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The distant worlds version of Dancing mad is imo the best cover, done by live orchestra and it sounds amazing th-cam.com/video/jm1a-DwLExU/w-d-xo.html Your favorite part is phase 4 or movement 4 of the song
This song is painting the picture of the character and situation of Kefka. Basically, imagine the joker ascending to godhood, so he could destroy everything all with a smile and a laugh. Mix circus music with ecclesiastical note, back and forth, and voilá. Dissonance and chaos
I don't know if anyone has posted this little fun fact already, but Nobuo Uematsu was once asked during an interview on why Dancing Mad turned out to be so long, and per his words he replied, "I got so caught up in writing the composition that I just kind of forgot to stop."
He was also told the fight was intended to be long...so it's not even just that SE literally said to make something rather long from the beginning. People mention the interview you're thinking of but never bring up he was also told TO make something really long for Kefka's fight. That interview goes over what wasn't even the main reason and here we are perpetuating what is basically a half truth, but to call it even half right isn't really true.
Nobuo Uematsu is one of the most legendary gaming composers. The did the entire OST from FF1 up until FF9. And he did half tracks for FF10 and some tracks for FF14 1.0. He's an absolute legend & a genius.
@@debleb166only until Yoshida took over as producer/director of it. There ARE some Soken 1.0 tracks, but not many. Uematsu did like 95% of the 1.0 OST for FF14
I haven't commented in a while but I just need to reiterate how awesome your insight is on these tracks. I'm a pianist and vocalists so I get so lost in the crazy organ in this track. I NEVER noticed how insane the drums were until you pointed them out and how it's like I get to listen to the track fresh all over again. Love it
My favorite part of Dancing Mad reactions is how perfectly the reactors describe Kefka, even when they have 0 context for the story or his character. That's just how good this song is.
Some games have the end boss have a final speech after you defeat them, not Kefka. His entire boss theme is his last speech, outlining his rise to power, and lamenting his eventual defeat.
@@Waytothedawn63 As someone who was just at the Eorzean Symphony, which was completely arranged by him… nah man. Not underrated at all. From Answers forward, the soundtrack is absolutely full of full pieces of art. Comparing them is like comparing Michaelangelo and Da Vinci… both are so high up there that there is no point in quantitative juxtaposition.
@@vbarreiro Soken produces quantity. He gets some hits in naturally as a result of being able to do so much, but it takes him OSTs that are multiple times bigger than anyone else to churn out *maybe* half as many memorable tracks. Credit where it's due, he makes solid battle/hype music, but that's a minority of an OST. He can't compose memorable scene scores or location soundtracks if his life depended on it. It's all background noise. Just compare 16's score with 7R's. 7R's clears 16 multiple times over, both location and battle. Soken's ONLY standout music, at least in 16, are battle themes. Everything else is a huge nothing bigger that fades in to the background.
This song is more or less perfection. It tells the narrative of the game's villain and accompanies the final battle against him. He is a court jester driven insane by magic experiments, who seizes the world's magic power for himself as he seeks to become a god. The tonal shifts, the minor and major exchanges, the Bach, the circus frenzy; he wants to be divine, to create his heaven, but he is a mad clown, and his insanity and his evil nature bleed through and corrupt his apparent divinity. The piece careens through these emotions as you fight each part of the boss, finishing with an angelic form belying his true nature as he tries to destroy the world. And then you beat him up and stuff.
@@jaybee4288 First, I'm not a "FF fan," whever that is. The game's story contains everything I mentioned, and the music absolutely parallels everything that's in that story. When the music dallies with major chords and classical beauty, only to become dischordant and dissonant, that is one hundred percent a reflection of Kefka's ambition sullied and upended by his madness. It's not hard to recognize any of this; the parallel of the music set beside the character's story is patently obvious.
There is also a deep sense of melancholy to the song that seeps through due to the fact that once he gets the power of a god he realizes it isn’t all it’s cracked up to be. At the end he has the ability to destroy the world and doesn’t for years but doesn’t rather he waits for the party arrives to try and figure out what reason they could have to live as he has been robbed of all purpose in his own life with his sanity being stolen and now his very humanity but in the end he isn’t able to find any reason for living. Every character in the game finds their purpose in life that makes everything worth living to them so it’s fitting that the villain is the complete antithesis of this and is unable to achieve any such fulfillment.
The Black Mages are the Composer's own rock/metal band where he covers music from his own (Final Fantasy) Games! Their cover of this is spectacular and I'd easily recommend any number of their songs for your review!
The "prog rock" act of the song is by far my favorite. Uematsu actually has a band, The Black Mages, that do all Prog versions of the Final Fantasy battle music from the various games. When you watch and listen to him on the Organ/Synthesizers you very much get a 70's Rick Wakeman vibe.
@@TrevRockOne Yeah, just listen to this song and Tarkus side by side and the inspiration is obvious. ELP is definitely a huge influence on Uematsu's style.
@@Tingle457 i think the same, yo can hear the ELP influences, how he changes keyboards, synth and organs. the drums and bass too. the only thing left is Greg's voice.
The sound hardware available to the SNES at the time consisted of the 8-bit Sony SPC700 and a mere 64kb of RAM. It was developed by Ken Kutaragi, a senior engineer at sony as a secret project without permission from Sony's leadership. They were FURIOUS when they learned about it, and it was only through interference of the CEO that saved Kutaragi's job and paved the way to sony and Nintendo's early relationship and the eventual creation of the Playstation. Kutaragi would go on to design the PS1, PS2, and PS3 systems. The SPC700 was very limited, but capable of quite high quality sound for the time, but it was hampered by it's small 64k of RAM, which greatly limited how many sounds could be loaded from the cartridge at once.
If I recall correctly, First Movement is up till 6:46, Second Movement starts at 6:47, Third Movement at 13:01, and Fourth Movement at those stacking intervals at 16:58. You climb a tower to heaven, fighting a new group of monsters and demigods at each level/with each movement. The music grows more and more ecclesiastical until that last phase, when you reach the clouds and this angelic clown descends from on high to those slammed organ notes -- and you remember all the ruin and murder he's done. Then the drums kick in, and it is time to exact vengeance on God.
The four phases are allusions to The Divine Comedy. Phase 1 being The Inferno, Phase 2 being Purgatory, Phase 3 being Paradise, and Phase 4 being the fight against Kefka (the god of magic) The really neat part is that the theme of paradise starts as a typical paradisical theme, but as Kefka's theme creeps into it from the bass line, the theme of paradise becomes corrputed.
13:12 That deep bass is actually derivative of Kefka's main theme throughout the game. 14:06 "Pretty active bassline there." This part is note-for-note Kefka's main theme in bass-form, and that run takes several forms throughout "Dancing Mad". The way Uematsu was able to weave an almost discordant run like that in various places in the song is amazing to me. 20:23 Is another such placement, in a completely deferent, and abrupt way. During gameplay, that little sudden interlude was just jarring and a violent reminder of who you're actually fighting (which is an important part of the experience as Kefka was and EVIL and malicious MF, the story in the game and what he did was stunning and incredibly ambitious and totally unexpected. For many of us that grew up with the game, that theme and his laugh are triggering and trauma-inducing).
Even 30 years later, my heart still starts pumping when that last phase starts. What an amazing composer, this is some of the best video game music ever composed. I hope you checked out the live performances of this at some point!
