A way to avoid cheats at all would be to remove the ladders and parachutes with an engineer kerbal on Eve, and for the ladder issue, flying above the ascent vehicle, jumping off the plane, deploying the EVA chute and landing on top of the ascent vehicle (or grabbing the ladder in flight)
Is it possible to make a tour of the system starship that is capable of visiting every location in the game, colkecting a 100% catalogue of all discoveries across the entire game? Asking for future KSP2 players.
yeah, kerbals can photosyntesis confirmed, because average kerbal (for me) has around 20-30 years. who would like working as a astronaut when being in age of 70-80.. also bonus question: is ksp really a spyware
@@nerdcuddles7731 yeah they're good for a second stage at over 14km where it's similar to Kerbin's atmospheric pressure. I haven't done a manned landing on Eve so take everything with a grain of salt.
The fact that a game so complex and mathematical has living embodiments of the "one shared neuron" meme as protagonists shows that anything is possible
If I remember straight, kerbals canonically learn things almost always through trial and error. MUCH, trial and error So, yknow, infinite monkey theory
Btw if you are not sure if something is broken on the rocket you can press F3 and it will tell you everything that happened during the launch like broken parts
Did something similar. Crash landed one kerbal on Eve. Send over surface scanning satellites to find the highest spot on eve in range. Send over a vehicle to drive him there. Vehicle breaks, send over 9 ton reinforced vehicle over - it worked. Created a refuling and mining operation on Gilly. Because i didnt teleport stuff all my ascend stages had to be flown over to Eve and testet there. Lot was easier because Mechjeb but it took months (in realtime) to get a working rocket. My ascending stage was smaller but way wider with asparagus staging. The final stage was just a small engine with a small fuel tank and a seat. It barely managed to get into orbit. Eve orbit and surface was littered with remains of failed attempts. It was awesome!
"Nothing would have changed about the rocket except that it would have worked" That, my friend, is changing LITERALLY EVERYTHING a++ content, love your KSS stuff
Also: it seems you used a mod to get rid of the parachutes, and this is why you were disatisfied about it, but you can totally attach and remove parts in the stock game if you have an engineer, just click on the crane symbol on the right when on EVA
3:38 reminds me of a time i did some "part clipping" with a 1-to-3 adapter, BUT when i triggered the stage separators, the overlapping parts exploded, and a PIECE of one damaged one of my upper-stage engines!
You should work on improving your gravity turn to increase fuel efficiency. The more time you spend burning up is fuel spent on fighting directly against gravity, essentially wasting fuel, what you want to do instead is burn straight up until you get out of the thickest atmosphere, which isn't that high, and gradually start dipping the rocket into a horizontal position, you should be completely horizontal before you even leave the atmosphere.
You seem to be conflating drag and gravity - gravity takes very long distances to significantly lower its effect, while the atmosphere very quickly lowers in thickness. But the end result is the same lol
Hey i really like your vids but i have to give you one little tip ;) While listening to your explainations its hard to listen to you, cause you talk without any pause... you would to it in real life too right? So just speak slower and/ or get more breaks in so its way nicer to listen to you Anyways go on and make those great videos
Try moving your SRB couplers past the center of gravity of the empty booster. That will help them fall away from the rocket, instead of rolling in toward it
1:22 yes I know solids are suppose to be super good in the atmosphere but when looking at efficiency curves I was shocked the srbs denature at just 6atm. Mammoth are better at 12atm
Surprised that a game that is so “gentle” with Kerbals doesn’t give them a off-Kerbin limited life expectancy. Shoutouts to the 500 year old Kerbal who went to Eeloo.
Removes literally a ton of spent parachutes on the Eve ascent vehicle. "Oh, now I'm having more dv to get into orbit...." Oh, did you try out a helicopter stage for your ascent vehicle? Saves a lot of tonnage and makes you independent of landing height.
Darnet! I hate when you have to scrap footage cause there’s so many good things in some of it! And the problem is, if you did a part two, you probably would get less traffic because there’s just so much to watch and it’s too thorough. But it would be interesting to me so you just got to have the right audience
I have one rite now in Low Kerbin Orbit cuz i put Jeb up there without considerin how to get him down xD And if it were any Kerbin but Jeb, i wudnt care, but i gotta bring Jeb back.
