Random Notes: 1. You can absolutely pull the pin on frag grenades and they won't detonate, they will remain as is until the lever/clip is disconnected. Removing cooking frag grenades actually made it more realistic because that is how frag grenades are used in real life, + previously you would disconnect the safety lever and attach it back if you cancelled the grenade throw last second, which is not how that works 2. The M1014 is not an American Shotgun, it is the US Designation for the Benelli M4, an Italian Shotgun As for things I think of that don't make sense (though they don't bother me): 1. Frost Traps, Gu Mines, TRAX and Barbed Wire only hurt enemies and not friendlies. With all other gadgets you could make the excuse that it's electronic and there is a range sensor attached to all friendly operators that makes the gadgets not detonate, but Frost Traps, Gu Mines, TRAX and Barbed Wire are purely mechanical, not electricity involved so that logically doesn't make sense 2. Shotgun Spread is reduced when aiming down sights, that is obviously not how it works I am sure I don't need to tell anyone that 3. Kali's Sniper Rifle doesn't crack or damage Bulletproof Glass (on shields, windows whatever). Now yes, there is such thing as Bulletproof Glass strong enough to stop a 300 Win Mag, but no matter what it's going to cause some damage, a crack, a dent, it will make it noticeably harder to see out you can't avoid that 4. You can't turn off the Laser Sight. This is obviously silly, you should be able to turn it off, just press the button 5. Some Open Bolt Guns (the SMG-11 and 9mm C1 to name a few) feature the "one in the chamber" reload mechanic introduced in Operation Commanding Force even though mechanically that is impossible and not how it would work. 6. An SMG firing out of a full length barrel does less damage than a pistol firing the same caliber out of a tiny barrel.
TL;DR Cooking grenades is too risky and therefore is not used in real life. Grenades are mass produced, so you never know if you actually have time to cook a grenade. Soldiers are trained to never let the spoon (the spoon is the lever) come off before throwing because the fuse could be fast and it could blow up in your hands. This myth is dumb and unrealistic. Granted, in games it's very fun, but there are too many things that can go wrong in those couple of seconds before you chuck it. Such as coming under fire suddenly, which puts you out of position to throw, leaving you with a grenade in your hand. You could have a fast-burning fuse. You could throw it and it rebound, cutting your time to take cover.
The reason why I think it makes sense to remove cooking a grenade makes sense is BECAUSE soldiers irl don’t cook grenades, mainly because you could miscount and mess yourself up, also pulling the pin on a grenade doesn’t make it explode, the spoon (metal clip) acts like a trigger and it only explodes when the clip is taken off which starts a 5 second countdown, ALSO the M1014 (Benelli m4) isn’t American made its Belgian (I think)
An easy explanation.... Its a game. Some stuff is tweaked to fit gameplay for example. The multiplayer is a training session in the lore but if i snipe a person with kail the bullet goes threw them and kills the person behind them. Like yeah i agree with everything but its all just for gameplay and balancing.
Removing cooking grenades makes sense because grenades are mass produced, so you never know if you actually have time to cook a grenade. Soldiers are trained to never let the spoon (the spoon is the lever) come off before throwing because the fuse could be fast and it could blow up in your hands. This myth is dumb and unrealistic. Granted, in games it's very fun, but there are too many things that can go wrong in those couple of seconds before you chuck it. Such as coming under fire suddenly, which puts you out of position to throw, leaving you with a grenade in your hand. You could have a fast-burning fuse. You could throw it and it rebound, cutting your time to take cover.
