@@Ic0nGaming fyi, you can make one-off trades through diplomacy without a trade agreement. the trade agreement just allows you to use import/export depots for automated trading
Maybe it changed but i thought the reason you don't want to always use long houses is because they have less privacy than the other options like an apartment? And privacy effects your peoples happiness or something. I'm still new to the game so not entirely sure but that was my impression
Yes that's been v63 or v64 you are referring to. Since v65 or such the privacy is same for all three types of houses and I kept wondering if this is just something I missed or if it's sth the dev still needs to fix in.
@@Ic0nGaming ah I see, makes sense why in the demo it had the text explaining that whereas when I bought the game it no longer had that text, interesting.
Just dev mode experimented, and currently the (no tech) housing options are identical, not counting the walls around them, so the long houses could be equal or slightly more efficient (deeper housing means possibly less roads). With tech, the apartments are slightly less efficient than the other two that are identical. But it's only by 5% or 8%. If you're never sharing walls (as in your apartments take 5x5 and long houses take 7x8, then long houses could be over 50% more efficient. But if you are sharing walls (like if your apartments touch each other), then all the densities are very similar. Also worth considering is that even though smaller houses are less efficient in this metric, larger houses can only be shared by a single species. If you have a diverse city with 3 humans in one spot, they'd perfectly fill an apartment, or they could waste 70% of the space in a longhouse. So my conclusion is they're mechanically all very similar unless you're building and walling them in individually. But even if you want to do that, have fun playing however you want to!
New as well. Hopefully race has an impact on need (or not) for privacy. Also, I really hope larger rooms with 10 people increase sickness chance slightly, houses less and apartments least of all sickness chance. Apartments have little value otherwise.
So longhouses has vs. apartments depend on races. Longhouses allow for more furniture etc, apartments not much however slaves are better for apartments.
Only 15k for a trade deal? My neighbors are each asking 40-50k and my entire stock of resources isn't nearly enough to get started. Might have to spend a decade stocking up on wood and hope for the best.
Well the economy in this game is always different. The earlier you try to engage the trade, the cheaper it gets. The AI always factors your own wealth into the deal and therefore the trade agreement grows more and more costy the richer you get.
@@buffalobear2641 Could be my immediate neighbors are both rich and have me completely boxed in. The amount they ask for keeps going up as my own stocks do so I can't quite catch up. My city still seems to be growing alright without a trade deal so far at least.
Hey Icon, really love your channel, would you be so kind and do a tutorial on the new logistic system? I seems to not understand what the fuck is going on, I am mining clay somewhat far from my town but I’ve put hauler and warehouse midway and even then, clay doesn’t seem to make it to town and i am not producing vase. Even my export doesn’t seems to work anymore and it’s right in the middle of my town and everything is manned…and I have overstock of what I’m trying to export… anyway. Thank you for your service 🫡
I'm on it =) Currently getting used to the system enough to make it work all the time - I totally get that you struggle with the changes! Thanks for your inspiration, will cram in a little mini-guide as soon as I have unraveled the secrets of v66 logistics to their full extent ^^
@@yoh6161 Gosh I am so happy you wrote that it got added in. Cause I was seriously questioning myself today whether or not I've overlooked that damn slider all the time. Btw @killtaro5166 - Tutorial is uploading and will be there in a few minutes! I somehow had the urge to get it done ^^
Very new to the game clicked on your video to ask. Got a 100 population running in the tutorial level. Suddenly No more immigration AND science is moving backwards! Thinking importing apples and getting cretonian nurseries going. Any advice?
Absolutely !! Useless 30 min about : "HOW TO RESEARCH Guide" ...as a general tutorial or game play (different story) ...but the title is (you can read :)) Regards ...ps (30 video, so I was hoping for a bit more details then "bigger research lab" because there are no penalties ....research tree absolutely not explained)
Well, 30 minutes runtime are shown before you click and it's a gameplay tutorial series á 30 minutes per episode. Workin' on a shorter playlist on full release.
I need to rewatch through your SoS videos. I just fired the game up after a long while away from it.
Hey, nice to read you again! Just keep in mind v66 is currently still opt-in beta, the official standard is still v65
@@Ic0nGaming fyi, you can make one-off trades through diplomacy without a trade agreement. the trade agreement just allows you to use import/export depots for automated trading
You sir, are a gem. I'm addicted to your videos while learning.
