@@redjoker9114 Folderback does 3 things 1. It recycles all your chips so that its like from the start (even cycles itself thus you can use it multiple times 2. It works like fullcust and fills your cust 3. When you activate it you are forced to the selection screen Folderback can be obtained from a bugfrag traider located in the undernet I think. If you want to create a folder I highly advise you to create a P folder with plantman 1-4, punk, sensors, plasma... Best style is shieldwood style, but you need custom programms from custom style....so you have to max custom style twice! first...for the programms. This gives you a starting barrier, undershirt (+grassfield+woodstyle is a nice combo) , and the 11th chip glitch. Look it up its suuuper broken. And there are ex codes with different effects like hp +1000
I have seen Mistman in the anime, where Lan and Maylu somehow end up straying too far and end up in a foreign land. Forgot what the ep was about but Ms. Mari's twin sister was there--forgot why, lol...
Not exactly bro navi recycle was better than folder back because it always brought back the navi you last used so I'll put this in example Icestage Flashman v4 120 Attack 30 Navi 40 Navi 20 Navi 20 X2 for the ice stage =460 Now if you use navi recycle another instant 460 of damage This can work better if you have have multiple flashman chips Or better yet you could use other navi chips such as bubble man or plantman like he used here. Spam navi recycle I always used area grab to trap an enemy to their comer and used darkman plus all the navi chips to raise his attack sends multiple bats and each one hurt like I think 230 I was a total ass not saying blue version was a good game they were both awesome games and different Giga chips were awesome. I just want to let people know navi recycle isn't that bad of a Giga chip. ^~^
Maybe I am a nerd, but I got white since the areas matched BN1+2 >.< Blue version changed the color and design of all that stuff. Though I actually own both versions now since a friend gave me his GBA games.
@@megamanbx1 There are dozens more less expensive options that can do better (life sword, body guard, deux/2x hero, etc). My favorite is var sword elemental sonic boom; does 640 base damage (800 with weakness). One chip does nearly as much as that Flashman combo and I can do it an infinite number of times with Folderback. :)
Yeah, PlantMan is fucking busted. Legitimately, Sensor3 P + Plasma3 P + PlantMan P makes P-codes almost as bad as Flash Crusher when it comes to relentless stunlocking
I like this game in that the combat is significantly faster compared to the later ones, as they didn't have as many broken chips outside of Super Vulcan. Shame that everything in the later games is all about getting to and setting up Super Vulcan as quickly as possible. Also, there were more codes for chips, and most standard chips come in 5 codes + asterisk. More of the standard chips were very good damage dealers compared to the later games' (StepCross, Sensor3, Plasma3 and Shadow comes to mind). Folderbak is incredible in that it also acts as a forced Full Custom. The best code is probably B with Blues (ProtoMan) with BubbleMan and those cheeky Aqua +20s and Atk +30, with access to Double Hero. Also, BowlMan is very good. The most fun code is probably P or J. P has PlantMan, and Punk if you hacked it in. StepCross acts as a 260 damage standard chip if you hit it right, comes in P, and you can run 4 of them. It is also fantastic that PlantMan immobilizes foes for that 260 hit. J is notorious for its Disco Inferno combo, with setting up a code J Heat Spreader Program Advance with Prism J and Grass Stage in play. However, code J Prisms are extremely rare, and I've only recalled getting 2 from the 10-Bug Frag Trader in the Secret Area. R is another cheeky code to run. R may seem like garbage as the only Mega chips it get are Roll and Meteor. But sadly, this is also the last game that can arealock your opponents to 1 tile, making that 16-hit Meteor quite a sight to behold. StepCross also comes in R. D is also viable as a code. D has DarkMan, which can be devastating if you can arealock your opponents. Also gives a free Hole for those Bass Giga chips. Dark Aura is absolute ass. DrillMan is...alright? This is why BN3 is better than the later games. More codes for chips, more standard chips (200) compared to the later ones (150), Custom style is busted, HubBatch is amazing, great and extensive post-game tasks (screw those XtraFolder time trials though), unique and original Giga chips, more folder creativity due to higher code selection, all around better game. The only thing I would bring to BN3 from the future games is probably countering/Full Synchro, DblPoint, and perhaps re categorizing certain chips.