Random Notes:
1. You can absolutely pull the pin on frag grenades and they won't detonate, they will remain as is until the lever/clip is disconnected. Removing cooking frag grenades actually made it more realistic because that is how frag grenades are used in real life, + previously you would disconnect the safety lever and attach it back if you cancelled the grenade throw last second, which is not how that works
2. The M1014 is not an American Shotgun, it is the US Designation for the Benelli M4, an Italian Shotgun
As for things I think of that don't make sense (though they don't bother me):
1. Frost Traps, Gu Mines, TRAX and Barbed Wire only hurt enemies and not friendlies. With all other gadgets you could make the excuse that it's electronic and there is a range sensor attached to all friendly operators that makes the gadgets not detonate, but Frost Traps, Gu Mines, TRAX and Barbed Wire are purely mechanical, not electricity involved so that logically doesn't make sense
2. Shotgun Spread is reduced when aiming down sights, that is obviously not how it works I am sure I don't need to tell anyone that
3. Kali's Sniper Rifle doesn't crack or damage Bulletproof Glass (on shields, windows whatever). Now yes, there is such thing as Bulletproof Glass strong enough to stop a 300 Win Mag, but no matter what it's going to cause some damage, a crack, a dent, it will make it noticeably harder to see out you can't avoid that
4. You can't turn off the Laser Sight. This is obviously silly, you should be able to turn it off, just press the button
5. Some Open Bolt Guns (the SMG-11 and 9mm C1 to name a few) feature the "one in the chamber" reload mechanic introduced in Operation Commanding Force even though mechanically that is impossible and not how it would work.
6. An SMG firing out of a full length barrel does less damage than a pistol firing the same caliber out of a tiny barrel.
the hero everybody needed
TL;DR Cooking grenades is too risky and therefore is not used in real life.
Grenades are mass produced, so you never know if you actually have time to cook a grenade. Soldiers are trained to never let the spoon (the spoon is the lever) come off before throwing because the fuse could be fast and it could blow up in your hands. This myth is dumb and unrealistic. Granted, in games it's very fun, but there are too many things that can go wrong in those couple of seconds before you chuck it. Such as coming under fire suddenly, which puts you out of position to throw, leaving you with a grenade in your hand. You could have a fast-burning fuse. You could throw it and it rebound, cutting your time to take cover.
@@undeadtemp6855 spot on, also yeah the spoon is what it's called you're right
@@cerjmediadont forget how magically perfect you aim idk if you ever used a magnifying scope you aren’t going to run around and perfectly aim
Also, Ubisoft will occasionally tell you that you have unlocked an Operator even though you didn't, say; Thunderbird or Alibi, it's weird.
if you play them in vs ai, or sometimes other training, but 100% if you play them in vs ai and you never have, it will say congrats
@Veepoh I never really played thunderbird though, or did i?
@@Emperorpod3 🤷
The reason why I think it makes sense to remove cooking a grenade makes sense is BECAUSE soldiers irl don’t cook grenades, mainly because you could miscount and mess yourself up, also pulling the pin on a grenade doesn’t make it explode, the spoon (metal clip) acts like a trigger and it only explodes when the clip is taken off which starts a 5 second countdown, ALSO the M1014 (Benelli m4) isn’t American made its Belgian (I think)
The jackal gadget is fixed now
04:35 it does make sense, just pulling the pin wont set off the grenade. you need that handle to fall as well.
An easy explanation.... Its a game. Some stuff is tweaked to fit gameplay for example. The multiplayer is a training session in the lore but if i snipe a person with kail the bullet goes threw them and kills the person behind them. Like yeah i agree with everything but its all just for gameplay and balancing.
Destructible floors were a thing during the larceny event, The Stolen Goods gamemode
Man I remember when there was only two maps and 1 didn't even have textures it was just white. And all we got for it was a stupid fire skin.
the grenade one is more realistic tbh
the glaz one isnt necessarily true, thermal-nightvision optics exist being a 1 to 1 of his scope
Most of these inconsistencies are for gameplay reasons
Removing cooking grenades makes sense because grenades are mass produced, so you never know if you actually have time to cook a grenade. Soldiers are trained to never let the spoon (the spoon is the lever) come off before throwing because the fuse could be fast and it could blow up in your hands. This myth is dumb and unrealistic. Granted, in games it's very fun, but there are too many things that can go wrong in those couple of seconds before you chuck it. Such as coming under fire suddenly, which puts you out of position to throw, leaving you with a grenade in your hand. You could have a fast-burning fuse. You could throw it and it rebound, cutting your time to take cover.
Blitz just turned off the shield duh
another W from MidnightLuxe
W video