Hi guys! I have some people just hearing AMD and thinking it's just AMD, don't worry :D This works on both AMD and Nvidia GPUs! It's just called AMD because AMD made it but they made it open to Nvidia too :)
@@yeanedits Definitely smoother! I've set the downscaling to 0.65 (there is noticeably quality loss on 0.5) and I had waaay less lags if more people are around. Quality wasn't really noticeably worse because no direct comparison. Definitely worth it to get that little bit extra for example vrchat or if you have a old/inexpensive GPU, but I would not recommend for high quality games like HL:A because the quality is worse then original. (And normally those games run smooth on their own)
@@myLogic207 I have integrated graphics so I might try this!!! Edit: yeah it is incredible. This is along the lines of 'free download manager' wizardry. crazy.
@@hiro_6015 A 2080 super xD In a very good PC as well. But VRChat just eats every single bit of resource it can get its hands on. I think you can run VRChat on a 1050ti (I mean this one person here got it to run on integrated) the question is just how good/bad. And looking at your cpu... Are you on a laptop?! A 1050ti laptop is completely different from a desktop one... I'm not so sure how well that goes, but I'm definitely interested!
i use a gtx 970 and i get around 30fps on avrg with any vr game i play, this made it go all the way up to 100 (i use a quest 1 so i only need 72) it makes me so happy that something loike this actually exists
This mod is insane, I used it in vr chat and I went to a 50 person rave in a small part bus world with all the effects turned on and my fps didn't go under 60fps and I only have a rtx 2060 ( not to mention that under normal load I can now keep it at a locked 90 fps and even 120 in some cases)
You need to disable reprojection/smoothing to see raw framerate changes in tests like this. You may be able to maintain 90fps but because of reprojection, you drop to 60. I run my Index at 144hz and see 60-100fps on populated VRC worlds.
I'm not sure but I think he means the bilinear filtering option under the sharpness tuning, the one mysticle said he doesn't understand. I reckon u just set the value to 2 to kill it. However I'm not sure since atm I don't have time to test it on my headset.
The exactly same happend to me. I was getting unstable 60 fps with 0.75x resolution. Graphics looked like $#|t. Installed the mod and now it's A LOT better. I have an RX 570.
Once this mod and AMD's drivers are more matured, this could really help me personally with simracing in VR on my 5700XT. I often get to 60 FPS but 72 (Quest 1) and higher resolution would be much more immersive. Also, look at the comment lines in the config file: the mod even supports FFR by allowing you to define a radius outside of which bilinear filtering will be used instead of upscaling, potentially increasing framerate even further. The Quest does FFR all the time, but PC games haven't got this feature yet, so this is quite exciting to see.
This made me get 2 S Tiers in a row on Beat saber. Thank you. The fps is very high and the stuttering problem that I had is gone. Now I can finally play vr without any technical problems.
Excited to try this out. I stopped playing Vrchat due to framerate drops making everything horrible on my 1060ti. Would very much like it to work again.
Happy i waited with my SkyrimVR and NoMansSkyVR playthrough until this mod came up :) Now i don't need to purchase an overpriced GPU. (Working for me on an old GTX 1070). Also what a relief to see i'm not the only one with all red drives :D.
@@theayatollahofrockandrolla Huh? It runs fine on my 1060! Embrace re-projection mode and keep it at the 40/45 FPS target. Re-projection is fine. It takes a day of getting used to like normal VR and then you hardly even notice. There isn't a GPU out there than can run NMS outside of re-projectio nmode anyway.
For people wondering yes, the mod does for sure help with VRChat drastically, I have yet to try Boneworks, and those but VRChat more or less literally doubled my fps
**Performance** mode visibly impacts image quality and should only be selected in situations where needing additional performance is critical. **Balanced** mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native. **Quality** mode produces a super resolution image with quality representative of native rendering, with a sizeable performance gain. **Ultra Quality** mode produces an image with quality virtually indistinguishable from native rendering. It should be selected when the highest quality is desired. For this reason I would avoid Performance mode as I can confirm this mode really lowers the quality
I tried this out in Skyrim VR (with tons of mods) with 60% resolution scale and went from a stuttery mess to super smooth 90Hz gameplay on my Reverb G2... The image does degrade. But not to the degree that one might think (and not to the degree "FSR performance" will do on a typical monitor setup). When you are going really low on FSR, texture resolution at a distance can look a bit oil painted, However, geometric edges will perceptually look like native resolution, fine transparent sub-pixel detail on the other hand is really the primary point for quality degradation.... If the game has a robust AA solution and mostly rely on clean geometric graphics (which most VR games do, VR Chat in particular) It looks great! :)
@@faxardebatintenebris On my GTX1070 I actually found a sweet spot at 70% FSR 0.8 Radious and 1 Sharpening. Then I locked the game to 45 fps and used SteamVR's Motion Smoothing (motion reprojection) In-game settings doesn't do nearly as much to performance as 45fps and lowering rendering resolution. FSR was amazing reaching sharp visual output. But it's hard to benchmark Skyrim. I have 30+ mods installed, mostly texture mods, but I can't say for sure how much they slow down my performance. ;) most grass mods are however a no-go. I stuck with vanilla grass actually. Because I haven't found any mod that keeps the performance up without drastically alterning the look of Skyrim in weird ways.
