Got it! But I felt compelled to finish Thomas Brush's 'Neversong' last night before jumping in. Looking forward to doing so later, if I survive the hell of Xmas food shopping first
bought it today, it has very clever level design! you should add that level editor like maybe integrate it with workshop it would be really cool. thanks for the perfect game
I hope, you do a video or tutorial on the design proccess sketching the idea on paper organizing the elements of your game, and the plamnning porccess specificallly
These videos were always a welcome respite at the office as I contemplated whether I'd missed my calling in life. Until I tried to make a game and remembered why I majored in accounting and not computer science. I like to think I'm smarter than the average bear but game design is _hard_ and I gained a lot of respect for people who can do everything it takes to make a solo-dev project. Y'all must be wizards.
I'm about halfway through the game. It's been a little too easy so far, but it's definitely fun. And very well polished. I have very few complaints. This series has been a real joy to watch, and it's great to finally experience the end result. Congratulations!
The part about resizing the magnets and such is basically and advert for Godot. Resizing a scene and altering stuff via export variables in the editor is dead easy.
I can't help but repeat what I commented in the original MVP video. This was not agile. At 59:10 you messed up creating a waterfall, deciding for 5 levels instead of only 1 or 2 to stat with. At 1:09:10 you doubled down in this error by increasing the scope instead of decreasing. 30 days was a huge investment to do before any feedback. Real MVP is that thing where you should not feel guilty of throwing away everything and starting from scratch. And well, so good to look back to that and see the project was a success after all! Congratulations on your work.
I think it might be unlisted for algorithm reasons. Long videos have low retention and part of the algorithm game is retention. So Mark probably unlisted it to not affect his reach, but it's still available in the Developing playlist. That's how I found it after it disappeared
@elmerzcosta that's a good point, I hadn't thought of that. I'm actually drawn to longer videos because I can put them on while doing chores and stuff but I guess my watching habits aren't as common.
Hello there! Just out of curiosity, a lot of puzzle games (Baba Is You, Portal 2 etc.) have online level editors; do you ever plan on doing that for Mind over Magnet?
I love just going to the start of each section, and listening to Mark- who is making a video game about Magnets- say, "Hi, I'm Mark, and I'm making a video game about Magnets"
It’s funny that music is the only thing you can’t make myself because it’s the only thing I can make myself if I ever try to make a game. Programming? No idea. Art? Mediocre at best. I guess this is why a lot of games are made by teams
I'm not entirely sure, but I think he does it like this: Seperate the subject from the background, put the outline of the text in front, and the filled-in letters behind.
Steam offers an API (Application Programming Interface), which basically means you can read information about Steam, or trigger stuff in Steam, from an external app (in this case, your game). This way I can simply run some code in Unity and it will tell Steam to unlock the correct achievement. Valve takes care of the rest!
Your money section should have broken down what your final profits were divided by the numbers of hours you spent on it. How much did your work end up being worth to you per hour?
13:40 We only understand the gotchas and how hard something really is when we try to do it. There are lots of decisions we need to make that most people don't notice. When I implemented a Flappy Bird, I noticed it was a lot easier than the original one. There are some values that need to be tuned. I tried to implement a platformer. Sometimes the character was colliding when it should and stopped between two tiles of a wall. I needed to reduce the "hitbox". In a top-down view game, the diagonal movements were faster. I needed to apply the Pythagoras theorem. What should happen if you press LEFT, then press RIGHT, then release LEFT (but keep pressing RIGHT)? Something that seemed to be very simple has lots of conditions and variables I didn't know I'd need.
Diagonal movement is a fun glitch in the Unreal Engine as well, as anyone who's played Medieval Dynasty and used it as an exploit when over-encumbered knows.
I think him obsessing over this game is what drove me away from this channel. The analysis videos were really really fun, entertaining, educative, informative, and generally a blast to watch, but this just got in the way.