This song blew my mind as a kid, I think it's the reason I came around to love prog later in life. Also Kefka is probably one of the most menacing and compelling villain I've encountered in a game it really changed my expectations on what a video game can deliver, immediately after this fight you get the final fanfare which is a combination of leitmotif's of the whole cast of 14 characters and a perfect send off for arguably one of the greatest, if not the greatest rpg of all time.
The stacking intervals is a repeat of the first bit of music you ever hear in the game on the title screen. It just hammers home "this is the end", bringing everything full circle musically before the insanity of the final movement. The final movement sounds AMAZING on a Hammond organ.
The vision that Nobuo Uematsu had in the 80s and 90s for such a young form of media never stops blowing me away. He went from prog rock to video game music and now his music is played in concert halls. And yeah, this played by a drum and bugle corps? It needs to happen! Top tier writing for top tier playing.
The motif at 20:24 is Kefka's theme. You actually hear it throughout the whole piece. Earlier in the game it's such a comical sounding piece that seems so hard to take seriously. In this final battle with him it's the cackling of a deified madman.
Same with his laugh tossed in there. Early it's funny, you know Kefka's about to do/did/say some psycho Kefka-thing, we all roll our eyes every time we hear it. Then it comes in during this song, sounding like it makes the _entire_ world cower from the terror it is going to precede or accompany.
You'd be surprised how many talented music composers made the SNES sound chip an absolute buffet of musical genius. If you're up for suggestions, David Wise is another composer that did a good job with the music of SNES games. Donkey Kong Country 2's Stickerbush Symphony will always be a good listen.
This track is one of the best compositions thar Uematsu ever did. It shows just how much musical maturity he had as a composer. There's a reimagined version of Dancing Mad made for FFXIV that is definitely worth giving a listen to. It is very faithful to the original, but brought up to a modern age.
You keep saying "for the era, its sounds great" and I love that you are able to understand that! If you want something more "up to date" as far as instrumentation, there are 2 versions you absolutely must check out: Distant Worlds - this version is fully orchestrated and super nice Final Fantasy 14 version by Soken - this sounds like what Uematsu was truly going for and Soken does it *beautifully*
There is a video where a guy played Dancing Mad on a real Church organ for his thesis. He played everything. It sounds like nothing you ever heard. The Bells are actual church bells. It gives me goosebumps just to remember it. Go watch it!
You are also missing the masterpiece version which from Uematsu's band The Black Mages. Uematsu is playing the keyboard himself on that one. Their version of Dancing Mad is my absolute favorite! You won't regret listening to it!
Honestly, the best modern version is probably the Pixel Remaster one, not only because it was arranged by Uematsu himself, it keeps the feeling of the original, and is way more dynamic than the Distant Worlds more orchestral sound
I also want to give a shoutout to Orchestral Fantasy. For how good their covers are, their videos are too unknown. th-cam.com/video/WbvQaeMHi_s/w-d-xo.html
While it is VERY difficult to top the majesty of the original, but FFXIV's versions of this song are just incredible. Each Act is split into its own OST, definitely recommend the listen
This track contains a lot of leitmotifs of the villain's theme. Sort of a staple of Uematsu's work. Not just in the high piano/organ parts, but one of the basslines is adapted from the theme's melody (13:55), too.
Adding onto this, one of the really amazing parts is in movement 3 when Kefka's theme is introduces in the organ base line. His influence had been absent from that part of the piece up till that point and you can clearly feel his influence corrupting that part of the movement (which is meant to represent paradise)
Knowing the story, listening to this song makes me think of the dynamics between Emperor Gestahl and Kefka through the first half of the game. Gestahl is represented at the beginning of the piece, with classical composition that's regal and dignified, dark and somewhat evil, but ordered. Kefka appears with offbeat, almost cartoony sounds that combine senses of levity and cruelty. They co-exist, then clash, and the piece ends with ordered darkness brought to an end, leaving chaotic sadism to continue into the future; the musical composition continues with the same intensity and the volume fades to end the song, signifying a "To be continued..." for this story. So the song basically represents the main antagonists' story to the end of the floating continent and Kefka overtaking the emperor as the primary antagonist of the story. I'm curious if anyone else thinks of it the same way or has other interpretations.
The best description of Dancing Mad I've ever heard is someone handed Nobuo Uematsu a pack of crayons and told him to make the Sistine Chapel - and he delivered in outstanding fashion.
Just to add one more detail that goes unnoticed, this is played during the final battle and has many small hints of the previous OSTs we heard throughout the game. The battle is pretty much a journey back to the many hours we spent in the game, it's very emotional because you know you're at the culmination of everything you went through, and perfectly orchestrated by the chaotic nature of the villain (and it's a multi-phase battle, hence the major shifts). To think this is a SNES song with this much complexity is just mindblowing, this is honestly beyond a masterpiece. You should honestly hear everything Nobuo Uematsu has ever composed, the man is a GENIUS. In this very game he also composed AN OPERA scene.
If I'm not mistaken the whole piece of dancing mad is base on "or inspired by" the Divine Comedy (Dante's Inferno, Purgatorio, and Paradiso).. and the theme is very fitting.
It's not just the music, it's the entire boss fight. The first stage is Inferno, with Satan trapped in a frozen lake (as depicted in the Inferno). The Second stage is Purgatorio, where men suffer to absolve themselves of their sins, like the lady crucified against the machines. The third stage is Paradiso, and is based Michelangelo Buonarroti's statue, "La Madonna della Pietà" depicting Mary holding the crucified body of her son. And then the 4th stage, rising above Paridiso, you meet God himself, Kefka.
The FF6 ost is quite likely the most legendary jrpg ost in the entire genre, maybe along with chrono trigger. No other soundtrack comes even close to be honest. What an era to be alive! An underrated gem of music that we never thought would come to be, the culmination of the absolute best in the SNES epoch! Dancing mad is literally the most unforgettable achievement that encompasses all that we love about music innovation!
I think every FF game has a soundtrack worth loving. I personally adore the FF7 soundtrack. But every game has stellar songs. Even going back to the early games.
Tony, please check out the cover by The Black Mages, a Final Fantasy-centric band formed by Nobuo Uematsu. It is such a gorgeous rendition. I cannot recommend it enough.
The last part of the 4th movement is the Lament phase. It's really beautiful because Kefka realizes that he could be beaten and he is starting to throw all he can at the Protagonists at this point in the final boss fight before he goes down.
This peice is also a really supreme case study in light motific transformation. The big chords and bells in the opening are referencing the opening track called "omen" and the main antagonists leitmotif is that really active bass line in the bach section and the final melody is a variation of that leitmotif as well.
This song means so much more when you’ve been hearing Kefka’s motif the whole game, especially at the beginning. It’s like Lord of the Rings level of a long journey finally coming to a close.
This soundtrack is carved in my heart. It babysat me as a kid, I've sung its melodies as lullabies, and multiple tracks can bring a tear to my eye. Uematsu brought each character sprite to life with a musical theme, made each story arc sink into your chest with mournful melodies. Honestly, Dancing Mad is nowhere near the best track, but it's a marvelous little spectacle and one hell of a cherry on top of an endearing and badass game. It's your last guide through the final battle with a villain you thoroughly despise.