I tried this myself a little bit ago, yes you get a massive performance increase but trust me, it makes a massive hit to your visuals. I know in this video you said it doesn't, but it really does. maybe things up close didn't look different, but when i had this mod on, and tried to read writing. it was extremely hard to make out the letters, because it was soo pixely. I'm not saying its a bad mod, its much better than turning your resolution scaling to like 80% to get 10 more fps. but reading and seeing things far away, it really takes a hit.
FSR on 0.8x gives you the best of both worlds: the performance of 0.85x with the image quality on 1x. It’s good enough that I use it with almost every game in my collection that supports it & native MSAA.
Are you using SSW on VD as well? I'm curious about this as I've just spent days working out how to maximise my 1650 4G with SSW but I'd like better resolution. If this can upscale (Hope I'm understanding this properly) From a lower res, does this mean if I push my card to the highest res it can handle through VD (Which still isn't native on quest 2) I can upscale to native? With no performance cost?
Thank you very much for the Tutorial... I have a GTX 1650 and I almost always have performance problems in VRChat, this mod literally doubled the FPS, although the loss of quality is noticeable, but it is totally worth it.
I would like to add , that you can make every single vr game look way better without loosing performance with this mod All you have to do is put render scale on 0.77 , sharpen on 1 and in your steamvr settings put Resolution per eye on " custom " and put it on 180% value
Into The Radius Beta - 1080Ti - Steam SS 100 - DL set to 7.7 Game is not optimized at all but I gained 15 fps. Gonna keep tweaking. Thanks for posting this.
It work for me. I added with Skyrim VR. I only have a 1060 6 GB nvidia card. I am manage to change the quality of the video card to RTX 3070 with Virtual Desktop. No lag and at 120 fps I am still able to stay 120 fps inside building and outside I am getting a pretty stable 90 fps that is enough with Skyrim VR with around 150 mods in the game
Hi! Thanks for bringing this to our attention. I gave it a try and it worked miracles with Phasmophobia. My laptop is a beast but sometimes chokes with VR. I had dropped the resolution and the game used to drop frames and look like shit. Well, not anymore!
Awesome! thank you so much, this helped me out so much since I run vr on a gtx 1050. You are so underrated and are really gonna grow big sometime, keep up the good work!!
Mysticle: This mod allows you to play VRChat at 120 fps VRChat: He he nope :3 Everyone at the time: *Claps hands together and points them towards the idiots (aka vrchat)* B O I Dafuq u do dat 4?
That was a roller coaster with a happy ending. Why am I seeing your videos 2 weeks after you post them. YOUTUUUBE Stop suppressing VR news! Nice work Mysticle.
May have been worth comparing with ASW/Motion Smoothing off. You being locked to 60fps was likely due to one or both of these being on (Oculus tray tool can toggle ASW and OVR Advanced Settings should be able to toggle it for steamvr but changing the config is a fallback). I say this because, theoretically, you could have been able to run at 110fps in VRC without openvr_fsr but then it allowed you to get that little bit of extra framerate. Granted, if you had to scale it down to 0.5, you likely weren't quite that high but worth considering and disabling these sort of "vsync-likes" when testing fps in vr. Nice job brining attention to this, lowering the bar for entry into vr is great. Bringing more players, developers, and producers to the platform is fantastic.
I practically have the same specs as you with a 5700XT rig. VR games run pretty well on it already so this would be interesting to try. Thanks for sharing.
@@skooma710 o I never actually installed it. Ended up getting a 3080 laptop and haven't really played PCVR since but I was already getting like 90 plus fps on Half Life Alyx on Ultra without it so I would believe it would easily be 120 fps+ after trying fsr in a few standard PC games.
Oh, Boneworks might be interesting to try with this. There’s one level especially that consistently gives almost everyone *very* bad FPS, tho it _might_ be maybe cpu related problem. Remains to be tested >.>
I was actually trying boneworks and it gave me a consistent 120fps except one level where it dipped to 60 and wouldn't go higher. I wonder if we are talking about the same one.
@@TheMysticle most likely the clock tower level, with the infinite spawning Null-men and rollers at the ground level. Too bad it didn’t help in that level, but kinda expected it
Well i am really interested in seeing the list of games that support this mod. So far i have been using ssw in virtual desktop, which makes the quest 2 render half of the fps, and it actually allowed me to play hl alyx on lowest settings, but mostly fluent without stuttering, on my rx 570!
