเดือนก่อน

    luck should only work for epic or higher. that's the problem. if you get a luck kit on, it shouldn't multiply blue or less because that's not why you wear it lol. it should literally only make purple + more common to get, and that's a huge issue from a developmental viewpoint. It really doesnt make sense to have something multiply the chances of EVERYTHING to be greater. Im sure they could easily implement epic's + only being affected by luck as well. if anything, make luck roll less blue/green/gray/whites, that could also be a solution the this problem. Just make luck roll less of the shitty stuff and more of the good.

  • @justinparker6117
    @justinparker6117 3 หลายเดือนก่อน +1

    This video is wrong. I run a 355 luck set with potion and literally every item is blue in high roller.
    If you're only testing on normal then your loot tables are already nerfed. So luck has less impact

    • @GameThatWay
      @GameThatWay 3 หลายเดือนก่อน +3

      Watch the video lol, the point is anything blue and up has a higher chance, but as they all do, none of them do.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      Yeah, so all it's doing is getting rid of greens. Which if you're having problems finding blues in HR I don't know what to tell you. It's about a 50% chance from every box/barrel. Meanwhile HR inferno a blue is guaranteed per box/barrel and a 10% chance of a purple. Meanwhile, luck does basically nothing for that.

    • @billyjoebob7320
      @billyjoebob7320 3 หลายเดือนก่อน

      @@GameThatWay Bro ur a kb warrior in these comments being a dick to people that are just asking questions, you go watch the video, loser

  • @SoWestMeetsEast
    @SoWestMeetsEast 3 หลายเดือนก่อน

    I only buy potions for gold pile runs. It did absolutely Jack squat in normal matches.

    • @rubikquitous8482
      @rubikquitous8482 2 หลายเดือนก่อน

      disagree i get 2-3 legendaries with luck and 0 without on hell runs hittin lions and gold, wether its worth it or not is up for debate but it seems to work.

  • @phagelife8312
    @phagelife8312 3 หลายเดือนก่อน +1

    When I run really high luck in hr goblin caves I for sure get way more legendary sellables when I have 0 luck I almost never get any vs a full luck set I get between 2-4 almost every time. This is tested with a sample size of around 50 games. Either it’s an insane coincidence or it’s doing something we aren’t aware of.

    • @DaGhostFaceHD
      @DaGhostFaceHD 3 หลายเดือนก่อน

      Its still rng

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      There are a lot of areas it helps in HR goblin caves.

  • @profitmargins9335
    @profitmargins9335 2 หลายเดือนก่อน

    Anyone know if the looting works like it does in D2? a base is rolled and then it's tier is rolled. It rolls for legendary, if that fails it rolls for epic, if that fails it rolls for rare, and so on till a check is passed.

    • @SolomonDandD
      @SolomonDandD  2 หลายเดือนก่อน

      Nah it's just one roll sadly. Not a progressive rolling system.

  • @mellowdarkness3344
    @mellowdarkness3344 3 หลายเดือนก่อน

    I feel luck would be amazing if it would exclude cracked and common items from higher tier spots. Or uncommon and rare in HR. Like 50 would remove cracked from some places. Then 150 would remove poor quality from almost all sources, and common from some sources. Then lets say, 300 would completely remove poor qualilty, mostly removed common, and remove uncommon and rare from some places.
    Edit: It should eat its percentage chance from the chance of not dropping anything rather than cannibalize other drop chances.

  • @XJBG1001X
    @XJBG1001X 3 หลายเดือนก่อน

    Im just using luck to farm those bangle quest items. Got 6/11 in 2 hours

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +1

      It can help for that. Just gotta use it wisely.

  • @jimbotron8552
    @jimbotron8552 3 หลายเดือนก่อน +2

    I do hr AP grinding runs and I get significantly better lootables when I run high luck. this title is complete clickbait and your analysis is lacking.

    • @aaronmcgoy4130
      @aaronmcgoy4130 2 หลายเดือนก่อน

      Really?

    • @jimbotron8552
      @jimbotron8552 2 หลายเดือนก่อน

      @@aaronmcgoy4130 yeah man

  • @johnard8831
    @johnard8831 3 หลายเดือนก่อน

    This is nit fulky right. One example is let the guy with the luck loot. No. Its who gets the kill. Looting only counts in containers. The drop is rolled on kill for mobs.