The "Bassy" part where you're talking about the clash ~14:30 is actually the leitmotif of Kefka himself. His own personal theme track for the game uses that same progression as the bass because he's meant to be kind of a deranged clown and almost comically evil at first, until he's become a sinister god by the end of the game, where it then transforms on the second part. It also plays that same melody when the music drops for 2 bars of 4 during the prog section.
As you kind of identified later on, Uematsu is a big fan of prog rock and it shows very clearly in this piece. I think it's really cool the way he married this very gothic, organ-centered piece into essentially a prog rock track in the back half. That man is very talented and was doing awesome things with the fairly limited SNES sound chip for the time. I'd wager he was likely a core influence (even if just subconsciously) for a lot of younger composers that were hearing this kind of stuff playing video games in their formative years. Compositional creativity like this is infectious.
Definitely one of the greatest pieces of gaming music of all time, even without context or playing the game you can recognize the immense effort Uematsu went through to perfect every moment. It fits perfectly with the personality of and the situation surrounding the final boss of the game as well, so on multiple levels it is a masterpiece in every sense. If you want more modernized versions of this, you can search up a live orchestra playing it at Distant Worlds, as well as a more rock/metal cover by The Black Mages. I'd thoroughly recommend the whole soundtrack of Final Fantasy VI though, it's truly a work of art.
If you're interested in a more modern orchestral version of the song there was one made in 2014 from Distant Worlds, a symphony tour of Final Fantasy music. Thanks for the reaction.
something you wouldnt notice unless you knew the game really well. at 20:42 there is a 2 second sound portion that is from a song completely different in the game. to me, it's a representation of the composer himself going mad while playing "dancing mad." i think it's a bit like breaking the fourth wall. always my favorite part of the song.
This was a fantastic analysis! Good fun seeing your reactions. FYI, the movements, I believe, in order, are called "Hell," "Purgatory," "Heaven," and "God" (and, yes, the big organ buildup part at 18:00 is the INTRO to the 4th movement - when Kefka descends upon us in his true form that you see on the screen). This is truly one of the most famous examples of video game music of all time. If you want to hear a good modern version of it with modern orchestral instruments, check out Masayoshi Soken's version from FF14. It's pretty wild.
Final boss of FFVI, Kefka is the lead general of the evil Empire, second only to the empire. He was experimented on to infuse him with magical power, which drove him insane. He is literally an evil clown. This is the final fight with him. At this point he has accumulated so much magical power that he sees himself as a god. He feels disdain towards humanity and wishes only to inflict pain and suffering. The fight happens in four phases, the first three have you “climbing” a tower, and each tower represents “hell”, the earthly realm, and “heaven” respectively. After which he descends as an angelic figure (usually referred to as “God Kefka”) and the final phase begins. Kefka has a leitmotif that plays during some phases (check out Kefka’s Theme some time, it’s a shorter song), usually as it bleeds through the music, particularly during phase 3 (the “heaven” phase, with the more angelic/church-like music) representing his madness showing through his veneer of divinity.
When I was in college concert band, after our final concert one of the band members brought in two pieces from Final Fantasy VII to play, the Overworld Theme and One-Winged Angel. It was just for fun, as we never performed them. But if you want to hear a more modern version of this song with real instruments, Nobuou Uematsu put a progressive metal band together called The Black Mages which did metal arrangements of Final Fantasy tunes. They did their own rendition of Dancing Mad which I'm sure you can find on TH-cam. Final Fantasy XIV also has all four movements of Dancing Mad in it because of certain fights, including fighting Kefka in the game.
The first 3 phases you are fighting the gods of the world, as corrupted by Kefka. The battle itself plays out like you're ascending Dante's tree, each phase a higher elevation and different god than the last. Waging a war against gods turned into demons, you end up with that hellish, serious tone of the first 3 phases. After finishing the tree and defeating the gods, Kefka himself makes his appearance. He descends upon the team as a caricature of an angel, full white wings on the back of a body that might have been noble in form, but the purplish hue, strange markings, and enormous size lend it a more eerie impression, like a monster disguised as or perhaps even mocking a holy seraphim. The backdrop of his descent is a parting of golden clouds, like he's heralded by heaven. The music during this descent is the stacking intervals, and the moment his full body is on the screen is marked by the prolonged organ key. Phase 4 is the progressive phase that you liked so much. It's different in character because you are no longer fighting the gods but the true villain of the series. It's sort of like "the real rumble you've been waiting for begins now." And himself having formerly been a mortal, maybe it makes sense that the music loses the formality of the first 3 phases to really take off its gloves and give you that wild, dire beat. Speaking of being wild, this characterization also flows from Kefka's personality and backstory. Kefka was a madman who came into power via betrayal. He would laugh at strange moments and seemed altogether to be following his own drumbeat. He was psychopathic in his lying, deception, and utter disregard-or better, blatant disdain-for morality. His portrait is heavily in makeup; he looks like he could be a jester. Basically he walks and talks like human, but he is a complete monster inside and a cancer on the world once he came into power. The constant deception in the music is in my opinion a reference to Kefka's deceptive nature. Some of the interjections in the music also harken back to his theme or laugh from earlier in the game when he was still mortal and had not usurped the power of gods into himself. The rough and tumble phase 4 reflects sort of this wild abandon of Kefka's nature and his sacrilegious mocking of divine beings.
Jeremy Soule, the composer for the Elder Scrolls games, submitted an arrangement of Terra's theme to OCremix back in the day. Easy to find on YT and highly recommended if you like his music.
Just stumbled upon this reaction. I'm not sure if anyone said anything about the stackinh notes, but it's the beginning of the final phase and is the first thing you hear when you boot up the game.
Two versions of this song I'd STRONGLY recommend checking out are the versions by "The Black Mages" and "Distant Worlds". The Black Mages is the composer's (Nobuo Uematsu) own band. Distant Worlds is an orchestral concert tour featuring music from the Final Fantasy games.
"It's straight up prog." YES! Imagine hearing this in 1995 from a freaking SNES, such hype. And for all the moments where you're like "for it's time..." Once you listen to enough of this type of music you get fully broken in, the timbre of these digital instruments can even be desirable and carry an emotional edge. For me, there's nothing that hits quite like the original sound, all the remakes don't quite hit the spot. There's a lot of fantastic piano covers though. Good chance I'll request a piano cover for some Uematsu songs, someone else recommended some orchestral versions, but I think the best version has yet to be made.
Glad you brought up the hardware this music came from and the manipulation and sound engineering it took to get make this high piece of theatrical music work especially given how many elements it has. This was the 10 minute version and I can hear the full version of it went on for for 30 minutes.
Carolina Crown playing that resolution chord would blow the roof off. This piece was pretty instrumental in my musical awakening as a child. Sidenote, I was able to see the Seattle Cascades not too long ago. It was awesome seeing them back on the field!
The Grissini Project had someone playing the whole thing on a church organ. Once all the stops were pulled out, it was full blast. th-cam.com/video/wFavxCmZbjg/w-d-xo.html&pp=ygUcZ3Jpc3NpbmkgcHJvamVjdCBkYW5jaW5nIG1hZA%3D%3D
One incredibly underrated touch to this boss battle on the SNES was how smooth the transitions were between each arrangement. No matter which phase you finished at which time, the transition wasn't even noticeable. Which was why the final battle on the GBA was infuriating.