Have to disagree. Even at it's most powerful, Super Vulcan actually tends to be less useful than other options simply because of the unreliability of it. As a matter of fact, in six (where it's arguably the best) it can get shut out hard by any defensive folder. But there were some issues that just wrecked three for me. With Disco Inferno, Multi Element Wave Neo Varies, and 2xhero rolling about, it didn't pay to have any more than about 1300 hp, since that was the point where it always took two shots to kill you. Also, a White version could just get shut out of a battle with a Blue version since Folderbak allowed a Blue player with fast reactions to simply run their opponent out of chips by spamming going to the chip screen. And with no way to force out of a stun-lock, it could quickly devolve into a game of who doesn't slip up instead of who manages to win (and yes, those are two different things). Note, this is coming from one of the jerks who ran Flash-Ratton in Blue version. Honestly, I still think six was the best, with the only real issue I had being the restriction of P.A.s to a single use. S-code seriously needed some love.
Of course, arguably, Super Vulcan is a lot more broken in BN6 due to Beast Out giving it Atk +30, as well as the higher base damage. Super Vulcan is very risky in PVP without stun modifiers, WhiteCapsule, or Uninstall and remove that SuperArmor. And yes, the B code is very boring after a while, just getting to DblHero being the main task. PVP is very fun in BN3 (I had a friend who had White), and yeah, in-game, most only run HubBatch, BugStop, BusterMax, and a Custom1, and usually don't run HP at all due to the lack of space. In PVP, you'll definitely need HP. As for BN6, the reason I don't like it as much is because the English version has content unlocalized. I have the Japanese version of Falzar, and it's great. The Danjo chips, Hakushaku, and the Boktai side quest with Otenko. It's pretty nice, but the lack of codes and more standard chips makes folder creativity more limited. The main codes with BN6 were B (BlastMan/Protoman), D (DiveMan and some other stuff), S (LifeSword + SlashMan), and C (probably the most fun, had Colonel/ChargeMan/TentRapeMan and good standard C chips). It's just that earlier games had way more chip codes and variety of standard chips that makes the game more fun.
Really, B-Code? Dropped that for T-Code personally as I never got enough Static G to actually run G code (the over 3000 damage dream dashed). Honestly though, I found Falzar J-code to be some of the most fun I've had running a folder (even use the on code giga). BN 6 had a lot of good folders, you just have to know some of the interactions. I do agree about the dropped content though.
i do H, M, N and R for my chip code in 6, can also do the Bubble Thunder build too where you use the Starfish Bubble + Thunderdoll + Elec Cross it's pretty broken. I feel 3 has the most OP chips with 6 not far behind.
The chips in this game are busted, plantman flahsman folder literally kills every omega in record time and you can just combo any omega boss to death effortlessly no PA's. Folderbak just makes it even more silly.
Except for Beastman as there was no robot master counterpart, Kingman as both he and King from MM and Bass are VERY different, as he was originally called CrossMan, Mistman(Same as Beastman), BowlMan, DesertMan and Serenade.
Your skills are impressive but what amazes me the most is that not a single Navi immediately took back their panels when you used area grab. I remember guys like flamman protoman and flashman were notoriously protective of their panels and would area grab right back after I did
@@agentblackbird9435 Doesn't matter, it's avoidable and it's still damage. Videos impressive otherwise but this makes the no damage aspect null and void.
Nice job man got a little scared when you had to dodge the bowling pins but you dodged them and won nice. Also nice folder Plantman was one of my favorite chips in BN 3.
Funny, i remember way back when i said "if something like this were to go further, i want plantman as my netnavi" and here you are showing why he's a good navi
Actually, there are other ways to PWN most of the bosses because BN3 has plenty much of overpowered chips. My folder was formerly based on Elemental Sword PA and Step Crosses (N and P codes respectively). Plasma and PlantMan chips firstly seemed to me just as "unicode" fillers, but I was amazed when I realized, how powerful are those chips, and I couldn't refuse to use them.
