So from what I see, there are two supporting flicks per side in addition to the attacking dribbling flick and the defending blocking flick. You don't use the Scrummer, and the Try is successful if you contact the ball with your man after it's crossed the touchline.
Typically 1 support flick per 3 attacking flicks. Defence gets the same number of blocking flicks. Sometimes extra flicks out of scrums/line-outs for redistribution. I found this made for a faster games than traditional game rules allowed. It's a personal approach which seems OK for solo play. Try is scored when ball when the ball is on the goal-line or in the in-goal and is touched by attacker. The 2.5cm rule applies to avoid a knock-on. I prefer setting up the scrum rather than use the scrummer, which I just found a bit clumsy. Thanks for the comment
So from what I see, there are two supporting flicks per side in addition to the attacking dribbling flick and the defending blocking flick. You don't use the Scrummer, and the Try is successful if you contact the ball with your man after it's crossed the touchline.
Typically 1 support flick per 3 attacking flicks. Defence gets the same number of blocking flicks. Sometimes extra flicks out of scrums/line-outs for redistribution. I found this made for a faster games than traditional game rules allowed. It's a personal approach which seems OK for solo play. Try is scored when ball when the ball is on the goal-line or in the in-goal and is touched by attacker. The 2.5cm rule applies to avoid a knock-on. I prefer setting up the scrum rather than use the scrummer, which I just found a bit clumsy. Thanks for the comment
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