The Black Mages version of this alongside Distance Worlds versions are amazing covers of the pieces. Well to be fair they are more somewhat rearrangements of the Peace but I think that counts here.
around @14:10 is a Leitmotif from another major song songs in the game. For me it really hits a emotional cord for me of all the long journey this game took to get to this final battle with Kafka. Also his laugh at the end is iconic. He basically is one of the few FF6 villains that win.
The fact that Uematsu managed to compose THIS using the limited chipset from the SNES is...its amazing. Its EVEN better in the later full symphonic adaptations done again by Uematsu with a real full orchestra, and of course Organ. Distant Worlds I think it was called.
I absolutely love GaMetal’s 2019 cover of Dancing Mad. And especially as a drummer, you will certainly wet yourself watching him lean hard into the Metal interpretation, and also showcasing the rich melodies on his Elec guitar. Im not even a metal fan, but that version to me is the tautest and hardest hitting. 😊
This is one of my favorite pieces of game music from one of my favorite games and i adore seeing people with training in music listen to it and take it all in. It is a 4 movement epic for one of the most intimidating final bosses I had faced in any game up to that point and while I didn't fully take in its quality then, it stuck with me and as I grew up, my appreciation for it only grew. Also, for as great as the original sounds, it can get better. Hearing it with an orchestra, choir and band on traditional instruments is INSANE!! it translates so well from midi to the instruments it emulates and it shows just how masterfully Uematsu perfected his craft with the hardware available. Also, fun fact about the baseline you mentioned in the third movement: it uses the leimotif of the game's main villain's theme, which is interwoven throughout the track, especially in the 3rd and 4th movements
Okay, couple of things… 1) THANK YOU for taking the time to appreciate this. So much fun seeing people smarter than me get to enjoy this track 😄 2) Check out the Lost Words orchestral arrangement. Gives it what I would call the royal and original intent treatment 3) Then check out the Black Mages cover. That’s Uematsu’s, what I would call ”selfish” treatment (in the best possible way). Absolute prog-rock brilliance and one of the best guitar solos that will melt your heart. Thanks again dude. Liked and subscribed.
The live orchestra recording is sooo much better. Distant Worlds II album. 8-bit Music Theory did a synopsis of this suite and if you liked it without context, it's MIND-BLOWING once you see the intricacy of how this piece was composed.
You have to review "The Black Mages" it's the band formed by the composers of Final Fantasy OST's ( Nobuo Uematsu, Kenichiro Fukui and Tsuyoshi Sekito).
There's so much amazing little things with this piece! (and some I wouldn't expect you to catch just from this piece alone) 1) The fight you're doing here, and subsequently the music accompanying it is heavily inspired by The Divine Comedy. Phase 1 being The Inferno, Phase 2 being Puragory, Phase 3 being Paradise and the final phase fighting Kefka as the self created God of Magic. 2) In phase two you commented about the bass line of the organ doing something different from the high notes, and this part is actually really interesting. The bass line is playing Kefka's theme, and you can see that as his theme enters the theme of Paradise how it corrupts the melody turning it from major to his minor. Basically turning it from a more classical paradise into paradise lost. Also as far as other versions, definitely check out the rerecorded version they did for Final Fantasy XIV. A version of this same fight was added into the game, and they updated all the tracks to be up to par with current standards. This was done about 6 years ago, so should still be pretty decent.
This was a GREAT reaction, and you really picked out how the melodies were played with for dissonance. I'd like to introduce you to the character and leitmotif this piece was based on! Kefka's Theme (FF6 OST): th-cam.com/video/9i3xHe4HM3U/w-d-xo.html Listen to this, and then go back to Dancing Mad, you can hear how the leitmotif inserts itself into each of the three earlier parts, and *causes* the dissonance. Have fun!
Yes! So many people listen to these big pieces without understanding the motifs that go into them and I'd like to see people suggest those as well alongside the big ones.
I grew up listening to this. It is probably the most epic track to ever be composed in all of video game history. So when you describe certain changes as "deceptive" it throws me for a loop (in a good way) and makes me try to imagine what it would be like to hear this for the first time (something I can't possibly do).
FFVI is my favourite game ever, the entire soundtrack is absolutely amazing, imo still the best soundtrack of all time. Dancing mad is based on Kefka's theme, he's the bbeg of the game and dancing mad reflects him having tapped into divine powers in four movements that to me symbolize the fear of god, the lament of purgatory, the glory of god and finally Kefka's rage, when his true colours emerge again. Throughout all these movements, Kefka's original theme is always present in some way or another, reminding the player that dispite his god-like powers, Kefka is still the same clownish, flamboyant, megalomanical psychopath he always was, giving the final battle an even greater sense of urgency to defeat him once and for all.
Awesome, this was fun to watch. You mentioned at the end if there were any suggested covers. I would highly reccomend the cover done by the channel Orchestral Fantasy. He gathered live instruments and what's basically a small choir.
I am picturing that fight in my head as the song goes on. Too bad he didn't have a run-through of it to watch while playing the song. The art and ambiance of the visuals really make this song that much better, like in the beginning when you get that whooshing wind sound that sounds like a large creature trying to inhale, which fits perfectly because that first part is literally a mammoth amalgamation of flesh holding up the next two phases of the fight on its back. Phase two has multiple different parts and it sounds like it's coming from multiple directions, and if memory serves that's the phase that has seven or eight targets in total to deal with, multiple appendages and heads, etc. Phase three is the more "mystical" portion of the triple pre-final phase, has the pieces of a unicorn and cherub on it, did the holy-based and curative magics, and it's the one that sounds the most like a hymn out of the bunch, complete with bells and everything. Then the actual Kefka fight itself, where he showcases how much he thinks of himself by ditching the whole "clown" motif and moving on to a heavenly body, the grandiose music to match, but with his theme still slightly playing in the background to indicate that his core hasn't actually changed as he's still the violent sociopath he's always been. And the way the whole song shifts for casting "Fallen One", gave it an urgency of knowing you had to prep for something that was about to come and wreck you if you weren't at 100% ready to tank it. I think part of what made me start liking Final Fantasy less since 10 has been the fact that Uematsu hasn't been involved in the music since. His ability was that instrumental (pun not intended) to the whole experience.
So what's really great about this piece that you can't tell by just listening, the slow chord build up is also what plays when you boot up the game and are on the title screen. It absolutely reinforces this sense of "EVERYTHING HAS BEEN BUILDING TO THIS MOMENT" and was a stroke of genius.
I'd say if you REALLY want to relisten to all of the final fantasy tracks, I'd suggest searching under "Distant worlds". It's essentially the official orchestral group that renders all final fantasy music to another level. There's also Nobuo's rock band, "The Black Mages" but only certain songs are selected. (Fortunately, Dancing Mad was played by his band)
Uematsu is a master of composition, this track has always been regarded as one of his best. In terms of covers to check out... how about the versions his protégé arranged that are in Final Fantasy 14? Masayoshi Soken did an amazing job bring all 4 movements of Dancing Mad into the modern age. There is also the version they orchestrated for Distant Worlds, which is the official orchestral concert they take around the world
Been too distant worlds twice in London. Alberts hall has a massive organ and for one of the performances they used it to play this absolutely amazing. I’m also really lucky to have met Uematsu, really nice guy. If you’ve not listened to the black mages I highly recommend their cover too.