He's right bn3 has a ton of ways to break the games bosses down into nothing for example Aqua Custom Set Ice as default chip Folder: 4 Plasma Flashman V2,3,4 4 Zap ring 3s (paralyzed enemies are screwed enemies) Step Cross P.A. Couple Area Grabs Some attack ups especially elec. +40 and navi +40 And the icing on the cake Folder Back It may not seem good at first but trust me all elec damage is doubled on ice so plasma 3 does 90 damage per hit and it hits about 6-8 times 90 x 8 270 x 2 from ice is 540 and on top of all that you can just keep stun locking bosses by spamming Plasma 3 and Flash Man But of course like any folder there's flaws but it's still fun to use and it makes complete jokes out of Protoman and especially Bubble Man with Ice Stage Bubble Man dies from 2-3 Plasma 3s
It’s why BN3 is my favorite BN game in terms of gameplay because you can have so many types of decks that suit your style and can break the game, very versatile game.
the 2 most broken folders in this game. plantman and double team folders. 2xteam was just stupid broken lol. even if you didnt have the program advance variable sword itself was just overpowered. elemental boom bro
I didnt know either until I played the white version. He just replaces Bowlman in that comp from the tourney area. Yeah you can storm a stage just to jack into the comp there. Don't worry the crowd is frozen, lmao. I played Blue version first. And damn was Beastman such a nuisance the first time around. I skipped and never played the first two battle networks. The last two could have been two games in one. Liked the tactical fire emblem concept, but also liked the gregor from bn6. Never played falzar, but am playing that through an emulator.
Hey love the video! Just thought I'd ask if it's cool if I can use this gameplay in an upcoming video of mine. It would be for a short bit. If not, all good! Thanks!
Any navi and chip is good it depends on how you use it when you use it and against what element to use it against on that specific element however max buster in Switch makes it much more easier i dont use it since i completed all parts in the DS and now Switch without max buster function
Punk Omega is the secret and unused boss of the game. During that time I didn't knew about him. P.S. in BN1 and BN2 the maximum difficulty of bosses is the V3 (it's equal to SP), and BN3-5 don't have SP-bosses. There are Beta forms as a equivalent to them, but in BN4 and 5 the form that you randomly encounter in certain areas is the Omega (it's like V4 boss)
I believe I managed to discover the 30 chips that this person in the Video is using on Carpeta They are: * Fstgauge N Plasma3 P plantmn V2 N Aquaswrd * Fold back * Atk+ 10 * Atk+ 10 N Bambswrd * Arenagrab C Crschild 3 Plant P Mn V4 * Atk + 30 *Child 1 * Mine P plantmn V3 * Tower R roll V3 N fireSwrd P steps R steps C Crschild 2 what steps not elected P Elecswrd * Ship + 20 P BambSwrd P fireswrd P BambSwrd and this I hope I have helped someone it took me a long time to find out but I feel very good now I wanted to be here for 4 years to be able to help you (:
Bokune9999 Megaman BN 3 only thing, it's a chip that grants you back your entire folder even chips you already used previously and refills your custom gauge instantly!!! You can only get this chip in Blue version!!!
Is Bass supposed to kick your ass right after you beat FlameMan, because I was at 289 health, and lasted a good 30 seconds lol. Also where tf is Rank 10 in the undernet??
Anybody count it cheating at 17:30 that he paused the game vs drill man to see the direction of his attacks? Lol void. Other wise great gameplay I would've loved to play you
You took damage from Mistman. Doesn't count as an all boss no damage run. A repeated stun method before he does the mist would've prevented the damage.
Me: *is the guy who uses pas and swords(not that absurd op heroswrd) +an antidmg and guard for defense* Everyone else:SUPER VULCAN IS OP PLANTMAN IS GOD
I had no idea how broken Plantman is.
Use plantman v4
Navi 40
Wood 30
Wood 30
Wood 30
Instant rape
Followed by navi recycle
Instant tentacle rape
.....poor flashman bastard didn't stand a chance ._.
And people still think navirecycle is garbage.