  • @swamprat69
    @swamprat69 2 หลายเดือนก่อน

    i thought these ppl were supposed to be gud at math

  • @VaIinar
    @VaIinar 3 หลายเดือนก่อน

    High roller is higher though. 2.8 is higher than 0.5

  • @DuskoBalagic
    @DuskoBalagic 3 หลายเดือนก่อน

    One night with pots I was pulling purples and legendary the next day same strat same pots nothing just greens and blues I knew it was broken

  • @Dorno2
    @Dorno2 2 หลายเดือนก่อน

    is luck applied by the first looter of the mob, or the killer of the mob?

  • @Humbugg22
    @Humbugg22 2 หลายเดือนก่อน

    Loot on mobs is generated on kill by the person who kills the mob and the drops are calculated from their luck.

  • @HamkkeTogether
    @HamkkeTogether 2 หลายเดือนก่อน

    this makes so much sense, I tested 250+ luck yesterday and didn't get any better loot in high roller.

  • @4364742
    @4364742 3 หลายเดือนก่อน

    0:15 I was very confused when you started trying to multiply drop chances by the values in the Luck Scalar Table; right in the screenshot of the wiki you used here, you can see above the table it says, "The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck." It makes me feel like you didn't actually do your research before making this video...
    Your title and description are also misleading. Nowhere did you provide any evidence of a bug, and in fact you actually provided evidence that Luck *does* do something - just not always what you want it to do.
    All that said, I would agree that Luck shouldn't be so confusing/hard to understand and use properly. People shouldn't have to look up tables and graphs on a wiki in order to figure out whether they actually want to be using Luck or not.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      Luck making good drops almost 2x as common in normals, yet doing next to nothing in HR - IS A BUG. It's a simple math issue. If everything is 2x as common, then nothing is. Also there are a ton of situations where luck is detrimental to the player whereas it should always be helpful. Such as the troll pelt example. That's a clear bug in the way they put this together.

  • @johnadams5694
    @johnadams5694 2 หลายเดือนก่อน

    Maybe im pea brain smooth brain, but I dont understand how it's not helpful to have luck when opening chests.
    If when boosting luck, it LOWERS the chances of finding grey/white, but HIGHTENS the chances of getting blue/purple, would that mean luck is beneficial?
    Perhapse im entirely misunderstanding.

    • @SolomonDandD
      @SolomonDandD  2 หลายเดือนก่อน

      Grey/white are not really a thing in Highroller. Everything is green minimum.

  • @jacobhenniger
    @jacobhenniger 3 หลายเดือนก่อน

    This information is basically just wrong. So much research for a false result.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      Lol. Okay Mr. "Your math violates my feelings!"

    • @b6234
      @b6234 3 หลายเดือนก่อน

      @@SolomonDandD someone saying you are wrong make bully the person, you are the one with hurt feeling. also you are wrong with your shit, garbage video.

  • @RedX1II
    @RedX1II 3 หลายเดือนก่อน

    Well, I'm stoked that I sold all my luck gear for an absurd amount before this!

  • @Lom1012
    @Lom1012 3 หลายเดือนก่อน

    i have a max luck set and ive gotten two mystical gems back to back from troll seems to work for me

    • @SolomonDandD
      @SolomonDandD  2 หลายเดือนก่อน

      That's one of the examples I used in the video. It does increase mystical gem drop chance, but it makes troll pelt a lower drop chance at the same time. One of the best examples of why luck is completely broken.

  • @Xoryfn_YT
    @Xoryfn_YT 3 หลายเดือนก่อน +1

    Devs please fix this

  • @phil1339
    @phil1339 3 หลายเดือนก่อน

    @SolomonDandD 11:07 Are you sure it is about who loots the boss? Is it a fact? Because from what i know: The loot gets generated on kill. With that information, the boss has to be killed by the guy with the most luck.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      Looks like it's who kills it actually.

  • @JaximusxPrime
    @JaximusxPrime 3 หลายเดือนก่อน

    I was consistently getting better treasure and legendaries in duo frost mountain while my duo was not. Are we sure it's bugged?

