FE2 Map making tutorials #1: All about mapkit
ฝัง
- เผยแพร่เมื่อ 5 ส.ค. 2024
- 🔽𝗥𝗘𝗔𝗗 𝗧𝗛𝗘 𝗗𝗘𝗦𝗖𝗥𝗜𝗣𝗧𝗜𝗢𝗡🔽
RotaTeacher is back in force to show how to create a FE2 map steps by steps! I started to create maps 1 year ago, so it's time to share all my knowledge with you guys! If you are a beginner, this video is for you. We will start the serious things in the next episode!😏
I'm testing a new video editing style, I hope you will like it!😀 Also, thank you very much @Zaleriia for drawing my character in illustrations. I've also helped a bit for this project, but we planned to improve them for the futures videos!😉
🎶𝗠𝗨𝗦𝗜𝗖𝗦 𝗜𝗡 𝗧𝗛𝗜𝗦 𝗩𝗜𝗗𝗘𝗢
▸Techno [Tatsh] Xevel Platinum Long ver
▸FE2 OST - Lobby & Secret Area
▸Local Forecast - Elevator
▸PRESS F9 TO PAY RESPECT
▸(EDITED by Rotanix) Guardian of The Former Seas - Terraria Calamity mod
▸[NCS] Incomplete (Muzzy Remix)
▸Unraveled - Feldup
▸Vicious Heroism
▸[NCS] No Lullaby
▸Funny music pack
📜𝗜𝗡𝗙𝗢𝗥𝗠𝗔𝗧𝗜𝗢𝗡𝗦
▸ FE2 map testing system: www.roblox.com/library/802934...
▸Discord: / discord
▸Roblox profile: www.roblox.com/users/95784556...
▸Twitter: / rotanixx
📖𝗖𝗛𝗔𝗣𝗧𝗘𝗥'𝗦
00:00 - Intro
00:25 - How get the MapKit
01:03 - Organize your Workplace
01:58 - Adding folders in Geometry #1
02:40 - How get old ROBLOX Textures
02:55 - Adding folders in Geometry #2
03:52 - Mapkit objects
❤𝗗𝗼𝗻'𝘁 𝗳𝗼𝗿𝗴𝗲𝘁 𝘁𝗼 𝗹𝗶𝗸𝗲/𝗰𝗼𝗺𝗺𝗲𝗻𝘁/𝘀𝗵𝗮𝗿𝗲 𝘁𝗵𝗲 𝘃𝗶𝗱𝗲𝗼, 𝗶𝘁 𝗺𝗼𝘁𝗶𝘃𝗮𝘁𝗲𝘀 𝗺𝗲 𝗮 𝗹𝗼𝘁❤ - เกม
The tutorial is well made, but I'll add a few more points. (This is mostly for Mapkit Objects Chapter)
3:07 (I can't confirm this for sure) - I think if you have a meshpart named _Detail, it breaks low detal, but the map still loads just fine, it just causes a prolonged load time. Aside from that, any part or group you name it like that does get removed when you disable high detail. (This can also be a folder) It's either that or having so many parts with _Detail.
4:20 - Maps can work just fine without AirTank, Rescue missions, ziplines, slidebeams and buttons, But 1 thing with the air tank is avoid modifying it as it'll break the AirTank's function. You can duplicate them however to have more than 1 airtank in the map. This is useful if you have to be in liquid for a long period of time. (>13s if the water state is Acid or >50 seconds if the water state is Water) or if there's multiple swimming sections that require the air tank to complete. I recommend keeping the buttons however since it's a core game mechanic to Flood Escape 2.
4:31 - 1 Note with the ziplines is if they're not setup properly, it'll either break the entire map (Nothing works on round start or the map fails to load) or the zipline itself doesn't work. Also, if you make a zipline way too long, the game will freeze, then eventually it'll time out, breaking the lift entirely, forcing a server restart (VIP Servers) or rejoining into a solo server. (I learnt the hard way)
5:31 - I think the lowest you can slide through a slidebeam in Flood Escape 2 is 1.5 studs from the ground.
5:57 - This can also apply to things like if you add a lava texture to the liquid. The same method applies to that with any part that uses a texture beam and you have to resize it. It's worth noting that moving it to where the attachments are don't need this method (For wall jumps, this is Height) since the texture is extended with the attachment itself.