@@pondwithducks3092 it isnt..just compared to folderback it is
@@martinerhard8447 what does folder back do exactly? And where do I get it
@@redjoker9114
Folderback does 3 things
1. It recycles all your chips so that its like from the start (even cycles itself thus you can use it multiple times
2. It works like fullcust and fills your cust
3. When you activate it you are forced to the selection screen
Folderback can be obtained from a bugfrag traider located in the undernet I think.
If you want to create a folder I highly advise you to create a P folder with plantman 1-4, punk, sensors, plasma...
Best style is shieldwood style, but you need custom programms from custom style....so you have to max custom style twice! first...for the programms.
This gives you a starting barrier, undershirt (+grassfield+woodstyle is a nice combo) , and the 11th chip glitch. Look it up its suuuper broken.
And there are ex codes with different effects like hp +1000
You forget how BROKEN FolderBack was. Even if it's a Giga level chip, that's still not fair. You could legit never run out of chips. XD
This was the last game to have the "Add" feature, so there's that. It speeds up the deck a lot but you better hope you have FastGauge running.
Flder back should be only used ones hahahaha its like fiber jar in yugioh too op hahaha
@@user-qd8wn8cg3x Folderback should be everything BUT folderback
Serenade was so cool kinda disappointing that he didnt appear in any later games
I have seen Mistman in the anime, where Lan and Maylu somehow end up straying too far and end up in a foreign land. Forgot what the ep was about but Ms. Mari's twin sister was there--forgot why, lol...
ah the good old "select your chip loadout, just to erase it, and then re-select it".
FolderBak the sole reason Blue Version is better than White.
Not exactly bro navi recycle was better than folder back because it always brought back the navi you last used so I'll put this in example
Icestage
Flashman v4 120
Attack 30
Navi 40
Navi 20
Navi 20
X2 for the ice stage =460
Now if you use navi recycle another instant 460 of damage
This can work better if you have have multiple flashman chips
Or better yet you could use other navi chips such as bubble man or plantman like he used here. Spam navi recycle
I always used area grab to trap an enemy to their comer and used darkman plus all the navi chips to raise his attack sends multiple bats and each one hurt like I think 230
I was a total ass not saying blue version was a good game they were both awesome games and different Giga chips were awesome. I just want to let people know navi recycle isn't that bad of a Giga chip. ^~^
Ground style the sole reason white is better than blue.
Maybe I am a nerd, but I got white since the areas matched BN1+2 >.< Blue version changed the color and design of all that stuff. Though I actually own both versions now since a friend gave me his GBA games.
@@megamanbx1 There are dozens more less expensive options that can do better (life sword, body guard, deux/2x hero, etc). My favorite is var sword elemental sonic boom; does 640 base damage (800 with weakness). One chip does nearly as much as that Flashman combo and I can do it an infinite number of times with Folderback. :)
Then:*Uses sword folder w area steal chips*
Now: field break chips with 3 ranged PAs
Wow plant man is actually cool in this game
Yeah, he's got a great chip and battling him is equally fun if you run a lot of fire chips or have a fire style
all we should have plant man
Yeah, PlantMan is fucking busted. Legitimately, Sensor3 P + Plasma3 P + PlantMan P makes P-codes almost as bad as Flash Crusher when it comes to relentless stunlocking
I admire the unique gameplay of these games.
I have all the collection but this is one is very well done.
I like this game in that the combat is significantly faster compared to the later ones, as they didn't have as many broken chips outside of Super Vulcan. Shame that everything in the later games is all about getting to and setting up Super Vulcan as quickly as possible. Also, there were more codes for chips, and most standard chips come in 5 codes + asterisk. More of the standard chips were very good damage dealers compared to the later games' (StepCross, Sensor3, Plasma3 and Shadow comes to mind).
Folderbak is incredible in that it also acts as a forced Full Custom. The best code is probably B with Blues (ProtoMan) with BubbleMan and those cheeky Aqua +20s and Atk +30, with access to Double Hero. Also, BowlMan is very good.