Just finished the first episode: this learning style mirrors how I was learning game dev using GameMaker back in 2011-13. I've picked up and put down engines over the years because. 1. I have ADHD and get frustrated by my own limits easily. 2. I watched tutorials instead of actually doing for myself. 3. I tried to make my own games rather than copying what works in my own way and learning along the way.
hey can you pls mae a video about how to make a good economy in a game my brother is making his first game and wants to have a complex economy but he doesn't really have a lot of experience
Mind Over Magnet is currently 15% off in the Steam Winter Sale! store.steampowered.com/app/2685900/Mind_Over_Magnet/
Got it! But I felt compelled to finish Thomas Brush's 'Neversong' last night before jumping in. Looking forward to doing so later, if I survive the hell of Xmas food shopping first
Putting sale at 20% on steam gives notifications and emails to users who have it on wishlist, in case you didnt know
bought it today, it has very clever level design! you should add that level editor like maybe integrate it with workshop it would be really cool. thanks for the perfect game
Can’t believe he developed this in 5 hours
Can't belive the same time I can spend on watching this video I can make a video game
I actually thought at first it was only 5 minutes and 4 seconds
Lol beat me to it
Game develop any% WR 5:07:04
The video is 5 hours but the game development take him years. This is a just a collection of videos
That was a great first season of Developing. Can't wait for season two.
It'll come out when Silksong does.
I hope, you do a video or tutorial on the design proccess sketching the idea on paper organizing the elements of your game, and the plamnning porccess specificallly
These videos were always a welcome respite at the office as I contemplated whether I'd missed my calling in life.
Until I tried to make a game and remembered why I majored in accounting and not computer science. I like to think I'm smarter than the average bear but game design is _hard_ and I gained a lot of respect for people who can do everything it takes to make a solo-dev project. Y'all must be wizards.
This guy is promoting this thing like its all his channel was made for
I'm about halfway through the game. It's been a little too easy so far, but it's definitely fun. And very well polished. I have very few complaints. This series has been a real joy to watch, and it's great to finally experience the end result. Congratulations!
I started learning Godot last night. Got squares to spawn, and move along a line. So proud of my progress so far. It’s the next AAA game.
Keep up the good work! 😅😁
Why not go for AAAA?
Just need some puzzles, quality writing and a narrator, you've got the next Thomas was Alone clone!
Already wishlisted on steam 😂 tho fr good luck with your progress!!
Looking forward to your science based 100% dragon MMO
1:24:31 *Masahiro Sakurai is excited*
The part about resizing the magnets and such is basically and advert for Godot.
Resizing a scene and altering stuff via export variables in the editor is dead easy.
This feels like a lot slower, more manageable version of Yahtzee's Dev Diary.
I can't help but repeat what I commented in the original MVP video. This was not agile. At 59:10 you messed up creating a waterfall, deciding for 5 levels instead of only 1 or 2 to stat with. At 1:09:10 you doubled down in this error by increasing the scope instead of decreasing. 30 days was a huge investment to do before any feedback.
Real MVP is that thing where you should not feel guilty of throwing away everything and starting from scratch. And well, so good to look back to that and see the project was a success after all! Congratulations on your work.
This video series has inspired me to come out of my rut and start making again
WE GET IT YOUR NAME IS MARK
(Jkjk, love that you've compiled all these)
Was this video unlisted? Just noticed I couldn't find it on the channel. Thanfulky I had it saved to my watch later lol
I think it might be unlisted for algorithm reasons. Long videos have low retention and part of the algorithm game is retention. So Mark probably unlisted it to not affect his reach, but it's still available in the Developing playlist. That's how I found it after it disappeared
@elmerzcosta that's a good point, I hadn't thought of that. I'm actually drawn to longer videos because I can put them on while doing chores and stuff but I guess my watching habits aren't as common.
@@allisond1645 same here. But gladly there's lots of content out there that goes long form and it's still engaging
This is so surreal, feels like the first episode came out only a few months ago
Cool beans, thanks!
Captions?
I love compilations like this and also Sakurai’s game dev videos
New Yule Log came out just in time to share with the family!
Video games
I agree.
this is very inspiring thank you
Yes
beautiful
This really says it all. What a perfect top comment for a compilation video!
I was planning on saving the playlist but this supercut is much better!
Hello there!
Just out of curiosity, a lot of puzzle games (Baba Is You, Portal 2 etc.) have online level editors; do you ever plan on doing that for Mind over Magnet?
I remember watching the Zelda dungeon design videos, it's incredible to see you make your own game that we can now dissect :)
Legitimately perfect timing, huge fan of the series and was just going to rewatch as I develop my own!
Congrats on your game development journey! You did a great job 🎉
I love just going to the start of each section, and listening to Mark- who is making a video game about Magnets- say, "Hi, I'm Mark, and I'm making a video game about Magnets"
this is a cool seminar.