  • @Cujo-pg8vj
    @Cujo-pg8vj 3 หลายเดือนก่อน +5

    Thanks I guess 😭

  • @StoneKnight1
    @StoneKnight1 3 หลายเดือนก่อน

    Luck is so you get that shitty quest for royal gems in 98hours instead 100h, lol anyway good video

  • @bradenbeattie8216
    @bradenbeattie8216 3 หลายเดือนก่อน

    Thank you sir 🤙🌊

  • @ToobRust
    @ToobRust 3 หลายเดือนก่อน

    that site is outdated, they changed the odds to get some stuff. named items are like 3x more common now.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      Yeah I'm actually wrong on that one, but the percents are not. Bosses roll 3 different times each kill for uniques. So it's technically 3x1%.

  • @EXXTSON
    @EXXTSON 3 หลายเดือนก่อน

    Runescape music is always a suscribe in My book

  • @justinparker6117
    @justinparker6117 3 หลายเดือนก่อน

    I am pretty sure lions head chests are less common on normal vs high roller.

  • @hdrag9
    @hdrag9 3 หลายเดือนก่อน

    When I run around 100 luck in Goblins(Normal) I usually get a lot more blues/epics from looting chests. Not just Lions Heads or Goldens or the the Boss chests. Open more chests!

    • @steadychasingmoneybands6213
      @steadychasingmoneybands6213 3 หลายเดือนก่อน

      i agree.. even going no luck bard i can tell the difference

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      In normals luck functions properly. 100 luck basically 2x'es the good drops.

  • @dylangutierrez7482
    @dylangutierrez7482 3 หลายเดือนก่อน

    Avoid luck and or buying gear for luck

  • @AveragePokeCollector
    @AveragePokeCollector 3 หลายเดือนก่อน

    350 luck is better than no luck either way lol. Even normal ghost King can drop skull key.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      ... except for the 5 different situations I pointed out where luck makes drops worse. Also have you ever heard of opportunity cost? Luck is one of the worst rolls. I would highly prefer resourcefulness over luck even.

    • @AveragePokeCollector
      @AveragePokeCollector 3 หลายเดือนก่อน

      @@SolomonDandD so then in those situations don't run luck. The only situation I see luck not being good for is troll pelts and centaur tails. Everything else that anyone would want, or be looking for, luck is good.

  • @pedrohenriquevitoria5913
    @pedrohenriquevitoria5913 3 หลายเดือนก่อน

    So its basically a spaghetti code issue lol

  • @OneTapKap
    @OneTapKap 3 หลายเดือนก่อน

    What about champions for gold keys???

  • @UncutNinjaDope
    @UncutNinjaDope 3 หลายเดือนก่อน

    does luck work at the goblin merchant thought id ask

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      I saw someone test it with 700 rolls and decide the conclusion is that it does. That is not the case and they were not understanding that 350 rolls with and without luck isnt enough to get a decent data set.

  • @MrPiczek
    @MrPiczek 3 หลายเดือนก่อน

    Who did provided those numbers? If not devs, how can you know?

    • @GameThatWay
      @GameThatWay 3 หลายเดือนก่อน +4

      He mentioned and showed the OFFICIAL DnD wiki... Lol. Did you watch the video?

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      Data mined from the game itself.

  • @notnert
    @notnert 3 หลายเดือนก่อน

    What about for royal gems?

  • @CocoMura
    @CocoMura 3 หลายเดือนก่อน

    math is off, you dont account for a luck potion that gives a base of 50 upwards to 150 luck. It's super easy to get luck gear and stack the 50/100/150 on top

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      ??

    • @TwoWayOrbitalStation
      @TwoWayOrbitalStation 3 หลายเดือนก่อน +2

      You don't seem to know how this works, you have interpreted him wrongly. It doesn't matter how high your luck is, the same thing happens, but even worse. The higher your luck, the worse it gets in regards to what he is saying in the video.

    • @CocoMura
      @CocoMura 3 หลายเดือนก่อน +1

      @@TwoWayOrbitalStation He doesn't even make mention of the luck potions and actively said it's hard to stack over 100. It's simply not that hard.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +2

      @@CocoMura It is that hard to give up your entire PVP viability for a stat that for most purposes is functionally useless. You can do it if you like but the opportunity cost is you will die significantly more often.