Games that are compatible are basically those games that are compatible with the reshade for VR mod and that list is here: community.openmr.ai/t/there-is-one-setting-i-wanna-see-in-pitool-which-every-good-monitor-already-has/34412/23
Thank you a bunch for this video, I've been running on 11 for on vrchat for my oculus hooked up to my pc a ryzen 3 I think 4300, so if this works hopefully it'll boost it dramatically. Thank you again and I'll be trying it out today
I use a similar mod for all my vr apps that it works with on my gaming laptop, turned skyrim vr from a low fps mess into a semi stable game I can play for about 3-4 hours more
00:35 "shadow-based" oh god how bad they misspelled "shader" in there. Yes, shaders as a technology were used initially for light calculations, hence the name, now nothing in real time graphics is done without them. Even path tracing is done with special shaders. It's such a generic concept! Now what "shader-based" means for FSR is the ease of integration for developers. A shader being computer program running on graphics card usually takes a certain "step" during whole pipeline. Graphical programs pretty much have to implement at least two of those "steps" themselves: vertex and pixel shaders then more pixel shader passes for post processing if they want to, Plugging another pixel shader into the pipeline is very trivial for game developer as they commonly have a task like "add blur" or "make lens distortion toggleable".
It is so easy to find VR games that you can't render at 60fps not even on an RTX 3090... FS2020, DCS World, Iracing, Assetto corsa competizione, and so on
Top tip regarding your hard drives, I picked up a relatively cheap 4TB hard drive from CEX for around £55 in the UK. I'd never store anything important on there with it being used but since it comes with a 2 year warranty, it's worth looking into to store games and such on if you can find a similar deal at a store near you. Had mine for nearly 2 years now and no issues whatsoever!
That might actually be a very good idea! I always thought of used hard drives as being bad and that I should stay away because they might break but you're right. They could be perfect for storing games since even if something happens I can always just redownload those :) Thanks!
@@TheMysticle it did work for me, I got exactly like you 120 FPS instead of 60. However, the edges are really annoying, since VRChat makes me only use x8 anti aliasing. Otherwise, its pretty good. I have a 3080 RTX and use a Quest 2 with 120hz and max rez (1.7x) . Still tho, in a full lobby like the Pug with 40 ppl in it, I get at best like 45 fps. And thats the point, because without this mod I run the pug with the same amount of ppl also at 30 fps. So this mod makes improves the FPS by a lot in worlds that eat a lot of performance, but cant help you against a world that is full with people who have shitty avatars that eat a lot of performance. So if you run only worlds like pug or the black cat, I dont recommend this. Because those 15 FPS arent worth the more "shitty look" it gives you
Hey bro, love the content. Word of sound advice, compress your vocal track for a more radio/bass sounding voice. If you need guidance in how to do so HMU. Keep up the GREAT work.
No, the dlss support causes blurry images and is better left off for VR. I do use the feature that Virtual Desktop has and even with that this mod improves it.
The mod pushes your gpu pipeline from barely overfilled to having some headroom, the 60 fps is a syndrom of it not being able to keep up at all, otherwise your would just see 100% gpu usage and low swinging fps. That is exactly why you see such a big swing from 60 to 120. It is comparable to not having enough vram on a gpu type of problem. A higher ipc cpu, high cpu clock, faster ram and lower ram timings can also help to distance that bottleneck point to where you wont see it anywhere at all in a game until you hit extreme situations. It is very comparable to old gpus trieng to run games in 4k, despite having enough vram and low gpu usage, their pipeline is entirely overpowered with the task, so fps basically dies to single digits. In reverse, this mod helps to run this higher load on lower end hardware, which is great for everyone, since even the most beafy 3090 isnt powerful enough to run vrchat's custom scenes at all at high fps.
its quite frustrating that it doesnt work with oculus launcher games... who would have thought the ACTUAL oculus launcher isnt the best option for quest 2. hm
I have a gtx 1660 super and not having dlss and broadcast made me sad cuz the rtx 2060 KO has it and it wasn't much more, finding things like this makes me happy :)
Hi guys! I have some people just hearing AMD and thinking it's just AMD, don't worry :D This works on both AMD and Nvidia GPUs! It's just called AMD because AMD made it but they made it open to Nvidia too :)
What about intel?
@@AxmPlays this is for the graphics cards, it doesn't matter which processor you have I think
@@joel3399 My graphics is intel
@@joel3399 I would've already found out nvidia don't make cpus
Please make a video on gaming laptops about rx6800m
This mod is great for VR. Imagine how much it could improve the performance with mobile GPUs or even when using the Steam Deck
Yesss I have a laptop mobile gou and now i can run vr good i got 50 fps usually.
Before the mod to add.
