An interesting homebrew, shows what could've been had the 32X been given a fair chance at the market. It needs tweaking but the fact that it's running on real hardware is awesome.
@@Mohammed1000real Classifying the 32X version as official just because it has the permission, support, and help of the creator of the original PC version is complicated when the original version itself is an unofficial game. Labeling the 32X version as official could lead to misunderstandings, making people think it is an official Sonic and SEGA game, or even an official 32X game, when in reality, the game is not part of the list of titles officially released for the 32X. Of course, none of this diminishes the brilliance of this 32X version, which, in fact, showcases a glimpse of what the 32X could have been if it had received proper support at the time. The platform was abandoned too early, without fully demonstrating its potential... which led to the misconception that the 32X was an extremely limited platform, something that is not true.
I don’t care what anyone says. This is so exciting that it’s being ported to the 32X! I have a soft spot for the console and it’s amazing to see the love the fans have brought to the console with Doom and now this.
This is an impressive effort by the fans. Sucks the 32X pretty much survives on homebrew alone. Not worth resisting a good chunk of its official library. DOOM on 32X will forever be the pinnacle of the 32X homrbrew scene, but Sonic Robo Blast 2 is easily right behind it.
I'd like to think that Doom would be the pinnacle of 32X so far. I hope we are just scratching the surface of what the tower of power can do (32x+Sega CD). Even Genesis homebrew has exceeded original releases (see MK and SF hacks/updates, etc.)
@enahu64 There's a misunderstanding. What I meant is that the 32X version is not part of the list of officially released games for the system at the time (those games that carried the SEGA license). Therefore, the 32X version, while it has the permission, support, and involvement of the creator of the PC version of Sonic Robo Blast 2 (the original version of the game), is still an unlicensed game for the 32X, and thus, an unofficial title for the platform. So, unlike other ports on the 32X, such as Mortal Kombat II, Doom (not referring to Doom Resurrection, but the version released during the 32X's launch), and other ports the 32X received, this port is an unofficial one for the 32X, even though it is connected to the original version of the game-a game which, by the way, was created by fans. Of course, none of this diminishes the talent and brilliance of those involved in both the 32X version and the original PC version, which, incidentally, was one of the first Sonic fan games.
Pretty insane that this is the Doom engine. A modified version of it, that has new features, but still. The DNA of this game's engine goes all the way back to 1994. How crazy is that?
Right off the bat really like the new PC Visualization. Also 0:38 the computer terminal in the background looks like a mashup of the Saturn, Dreamcast, and the Dreamcast VMU.
Impressionante ver o 32x fazer isso eu em 1994 comprei um 32x e adorava ele , porém é visível que o aparelho não foi explorado nem 50% da sua real potência
Very impressive. Do we know the resolution, frame rate and polygons per second this game is pushing? Some of the texturing doesn't do the 32X a benefit as it all becomes a garbled mess in the distance but other than that, its moving at a vert good speed which shows the 32X did have what it takes to keep up with the first and maybe even second year of the 32 bit console wars. If i were Sega, I would have released the Saturn as backward compatible with the Genesis and the 32X in order to keep thise revenue streams going. You dont want to cut those consoles off entirely by moving to new hardware. Sony knew this when releasing the PS2. It boggles my mind how Sega and Nintendo didn't realize backwards compatibility only helps with sales.
@@rustymixer2886 Well a couple of things. You couldn't access the Master System without paying for additional hardware. But yes, Genesis did offer some backwards compatibility with the Master System. The problem is that the Master System was nowhere as successful as the NES or the Genesis for that matter so it wouldn't have made such a huge impact because there were so many people out there who didn't even know that a Master System existed. Backwards compatibility really becomes beneficial from a financial standpoint when you don't want to leave your previous generation hanging by supporting that gen for years to come. And the Saturn having built in comparability with MegaDrive, Sega CD, and 32X games would have ensured a few things. Likely it would have outsold the N64. Possibly also it would have saved the 32X reputation of being a failure if it received consistent releases and actual good games. Just imagine playing 2D fighters like Street Fighter Alpha, SNK games, Doom 2, Castlevania SOTN. It didn't make sense releasing these games just on the 32X, but if the Saturn also supported these systems, then your user base goes from a few hundred thousand which is what the 32X sold to several million on the Genesis if it had sustained support to millions or even tens of millions if the Saturn outsold the N64. Of course this is all speculation and just fun to talk about, but I always wondered, just what if that cartridge slot on the back of my Saturn could have played a Genesis game. Maybe one day with a modders magic touch it might.