I loved hearing your insights on this track! On a quick scan of the comments I haven't seen it listed yet, but there's a cover here on TH-cam called "Final Fantasy VI - Dancing Mad (Symphonic Arrange)" by "상록수" that is my absolute favourite version of the song. I've had "Experience 'Dancing Mad' performed live" on my bucket list since I first heard the track when I was a kid, but since hearing that arrangement that's been amended to "Experience _that version_ of 'Dancing Mad' performed live."
They did an official pixel remaster version of Final Fantasy 1 through 6 with new arrangements and performances of all the music. Definitely worth a listen! This is a link specifically to the pixel remaster version of Dancing Mad, but the rest of the soundtrack (and really the soundtracks of the other pixel remasters) are worth a listen if you have the time. th-cam.com/video/NaNN0cx3auQ/w-d-xo.html
This game is a masterpiece. The story, the soundtrack, the characters ( Specially Kefka, which is probably the best villain in the whole franchise)... It's all flawless!
FF6 was actually a play. Was written as one. And is the best FF ever made. But seeing as how they treat the remake, i hope they never remake it. Playing it in an emulator is much better
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The distant worlds version of Dancing mad is imo the best cover, done by live orchestra and it sounds amazing th-cam.com/video/jm1a-DwLExU/w-d-xo.html
Your favorite part is phase 4 or movement 4 of the song
Nobuo lovesss prog rock and good bass glad you're checking out his stuff 👍.
When the next eve reaction 😢
I was gonna buy some Colonbroom but then this song blew my ass out.
This song is painting the picture of the character and situation of Kefka. Basically, imagine the joker ascending to godhood, so he could destroy everything all with a smile and a laugh. Mix circus music with ecclesiastical note, back and forth, and voilá. Dissonance and chaos
As it has been said years ago, if the SNES soundchip was a box of crayons, Uematsu used that box of crayons to paint the Sistine chapel
Legend.
Jeremy Jahns said that.
And then he made that chapel play music because he remembered why he was there.
... and he NEVER had formal training! 🤘
And Tim Follin is the one carving Mona Lisas left and right _with bare hands_
I don't know if anyone has posted this little fun fact already, but Nobuo Uematsu was once asked during an interview on why Dancing Mad turned out to be so long, and per his words he replied, "I got so caught up in writing the composition that I just kind of forgot to stop."
LOL In his defense, that was a HELL of a long fight
And that sort of passion is so rare in modern gaming that we're all still listening to Dancing Mad 20 years later.
He was also told the fight was intended to be long...so it's not even just that SE literally said to make something rather long from the beginning. People mention the interview you're thinking of but never bring up he was also told TO make something really long for Kefka's fight. That interview goes over what wasn't even the main reason and here we are perpetuating what is basically a half truth, but to call it even half right isn't really true.
@@Arcanua yes, but he could just write something about 6 minutes, and just say, fuck it and loop it 40 times
The crazy part is it HAS parts that are made to loop if you're slow. _It can be longer._
Nobuo Uematsu is one of the most legendary gaming composers. The did the entire OST from FF1 up until FF9. And he did half tracks for FF10 and some tracks for FF14 1.0. He's an absolute legend & a genius.
100% agree. Uematsu is the GOAT.
@@garylai363 He is the undisputed GOAT of Video Game music. He's so far beyond anyone else in the gaming scene its not even close lol.
Fairly sure he did the entire soundtrack for 1.0.
@@debleb166only until Yoshida took over as producer/director of it.
There ARE some Soken 1.0 tracks, but not many. Uematsu did like 95% of the 1.0 OST for FF14
@@Goujiki haha he might be the most special to us because of nostalgia but there are a lot of fantastic game composers out there.
There is a straight piano version of this song that uematsu played himself and it is insane.
Where can I find this!?!?
@@joshcoughx look up Dancing Mad Piano Opera
@@joshcoughx Probably Black Mages Dancing Mad
If you want a pure piano version, check out the track on Album: "Piano Opera Final Fantasy IV/V/VI"
black mages darkness and starlight. its the full rock opera.
I haven't commented in a while but I just need to reiterate how awesome your insight is on these tracks. I'm a pianist and vocalists so I get so lost in the crazy organ in this track. I NEVER noticed how insane the drums were until you pointed them out and how it's like I get to listen to the track fresh all over again. Love it
Thanks for listening 🎶
Same here. It’s one of my favorite boss soundtracks of all time and I’ve heard it 500 times, and never noticed some of the bass and drum work either.
My favorite part of Dancing Mad reactions is how perfectly the reactors describe Kefka, even when they have 0 context for the story or his character.
That's just how good this song is.
Some games have the end boss have a final speech after you defeat them, not Kefka. His entire boss theme is his last speech, outlining his rise to power, and lamenting his eventual defeat.
@@TheFizzster true
Soken wishes he was this good. Actually overrated man.
@@Waytothedawn63 As someone who was just at the Eorzean Symphony, which was completely arranged by him… nah man. Not underrated at all. From Answers forward, the soundtrack is absolutely full of full pieces of art.
Comparing them is like comparing Michaelangelo and Da Vinci… both are so high up there that there is no point in quantitative juxtaposition.
@@vbarreiro Soken produces quantity. He gets some hits in naturally as a result of being able to do so much, but it takes him OSTs that are multiple times bigger than anyone else to churn out *maybe* half as many memorable tracks. Credit where it's due, he makes solid battle/hype music, but that's a minority of an OST. He can't compose memorable scene scores or location soundtracks if his life depended on it. It's all background noise. Just compare 16's score with 7R's. 7R's clears 16 multiple times over, both location and battle. Soken's ONLY standout music, at least in 16, are battle themes. Everything else is a huge nothing bigger that fades in to the background.
This song is more or less perfection. It tells the narrative of the game's villain and accompanies the final battle against him. He is a court jester driven insane by magic experiments, who seizes the world's magic power for himself as he seeks to become a god. The tonal shifts, the minor and major exchanges, the Bach, the circus frenzy; he wants to be divine, to create his heaven, but he is a mad clown, and his insanity and his evil nature bleed through and corrupt his apparent divinity. The piece careens through these emotions as you fight each part of the boss, finishing with an angelic form belying his true nature as he tries to destroy the world.
And then you beat him up and stuff.
not enough likes here
FF fans just get so weird. Nothing in the series is really this deep.
@@jaybee4288 First, I'm not a "FF fan," whever that is. The game's story contains everything I mentioned, and the music absolutely parallels everything that's in that story. When the music dallies with major chords and classical beauty, only to become dischordant and dissonant, that is one hundred percent a reflection of Kefka's ambition sullied and upended by his madness. It's not hard to recognize any of this; the parallel of the music set beside the character's story is patently obvious.
@@jaybee4288 Wow, that's incredibly disrespectful to the writers. I hope you never work in a creative industry. You'd drag everyone down.
There is also a deep sense of melancholy to the song that seeps through due to the fact that once he gets the power of a god he realizes it isn’t all it’s cracked up to be. At the end he has the ability to destroy the world and doesn’t for years but doesn’t rather he waits for the party arrives to try and figure out what reason they could have to live as he has been robbed of all purpose in his own life with his sanity being stolen and now his very humanity but in the end he isn’t able to find any reason for living. Every character in the game finds their purpose in life that makes everything worth living to them so it’s fitting that the villain is the complete antithesis of this and is unable to achieve any such fulfillment.
The Black Mages are the Composer's own rock/metal band where he covers music from his own (Final Fantasy) Games! Their cover of this is spectacular and I'd easily recommend any number of their songs for your review!