It does
@@RedHeavy- ^ This. on my RX460 and R5 5500U this takes VRChat from unplayable to playable.
@@ChrisD__ yeah this mod is so good.. :D
"60 fps, not very playable" Me with 30 "Smooth as butter"
I'm on your clan bro.
"If it games, then it games."
I usually 20-40 fps
Me with 2 fps: smooth as butter
@@silencednightr6 you just get dock easily
This gives "download more FPS" a completely new meaning.
Very nice tho, gonna do that for VR chat tomorrow 👍
And how was it?
@@yeanedits Definitely smoother! I've set the downscaling to 0.65 (there is noticeably quality loss on 0.5) and I had waaay less lags if more people are around. Quality wasn't really noticeably worse because no direct comparison. Definitely worth it to get that little bit extra for example vrchat or if you have a old/inexpensive GPU, but I would not recommend for high quality games like HL:A because the quality is worse then original. (And normally those games run smooth on their own)
@@myLogic207 I have integrated graphics so I might try this!!! Edit: yeah it is incredible. This is along the lines of 'free download manager' wizardry. crazy.
@@myLogic207 What is your gpu? Im wondering if I can run vrchat on a 1050Ti 4GB + I7-7700HQ and 16GB of 2400MHz ram
@@hiro_6015 A 2080 super xD In a very good PC as well.
But VRChat just eats every single bit of resource it can get its hands on.
I think you can run VRChat on a 1050ti (I mean this one person here got it to run on integrated) the question is just how good/bad. And looking at your cpu... Are you on a laptop?! A 1050ti laptop is completely different from a desktop one... I'm not so sure how well that goes, but I'm definitely interested!
i use a gtx 970 and i get around 30fps on avrg with any vr game i play, this made it go all the way up to 100 (i use a quest 1 so i only need 72) it makes me so happy that something loike this actually exists
Great that it works
Holy shitz, my quest 2 runs at 90 FPS I wonder how much it gonna boost
I'm on a 970 too, this could work for me
This is great news
Bruh do what why mine not do nothing even after making my game look bad
No one:
Literally no one:
Mysticle: "I paid for the whole drive, I'm using the whole drive.
his drives: K I L L M E
dead meme format
@@daveblueballz6659 200 likes on the comment says otherwise lol
@@daveblueballz6659nah
It works!!! I doubled the FPS ! Frome 35 to 70 it is a big deal for my RTX 3060.Thanks!
I cant wait to get a pc slime trackers plus this mod plus vrchat thats gonna be insane
This mod is insane, I used it in vr chat and I went to a 50 person rave in a small part bus world with all the effects turned on and my fps didn't go under 60fps and I only have a rtx 2060 ( not to mention that under normal load I can now keep it at a locked 90 fps and even 120 in some cases)
Ooof....EAC Ruined it & Slimes Took Too Long To Arive lol
You need to disable reprojection/smoothing to see raw framerate changes in tests like this. You may be able to maintain 90fps but because of reprojection, you drop to 60. I run my Index at 144hz and see 60-100fps on populated VRC worlds.
What's your GPU? Because I can easily drop to as low as 30
Where do i disable this? i'm trying to make this mod work i don't see any changes on Vrchat
You need Jesus Romans 10:9
I'm not sure but I think he means the bilinear filtering option under the sharpness tuning, the one mysticle said he doesn't understand. I reckon u just set the value to 2 to kill it. However I'm not sure since atm I don't have time to test it on my headset.
Sketchy. I've got a 5600x and a 3080 but that's impossible on populated worlds unless everyone is using a 2d avatar xD
Went from "okay playable" in Project Wingman to AMAZEBALLS I CAN SEE EVERYTHING. This is amazing.
I bet you saw every pixel really clear lol
@@niklasfritzell6465 it was a valid trade off. A bit of blurry UI for double the frame rate made it so much easier to focus.
@@RineyCat Interesting. I'll have to try it then.
The exactly same happend to me. I was getting unstable 60 fps with 0.75x resolution. Graphics looked like $#|t. Installed the mod and now it's A LOT better. I have an RX 570.
Once this mod and AMD's drivers are more matured, this could really help me personally with simracing in VR on my 5700XT. I often get to 60 FPS but 72 (Quest 1) and higher resolution would be much more immersive. Also, look at the comment lines in the config file: the mod even supports FFR by allowing you to define a radius outside of which bilinear filtering will be used instead of upscaling, potentially increasing framerate even further. The Quest does FFR all the time, but PC games haven't got this feature yet, so this is quite exciting to see.
This made VRChat actually playable for me, I have a pretty powerful CPU with a bit of a subpar GPU
I got a subpar cpu with a entry level gpu, really hoping this works lol
Even with a 3090 and a 5950x I have to be careful with my safety settings in Vrchat. I'll install this mod tonight and try it out.