6:42 - While it is true that deleting them breaks the map, the map also breaks if you move them outside of the main group. (Example: Map -> Geometry -> ExitRegion). You always have to keep it like this (Map -> ExitRegion). This also applies to the following: ExitBlock, Spawn, Settings and EventScript. If any of these are not in the right spots, the map will not load in fe2cm. (Caution: This will not tell you why if you have multiple maps in the same model and at least 1 loads)
7:24 - Do NOT rename a group, folder or anything that is not a part to _Water#. If you do, this will break everything in the map, including liquids, buttons (Functions of it? - Idk with this one here), and the exitregion. (This happened with 1 of Rotanix's maps - Crystal Caverns Remake). This happens because it tries to change something into a liquid, finds it's a group, then the script in the game errors out, causing everything after it to fail to load properly.
I'll add that unions can be used for liquids, but their behaviour in game is by the studio hitbox size and NOT the visual part size. I think you can also use wedges and cylinders for liquids, but I've not confirmed this yet. Just to be safe, only use parts for liquids.
Overall, the tutorial is well made, this is just some extra points (I know this is more advanced, some are more warnings for newer map builders on things that break the map) that i wanted to add to the video itself. Hope this helps make it clearer if something goes wrong during map testing.
I'm using meshsparts as details in Frosted Lands
Oh, Interesting. I mentioned the detail point because 1 of my maps has this exact issue - Crystal Caves. It does have a lot of parts that are removed on Low Detail, so that might be why? I'm not sure
Bro this comment is more helpful than the actual video thanks!
@@Rotanixyo just asking when I hit play I don’t move like fe2 and none of the sliding or wall jumping works how do I fix this or enable it?
@@Rotanixare you actually going to tell us how to post your map on FE2
tysm for this tutorial, you inspired me to make my first map :D
my kit not working bro. can u send link
how do i make it so that it works like in fe2 with the animations and all that idk how to do it and you didn't say here
ROTANIX MY BELOVED
YOU HELPED ME MAKE MY VERY FIRST MAP (still wip i am going all out on my first map)
AND NOW YOUR MAP (i think) THIEVES DEN IS HIGHLIGHTED
this might be a little underdated because they fixed the walljump resizing i think
but i still think this is a very good tutorial series, it still helped me even though it is 1 year old
i hope i get to see more of your maps in the future and hopefully mine!
wow blud, Rotateacher is indeed great
Hey! I can't seem to download the map kit in the lobby. When I click on the button to get it nothing happens. Do you know why this is?
Thank you I was confused on the new map kit
Merci rot j’attendais que tu fasse une video sur sa merci merci merci
Mon plaisir (:
Thanks for the tutorial!
I'm confused, how did you get the controls to work properly?
I did all the steps and I can't slide or anything
How did you get it all to work in Studio???
This tutorial is very use full but whenever I make my game r6 it comes up with a custom animation where it looks like the character is holding an air gun whilst sinking into the ground. How do I fix that?
At 0:54, you show a prompt that says there are three scripts in the kit, but the current FE2CM Kit only has one (as of December 2023). Do you know if they removed two of the scripts or?? Thanks for the video!
When i join flood escape 2, it doesn't let me download the map pack? Is there any other way to get the map kit?
I feel like this had told me too MUCH stuff. Now I need to memorize this.
@Rotanix FE2 map testing system doesent work please what should I do Error: Page cannot be found or no longer exists
Going to make my first fe2 map!
How do i fix with all the scripts?
I cant seeme to make it work.
Like i dont get the run animation or the ability to slide or use any of the custom objects.
Thanks for any help.
I have the exact same problem
@@lucatony-bh7qg yeah, idk how to fix it. ig we will reamin stupid cuz nobody here helps with where tf u put them or what to do with them. and there ar eno other vids showing it.
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
this is supposed to be a tutorial, and he doesnt even tell you how to make arguably the most important part work
@@idkwhattodo8652 I know how to do it
ROTANIX help meee, I am trying to test out the things in my fe2 map i made, but in roblox studio, none of the actual things are loading. Wall jumps are just walls with textures, theres no sliding, and the ropes dont actually make ropes or the ziplines have the green bubble around them. Idk what to do
Great tips.
Can you help me?, I wanna do something that when the map loads, an GUI pops up.
Please help, I keep getting this message when I try to load my map: Map Load Failed: Temp Load Failed.
how did you get the air tank gui on the bottom?
hi, I been trying to get some map id but it say it isnt whitelisted how do i get whitelisted id
How do you test the map without whitelisting it in roblox studio that i just saw you?