I have a 1st stage rocket that would have no issues putting this thing in orbit because it has enough Dv to put itself on a kerbin escape and is capable of a max thrust of over 140k kn. To put in perspective it can place a 500k weight unit object in kerbin orbit without a second stage and has no issues lifting such a load. This all comes at a pretty hefty cost, so sadly not viable for money careers as it is insanely expensive.
Maybe do a grand tour! A lot of other KSP youtubers do that, and you are definiteley skilled enough. (a grand tour is a mission that lands on every body and returns)
You know, he's gonna all over the Kerbol System. What's next? Going to another system. The system mods I recommend are the Vulture system or the Event Horizon system. I would also recommend a time warp mod, cause these systems are far away.
Only just found your channel. Had given up on KSP videos, as I was not interested in 30 minute diatribes in a pretentious voice about qhwiskey and other non-KSP stuff. You're the man. Thank you.
I want to see you Dock to a Space ship, thats Flying really fast and is in a Nonsensical Rotation Pattern and in a Northern and southpole Eliptic Orbit above Kerbin, but before you send a Trip over there to catch and recover that space ship, you need to get data from the mun surface and land on kerbin to deliver the sample to a rover and then you can begin to recover the Space ship, then land safely on kerbin with it... You need to have all the fuel to do this in 1 go (Multiple Refuel rockets are fine) you can't use rcs only the worst Reaction wheels because you are in the early state of Spaceflight, You can use all fuel tanks and Engines from before 4 tier of the research tree you'r choice if you wanna make it a bit easier or make it more hellish.
You opted for the aerobrake approach which is better in some ways than a real heat shield, Eve atmo is so thick that the ship will be pushed to go sideways ans burn if it is elongated. The aerobrake makes the ship act as a dart and stays stable. For other ships or rovers that have irregular shapes, I prefer to build a custom shield on the side that will act as a belly for reentry, Space Shuttle style, it works like a charm, you still have to add some weight in it to make sure the CoM points in the direction of the shield. The other way to ensure a safe Eve reentry is to add a deceleration stage to prevent the ship from burning. (you can add a bottom to the return vessel that will act as entry for Kerbals and launch platform with adjustable landing legs for leveling the thing on rough terrain, the bottom having a large docking port to be docked at first with a transfer/deceleration stage, allowing you to launch the mission in several takes from Kerbin as you did. That way you are not forced to build a very brutal launch system from Kerbin in the first place and nuclear transfer stage can take charge for Kerbin-Eve transfer. One thing is sure, Eve is THE FINAL boss, at least for a a surface crewed mission, the other missions are very easy, small payloads are very easy to manage with a proper aeroshell and heatshield or a belly shield.
Hey theres a game thats really fun and complex but you can build basically anything in it. It's called from the depths and it would really fit in well with the games u play since they are sandboxy/building focused
I think I'm never doing another Eve rescue but it was fun once lol. What else do you want to see?
Go to moho and back
@Evelyn Edmeier rip
I like moho
Now can you go to eeloo with spark engines?
this isnt an answere but how do you upload so often at such a high quallity?
Imagine being stuck on eve for many many years and then hearing that the rocket coming to save you isn't "half bad" lmao
Poor guys
Only for the rocket to run out of deltaV and end up back on the surface 🤣
@@Teh_Random_Canadian LMFAO
In true Kerbin fashion “Isn’t half bad.” probably vaguely translates to “best in the fleet”
@@Teh_Random_Canadian waltuh
You gotta know that those kerbals would be able to jump like 3X higher on kerbin now, after spending 47 years on eve!
Never forgot the moment I thought you left one for dead lmao
Wheatley omg!
A way to avoid cheats at all would be to remove the ladders and parachutes with an engineer kerbal on Eve, and for the ladder issue, flying above the ascent vehicle, jumping off the plane, deploying the EVA chute and landing on top of the ascent vehicle (or grabbing the ladder in flight)
Nice, you improved at ksp in a way I never expected. Good job!
This was amazing. So much effort put in. Great job, man!! :D
keep up the good work we love you reid!