    • @CocoMura
      @CocoMura 3 หลายเดือนก่อน

      @@SolomonDandD idk man it's not that deep

  • @chrisysk91
    @chrisysk91 3 หลายเดือนก่อน +1

    They should just make LUCK stat for ACTUAL LUCKY EVENT like,
    - DODGING TRAPS MIGHT DISARM ITSELF
    - ARROW MIGHT DEFLECT FROM YOUR SHIELD AND BOUNCE BACK TO SHOOTER
    - DURING PVP, MOBS MIGHT RANDOMLY DECIDE TO ATTACK THE OTHER DUDE, WHY? WELL CUZ YOU ARE LUCKY!
    - SOMETIMES LOOTED CHEST MIGHT SPAWN EXTRA ITEM
    - POISON SOMETIMES HEAL YOU
    - BACKSTABBING FROM BEHIND SOMETIMES ONESHOTS! (NO PLAYERS, ONLY SMALL MINIONS)
    - SOMETIMES CASTING SPELLS TWO TIMES WITH EXTRA COST IN FAST SUCCESSION
    - SOMETIMES YOU OUTSTANDS THE LAST BLOW BEFORE YOUR LAST 1 HP BECAUSE FUCK IT, LUCK!
    something like that, devs could be a lot more creative with this.

    • @sortofcephalopod8972
      @sortofcephalopod8972 3 หลายเดือนก่อน +2

      people would hate this soooooo much lol, no one *really* likes luck when it works like that even though its cool when you think about it TTRPG dnd style

    • @xenird
      @xenird 2 หลายเดือนก่อน

      Might as well deal 0.1d20 damage

  • @matt-z5j
    @matt-z5j 3 หลายเดือนก่อน

    I dont get it. With the lionhead example in bot instances(both hr and normals) the chance shifts in favor of the higher rarity loot. Yeh the increase is greater in normals, but the total chance in hr after luck is still higher. This is in line with everything else in the game. You always get diminishing returns. Its the same with health pots. You pay more than double for a few seconds shaved off of the lower duration health pots. If you look at coin value per hp, the lowest grade health pots give way more value, but the slight advantage of healing a little bit faster is worth something in certain situations. So even though % increase is lower in hr you still end up with a larger chance. Its a flattening curve. Same with attribute scaling. After 40 will every point of will is only worth 1 point of magic power bonus. Maybe you are pointing out something I am missing here. Please enlighten me.
    At 4:00 you say it's multiplying all of the grades. That is not what the table shows. It shows that it detracts from the chance of epics and increases the two others. At 3:40 you can see the table shows epic weapns go from 9.34% to 9.28% This means that legendaries and uniques both have an increased chance of dropping while epics have a decreased chance. Luck is not a multiplier, it's a shift. It shifts chance form lower tier to higher tier, so that on average you end up with higher tier loot. The sum chance when you add all categories always have to end up at 100%. Again I'm sorry if I am completely missing the point here. Maybe i'm on deep water.
    Yeh at 9:00 the fact that it also detracts from a lower tier quest item is senseless. It should only detract from junk and leave the others alone. Also the pelt is not really valuable for it's role as a quest item, but rather as a material. For this reason quest items should have an exclusive use for only quests and not also as crafting materials. I think if quest items were exclusive to quests and not for any other use even the shift from rare to epic is less problematic. Because you should statistically find the less rare item before the more rare one regardless. The only reason it's a problem with the troll pelt, is because the troll pelt is more attractive than the club for its use in crafting. If it wasn't then the shift would be desired, even though you are less likely to find the pelt. Of course its also a problem if someone just wants to increase their chance of finding a pelt for a quest and do not know that this is how it works, they assume luck will help them, but in reality it will make it harder for them to get the desired item.

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      It IS increasing all of the drop chances. But if one option is being multiplied by 2x, and one by 2.2x - the one with 2.2x ends up eating more of the overall drop rate, lowering the epic in that example. The increase is comically small, and basically makes luck a wasted stat in many circumstances. All they need to do is swap the rarity of a few items (e.g. make troll pelt legendary) and make the luck curve parabolic instead of the way it is currently. E.g. 2x for epics, 4x for legendaries, 8x for uniques. Then it works as intended everywhere instead of doing basically nothing in HR, and basically doubling purples/blues in normals (at 100 luck).