The Black Mages are great!
To this day i still think that the solo in the black mage's version of dancing mad might be the most beautiful solo i have heard in the last 10 years
@@lostwolf4610 Uematsu-san's four-minute guitar solo is the one part of my funeral I already have planned.
@lostwolf4610 a lot of their solos are godly
I like them but they lose so much from the songs by being a rock band a lot of the time.
The "prog rock" act of the song is by far my favorite. Uematsu actually has a band, The Black Mages, that do all Prog versions of the Final Fantasy battle music from the various games. When you watch and listen to him on the Organ/Synthesizers you very much get a 70's Rick Wakeman vibe.
He's more of an ELP and Deep Purple kind of guy actually.
@@TrevRockOne Yeah, just listen to this song and Tarkus side by side and the inspiration is obvious. ELP is definitely a huge influence on Uematsu's style.
@@Tingle457 i think the same, yo can hear the ELP influences, how he changes keyboards, synth and organs. the drums and bass too. the only thing left is Greg's voice.
The sound hardware available to the SNES at the time consisted of the 8-bit Sony SPC700 and a mere 64kb of RAM. It was developed by Ken Kutaragi, a senior engineer at sony as a secret project without permission from Sony's leadership. They were FURIOUS when they learned about it, and it was only through interference of the CEO that saved Kutaragi's job and paved the way to sony and Nintendo's early relationship and the eventual creation of the Playstation. Kutaragi would go on to design the PS1, PS2, and PS3 systems.
The SPC700 was very limited, but capable of quite high quality sound for the time, but it was hampered by it's small 64k of RAM, which greatly limited how many sounds could be loaded from the cartridge at once.
How many _and_ how long they are, which is why the samples tend to be short (putting aside looping, of course).
Uematsu himself admitted he is a huge fan of Emerson, Lake & Palmer. They're the big daddies of Progressive Rock.
There are a few big daddies of prog rock, King Crimson is arguably the big daddy too ;)
If I recall correctly, First Movement is up till 6:46, Second Movement starts at 6:47, Third Movement at 13:01, and Fourth Movement at those stacking intervals at 16:58. You climb a tower to heaven, fighting a new group of monsters and demigods at each level/with each movement. The music grows more and more ecclesiastical until that last phase, when you reach the clouds and this angelic clown descends from on high to those slammed organ notes -- and you remember all the ruin and murder he's done. Then the drums kick in, and it is time to exact vengeance on God.
Best villain in all of gaming ! My 2nd favorite game of all time behind Chrono Trigger :)
"You climb a tower to heaven" It was more ascending hell disguised as heaven, but yeah.
@@EPHellHawk I'd say its absolutely is ascending to Heaven- but its KEFKA'S Heaven, so one's mileage may vary on how paradisical it is.
The four phases are allusions to The Divine Comedy. Phase 1 being The Inferno, Phase 2 being Purgatory, Phase 3 being Paradise, and Phase 4 being the fight against Kefka (the god of magic)
The really neat part is that the theme of paradise starts as a typical paradisical theme, but as Kefka's theme creeps into it from the bass line, the theme of paradise becomes corrputed.
As if a guide is needed to distinguish the sections. I think it's pretty obvious, with the possible exception of exactly where the last one starts.
13:12 That deep bass is actually derivative of Kefka's main theme throughout the game.
14:06 "Pretty active bassline there." This part is note-for-note Kefka's main theme in bass-form, and that run takes several forms throughout "Dancing Mad". The way Uematsu was able to weave an almost discordant run like that in various places in the song is amazing to me.
20:23 Is another such placement, in a completely deferent, and abrupt way. During gameplay, that little sudden interlude was just jarring and a violent reminder of who you're actually fighting (which is an important part of the experience as Kefka was and EVIL and malicious MF, the story in the game and what he did was stunning and incredibly ambitious and totally unexpected. For many of us that grew up with the game, that theme and his laugh are triggering and trauma-inducing).
Not to mention in the first movement you here bars from the opening theme. 5.27.
Even 30 years later, my heart still starts pumping when that last phase starts. What an amazing composer, this is some of the best video game music ever composed. I hope you checked out the live performances of this at some point!
This song blew my mind as a kid, I think it's the reason I came around to love prog later in life. Also Kefka is probably one of the most menacing and compelling villain I've encountered in a game it really changed my expectations on what a video game can deliver, immediately after this fight you get the final fanfare which is a combination of leitmotif's of the whole cast of 14 characters and a perfect send off for arguably one of the greatest, if not the greatest rpg of all time.
I think this track is responsible for my love of baroque music and prog rock too
The stacking intervals is a repeat of the first bit of music you ever hear in the game on the title screen. It just hammers home "this is the end", bringing everything full circle musically before the insanity of the final movement.
The final movement sounds AMAZING on a Hammond organ.
The vision that Nobuo Uematsu had in the 80s and 90s for such a young form of media never stops blowing me away. He went from prog rock to video game music and now his music is played in concert halls.
And yeah, this played by a drum and bugle corps? It needs to happen! Top tier writing for top tier playing.
The motif at 20:24 is Kefka's theme. You actually hear it throughout the whole piece. Earlier in the game it's such a comical sounding piece that seems so hard to take seriously. In this final battle with him it's the cackling of a deified madman.
Same with his laugh tossed in there. Early it's funny, you know Kefka's about to do/did/say some psycho Kefka-thing, we all roll our eyes every time we hear it. Then it comes in during this song, sounding like it makes the _entire_ world cower from the terror it is going to precede or accompany.
You'd be surprised how many talented music composers made the SNES sound chip an absolute buffet of musical genius. If you're up for suggestions, David Wise is another composer that did a good job with the music of SNES games. Donkey Kong Country 2's Stickerbush Symphony will always be a good listen.
Not to mention Plok
And David Wise's absolutely epic The Flintstones Unused Song #2
Some tracks in Capcom games (Breath of Fire I and II) were also really good. Although not Nobuo-level good.
Tim Follin is the GOAT of the SNES sound chip specifically, check out the boss theme from Plok
Also even outside the SNES, artists like Yuzo Koshiro seriously know how to make consoles like the Genesis sing
This track is one of the best compositions thar Uematsu ever did. It shows just how much musical maturity he had as a composer. There's a reimagined version of Dancing Mad made for FFXIV that is definitely worth giving a listen to. It is very faithful to the original, but brought up to a modern age.
I agree, i love listening to the original then the FFXIV version back to back, so good
And it includes the Black Mages guitar solo.
what's amazing is seeing it live at a Distant Worlds concert.
All the more mad (no pun intended) when you consider he was self-taught!
100% agree. Sure, One-Winged Angel is great, but for me, Dancing Mad encapsulates so much more of Kefka than OWA does of Sephiroth.
You keep saying "for the era, its sounds great" and I love that you are able to understand that!
If you want something more "up to date" as far as instrumentation, there are 2 versions you absolutely must check out:
Distant Worlds - this version is fully orchestrated and super nice
Final Fantasy 14 version by Soken - this sounds like what Uematsu was truly going for and Soken does it *beautifully*
There is a video where a guy played Dancing Mad on a real Church organ for his thesis. He played everything. It sounds like nothing you ever heard. The Bells are actual church bells. It gives me goosebumps just to remember it. Go watch it!
You are also missing the masterpiece version which from Uematsu's band The Black Mages. Uematsu is playing the keyboard himself on that one. Their version of Dancing Mad is my absolute favorite! You won't regret listening to it!