"I replaced the engine with a slightly more powerful one" replaces it with an engine that was probably 10x more powerful
For an eve ship just stick with the 1 m and 1.5 m parts, the large parts aren’t beneficial
1.8m*
Rescue missions are the best part about KSP
Ehhhh… I think bases are cooler
I have 2 days. I’ve put it off long enough. I must conquer Eve before KSP2 releases.
Wish me luck, friends.
11:30 eve looks like the death star
the design is very kerbal
Yesterday I was rewatching p1 well wondering when p2 would come out
Took a lot longer than I expected + I was a little burnt out after part one but I'm glad I finished it!
Same
oh hey you actually did it
You should get scatterer and eve and astronomers visual pack
Science said it couldn't be done.
It's just going to kerbin from eve but with more steps
Bruh? I got orbit the moon with in 24 trys and you amazing 👏
He‘s kinda inefficient.
Part 2 is here!!!!
haven't said it but i love your vids keep it up
Is there a way to turn on autostrut for every single part at the same time? I hate having to click dozens of parts
no
Press G to extend and retract the landing gear just me I do play Kerbal Space Program myself I love the game
Is it possible to make a tour of the system starship that is capable of visiting every location in the game, colkecting a 100% catalogue of all discoveries across the entire game? Asking for future KSP2 players.
Yes, there is and it was already built.
Hey Reid, what is the playlist you use for your videos?
Think he will respond?
derpal space program
Blunder birds 2 the second one
She’s just scared of hights bro 😢
what.
If you make the gravity lower can you get to the mun with only a kerbal’s Jetpack
I don’t think it will be possible to return
Finally!!!!!!!
Gonk :]
@Gchamp
yeah, kerbals can photosyntesis confirmed, because average kerbal (for me) has around 20-30 years.
who would like working as a astronaut when being in age of 70-80..
also bonus question: is ksp really a spyware
ksp isn't spyware
Kerbal
Space Program
2
Coming soon
ish
what in god's name did you build
Something terribly inefficient!
arent Aerospikes better on eve than the mammoth? not sure tbh
I believe aerospikes have somewhere around 175 kn of thrust while mammoth engines have 4000.
@@Astrolavey ah ok, I haven't played KSP in a year or two
@@nerdcuddles7731 yeah they're good for a second stage at over 14km where it's similar to Kerbin's atmospheric pressure. I haven't done a manned landing on Eve so take everything with a grain of salt.
90th like! very satisfying!
Thanks!
:)
:)
>:(
The fact that a game so complex and mathematical has living embodiments of the "one shared neuron" meme as protagonists shows that anything is possible
Yep
Hmm, kinda sketchy username. I don't think that friendliness is completely genuine
Except in reality, which is all that matters
fancy words😊
If I remember straight, kerbals canonically learn things almost always through trial and error. MUCH, trial and error
So, yknow, infinite monkey theory
I think the parachutes may have messed with the aerodynamics, probably causing slightly more drag which matters on Eve.
Potentially, I wouldn't be surprised
@@ReidCaptain at some point simulation was changed such that drag and weight of small parts is simply added to larger parts too, i believe
@@ebinmemes2298 yes his heading changed which cut the boost he would have got from the rotation of the planet.
those parachutes are heavy! If you check the video the delta-v went from 4691 to 5280 after they were removed
@@ebinmemes2298 that was quite a while ago to fix the tony probe exploit, right?
Btw if you are not sure if something is broken on the rocket you can press F3 and it will tell you everything that happened during the launch like broken parts
You could also just use Alt F4 to show the health of the parts
@@Espartanica thanks I will try that :D
Did something similar. Crash landed one kerbal on Eve. Send over surface scanning satellites to find the highest spot on eve in range. Send over a vehicle to drive him there. Vehicle breaks, send over 9 ton reinforced vehicle over - it worked. Created a refuling and mining operation on Gilly. Because i didnt teleport stuff all my ascend stages had to be flown over to Eve and testet there. Lot was easier because Mechjeb but it took months (in realtime) to get a working rocket. My ascending stage was smaller but way wider with asparagus staging. The final stage was just a small engine with a small fuel tank and a seat. It barely managed to get into orbit. Eve orbit and surface was littered with remains of failed attempts. It was awesome!
Imagine waiting multiple years to get rescued from another planet, seeing that the rocket bringing you back finally landed... Only for it to tip over.