The most fun code is probably P or J. P has PlantMan, and Punk if you hacked it in. StepCross acts as a 260 damage standard chip if you hit it right, comes in P, and you can run 4 of them. It is also fantastic that PlantMan immobilizes foes for that 260 hit.
J is notorious for its Disco Inferno combo, with setting up a code J Heat Spreader Program Advance with Prism J and Grass Stage in play. However, code J Prisms are extremely rare, and I've only recalled getting 2 from the 10-Bug Frag Trader in the Secret Area.
R is another cheeky code to run. R may seem like garbage as the only Mega chips it get are Roll and Meteor. But sadly, this is also the last game that can arealock your opponents to 1 tile, making that 16-hit Meteor quite a sight to behold. StepCross also comes in R.
D is also viable as a code. D has DarkMan, which can be devastating if you can arealock your opponents. Also gives a free Hole for those Bass Giga chips. Dark Aura is absolute ass. DrillMan is...alright?
This is why BN3 is better than the later games. More codes for chips, more standard chips (200) compared to the later ones (150), Custom style is busted, HubBatch is amazing, great and extensive post-game tasks (screw those XtraFolder time trials though), unique and original Giga chips, more folder creativity due to higher code selection, all around better game.
The only thing I would bring to BN3 from the future games is probably countering/Full Synchro, DblPoint, and perhaps re categorizing certain chips.
Have to disagree. Even at it's most powerful, Super Vulcan actually tends to be less useful than other options simply because of the unreliability of it. As a matter of fact, in six (where it's arguably the best) it can get shut out hard by any defensive folder.
But there were some issues that just wrecked three for me. With Disco Inferno, Multi Element Wave Neo Varies, and 2xhero rolling about, it didn't pay to have any more than about 1300 hp, since that was the point where it always took two shots to kill you. Also, a White version could just get shut out of a battle with a Blue version since Folderbak allowed a Blue player with fast reactions to simply run their opponent out of chips by spamming going to the chip screen. And with no way to force out of a stun-lock, it could quickly devolve into a game of who doesn't slip up instead of who manages to win (and yes, those are two different things). Note, this is coming from one of the jerks who ran Flash-Ratton in Blue version.
Honestly, I still think six was the best, with the only real issue I had being the restriction of P.A.s to a single use. S-code seriously needed some love.
Of course, arguably, Super Vulcan is a lot more broken in BN6 due to Beast Out giving it Atk +30, as well as the higher base damage. Super Vulcan is very risky in PVP without stun modifiers, WhiteCapsule, or Uninstall and remove that SuperArmor. And yes, the B code is very boring after a while, just getting to DblHero being the main task. PVP is very fun in BN3 (I had a friend who had White), and yeah, in-game, most only run HubBatch, BugStop, BusterMax, and a Custom1, and usually don't run HP at all due to the lack of space. In PVP, you'll definitely need HP.
As for BN6, the reason I don't like it as much is because the English version has content unlocalized. I have the Japanese version of Falzar, and it's great. The Danjo chips, Hakushaku, and the Boktai side quest with Otenko. It's pretty nice, but the lack of codes and more standard chips makes folder creativity more limited. The main codes with BN6 were B (BlastMan/Protoman), D (DiveMan and some other stuff), S (LifeSword + SlashMan), and C (probably the most fun, had Colonel/ChargeMan/TentRapeMan and good standard C chips). It's just that earlier games had way more chip codes and variety of standard chips that makes the game more fun.
Really, B-Code? Dropped that for T-Code personally as I never got enough Static G to actually run G code (the over 3000 damage dream dashed). Honestly though, I found Falzar J-code to be some of the most fun I've had running a folder (even use the on code giga). BN 6 had a lot of good folders, you just have to know some of the interactions.
I do agree about the dropped content though.
i do H, M, N and R for my chip code in 6, can also do the Bubble Thunder build too where you use the Starfish Bubble + Thunderdoll + Elec Cross it's pretty broken. I feel 3 has the most OP chips with 6 not far behind.
The chips in this game are busted, plantman flahsman folder literally kills every omega in record time and you can just combo any omega boss to death effortlessly no PA's.