In my opinion Sega wouldn't have released the Sega CD and 32x, it would have released more games using special chips like Snes did, to sum up, to have kept focus on mega drive until the release of Saturn.
I’d like to see Sonic Robo Blast 2 Kart, although I’ve noticed that the Sonic Robo Blast 2 engine on the 32X isn’t capable of producing ramps (sloped terrains)... so Sonic Robo Blast 2 Kart on the 32X would be more like a Minecraft-style version.
@@vcdecide Cool. A game like this could of sold the 32X. Sonic has more name reconition then a Knuckles spinoff. Not to mention Sega could of pushed the 32X marketing as "Can play the latest Arcade and PC hits in your home!!"
@@ricthething the original srb2 is 35 frames because it is inherited from DOOM. 35 frames and 35 ticks. There is an SRB2 mod (SRB2 uncapped) that increases the fps to 60 using prediction methods, but the official one is 35.
An interesting homebrew, shows what could've been had the 32X been given a fair chance at the market. It needs tweaking but the fact that it's running on real hardware is awesome.
It's actually an official port, duh
@@Mohammed1000realhe/she never said that is was a fangame
@@Mohammed1000real doesn't make it not homebrew tho...
@@Mohammed1000real Classifying the 32X version as official just because it has the permission, support, and help of the creator of the original PC version is complicated when the original version itself is an unofficial game. Labeling the 32X version as official could lead to misunderstandings, making people think it is an official Sonic and SEGA game, or even an official 32X game, when in reality, the game is not part of the list of titles officially released for the 32X.
Of course, none of this diminishes the brilliance of this 32X version, which, in fact, showcases a glimpse of what the 32X could have been if it had received proper support at the time. The platform was abandoned too early, without fully demonstrating its potential... which led to the misconception that the 32X was an extremely limited platform, something that is not true.
@@vcdecidethis game isn't good because it wasn't made by sega itself, this was made by a fan.
I don’t care what anyone says. This is so exciting that it’s being ported to the 32X! I have a soft spot for the console and it’s amazing to see the love the fans have brought to the console with Doom and now this.
Porting it to the 32X somehow makes sense. Its probably as close to the real Sonic X-Treme as anyone is gonna get.
This is an impressive effort by the fans. Sucks the 32X pretty much survives on homebrew alone. Not worth resisting a good chunk of its official library.
DOOM on 32X will forever be the pinnacle of the 32X homrbrew scene, but Sonic Robo Blast 2 is easily right behind it.
I'd like to think that Doom would be the pinnacle of 32X so far. I hope we are just scratching the surface of what the tower of power can do (32x+Sega CD). Even Genesis homebrew has exceeded original releases (see MK and SF hacks/updates, etc.)
Actually, the 32X port was "Official" because SSN tails (co-creator of SRB 1 and 2) and saxman made it.
SSNTails wasn't involved in SRB1
He's looking to finish it too, unlike Pyron who pulled a bait and switch.
@enahu64 There's a misunderstanding. What I meant is that the 32X version is not part of the list of officially released games for the system at the time (those games that carried the SEGA license). Therefore, the 32X version, while it has the permission, support, and involvement of the creator of the PC version of Sonic Robo Blast 2 (the original version of the game), is still an unlicensed game for the 32X, and thus, an unofficial title for the platform.
So, unlike other ports on the 32X, such as Mortal Kombat II, Doom (not referring to Doom Resurrection, but the version released during the 32X's launch), and other ports the 32X received, this port is an unofficial one for the 32X, even though it is connected to the original version of the game-a game which, by the way, was created by fans.
Of course, none of this diminishes the talent and brilliance of those involved in both the 32X version and the original PC version, which, incidentally, was one of the first Sonic fan games.
The fact that someone ported a legacy doom derived port to the 32x is crazy to me.
Pretty insane that this is the Doom engine. A modified version of it, that has new features, but still. The DNA of this game's engine goes all the way back to 1994. How crazy is that?
Man the modding community is awesome!
Right off the bat really like the new PC Visualization. Also 0:38 the computer terminal in the background looks like a mashup of the Saturn, Dreamcast, and the Dreamcast VMU.
I didnt even know this existed, let alone it being on PC lol
I want this on a physical cart so bad
Impressionante ver o 32x fazer isso eu em 1994 comprei um 32x e adorava ele , porém é visível que o aparelho não foi explorado nem 50% da sua real potência
Pretty impressive conversion for the 32x!
Very impressive. Do we know the resolution, frame rate and polygons per second this game is pushing? Some of the texturing doesn't do the 32X a benefit as it all becomes a garbled mess in the distance but other than that, its moving at a vert good speed which shows the 32X did have what it takes to keep up with the first and maybe even second year of the 32 bit console wars.