It’s funny that music is the only thing you can’t make myself because it’s the only thing I can make myself if I ever try to make a game. Programming? No idea. Art? Mediocre at best. I guess this is why a lot of games are made by teams
Loved this series and was in the process of giving it a rewatch so happy to have this uploaded all in one big video
A favourite series of mine to rewatch in one place!
How do you make it so that text appears and is only outlined when it’s behind you but it’s filled in when it’s not? (Example: 1:20:11)
I'm not entirely sure, but I think he does it like this:
Seperate the subject from the background, put the outline of the text in front, and the filled-in letters behind.
I actually wonder, how does a game dev set up Steam achievements? Like, how do they go in and say "If you do x, you gain y achievement."
Steam offers an API (Application Programming Interface), which basically means you can read information about Steam, or trigger stuff in Steam, from an external app (in this case, your game). This way I can simply run some code in Unity and it will tell Steam to unlock the correct achievement. Valve takes care of the rest!
We got the super cut, thank you so much Mark Brown! :D
Amazing GJ man
Your money section should have broken down what your final profits were divided by the numbers of hours you spent on it. How much did your work end up being worth to you per hour?
13:40 We only understand the gotchas and how hard something really is when we try to do it.
There are lots of decisions we need to make that most people don't notice.
When I implemented a Flappy Bird, I noticed it was a lot easier than the original one.
There are some values that need to be tuned.
I tried to implement a platformer. Sometimes the character was colliding when it should and stopped between two tiles of a wall. I needed to reduce the "hitbox".
In a top-down view game, the diagonal movements were faster. I needed to apply the Pythagoras theorem.
What should happen if you press LEFT, then press RIGHT, then release LEFT (but keep pressing RIGHT)?
Something that seemed to be very simple has lots of conditions and variables I didn't know I'd need.
Diagonal movement is a fun glitch in the Unreal Engine as well, as anyone who's played Medieval Dynasty and used it as an exploit when over-encumbered knows.
cant wait to sit 5 hours at a youtube video - said noone ever
I really wanted to see how the child break the game.^^
Still waiting for that video about contracts Mark 👀
I’ve seen most of these individually but definitely add this to watch later for the next long road trip I have
Have you played UFO 50? I got it a couple weeks ago and have been addicted. I feel it could be a good candidate for most innovative game of the year.
❤❤❤❤❤❤❤❤❤❤❤❤❤
Fantastic to have all the episodes combined into one. The insight into the development process is so valuable, and such a great learning tool.
Mind over Magnet 2... when??
in iran it's 11:15 AM in the morning when this is published but when this was commented it was 11:29 AM in the morning
Woah 5 hours!
Neat.
wow, I cant believe you made this whole game in only 5 hours!
Seems pretty video game to me
Time for the Game Maker to make a game
Thanks, but I'll wait for the Developing: Extended Edition (Directors Cut).
You should make a video on how to make strategy games.
Most innovative game of 2024
Only 5 hours?! I mean… whose dumb voice are we are going to be subjected to in our sleeps for those other 3 hours?! ❤
I think him obsessing over this game is what drove me away from this channel. The analysis videos were really really fun, entertaining, educative, informative, and generally a blast to watch, but this just got in the way.
mark theres a white pixel when youre on screen in your prototype video that gave me a heart attack. edit: same in ep3
holy shid
Why is mark posting at 2:45 AM?
Then again, why am I up on youtube at 2:45 AM?
Timezones
Image games
Hell yah
Just finished the first episode: this learning style mirrors how I was learning game dev using GameMaker back in 2011-13.
I've picked up and put down engines over the years because.
1. I have ADHD and get frustrated by my own limits easily.
2. I watched tutorials instead of actually doing for myself.
3. I tried to make my own games rather than copying what works in my own way and learning along the way.
...to sleep to
Five hours video ✅
hey can you pls mae a video about how to make a good economy in a game my brother is making his first game and wants to have a complex economy but he doesn't really have a lot of experience
That video exists. He called it "How Video Game Economies are Designed"
Where’s the most innovative video ?
3 views and 57 seconds ago is crazy
why
ask chatgpt to make it
You can try.
Sorry to say that 2024 magnet looks the most bland
Wow you're really milking this, huh? Could have just been a playlist.
4 years to make this shit? Jesus Christ... i feel like i played flash games that were better than this 15 years ago
ok now u make one