@@doubleatheman really? Huh, never thought a rig that good would have problems. Hopefully the mod helps ya
its the opposite for me
@Mage Enderman doesn't help that vrchat is a single threaded program. legit only runs on one cpu core
Never clicked so fast in my life. My PC has been underperforming for so long!
Same
Same
Same
Same
Same
This made me get 2 S Tiers in a row on Beat saber. Thank you. The fps is very high and the stuttering problem that I had is gone. Now I can finally play vr without any technical problems.
Excited to try this out. I stopped playing Vrchat due to framerate drops making everything horrible on my 1060ti. Would very much like it to work again.
How did it work for you?
Happy i waited with my SkyrimVR and NoMansSkyVR playthrough until this mod came up :) Now i don't need to purchase an overpriced GPU. (Working for me on an old GTX 1070). Also what a relief to see i'm not the only one with all red drives :D.
No man's sky is still unplayable.. Skyrim works tho..
@@theayatollahofrockandrolla no mans sky works fine for me with gtx1080ti(didnt try the mod yet)
@@theayatollahofrockandrolla Huh? It runs fine on my 1060! Embrace re-projection mode and keep it at the 40/45 FPS target. Re-projection is fine. It takes a day of getting used to like normal VR and then you hardly even notice. There isn't a GPU out there than can run NMS outside of re-projectio nmode anyway.
On my rx 580, the forest worked pretty well with this mod.
For people wondering yes, the mod does for sure help with VRChat drastically, I have yet to try Boneworks, and those but VRChat more or less literally doubled my fps
I been using this mod on a RTX2070 for the last week and it works great
Same I put it on everything make it look better with the sharpening that the mod enables and double my frame rate it is magic
And idea what kind of fps youre getting in vrchat?
Great tutorial. Gained me about 25% FPS gains even vs CAS for skyrim. I can now run high rather than medium in combination with the other mods.
The way you explained how excited you was for helping people made me so genuinely happy, thank you for finding this big help!
**Performance** mode visibly impacts image quality and should only be selected in situations where needing additional performance is critical.
**Balanced** mode produces a super resolution image approximating native rendering quality, with a major performance gain compared to native. **Quality** mode produces a super resolution image with quality representative of native rendering, with a sizeable performance gain.
**Ultra Quality** mode produces an image with quality virtually indistinguishable from native rendering. It should be selected when the highest quality is desired.
For this reason I would avoid Performance mode as I can confirm this mode really lowers the quality
we need DLSS for VRChat (rtx cards) and also FSR AMD for VRChat as options.
I tried this out in Skyrim VR (with tons of mods) with 60% resolution scale and went from a stuttery mess to super smooth 90Hz gameplay on my Reverb G2... The image does degrade. But not to the degree that one might think (and not to the degree "FSR performance" will do on a typical monitor setup). When you are going really low on FSR, texture resolution at a distance can look a bit oil painted, However, geometric edges will perceptually look like native resolution, fine transparent sub-pixel detail on the other hand is really the primary point for quality degradation.... If the game has a robust AA solution and mostly rely on clean geometric graphics (which most VR games do, VR Chat in particular) It looks great! :)
great results, what settings did you use?
@@faxardebatintenebris On my GTX1070 I actually found a sweet spot at 70% FSR 0.8 Radious and 1 Sharpening. Then I locked the game to 45 fps and used SteamVR's Motion Smoothing (motion reprojection) In-game settings doesn't do nearly as much to performance as 45fps and lowering rendering resolution. FSR was amazing reaching sharp visual output. But it's hard to benchmark Skyrim. I have 30+ mods installed, mostly texture mods, but I can't say for sure how much they slow down my performance. ;) most grass mods are however a no-go. I stuck with vanilla grass actually. Because I haven't found any mod that keeps the performance up without drastically alterning the look of Skyrim in weird ways.
This mod sounds amazing! I think I might install it in Blade & Sorcery, because it's a bit laggy.
So was it a success? I’m thinkin of doin the same thing
@@handyansongaming2175 it does work in b&s
@Sleepless have you found a fix?
Love your vids dude i started watching you when i got my quest 2 and youve been so helpful, thank you!
Great video! My little 2019 Dell Inspiron 7506 runs at 60 FPS now instead of 30.
I tried this myself a little bit ago, yes you get a massive performance increase but trust me, it makes a massive hit to your visuals. I know in this video you said it doesn't, but it really does. maybe things up close didn't look different, but when i had this mod on, and tried to read writing. it was extremely hard to make out the letters, because it was soo pixely. I'm not saying its a bad mod, its much better than turning your resolution scaling to like 80% to get 10 more fps. but reading and seeing things far away, it really takes a hit.
FSR on 0.8x gives you the best of both worlds: the performance of 0.85x with the image quality on 1x.