"Nothing would have changed about the rocket except that it would have worked"
That, my friend, is changing LITERALLY EVERYTHING
a++ content, love your KSS stuff
Those kerbals are in "good" hands!
We are not liable for any damages,bodily harm, and "disassembling"
let's just say the hands their in, not "half bad"
Also: it seems you used a mod to get rid of the parachutes, and this is why you were disatisfied about it, but you can totally attach and remove parts in the stock game if you have an engineer, just click on the crane symbol on the right when on EVA
1:28 "I also had some minor stability issues" *proceeds to turn upside down*
Keep it up. Loving the content!
3:38 reminds me of a time i did some "part clipping" with a 1-to-3 adapter, BUT when i triggered the stage separators, the overlapping parts exploded, and a PIECE of one damaged one of my upper-stage engines!
I hope to see you play simple rockets 2 someday
You should work on improving your gravity turn to increase fuel efficiency. The more time you spend burning up is fuel spent on fighting directly against gravity, essentially wasting fuel, what you want to do instead is burn straight up until you get out of the thickest atmosphere, which isn't that high, and gradually start dipping the rocket into a horizontal position, you should be completely horizontal before you even leave the atmosphere.
You seem to be conflating drag and gravity - gravity takes very long distances to significantly lower its effect, while the atmosphere very quickly lowers in thickness. But the end result is the same lol
@@DoruminNah it‘s way more efficient if you turn at 10km.
So cool. Always love your work.
Appreciate it!
Try people playground. It has great machinery, but is 2d.
Hey i really like your vids but i have to give you one little tip ;)
While listening to your explainations its hard to listen to you, cause you talk without any pause... you would to it in real life too right?
So just speak slower and/ or get more breaks in so its way nicer to listen to you
Anyways go on and make those great videos
When are we getting a sun rescue mission???
Right after the Jool rescue mission
Try moving your SRB couplers past the center of gravity of the empty booster. That will help them fall away from the rocket, instead of rolling in toward it
1:22 yes I know solids are suppose to be super good in the atmosphere but when looking at efficiency curves I was shocked the srbs denature at just 6atm. Mammoth are better at 12atm
What you need to do is learn the art of interstage fairings.
Surprised that a game that is so “gentle” with Kerbals doesn’t give them a off-Kerbin limited life expectancy. Shoutouts to the 500 year old Kerbal who went to Eeloo.
You did great this mission is really hard, good job 👍
Removes literally a ton of spent parachutes on the Eve ascent vehicle.
"Oh, now I'm having more dv to get into orbit...."
Oh, did you try out a helicopter stage for your ascent vehicle? Saves a lot of tonnage and makes you independent of landing height.
Do you know about asparagus staging? I think this would help you get things into orbit instead of adding so many solid rocket boosters!
When are u gonna continue the scrap mecanic explosive engine?
I haven't really considered it mainly because I would need an entirely new engine design
Wait a second is he not using kerbal engineering redux?
didn't know you needed all that to land on eve lol. I did it with a munar lander and one regular heat shield
But was your lander capable of getting off of Eve and into a stable orbit? Anybody can land on a planet, the hard part is getting back off it 😊
Amazing video! Can u pls try doing Dres recovery mission? But, 😅first time, crash on the Dres
I need a meme rocket idea to get there, and I think I have just the idea
@@ReidCaptain Nice! So, GOD SPEED to all your projects!
what’s dres?
@@hobartbartholomewpepperidgejr Ur mom
Weird, I just watched part 1 this morning. I'm a recent sub so I've been picking through the backlog and just happened to land on that one.
Darnet! I hate when you have to scrap footage cause there’s so many good things in some of it! And the problem is, if you did a part two, you probably would get less traffic because there’s just so much to watch and it’s too thorough. But it would be interesting to me so you just got to have the right audience
You care more about your Kerbals than I do... I still have a ton in some old space station that have been there for centuries
I have one rite now in Low Kerbin Orbit cuz i put Jeb up there without considerin how to get him down xD And if it were any Kerbin but Jeb, i wudnt care, but i gotta bring Jeb back.
LET US OUT ROYAL
I have a 1st stage rocket that would have no issues putting this thing in orbit because it has enough Dv to put itself on a kerbin escape and is capable of a max thrust of over 140k kn.