    • @matt-z5j
      @matt-z5j 3 หลายเดือนก่อน

      ​@@SolomonDandD Your first example at 3:00 shows legendary items have a 13% increased chance of dropping at 100 luck and rare items have a 2,1% lower chance of dropping at 100 luck. The legendary weapon % is also increased, but because the numbers are so small and the table only shows two decimals it looks like weapons do not increase. Second example at 3:35 shows unique drops increasing by 8 % with 100 luck and epic items decreasing by 0,68%. What am I missing? It has to eat from something if it's gonna increase. If not you have to have a chance to drop an additional item on top of everything else and leave the other numbers untouched so that your total chance for any drop is exceeding 100%. Just look at the left side of the table. Luck just shifts the distribution of items favorably(assuming that higher rarities are favorable, which of course they aren't necessarily because of items like wolf pelt or troll pelt). What is it in your opinion luck should be doing instead of what it is currently?

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      ... So take 100, multiply it by 2.2x. You get 220. Then take 100 and multiply it by 2x. You get 200. Add those together and you get 420, which then needs to be divided back into 100 as the droprate of an item is 100%. But the legendary in this example gets 220/420 on the roll chance, and the epic gets 200/420. Meaning the epic is lowered, and the legendary is increased, yet both are multiplied. Meanwhile if you try and roll a gray vs a blue, let's say 100 x0.5 for gray. 50. and 100 x2 for blue. 250 in total. But the blue is now 200/250 rolls, and the gray is 50/250 rolls. The gray was not increased, and thus the blue ate a higher chance. Making luck viable in normals, and making it do practically nothing in HR.

    • @matt-z5j
      @matt-z5j 3 หลายเดือนก่อน

      @@SolomonDandD So your point is that they should increase uniques more and decrease epics more?

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      Basically yeah, so what I'm saying it should do is the same thing in HR as it does in normals. In order to achieve that they don't need to change the code, just the formula. So if Legendaries were 4x as common, and Epics 2x as common, then it would properly eat the epic's chance of occurring with a legendary, and if uniques were say 6x as common, or 8x as common, it would eat the legendary chance properly. Because they are all getting multiplied still, just it can eat the Epic's chance the same way as a blue eats a green's chance.

  • @AntonStunts
    @AntonStunts 3 หลายเดือนก่อน

    waisted so much gold on luck gear lol....

  • @oldmanshinji9662
    @oldmanshinji9662 3 หลายเดือนก่อน

    How unlucky 💀

  • @ThePuppetMaster33
    @ThePuppetMaster33 3 หลายเดือนก่อน

    Maybe just don't believe the wiki......luck had definitely helped me more epics 10 fold. The wiki is probably just ummmm.......uhhhhh......incorrect? Lol but go ahead sell all your luck gear 😅😂 please!

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน +3

      lmfao you have brain damage

  • @d3adagain385
    @d3adagain385 3 หลายเดือนก่อน +1

    Luck should have different weights for different rarities. Easy fix

    • @SolomonDandD
      @SolomonDandD  3 หลายเดือนก่อน

      It just needs a bell curve as the tiers get higher and it would work as intended. Some items will also need a rarity change such as troll pelts and then the system works.

  • @isayaragnes8066
    @isayaragnes8066 3 หลายเดือนก่อน

    Why am I even surprised, its IronHammer

  • @baIec
    @baIec 3 หลายเดือนก่อน

    > "if everything is X times as common, nothing is". Not everything is more common : least rare drop less and more rare drops more as the luck gets scaled. Maybe you're frustrated about the fact it scales less in HR, on bosses or whatnot but this looks 100% intended.
    Also, coming from Path of Exile, "item quantity" (equivalent of luck) has been very problematic in this game, there has been patches where you made no money if you didnt stack the "item quantity" while farming. So I understand they don't wanna make it too op in DnD.

    • @GameThatWay
      @GameThatWay 3 หลายเดือนก่อน

      The issue is, luck is advertised as (2.2x more likely) to get say legendary. but the math makes it not even that, if the item is a 0.2% chance, 2x would be 0.4% but it isnt. Watch the video fully

    • @baIec
      @baIec 3 หลายเดือนก่อน

      @@GameThatWay Oh yes forgot about that main wiki page my bad. I do agree with you it makes it incomplete / obsolete

    • @baIec
      @baIec 3 หลายเดือนก่อน +1

      @@GameThatWay i dont think it's bugged though, more likely the wiki is wrong imo

    • @TwoWayOrbitalStation
      @TwoWayOrbitalStation 3 หลายเดือนก่อน

      @@baIec The wiki gets it data directly from the game, they data mined the game and found these values

    • @baIec
      @baIec 3 หลายเดือนก่อน +1

      @@TwoWayOrbitalStation Even though, the data can be misinterpreted or incomplete