It’s good enough that I use it with almost every game in my collection that supports it & native MSAA.
looks better. i put it on 1.3 for blade and sorcery and it definitely looks better.
This is very helpful, i can finally run some VR games that are not 10 fps.
Hey mystical if you see this! I love your TH-cam channel your my favorite VR News channel! Keep it up!
finally, i can play as peepaw willie without the massive lag
I just saw the vid and used it with my ryzen 5 5600g. Boneworks got so much better. Glad that I found the vid.
this works amazing if you pair it with VD, I tried it with bloodtrail, blade and sorcery, and vrchat and they all work
im trying to set up blade and sorcery where do i put the openvr_api.dll
Are you using SSW on VD as well? I'm curious about this as I've just spent days working out how to maximise my 1650 4G with SSW but I'd like better resolution. If this can upscale (Hope I'm understanding this properly) From a lower res, does this mean if I push my card to the highest res it can handle through VD (Which still isn't native on quest 2) I can upscale to native? With no performance cost?
I love playing Skyrim VR with many many mods, and it's sooo much smoother with this mod! Best 0$ I ever spent.
I don't even have a headset but still watch these videos
Thank you very much for the Tutorial... I have a GTX 1650 and I almost always have performance problems in VRChat, this mod literally doubled the FPS, although the loss of quality is noticeable, but it is totally worth it.
@ERRORCODE60 nope
You just changed my life. Thanks!
I’m so pissed that I found this after vrc doing the eac bull
I was looking through comments wondering if anybody mentioned EAC, what a shame
I would like to add , that you can make every single vr game look way better without loosing performance with this mod
All you have to do is put render scale on 0.77 , sharpen on 1 and in your steamvr settings put Resolution per eye on " custom " and put it on 180% value
You're downscaling from 1.38x if you do that, unless the some weird interactions are going with these settings.
Into The Radius Beta - 1080Ti - Steam SS 100 - DL set to 7.7 Game is not optimized at all but I gained 15 fps. Gonna keep tweaking. Thanks for posting this.
The coffee at the beginning was stressing me out. Almost poured out like 3 times...
A good helpful video with lots of effort to try to help people get more frames and a good tutorial
It work for me. I added with Skyrim VR. I only have a 1060 6 GB nvidia card. I am manage to change the quality of the video card to RTX 3070 with Virtual Desktop. No lag and at 120 fps I am still able to stay 120 fps inside building and outside I am getting a pretty stable 90 fps that is enough with Skyrim VR with around 150 mods in the game
What preset did you use in the config if i might ask?
Want to compare later.
@@heartofuniverse2154 I put 59 instead of 77 and i didn't touch the sharpness still at .9. Hope this help
@@lucbreau3047 thanks, gonna try it tonight. Did you noticed a degrade on graphics?
@@heartofuniverse2154 No Degrade on graphics, Just better graphics for me with Skyrim VR
Hi! Thanks for bringing this to our attention. I gave it a try and it worked miracles with Phasmophobia. My laptop is a beast but sometimes chokes with VR. I had dropped the resolution and the game used to drop frames and look like shit. Well, not anymore!
Im really happy after games weren't able to run on my 970m thanks you my favorite vr youtuber
This is great! It helped with the lower FPS from mods on boneworks
Have you tried it on tower? That level kills my frames
@@garretthall3372 no not yet I’ve had issues with mods on streets in the start area I have played tower on base game tho it wasn’t super bad
Hi i play boneworks to how much fps difrant
Awesome! thank you so much, this helped me out so much since I run vr on a gtx 1050. You are so underrated and are really gonna grow big sometime, keep up the good work!!
How is this working?
@@huskyfluffers9017 it doesn’t work for me anymore lol
@@unrest5263 degraded hardware maybe
Mysticle: This mod allows you to play VRChat at 120 fps
VRChat: He he nope :3
Everyone at the time: *Claps hands together and points them towards the idiots (aka vrchat)* B O I Dafuq u do dat 4?
this hurt to read
@@liam2666 Idk why I even commented this.
@@MPVR08 yeah you need help dude
@@liam2666 Yea you right you right.
That was a roller coaster with a happy ending. Why am I seeing your videos 2 weeks after you post them. YOUTUUUBE Stop suppressing VR news! Nice work Mysticle.
May have been worth comparing with ASW/Motion Smoothing off. You being locked to 60fps was likely due to one or both of these being on (Oculus tray tool can toggle ASW and OVR Advanced Settings should be able to toggle it for steamvr but changing the config is a fallback).
I say this because, theoretically, you could have been able to run at 110fps in VRC without openvr_fsr but then it allowed you to get that little bit of extra framerate. Granted, if you had to scale it down to 0.5, you likely weren't quite that high but worth considering and disabling these sort of "vsync-likes" when testing fps in vr.