To put in perspective it can place a 500k weight unit object in kerbin orbit without a second stage and has no issues lifting such a load.
This all comes at a pretty hefty cost, so sadly not viable for money careers as it is insanely expensive.
I'm going to call you.... Mister Motor-Mouth!!!!! It seems to me you had a way over-engineered solution to a simple problem.
Reid
What type of pants do you prefer?
Like sweatpants, jeans, khakis or anything else
-sincerely sage
Maybe do a grand tour! A lot of other KSP youtubers do that, and you are definiteley skilled enough. (a grand tour is a mission that lands on every body and returns)
The whole rocket explodes. Him: Some minor problems.
Make a jet that goes all the way around kirban please
Kerbin and no that‘s boring
I happen to notice that a lot of your creations are horrific
agree
As a Juno: New Origins player, I can confirm this is a normal Tuesday
Maby get to Eve with only nuclear power
How do you take off in Kerbin‘s atmosphere with only nuclear engines?
You should have done service bays with seats for max efficiency
15:57 i think that happened because that RCS thruster got in the way.
You know, he's gonna all over the Kerbol System. What's next? Going to another system. The system mods I recommend are the Vulture system or the Event Horizon system. I would also recommend a time warp mod, cause these systems are far away.
I might check those out, definitely want practice for ksp2
@@ReidCaptain ksp2 is gonna be sweet. its like ksp1 but with mods.
@@GoodBoy-sj2rqmoments before desaster
"A little heated." he said, as his spacecraft nearly set on fire.
Fineliii! Prt2
Always Valentina getting stuck in weird places
Oh yes a “slightly” more advanced engine
WOOOO
Casually makes a rocket with a floating stage. :)
Only just found your channel. Had given up on KSP videos, as I was not interested in 30 minute diatribes in a pretentious voice about qhwiskey and other non-KSP stuff. You're the man. Thank you.
the kerbals: finally a good f&%$£ing rescue
a good enough rescue
I want to see you Dock to a Space ship, thats Flying really fast and is in a Nonsensical Rotation Pattern and in a Northern and southpole Eliptic Orbit above Kerbin, but before you send a Trip over there to catch and recover that space ship, you need to get data from the mun surface and land on kerbin to deliver the sample to a rover and then you can begin to recover the Space ship, then land safely on kerbin with it... You need to have all the fuel to do this in 1 go (Multiple Refuel rockets are fine) you can't use rcs only the worst Reaction wheels because you are in the early state of Spaceflight, You can use all fuel tanks and Engines from before 4 tier of the research tree you'r choice if you wanna make it a bit easier or make it more hellish.
You opted for the aerobrake approach which is better in some ways than a real heat shield, Eve atmo is so thick that the ship will be pushed to go sideways ans burn if it is elongated. The aerobrake makes the ship act as a dart and stays stable. For other ships or rovers that have irregular shapes, I prefer to build a custom shield on the side that will act as a belly for reentry, Space Shuttle style, it works like a charm, you still have to add some weight in it to make sure the CoM points in the direction of the shield.
The other way to ensure a safe Eve reentry is to add a deceleration stage to prevent the ship from burning. (you can add a bottom to the return vessel that will act as entry for Kerbals and launch platform with adjustable landing legs for leveling the thing on rough terrain, the bottom having a large docking port to be docked at first with a transfer/deceleration stage, allowing you to launch the mission in several takes from Kerbin as you did. That way you are not forced to build a very brutal launch system from Kerbin in the first place and nuclear transfer stage can take charge for Kerbin-Eve transfer.
One thing is sure, Eve is THE FINAL boss, at least for a a surface crewed mission, the other missions are very easy, small payloads are very easy to manage with a proper aeroshell and heatshield or a belly shield.
10
At 6:00 in the video the ion engine was glitching😂
Hey theres a game thats really fun and complex but you can build basically anything in it. It's called from the depths and it would really fit in well with the games u play since they are sandboxy/building focused
9:46
is it just me or does it look like an rpg warhead
I understood absolutely nothing and I loved it
7:57 reminds me of jacksepticeye
day 3 of asking for stormworks
You can press z and x to instantly max out and turn off your engines instead of using the thrust limiter or shift and control.