Also question: Can I choose to add _Detail later after I finish the map?
Yes
I cant get the fe2 map test system. I thinking its content deleted. Can you make one more map testing system?
How do I make the map tester model work?
damm this boutta help me in the future
How do I add song in FE2? I'm making Shiawase
I have a question how to add bgm?
Next episode will talk about Interactives! 😁
Okay!
the fe2 map tester isnt working for me...
yes me too@@T0MAH4WK
Hey here is a question: How do you make the character function like the one in FE2?
Cuz everytime i load the map, it just moves like the default roblox animations. It cant slide, cant use the wall jumps, etc, how do you enable the character to be like the one in FE2?
You need to whitlist your map and test it in the game first or it will not work
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
@@frogiies how
@@frogiies The whitelisting is gone now, it used to be an experience but they shut it down, which means no more maps can get int FE2 or even CM.
One question. If i want to change the water to acid or lava. Do i have to change the name to Acid or Lava so it changes to acid or lava?
think so, gonna try it later
I think I broke the airtankd function. Is there a way to fix this?
I cant move the part pls help me
thank you
omg i was playing with you in the pro server in fe2 I'm Kiaikea
umm my mapkit aint working...
Why my run animation didn’t working?
I love FE 2 maps
i cant find the fe2cm kit in the lobby...
Hello here is a question : when i play the map on roblox studio i can't slide, use walljumps and don't have the run animation, how do i fix that i really don't find the issue?
prolly just test it in CM
I have the same issue, but ziplines are also broken
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
I don't know he doesn't tell you for some reason
I might be a dumb silly, but how do you test FE2 Maps in studio? Does it automatically do it when you play or do you use a plugin or model? Cause I see the Air GUI appearing and the gameplay.
In the description they put a link to the scripts they used. Extract all the folders into the correct place. And it should work!
@@zaxker it doesn't work no matter what I do
@@Tinzao_do_paobut it worked to me
@@ChileRoblox the player that created the model got deleted
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
How do you get the FE2 animation and the air GUI (And FE2 physics basically.) I don’t know how to get walljumps and things to work. Halp
testing it in fe2cm will make it work
@@Spoon89-ny2dn he was on roblox studio
Is this possible to do on tablet/mobile?
can somebody help me? i wanna add camera shake to my map but i dont know how, if anyone knows how to do it pls write the script down
how to do it bc if i click this map making in FE2 it didn't work
how do i like, make sure the anims work?.
I pressed the button too add it but its not letting me :(
Mmm a feh two map
But still really good vid tysm!
bro how did u get the animation
I cant seem to get the animations for the game working and it just makes me run normally not allowing for spawning on the start or even slowing me to slide WHAT DO I DO
I'm literally wondering the same thing
@@idkwhattodo8652 Yeah I learned it’s pretty easy. The map needs to be in game for the animations to work
I have a question (although it probably isnt possible): is it possible to create your own map on mobile or xbox?
no you cant, it must be on pc
@@Not_Flood I hate my life now
i put a part in the terrain but it was just invible and not in the workspace.
i can't figer out how to get the fe2 movement
How do i add my own map in fe2cm?
op
for some reason when i got the fe2 map tester thingy. i dont see it in the “my models” toolbox.
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
To fix the things to work all you need to do is move the stuff out of the replicated storage folder and delete replicated storage folder in replicated storage.
just saving rq, 6:41
How do I add the FE2 animations to studio? I still have the normal roblox animations and the air bubble, wall jumps, and ziplines don't work.
look in the desc they have the model that has a script that helps makes the stuff work
@@sirehdfury thanks
@@sirehdfury The model is broken.
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
@@sirehdfury the model doesnt exist anymore
BRUH HOW???!!! THIS IS ACCURATE GHOW DO YOU GET THIS ????!!!! 6:20
5:17 HOW DID YOU GET THE UI
ikrr he just skipped it
@@AmNotNuclear no i found out its just a testing kit but in the actuall game it still works
@@YourLocalMonkey1 oh ok, still wanted to test it on roblox studio though
@@AmNotNuclear yea sadly you cant (i think)
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
On the kit it says only 1 script. i saw it was updated aug 24 am i not able to make a map now?
You can but this tutorial is pretty massively outdated now due to the timelines update
the model does not pop up when i try to find it! how do i fix this issue?
There 1 script in the mapkit. So you should have a pop up message, just click yes
@@Rotanix thanks this helped!