Nice job brining attention to this, lowering the bar for entry into vr is great. Bringing more players, developers, and producers to the platform is fantastic.
how do i turn this off
@@ion5314 check in oculus folder for performance setting
this really does help a lot of people. thanks man!
I practically have the same specs as you with a 5700XT rig. VR games run pretty well on it already so this would be interesting to try. Thanks for sharing.
How did it end up running with it installed. ?
@@skooma710 o I never actually installed it. Ended up getting a 3080 laptop and haven't really played PCVR since but I was already getting like 90 plus fps on Half Life Alyx on Ultra without it so I would believe it would easily be 120 fps+ after trying fsr in a few standard PC games.
is it possible to use custom values for RenderScale (for example 0.72) or do we have to use "only" the 4 presets? (0.77, 0.67, 0.59 and 0.50)
This really helped me with no man's sky vr
I have a GTX 1660S, In VRChat I change render scale to 0.50 and then I can turn SteamVR resolution up to 250% in a world with other people with 50fps.
Wow, your editing has massively improved! For someone with 77k subs, editing like that is for a 1 mil+ sub youtuber
On my GTX 980 with my Oculus Rift CV1. VR Chat runs now finally over 40 FPS :D
yeep, been spreading this around for a while. latency also looks somewhat improved as well
Oh, Boneworks might be interesting to try with this. There’s one level especially that consistently gives almost everyone *very* bad FPS, tho it _might_ be maybe cpu related problem. Remains to be tested >.>
I was actually trying boneworks and it gave me a consistent 120fps except one level where it dipped to 60 and wouldn't go higher. I wonder if we are talking about the same one.
@@TheMysticle most likely the clock tower level, with the infinite spawning Null-men and rollers at the ground level. Too bad it didn’t help in that level, but kinda expected it
Well i am really interested in seeing the list of games that support this mod.
So far i have been using ssw in virtual desktop, which makes the quest 2 render half of the fps, and it actually allowed me to play hl alyx on lowest settings, but mostly fluent without stuttering, on my rx 570!
Games that are compatible are basically those games that are compatible with the reshade for VR mod and that list is here: community.openmr.ai/t/there-is-one-setting-i-wanna-see-in-pitool-which-every-good-monitor-already-has/34412/23
@@justinspirational from what i saw it doesnt work with virtual desktop:(
Thats how i run all my games, i dont even have a link cable
@@kostihouse maybe support will come soon.. In the meantime use your oculus link cable
@mr swag For the price of the "official" cable you can get a decent wifi 6 router or access point.
@@panzrok8701 just dont get a official cable, lol
Thank you a bunch for this video, I've been running on 11 for on vrchat for my oculus hooked up to my pc a ryzen 3 I think 4300, so if this works hopefully it'll boost it dramatically. Thank you again and I'll be trying it out today
did it work
I guess this is no longer available after the EAC update
Just imagine this on Quest native games so that have dev can push higher graphics
Does this work on Phasmophobia and Racing Games like Project Cars 2 and Assetto Corsa?
Phasmophobia is Unity-based so it should work.
Thank you so much I was running a 72 fps and for some reason 2000 ping most of the time and now i'm at 240 fps and 40 ping. I thank you a lot
I use a similar mod for all my vr apps that it works with on my gaming laptop, turned skyrim vr from a low fps mess into a semi stable game I can play for about 3-4 hours more
00:35 "shadow-based" oh god how bad they misspelled "shader" in there. Yes, shaders as a technology were used initially for light calculations, hence the name, now nothing in real time graphics is done without them. Even path tracing is done with special shaders. It's such a generic concept! Now what "shader-based" means for FSR is the ease of integration for developers. A shader being computer program running on graphics card usually takes a certain "step" during whole pipeline. Graphical programs pretty much have to implement at least two of those "steps" themselves: vertex and pixel shaders then more pixel shader passes for post processing if they want to, Plugging another pixel shader into the pipeline is very trivial for game developer as they commonly have a task like "add blur" or "make lens distortion toggleable".
It is so easy to find VR games that you can't render at 60fps not even on an RTX 3090... FS2020, DCS World, Iracing, Assetto corsa competizione, and so on
Top tip regarding your hard drives, I picked up a relatively cheap 4TB hard drive from CEX for around £55 in the UK. I'd never store anything important on there with it being used but since it comes with a 2 year warranty, it's worth looking into to store games and such on if you can find a similar deal at a store near you. Had mine for nearly 2 years now and no issues whatsoever!
That might actually be a very good idea! I always thought of used hard drives as being bad and that I should stay away because they might break but you're right. They could be perfect for storing games since even if something happens I can always just redownload those :) Thanks!
Oculus games is possible, for B&S which wants to launch in Oculus automatically I just delete the OVR.dll's. Then it just starts with the OpenVR
Fun fact: newest steamvr update is laggy, to fix it, go to the old beta. it worked for me
I was able to play beatsaber at 500% res and 90 fps over wifi flawlessly when using this mod.... on a 1060 laptop..