If i were Sega, I would have released the Saturn as backward compatible with the Genesis and the 32X in order to keep thise revenue streams going. You dont want to cut those consoles off entirely by moving to new hardware. Sony knew this when releasing the PS2. It boggles my mind how Sega and Nintendo didn't realize backwards compatibility only helps with sales.
It's the Doom engine, there are no polygons.
Genesis had a master system inside it but ok
@@rustymixer2886 But you needed a Master System Converter to use it (Power Base Converter in the USA/Mega Adaptor in Japan)
@@rustymixer2886제네시스가 마스터시스템을 하위호환 하나요?
@@rustymixer2886 Well a couple of things.
You couldn't access the Master System without paying for additional hardware. But yes, Genesis did offer some backwards compatibility with the Master System.
The problem is that the Master System was nowhere as successful as the NES or the Genesis for that matter so it wouldn't have made such a huge impact because there were so many people out there who didn't even know that a Master System existed. Backwards compatibility really becomes beneficial from a financial standpoint when you don't want to leave your previous generation hanging by supporting that gen for years to come.
And the Saturn having built in comparability with MegaDrive, Sega CD, and 32X games would have ensured a few things. Likely it would have outsold the N64. Possibly also it would have saved the 32X reputation of being a failure if it received consistent releases and actual good games. Just imagine playing 2D fighters like Street Fighter Alpha, SNK games, Doom 2, Castlevania SOTN. It didn't make sense releasing these games just on the 32X, but if the Saturn also supported these systems, then your user base goes from a few hundred thousand which is what the 32X sold to several million on the Genesis if it had sustained support to millions or even tens of millions if the Saturn outsold the N64.
Of course this is all speculation and just fun to talk about, but I always wondered, just what if that cartridge slot on the back of my Saturn could have played a Genesis game. Maybe one day with a modders magic touch it might.
In my opinion Sega wouldn't have released the Sega CD and 32x, it would have released more games using special chips like Snes did, to sum up, to have kept focus on mega drive until the release of Saturn.
Sega's greatest enemy was always Sega.
I’m curious to see how many srb2 games we end up getting on the 32X. Fingers crossed!
I’d like to see Sonic Robo Blast 2 Kart, although I’ve noticed that the Sonic Robo Blast 2 engine on the 32X isn’t capable of producing ramps (sloped terrains)... so Sonic Robo Blast 2 Kart on the 32X would be more like a Minecraft-style version.
@@vcdecide yeah, hopefully they can implement ramps and slopes in later updates. There’s also Metroid Vanguard as well which is one hell of a mod!
The textures are also more blurry in Sega 32x...
5:18 Hmm I'm trying too remember from other videos. Was the Nights stages bonus levels?
Yes, the Nights-style stages in Sonic Robo Blast for PC are bonus stages that simulate the Sega Saturn game.
@@vcdecide Cool. A game like this could of sold the 32X. Sonic has more name reconition then a Knuckles spinoff. Not to mention Sega could of pushed the 32X marketing as "Can play the latest Arcade and PC hits in your home!!"
The Sega 32 x has a serious framerate issue...
Waiting for my miSTer to try this out
32x ported roblast 2 before the saturn.
Didn't you release this yesterday ?
Se o Mega Drive tivesse a paleta e as cores simultâneas do 32X, pelo menos....
*SEGA 32-X Love!...* 🥰
Isso não é uma comparação, isso é uma surra, PC wins
Compare it running on a 1994 PC!
🤣
Wonder how the Jaguar would handle this game.
This is running on the Doom engine. If a feature-rich source port can be run on the 32X, the Jaguar would probably be able to handle it too.
SEGA 32x Lagging
PC Good 60 FPS
As expected from 1994 console hardware vs 2024 PC hardware (30 years later)...
bro its a 90s video game console playing a fking PC game what do you execpt ?
@@stupidbunzoshorts pc is 35 fps
@@matheuscastellarpretty sure you can change the fps limit in the settings of the game
@@ricthething the original srb2 is 35 frames because it is inherited from DOOM. 35 frames and 35 ticks. There is an SRB2 mod (SRB2 uncapped) that increases the fps to 60 using prediction methods, but the official one is 35.
pc master race 4090 wins
PII RiVA 128 gagne! et encore... je me demande si 486 dx2 66 Mhz n'aurait pas gagné la bataille haut la main...
@@y0mgi3d c'est de l'ironie j'espère a voir certains commentaires on dirait qu'ils croient que c'est une comparaison hardware