Yeah him repeating that over and over again irked me…
Honestly, the best modern version is probably the Pixel Remaster one, not only because it was arranged by Uematsu himself, it keeps the feeling of the original, and is way more dynamic than the Distant Worlds more orchestral sound
I also want to give a shoutout to Orchestral Fantasy. For how good their covers are, their videos are too unknown. th-cam.com/video/WbvQaeMHi_s/w-d-xo.html
That part at 17:00 is the title screen music, so if you’ve been playing this game for the dozens of hours it takes, that part just hits different.
While it is VERY difficult to top the majesty of the original, but FFXIV's versions of this song are just incredible. Each Act is split into its own OST, definitely recommend the listen
^
The entire ost for FFVI is a masterpiece even Nobuo Uematsu said it was his best work...
This track contains a lot of leitmotifs of the villain's theme. Sort of a staple of Uematsu's work. Not just in the high piano/organ parts, but one of the basslines is adapted from the theme's melody (13:55), too.
Adding onto this, one of the really amazing parts is in movement 3 when Kefka's theme is introduces in the organ base line. His influence had been absent from that part of the piece up till that point and you can clearly feel his influence corrupting that part of the movement (which is meant to represent paradise)
Knowing the story, listening to this song makes me think of the dynamics between Emperor Gestahl and Kefka through the first half of the game.
Gestahl is represented at the beginning of the piece, with classical composition that's regal and dignified, dark and somewhat evil, but ordered. Kefka appears with offbeat, almost cartoony sounds that combine senses of levity and cruelty. They co-exist, then clash, and the piece ends with ordered darkness brought to an end, leaving chaotic sadism to continue into the future; the musical composition continues with the same intensity and the volume fades to end the song, signifying a "To be continued..." for this story. So the song basically represents the main antagonists' story to the end of the floating continent and Kefka overtaking the emperor as the primary antagonist of the story. I'm curious if anyone else thinks of it the same way or has other interpretations.
The best description of Dancing Mad I've ever heard is someone handed Nobuo Uematsu a pack of crayons and told him to make the Sistine Chapel - and he delivered in outstanding fashion.
13:56 the melodic line is a leitmotif of the villian (Kefka)'s theme, love that its hidden underneath this bright organ section
Just to add one more detail that goes unnoticed, this is played during the final battle and has many small hints of the previous OSTs we heard throughout the game. The battle is pretty much a journey back to the many hours we spent in the game, it's very emotional because you know you're at the culmination of everything you went through, and perfectly orchestrated by the chaotic nature of the villain (and it's a multi-phase battle, hence the major shifts).
To think this is a SNES song with this much complexity is just mindblowing, this is honestly beyond a masterpiece.
You should honestly hear everything Nobuo Uematsu has ever composed, the man is a GENIUS. In this very game he also composed AN OPERA scene.
If I'm not mistaken the whole piece of dancing mad is base on "or inspired by" the Divine Comedy (Dante's Inferno, Purgatorio, and Paradiso).. and the theme is very fitting.
It's not just the music, it's the entire boss fight. The first stage is Inferno, with Satan trapped in a frozen lake (as depicted in the Inferno). The Second stage is Purgatorio, where men suffer to absolve themselves of their sins, like the lady crucified against the machines. The third stage is Paradiso, and is based Michelangelo Buonarroti's statue, "La Madonna della Pietà" depicting Mary holding the crucified body of her son. And then the 4th stage, rising above Paridiso, you meet God himself, Kefka.
The FF6 ost is quite likely the most legendary jrpg ost in the entire genre, maybe along with chrono trigger. No other soundtrack comes even close to be honest. What an era to be alive! An underrated gem of music that we never thought would come to be, the culmination of the absolute best in the SNES epoch!
Dancing mad is literally the most unforgettable achievement that encompasses all that we love about music innovation!
I think every FF game has a soundtrack worth loving. I personally adore the FF7 soundtrack. But every game has stellar songs. Even going back to the early games.
Chrono is amazing
Nobuo Uematsu is a living legend. Composing the music of my childhood.
I ALWAYS love watching people discover this masterpiece for the first time, especially people who know their stuff in terms of music
Tony, please check out the cover by The Black Mages, a Final Fantasy-centric band formed by Nobuo Uematsu. It is such a gorgeous rendition. I cannot recommend it enough.
The last part of the 4th movement is the Lament phase.
It's really beautiful because Kefka realizes that he could be beaten and he is starting to throw all he can at the Protagonists at this point in the final boss fight before he goes down.
This peice is also a really supreme case study in light motific transformation. The big chords and bells in the opening are referencing the opening track called "omen" and the main antagonists leitmotif is that really active bass line in the bach section and the final melody is a variation of that leitmotif as well.
This song means so much more when you’ve been hearing Kefka’s motif the whole game, especially at the beginning. It’s like Lord of the Rings level of a long journey finally coming to a close.
This soundtrack is carved in my heart. It babysat me as a kid, I've sung its melodies as lullabies, and multiple tracks can bring a tear to my eye. Uematsu brought each character sprite to life with a musical theme, made each story arc sink into your chest with mournful melodies.
Honestly, Dancing Mad is nowhere near the best track, but it's a marvelous little spectacle and one hell of a cherry on top of an endearing and badass game.
It's your last guide through the final battle with a villain you thoroughly despise.
The "Bassy" part where you're talking about the clash ~14:30 is actually the leitmotif of Kefka himself. His own personal theme track for the game uses that same progression as the bass because he's meant to be kind of a deranged clown and almost comically evil at first, until he's become a sinister god by the end of the game, where it then transforms on the second part. It also plays that same melody when the music drops for 2 bars of 4 during the prog section.
As you kind of identified later on, Uematsu is a big fan of prog rock and it shows very clearly in this piece.
I think it's really cool the way he married this very gothic, organ-centered piece into essentially a prog rock track in the back half. That man is very talented and was doing awesome things with the fairly limited SNES sound chip for the time.
I'd wager he was likely a core influence (even if just subconsciously) for a lot of younger composers that were hearing this kind of stuff playing video games in their formative years. Compositional creativity like this is infectious.
For covers: there's one called "Prancing Dad" that is absolutely incredible. Highly recommended!
Definitely one of the greatest pieces of gaming music of all time, even without context or playing the game you can recognize the immense effort Uematsu went through to perfect every moment. It fits perfectly with the personality of and the situation surrounding the final boss of the game as well, so on multiple levels it is a masterpiece in every sense. If you want more modernized versions of this, you can search up a live orchestra playing it at Distant Worlds, as well as a more rock/metal cover by The Black Mages. I'd thoroughly recommend the whole soundtrack of Final Fantasy VI though, it's truly a work of art.
If you're interested in a more modern orchestral version of the song there was one made in 2014 from Distant Worlds, a symphony tour of Final Fantasy music. Thanks for the reaction.
I love that version so much, it's quite divine especially movement 4
That version is my favorite. It’s so good.
Yes, the last part is total chaos, it always pumps me up!
something you wouldnt notice unless you knew the game really well. at 20:42 there is a 2 second sound portion that is from a song completely different in the game. to me, it's a representation of the composer himself going mad while playing "dancing mad." i think it's a bit like breaking the fourth wall. always my favorite part of the song.
