Looks cool. The isometric view and the bombs reminds me of Bomberman. I really like the style of the ambient music. Very spelunky. Out of curiosity, what engine/framework did you use to make this?
@@dogma.questlog Ah nice. The god dot. I messed around with it some recently, but for the life of me I couldn't make it through the tutorial I was working along with. It just didn't hold my attention. (It was a 14 hour tutorial too. Ugh.) Really good stuff for a year of dev. Interesting aesthetic, kinda reminds me of some of the older PS games I would play. Especially Azure Dreams.
I think the literal sun is behind you!
ahhh
its good to breathe from time to time
watch on 2 times speed for a more concise experience
Cool I’ve been following this game since devlog 4 I think it’s great to see the progress being made
thanks for watching, I appreciate it! you are an og
LES GOOOOO
hype
nice
thanks senor fish 4600
Cool style
thank you!
Now that I think about it, this kind of reminds me of lego rock raiders.
highest praise
W game
thank you!
Damn
Looks cool. The isometric view and the bombs reminds me of Bomberman. I really like the style of the ambient music. Very spelunky.
Out of curiosity, what engine/framework did you use to make this?
thanks! its made in godot with c#
@@dogma.questlog Ah nice. The god dot. I messed around with it some recently, but for the life of me I couldn't make it through the tutorial I was working along with. It just didn't hold my attention. (It was a 14 hour tutorial too. Ugh.)
Really good stuff for a year of dev. Interesting aesthetic, kinda reminds me of some of the older PS games I would play. Especially Azure Dreams.
thanks!, and yea that's fair thats a long tutorial haha.
I'll have to check out Azure Dreams
i have a shit pc. gimme the game now
also slide me that feedback Q&A or the template you used 👀
i built the sheet template its pretty easy on google sheets you got that