For some reason I can't even get the FE2 Map kit in the FE2 lobby. It's been a prominent problem ever since I started playing FE2 on this pc altogether.
use the map kit link on community maps
6:22 😂
So we have to put every parts in Terrain folder right?
yes, but for your theme of map only
how do i get the animations and everything working such as ziplines
testing it in fe2cm gives you it automatically
how do i test the map when i click play on studio it just like a normal roblox game it isnt fe2
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
how do you use the fe2 test thingy model?
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
How to you make the water function as lava?
now how do i add it to fe2
what size do you need the map Image to be
400x400
How do you do this 3:55
the ziplines arent working and i did group the rope what did i do wrong?
Have you renamed the group by _Rope
I'm making a chase map named level! Run for your life from the backrooms! And it will be crazy+ difficulty where the monsters chase the escapees instead flood.
the map testing system is not working at all, there is nothing when I load it in
yea its broken now@ExoticRa1n
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
i love "feh" 2 maps!
On step How to get Mapkit im clicking and nothing happens what to do?! + i dont have it in inventory
the new timeline system come out, so use the link in desc in cm version
ugh, is there way to change the water to lava
the animations dosent work for me...
the map testing sistem is broken, the link doesn't work guys
I don't know how to make FE2 work, please help me.
When I try to load in my map into FE2CM it says "Asset is not trusted" can you help me?
That mean your model didn't have been whitelisted.
@@Rotanix thanks
make a tutorial for one of its fangames called "Liquid Breakout" please
Issues:
For some reason, i cant get the MapKit.
I am not a good builder like in Obby Creator. (i dont use much advanced parts)
mapkit: the community link
building: go to model and find the move thing and make on 3 studs or tiny smth smth
How to play my map in FE2CM ?
How do I get the animations
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
What are the maps at the start of the video they look so good
those are his fe2 maps, arid plains, flood wipeout, forgotten garden and frozen lands.
how do you get fe2 script like zipline slide and wall jump also air tank and also exit block or regian and air bar
FE2 Map testing model is in the description, follow the instructions inside the model (;
@@Rotanix it's broken
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
@@Rotanix it doesnt exist anymore
My brain turned into dust
hey the fe2 model you used doesnt have the ability to slide, is it normal?
yeah there's a testing kit in the description
yo
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
Pls help the spawn doesn’t work and the parts like zip lines don’t work either
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
Well uh, time to make an airship map with its very own cutscene >:)
nvm this is too hard
how do you get the air ui thing at the bottem
you need to enter in this code into the command bar [the bottom thing at your screen]
game:GetService("InsertService"):LoadAsset(8029344686).Parent = workspace
then put the things inside each folder into the designated place it belongs [the name of the folder the stuff is contained in]
Its working in mobile?
W
W
my map has no danger scripts in it and it keeps saying asset not trusted for this place can you PLEASE help me with this man
You either didn't whitelist it or maybe you just messed up some scripts.
@@lagboat Thanks :D
I will turn windmill isle into a fe2 map from Sonic unleashed so not_xz can play my own maps!
This tutorial is great, but it's VERY confusing. I cant make ziplines work, no matter how much I follow. My map also FULLY broke because of using all of these folders (mostly work folder) so tip: you should always add the essentials a direct child of the map model not the folders otherwise Ur map will brake
Did you select everything in "Model" And saved as a model and tested in FE2CM
The other folders don't break things as long as everything is in the right place. Here's the order they should be in (Map is the base group)
Settings should be in Map -> Settings
- All related settings has to be in the folder
EventScript should be in Map -> EventScript
ExitRegion should be in Map -> ExitRegion
ExitBlock should be in Map -> ExitBlock
Spawn should be in Map -> Spawn (NOTE: NOT Spawnpoint)
As for the ropes, make sure they are numbered in order and is in the _Rope group. for example
Point1, Point2, Point3 - This works just fine
Point1, Point3, Point4 - This WILL cause the map to break.
They have to be in order otherwise the map just breaks entirely
As for multiple ziplines, just duplicate the _Rope group, but start from Point1 in the new zipline.
Hope this helps with explaining how this works.
@@bakedcupcake2020 a bit late but thx
@@Maks-ms4lb Yw, I'd keep this in mind for future maps you make
@@bakedcupcake2020 again thanks but I completely gave up on fe2 the game isn't fun anymore too much bad features and it sucks but it's my opinion so yeah