I also have a 1060 laptop 😂 Now that I saw this comment, I will attempt this thanks!
i use vrchat on oculus so im gonna try it on steamvr with the mod and see if it runs better
Let me know how it runs :D
@@TheMysticle Luv u mystical
@Mage Enderman because it uses steam to mod
@@TheMysticle it did work for me, I got exactly like you 120 FPS instead of 60. However, the edges are really annoying, since VRChat makes me only use x8 anti aliasing. Otherwise, its pretty good. I have a 3080 RTX and use a Quest 2 with 120hz and max rez (1.7x) . Still tho, in a full lobby like the Pug with 40 ppl in it, I get at best like 45 fps.
And thats the point, because without this mod I run the pug with the same amount of ppl also at 30 fps. So this mod makes improves the FPS by a lot in worlds that eat a lot of performance, but cant help you against a world that is full with people who have shitty avatars that eat a lot of performance.
So if you run only worlds like pug or the black cat, I dont recommend this. Because those 15 FPS arent worth the more "shitty look" it gives you
It brings a lot of aliasing for me, it's really hard to read things in vrchat as text gets really pixelated
that’s just a side-effect of lowering the resolution in general: I use 0.8x on all my games
@@crimson-foxtwitch2581 yeah my point is DLSS works so much better
@@Mart-E12 fsr is the good stuffs
10:05
Is he speaking really fast or did he just switch the language?
This is how we will get vr running on the steam deck without it looking completely horrendous.
Hey bro, love the content. Word of sound advice, compress your vocal track for a more radio/bass sounding voice. If you need guidance in how to do so HMU. Keep up the GREAT work.
how u doin mysticle its been a while since i watched ur content but I'm glad i did hope ur doin good
Shame this doesn't work anymore with the newest version of VR Chat
Been running this for a couple months. Works GREAT for DCS.
Oh! I may be trying this out then. What GPU are you using?
it works well with vrchat on an rtx 2080
big animations that use to lag the hell out of me no longer lag me same with unoptimized worlds too
Tried it and it didnt increase fps at all, maybe i did it wrong?
I hardly get 30 frames on blade and sorcery so this is very helpful
Probably the biggest thing this applies for really is VRChat
And 11 months later, it doesn't work in VRC anymore...
This doesn't work since the Easy Anti Cheat update
Please....Drink...The Coffee......
This helps a lot on No Man's Sky. Flying down to planet surfaces keeps a much more constant frame rate.
NMS has dlss support now which basically does the same thing
@Mage Enderman sure.. Nvidia rtx cards starting with 2000 gen? I have the nvidia rtx 2080ti so I can use this
No, the dlss support causes blurry images and is better left off for VR. I do use the feature that Virtual Desktop has and even with that this mod improves it.
@@dmagic1one what specific feature of Virtual Desktop are you referring to?
@@justinspirational Synchronous Spacewarp.
Does not work with Project Cars 2. Game crashes every time at startup
7:05 I DONT NEED TO UPGRADE FROM A GTX 1060 NOW THANK YOU SO MUCH SIR
The mod pushes your gpu pipeline from barely overfilled to having some headroom, the 60 fps is a syndrom of it not being able to keep up at all, otherwise your would just see 100% gpu usage and low swinging fps. That is exactly why you see such a big swing from 60 to 120. It is comparable to not having enough vram on a gpu type of problem. A higher ipc cpu, high cpu clock, faster ram and lower ram timings can also help to distance that bottleneck point to where you wont see it anywhere at all in a game until you hit extreme situations. It is very comparable to old gpus trieng to run games in 4k, despite having enough vram and low gpu usage, their pipeline is entirely overpowered with the task, so fps basically dies to single digits. In reverse, this mod helps to run this higher load on lower end hardware, which is great for everyone, since even the most beafy 3090 isnt powerful enough to run vrchat's custom scenes at all at high fps.
I have a GTX 960, went from playing vr poorly to surprising well
its quite frustrating that it doesnt work with oculus launcher games... who would have thought the ACTUAL oculus launcher isnt the best option for quest 2. hm
this nolnger works on vrc
Díky za video, celkem pomohlo
What is that OSD FPS thingie you were using?Was it local on Quest or on PC?
Will have to try this later with iRacing and ACC on my G2.
I have a gtx 1660 super and not having dlss and broadcast made me sad cuz the rtx 2060 KO has it and it wasn't much more, finding things like this makes me happy :)
bro I have an RTX 2060 and Dlss isnt supported in any VR game except for Into The Radius, so dont worry :)
I'm suffering in Vrchat with a 3080ti, I will try this for sure
vrchat is a massive cpu bottleneck, doing this won't help.
What CPU do you have? I have the same card and need a CPU upgrade!