Folderbak just makes it even more silly.
PlantMan is amazing. P code in general is amazing. My favorite will always be E, though, because of the insane variety.
Love both the Megaman Battle Network Games and the Megaman NT Warrior Anime totally awesome.
What I learnt from this is. Plantman is really, really, REALLY fucking good.
12:05 When Plantman,exe becomes classic Metalman
I never made it past the part where the entire internet is on fire... because... just why, Lan?
You mean with Flameman?
lol
12:20 Well that's awkward.
bluhmer1990 PlantMan: Who are you?
PlantMan as a battlechip: I'm you but unstoppable
Plantman: You're weak.
Also Plantman: I'm you.
@@exodus_3958Can’t believe its been 5 years since endgame came out
Those net navis are base off of the robot masters, but redesigned into more flexible kind
Except for Beastman as there was no robot master counterpart, Kingman as both he and King from MM and Bass are VERY different, as he was originally called CrossMan, Mistman(Same as Beastman), BowlMan, DesertMan and Serenade.
Wow, a BN3 deck with no sensor3?? That's refreshing
Diego Lopez never used that, actually XD
TheRockmanExeNetwork it's really good in conjunction with Plasma or a Guts Style
Damn, if i knew how broken plantman was.........talk about an era where the internet was not as resourceful as it is today.
that was such a well put together folder, holy shit =\
not gonna lie, I am a little jealous >.>
I spent too many hours on this game. 4 was a let down after this one.
Holy fuck! I love Megaman BN, but I'm never playing this game again after seeing this decimation of bosses...
I always preferred Flashman, he's more broken than Plantman and lets you chain Varsword in F code
Dang I'd never guess you're into Battle Network 😎😉
Your skills are impressive but what amazes me the most is that not a single Navi immediately took back their panels when you used area grab. I remember guys like flamman protoman and flashman were notoriously protective of their panels and would area grab right back after I did
You took damage against MistMan though.
Read the description
@@agentblackbird9435 Doesn't matter, it's avoidable and it's still damage. Videos impressive otherwise but this makes the no damage aspect null and void.
@@AnriDarkmoor my dude is mad because he’s not good as this guy
Nice job man got a little scared when you had to dodge the bowling pins but you dodged them and won nice. Also nice folder Plantman was one of my favorite chips in BN 3.
Plantman>Bass
The fact this video is in only 144p
it really brings a tear to my eye
of joy
Funny, i remember way back when i said "if something like this were to go further, i want plantman as my netnavi" and here you are showing why he's a good navi
That Audible BOOM sound everytime Folder back gets used makes me think Lan smacks the PET and makes it glitch, giving back every chip in his folder.
The sheer luck on you constantly topdecking FolderBak. Nicely done
So…all you need are shitload of plasma3,plantman and folderbrk?
Actually, there are other ways to PWN most of the bosses because BN3 has plenty much of overpowered chips. My folder was formerly based on Elemental Sword PA and Step Crosses (N and P codes respectively). Plasma and PlantMan chips firstly seemed to me just as "unicode" fillers, but I was amazed when I realized, how powerful are those chips, and I couldn't refuse to use them.
He's right bn3 has a ton of ways to break the games bosses down into nothing for example
Aqua Custom
Set Ice as default chip
Folder:
4 Plasma
Flashman V2,3,4
4 Zap ring 3s (paralyzed enemies are screwed enemies)
Step Cross P.A.
Couple Area Grabs
Some attack ups especially elec. +40 and navi +40
And the icing on the cake Folder Back
It may not seem good at first but trust me all elec damage is doubled on ice so plasma 3 does 90 damage per hit and it hits about 6-8 times 90 x 8 270 x 2 from ice is 540 and on top of all that you can just keep stun locking bosses by spamming Plasma 3 and Flash Man
But of course like any folder there's flaws but it's still fun to use and it makes complete jokes out of Protoman and especially Bubble Man with Ice Stage Bubble Man dies from 2-3 Plasma 3s
Oh and I forgot to mention Sensor 3 nuff said
It’s why BN3 is my favorite BN game in terms of gameplay because you can have so many types of decks that suit your style and can break the game, very versatile game.
