Skill update: Mecha-Naruto -[Mecha-Naruto - Beam]: Attacks a random line of units in the opponent's field and reduces his own Mystery Cooldown by 1, high chance of causing Repulse to a random unit hit, increasing that unit's Mystery Cooldown by 1 and reducing your lineup's Mystery's Chakra Cost by 20 until the end of the round. This skill never misses. -[Mecha-Naruto - Chakra Bomb]: Additionally causes Interruption to the selected unit. -[Orochimaru's Advance Technology]: Mecha-Naruto is immune to Debuffs. Whenever he executes an action, scale his Critcal Rate by 8% and Attack by 15%, can be triggered up to 6 times each round. -[Mecha-Naruto - Rasengan]: Chases and Attacks a Knocked Down or High Floated unit, causes Repulse, Suppress Immunity until the end of the round and steals all their Standard Attacks, can be triggered twice each round. If the opponent is suffering from Suppress Immunity, this skill changes to: Chases and Attacks a Knocked Down or High Floated unit, causes Repulse, Immobile and steals all their Standard Attacks, can be triggered twice each round. This skill never misses and ignores a certain amount of Defense and Resistance. -Increase the damage of [Mecha-Naruto - Rasengan]. -[Mecha-Naruto - Jet]: Mecha-Naruto has high chances of evading the first attack each round and has a 45% chance to evade Chase attacks. Whenever he evades an attack, recovers 20 Chakra and executes [Extreme - Mecha-Naruto - Beam] (same effect as Mecha-Naruto - Beam but the probability is guarantee instead of high chance), can be triggered 3 times per round. -[Mecha-Kurama - Energy Recovery] changes to become a Standard Attack: Causes small damage to himself to restore your lineup's Chakra Limit to 100 and recover 20 Chakra, a chance to additionally executes Mecha-Kurama - Tail Sweep. -[Mecha-Kurama - Tail Sweep]: At the beginning of every round, causes damage and Irremovable Ignition which neglects Immunity for 1 round to a random row of opponent units, causes Knockdown to a random unit hit. This skill has additional Critical Rate increase. -[Mecha-Kurama - Claw Strike]: Remove the restriction of can only be triggered once per round. -[Tailed Beast Mode]: Mecha-Naruto has Super Armor and whenever he executes an action, increase his Attack and Ninjutsu by 20% (stackable). Whenever he's attacked, reduces his Mystery Cooldown by 1. If Mecha-Naruto causes a Critical Hit, he also causes Inflammation and enters Explosive Mode. Whenever the opponent lineup in front receives an Extra Standard Attack, he also receives an Extra Standard Attack (up to 6). -Explosive Mode: Under Explosive Mode, Mecha-Naruto has Level 3 Immunity and his Super Armor becomes enhanced. Lasts until the end of the round. -Level 3 Immunity: Mecha-Naruto cannot suffer from any Debuffs (including Irremovable Debuffs), Suppress Immunity and Stat Decrease except from his own actions. He cannot receive Buffs and Stat Increases except from his own actions. -Enhanced Super Armor: Mecha-Naruto's Super Armor cannot be suppressed unless he's the selected unit of a skill causing Suppress Super Armor, such Suppress Super Armor lasts until the end of that Chase Chain.
Skill update: Mecha-Naruto
-[Mecha-Naruto - Beam]: Attacks a random line of units in the opponent's field and reduces his own Mystery Cooldown by 1, high chance of causing Repulse to a random unit hit, increasing that unit's Mystery Cooldown by 1 and reducing your lineup's Mystery's Chakra Cost by 20 until the end of the round. This skill never misses.
-[Mecha-Naruto - Chakra Bomb]: Additionally causes Interruption to the selected unit.
-[Orochimaru's Advance Technology]: Mecha-Naruto is immune to Debuffs. Whenever he executes an action, scale his Critcal Rate by 8% and Attack by 15%, can be triggered up to 6 times each round.
-[Mecha-Naruto - Rasengan]: Chases and Attacks a Knocked Down or High Floated unit, causes Repulse, Suppress Immunity until the end of the round and steals all their Standard Attacks, can be triggered twice each round. If the opponent is suffering from Suppress Immunity, this skill changes to: Chases and Attacks a Knocked Down or High Floated unit, causes Repulse, Immobile and steals all their Standard Attacks, can be triggered twice each round. This skill never misses and ignores a certain amount of Defense and Resistance.
-Increase the damage of [Mecha-Naruto - Rasengan].
-[Mecha-Naruto - Jet]: Mecha-Naruto has high chances of evading the first attack each round and has a 45% chance to evade Chase attacks. Whenever he evades an attack, recovers 20 Chakra and executes [Extreme - Mecha-Naruto - Beam] (same effect as Mecha-Naruto - Beam but the probability is guarantee instead of high chance), can be triggered 3 times per round.
-[Mecha-Kurama - Energy Recovery] changes to become a Standard Attack: Causes small damage to himself to restore your lineup's Chakra Limit to 100 and recover 20 Chakra, a chance to additionally executes Mecha-Kurama - Tail Sweep.
-[Mecha-Kurama - Tail Sweep]: At the beginning of every round, causes damage and Irremovable Ignition which neglects Immunity for 1 round to a random row of opponent units, causes Knockdown to a random unit hit. This skill has additional Critical Rate increase.
-[Mecha-Kurama - Claw Strike]: Remove the restriction of can only be triggered once per round.
-[Tailed Beast Mode]: Mecha-Naruto has Super Armor and whenever he executes an action, increase his Attack and Ninjutsu by 20% (stackable). Whenever he's attacked, reduces his Mystery Cooldown by 1. If Mecha-Naruto causes a Critical Hit, he also causes Inflammation and enters Explosive Mode. Whenever the opponent lineup in front receives an Extra Standard Attack, he also receives an Extra Standard Attack (up to 6).
-Explosive Mode: Under Explosive Mode, Mecha-Naruto has Level 3 Immunity and his Super Armor becomes enhanced. Lasts until the end of the round. -Level 3 Immunity: Mecha-Naruto cannot suffer from any Debuffs (including Irremovable Debuffs), Suppress Immunity and Stat Decrease except from his own actions. He cannot receive Buffs and Stat Increases except from his own actions.
-Enhanced Super Armor: Mecha-Naruto's Super Armor cannot be suppressed unless he's the selected unit of a skill causing Suppress Super Armor, such Suppress Super Armor lasts until the end of that Chase Chain.
eggboy, thats my account in the video. hhahaha
thanks for the detailed skills descriptions, couldnt find it anywhere else
Awesome video my friend :)
ive just saw you in 3vs3
I’m just now starting I’m going to buy a lot of coupons
hi
haha cant be careless with delay.. best game ever 🤦🏻♂🤦🏻♂
Yeah bro 💀💀
Does this make him meta now or is he only good in arena?
As Obito rage replacement
@@Eggboy23I subscribed
what is he better than obito rage?@@Eggboy23
Which server bro?
s94 HK
Do I have to make him 4 stars?
Yup
Good more obito?
Yes