Maybe it changed but i thought the reason you don't want to always use long houses is because they have less privacy than the other options like an apartment? And privacy effects your peoples happiness or something. I'm still new to the game so not entirely sure but that was my impression
Yes that's been v63 or v64 you are referring to. Since v65 or such the privacy is same for all three types of houses and I kept wondering if this is just something I missed or if it's sth the dev still needs to fix in.
@@Ic0nGaming ah I see, makes sense why in the demo it had the text explaining that whereas when I bought the game it no longer had that text, interesting.
Just dev mode experimented, and currently the (no tech) housing options are identical, not counting the walls around them, so the long houses could be equal or slightly more efficient (deeper housing means possibly less roads).
With tech, the apartments are slightly less efficient than the other two that are identical. But it's only by 5% or 8%.
If you're never sharing walls (as in your apartments take 5x5 and long houses take 7x8, then long houses could be over 50% more efficient. But if you are sharing walls (like if your apartments touch each other), then all the densities are very similar.
Also worth considering is that even though smaller houses are less efficient in this metric, larger houses can only be shared by a single species. If you have a diverse city with 3 humans in one spot, they'd perfectly fill an apartment, or they could waste 70% of the space in a longhouse.
So my conclusion is they're mechanically all very similar unless you're building and walling them in individually. But even if you want to do that, have fun playing however you want to!
New as well. Hopefully race has an impact on need (or not) for privacy. Also, I really hope larger rooms with 10 people increase sickness chance slightly, houses less and apartments least of all sickness chance. Apartments have little value otherwise.
So longhouses has vs. apartments depend on races. Longhouses allow for more furniture etc, apartments not much however slaves are better for apartments.
Only 15k for a trade deal? My neighbors are each asking 40-50k and my entire stock of resources isn't nearly enough to get started. Might have to spend a decade stocking up on wood and hope for the best.
Well the economy in this game is always different. The earlier you try to engage the trade, the cheaper it gets. The AI always factors your own wealth into the deal and therefore the trade agreement grows more and more costy the richer you get.
The poorer neighbors offer trade deals for less
@@buffalobear2641 Could be my immediate neighbors are both rich and have me completely boxed in. The amount they ask for keeps going up as my own stocks do so I can't quite catch up.
My city still seems to be growing alright without a trade deal so far at least.
Great content keep going m8
Hey Icon, really love your channel, would you be so kind and do a tutorial on the new logistic system? I seems to not understand what the fuck is going on, I am mining clay somewhat far from my town but I’ve put hauler and warehouse midway and even then, clay doesn’t seem to make it to town and i am not producing vase. Even my export doesn’t seems to work anymore and it’s right in the middle of my town and everything is manned…and I have overstock of what I’m trying to export… anyway. Thank you for your service 🫡
I'm on it =)
Currently getting used to the system enough to make it work all the time - I totally get that you struggle with the changes! Thanks for your inspiration, will cram in a little mini-guide as soon as I have unraveled the secrets of v66 logistics to their full extent ^^
I think in the last update the dev added back the slider for warehouse range but it defaults to the smallest range so you have to adjust it
@@yoh6161 Gosh I am so happy you wrote that it got added in. Cause I was seriously questioning myself today whether or not I've overlooked that damn slider all the time.
Btw @killtaro5166 - Tutorial is uploading and will be there in a few minutes! I somehow had the urge to get it done ^^
@@yoh6161 holy shit I just found out! Life saver
Very new to the game clicked on your video to ask. Got a 100 population running in the tutorial level. Suddenly No more immigration AND science is moving backwards! Thinking importing apples and getting cretonian nurseries going. Any advice?
Absolutely !! Useless 30 min about : "HOW TO RESEARCH Guide" ...as a general tutorial or game play (different story) ...but the title is (you can read :)) Regards ...ps (30 video, so I was hoping for a bit more details then "bigger research lab" because there are no penalties ....research tree absolutely not explained)
Well, 30 minutes runtime are shown before you click and it's a gameplay tutorial series á 30 minutes per episode. Workin' on a shorter playlist on full release.