My favorite BN game with solid bosses right here. Too bad the final (Alpha) had to suck.
Still waiting for Battle Network Anniversary Collection, that we may perform "real" net battle
Didn’t mega man bnt5 have net battles
This is the only game I've ever played that I actually broken. Had Blue and White and put Folder in both versions.
the 2 most broken folders in this game. plantman and double team folders. 2xteam was just stupid broken lol. even if you didnt have the program advance variable sword itself was just overpowered. elemental boom bro
Anti sword always fixes that ^~
if isnt bass , is plantman -.-
You're really good at this game!
I think the only time I've seen him miss timing on an attack was that Element Sword PA on MetalMan. And he still got him once.
can someone give me the chip list for this folder?
You made a cheese folder and I love it
I have no idea whom mistman is. Never foight him. 2019 comment right here.
I didnt know either until I played the white version. He just replaces Bowlman in that comp from the tourney area. Yeah you can storm a stage just to jack into the comp there. Don't worry the crowd is frozen, lmao.
I played Blue version first. And damn was Beastman such a nuisance the first time around. I skipped and never played the first two battle networks. The last two could have been two games in one. Liked the tactical fire emblem concept, but also liked the gregor from bn6. Never played falzar, but am playing that through an emulator.
@@Joe_334 2 is my favorite of all the battle network games, give it a try
@@dubudubu2442 2 is like the best in the first three in my opinion,So I do recommend playing that one atleast.
I never remembered the damages would make those wierd shaking sound noises when i played MBN3 blue
Who's watched Steamed Hams but it's Mega Man Battle Network ?
I can't defeat duffman and snakeman, they deal so much damage
i did~
Me
oh wow, great skills!
I have seen this video more than 10 times! I really like it!
Hey love the video! Just thought I'd ask if it's cool if I can use this gameplay in an upcoming video of mine. It would be for a short bit. If not, all good! Thanks!
Any navi and chip is good it depends on how you use it when you use it and against what element to use it against on that specific element however max buster in Switch makes it much more easier i dont use it since i completed all parts in the DS and now Switch without max buster function
Fuck watching this made me want to play this again :((
Battle Network 3 had best chip library, hands down
I forgot how BROKEN you could get in this game!
Our boy beat all the other blue bombers today
Tentacles, Tentacles everywhere...
folderback is the strongest most broken yet fun chip in all BN
Can u tell me the navi cuts u used and the folder so I can make one similar
trey ronzone sorry, it was nearly 1,5 years ago. I lost that savefile
Oh thanks anyway
+TheRockmanExeNetwork, Did You Lost That Save File That Was After or Before You Posted This on TH-cam
There may be a lot to nitpick about but at least this guy doesn't use cheats
Conner Chapman THAT WE KNOW OF
But yeah, very clean gameplay
MegaMan bullies other navis for 27 mins
Really hope an upgraded switch version is made same game just better graphics
I wouldn’t count on it, best way to play this legally is on the wiiu
Nice job man my favorite game of all time
KingMan: PLAN B! PLAN B!
MegaMan: Plan B won't help you :)
Nostalgia. Awesome job!! The song tho 😢👍👍
18:43 Why did stepcros break the aura when it is less than 200 damage?
If you hit them directly (right in front of them), it does double damage.
drill man and dark man the two biggest pains in the ass in this game
How do I fight bubbleman? My HP is low, every battle gets me anxious, I already defeated bubbleman α
So....is JapanMan.EXE the netnavi version of Yamato Man?
This is basically why I made a P code folder
Whoah.......Your good.....really good is there some way you could upload your game save somehow so I could use it on a Rom?
I lost that savefile by accident during the data transfering from old notebook to new one, unfortunately :(
TheRockmanExeNetwork It's ok I was just wondering :P
You fought Punk beta, not omega. I really don't know about battle network 3, but in every game there are omega or sp versions of every boss.
Punk Omega is the secret and unused boss of the game. During that time I didn't knew about him.
P.S. in BN1 and BN2 the maximum difficulty of bosses is the V3 (it's equal to SP), and BN3-5 don't have SP-bosses. There are Beta forms as a equivalent to them, but in BN4 and 5 the form that you randomly encounter in certain areas is the Omega (it's like V4 boss)
:-*
:O
B-)
:-! :-P >::.;!?
Why Electric Weak to Plant and Water or Ice Weak to Electric??
Ah plantman and folderbak. I love mmbn3 blue
Seems like, Megaman is op
My Plantman/Varsword folder made quick work of these bosses
Man I wish Folder Back was in White Version. Navi Recycle is so situational
Rollv3 R is a terrible choice, get a full cust instead to speed up those fldrbck odds
Could you list your folder? I'd love to try it out
I believe I managed to discover the 30 chips that this person in the Video is using on Carpeta They are: * Fstgauge N Plasma3 P plantmn V2 N Aquaswrd * Fold back * Atk+ 10 * Atk+ 10 N Bambswrd * Arenagrab C Crschild 3 Plant P Mn V4 * Atk + 30 *Child 1 * Mine P plantmn V3 * Tower R roll V3 N fireSwrd P steps R steps C Crschild 2 what steps not elected P Elecswrd * Ship + 20 P BambSwrd P fireswrd P BambSwrd and this I hope I have helped someone it took me a long time to find out but I feel very good now I wanted to be here for 4 years to be able to help you (:
Question if anyone sees this after so long, how is possible that they start with more chips and are able to pick so many before the battle starts ?
The style change Aqua Custom lets you choose more battlechips. Im guessing he also installs a program in the Navicust to add more chips.
Good moves megaman and plantman the stars ★★★★★★
so whats with those weird flashes that appear during every fight???
Bokune9999 FolderBack using, if you mean those flashes appearing with thunder sound and before Custom screen.
TheRockmanExeNetwork aaaaand… just what is this folder back thing???
Bokune9999 Megaman BN 3 only thing, it's a chip that grants you back your entire folder even chips you already used previously and refills your custom gauge instantly!!! You can only get this chip in Blue version!!!
NeoDanomaru ah i see…
JapanMan? Guess the originality well dried up...🤔
Hope punk can be obtained in network Legacy Collection
Is Bass supposed to kick your ass right after you beat FlameMan, because I was at 289 health, and lasted a good 30 seconds lol. Also where tf is Rank 10 in the undernet??
Plantman Battle Network 3
Mmbn 1: swords
Mmbn 3: plantman
Anybody count it cheating at 17:30 that he paused the game vs drill man to see the direction of his attacks? Lol void. Other wise great gameplay I would've loved to play you
Abraham Haskins maybe he accidentally clicked pause?
The Flder back is OP and make this game so unbalanced from other MMBN hahahaah
But I like it
🤦♂🤦♂🤣🤣🤣😍😍
Ugh plant mans base was annoying but the fight was fun
Do you still own this game? Do you still have a copy of Mistman V4? PLEASE GET IN CONTACT WITH ME!
Plantman is the best navi chip EVER!!!
Gran trabajo viejo yo llege a jugar igual que tu solo que yo juge el mbn 3 white
how do you get that thing on mega man's back?
You have to use a lot of battle chips and less navi chips and busters. You're style will change to Custom Style but gives you a random element.
Thanks man!
Plant man in my opinion was the easiest other than flash man
You took damage from Mistman. Doesn't count as an all boss no damage run. A repeated stun method before he does the mist would've prevented the damage.
Me:
*is the guy who uses pas and swords(not that absurd op heroswrd) +an antidmg and guard for defense*
Everyone else:SUPER VULCAN IS OP PLANTMAN IS GOD
how did you get fast gauge *?
on the plot!
Whoooooshh
Foldrback fucking legendary
Beast man is my favorite boss
You took damage on MistMan tho 🤔
I think he needs no attack damage because technically Mist man's poison damage is effect damage
プラントマンほんと便利だな。
VERY STRONG,I GO TO COPY U,I LIKE U STYLE
cool
Spam Ice stage Flash man and plasma instant way