This was a fantastic analysis! Good fun seeing your reactions. FYI, the movements, I believe, in order, are called "Hell," "Purgatory," "Heaven," and "God" (and, yes, the big organ buildup part at 18:00 is the INTRO to the 4th movement - when Kefka descends upon us in his true form that you see on the screen). This is truly one of the most famous examples of video game music of all time. If you want to hear a good modern version of it with modern orchestral instruments, check out Masayoshi Soken's version from FF14. It's pretty wild.
GaMetal’s cover of Dancing Mad has to be my all time favorite interpretation of these tracks.
Final boss of FFVI, Kefka is the lead general of the evil Empire, second only to the empire. He was experimented on to infuse him with magical power, which drove him insane. He is literally an evil clown. This is the final fight with him. At this point he has accumulated so much magical power that he sees himself as a god. He feels disdain towards humanity and wishes only to inflict pain and suffering.
The fight happens in four phases, the first three have you “climbing” a tower, and each tower represents “hell”, the earthly realm, and “heaven” respectively. After which he descends as an angelic figure (usually referred to as “God Kefka”) and the final phase begins. Kefka has a leitmotif that plays during some phases (check out Kefka’s Theme some time, it’s a shorter song), usually as it bleeds through the music, particularly during phase 3 (the “heaven” phase, with the more angelic/church-like music) representing his madness showing through his veneer of divinity.
all the instruments are sound fonts from a Roland sc-88. most of this games music was inspired by the band emerson lake palmer
Way better than emerson lake palmer
When I was in college concert band, after our final concert one of the band members brought in two pieces from Final Fantasy VII to play, the Overworld Theme and One-Winged Angel. It was just for fun, as we never performed them. But if you want to hear a more modern version of this song with real instruments, Nobuou Uematsu put a progressive metal band together called The Black Mages which did metal arrangements of Final Fantasy tunes. They did their own rendition of Dancing Mad which I'm sure you can find on TH-cam. Final Fantasy XIV also has all four movements of Dancing Mad in it because of certain fights, including fighting Kefka in the game.
Words cant describe how happy i was with this notification.
"Distant Worlds II" version of this music is also amazing! you should check that out as well
The first 3 phases you are fighting the gods of the world, as corrupted by Kefka. The battle itself plays out like you're ascending Dante's tree, each phase a higher elevation and different god than the last. Waging a war against gods turned into demons, you end up with that hellish, serious tone of the first 3 phases.
After finishing the tree and defeating the gods, Kefka himself makes his appearance. He descends upon the team as a caricature of an angel, full white wings on the back of a body that might have been noble in form, but the purplish hue, strange markings, and enormous size lend it a more eerie impression, like a monster disguised as or perhaps even mocking a holy seraphim. The backdrop of his descent is a parting of golden clouds, like he's heralded by heaven. The music during this descent is the stacking intervals, and the moment his full body is on the screen is marked by the prolonged organ key.
Phase 4 is the progressive phase that you liked so much. It's different in character because you are no longer fighting the gods but the true villain of the series. It's sort of like "the real rumble you've been waiting for begins now." And himself having formerly been a mortal, maybe it makes sense that the music loses the formality of the first 3 phases to really take off its gloves and give you that wild, dire beat. Speaking of being wild, this characterization also flows from Kefka's personality and backstory.
Kefka was a madman who came into power via betrayal. He would laugh at strange moments and seemed altogether to be following his own drumbeat. He was psychopathic in his lying, deception, and utter disregard-or better, blatant disdain-for morality. His portrait is heavily in makeup; he looks like he could be a jester. Basically he walks and talks like human, but he is a complete monster inside and a cancer on the world once he came into power.
The constant deception in the music is in my opinion a reference to Kefka's deceptive nature. Some of the interjections in the music also harken back to his theme or laugh from earlier in the game when he was still mortal and had not usurped the power of gods into himself. The rough and tumble phase 4 reflects sort of this wild abandon of Kefka's nature and his sacrilegious mocking of divine beings.
The Black Mages cover is done by the actual composer's band, it's definitely worth checking out Tony!
My favorite song from this game is Terra's Theme, sometimes I was just flying around the map only to listen it.
Jeremy Soule, the composer for the Elder Scrolls games, submitted an arrangement of Terra's theme to OCremix back in the day. Easy to find on YT and highly recommended if you like his music.
Just stumbled upon this reaction. I'm not sure if anyone said anything about the stackinh notes, but it's the beginning of the final phase and is the first thing you hear when you boot up the game.
Nobuo Uematsu is the Mozart of gaming
Two versions of this song I'd STRONGLY recommend checking out are the versions by "The Black Mages" and "Distant Worlds". The Black Mages is the composer's (Nobuo Uematsu) own band. Distant Worlds is an orchestral concert tour featuring music from the Final Fantasy games.
There are far better orchestral versions than the distant worlds one
Apparently, this piece uses segments from Bach’s Tocatta and Fugue in D Minor. For context.
"It's straight up prog." YES! Imagine hearing this in 1995 from a freaking SNES, such hype. And for all the moments where you're like "for it's time..." Once you listen to enough of this type of music you get fully broken in, the timbre of these digital instruments can even be desirable and carry an emotional edge. For me, there's nothing that hits quite like the original sound, all the remakes don't quite hit the spot. There's a lot of fantastic piano covers though. Good chance I'll request a piano cover for some Uematsu songs, someone else recommended some orchestral versions, but I think the best version has yet to be made.
1994, even better
@@SirAuron777 I had a hand-me-down.
I remember, and it was epic
Glad you brought up the hardware this music came from and the manipulation and sound engineering it took to get make this high piece of theatrical music work especially given how many elements it has. This was the 10 minute version and I can hear the full version of it went on for for 30 minutes.
Carolina Crown playing that resolution chord would blow the roof off. This piece was pretty instrumental in my musical awakening as a child.
Sidenote, I was able to see the Seattle Cascades not too long ago. It was awesome seeing them back on the field!
The Grissini Project had someone playing the whole thing on a church organ. Once all the stops were pulled out, it was full blast. th-cam.com/video/wFavxCmZbjg/w-d-xo.html&pp=ygUcZ3Jpc3NpbmkgcHJvamVjdCBkYW5jaW5nIG1hZA%3D%3D
One incredibly underrated touch to this boss battle on the SNES was how smooth the transitions were between each arrangement. No matter which phase you finished at which time, the transition wasn't even noticeable. Which was why the final battle on the GBA was infuriating.
This was performed at Distant Worlds in 2014 if you want to hear an official rendition of this with real instruments. It's MINDBLOWING.
I just love how they sneak in Kefka's theme a couple of times in throughout the song.
All the music from FF6 is so good.
Listening to this is even more rewarding after going through the leitmotifs throughout the game.
The Black Mages version of this alongside Distance Worlds versions are amazing covers of the pieces. Well to be fair they are more somewhat rearrangements of the Peace but I think that counts here.
around @14:10 is a Leitmotif from another major song songs in the game. For me it really hits a emotional cord for me of all the long journey this game took to get to this final battle with Kafka. Also his laugh at the end is iconic. He basically is one of the few FF6 villains that win.
The fact that Uematsu managed to compose THIS using the limited chipset from the SNES is...its amazing. Its EVEN better in the later full symphonic adaptations done again by Uematsu with a real full orchestra, and of course Organ. Distant Worlds I think it was called.
I absolutely love GaMetal’s 2019 cover of Dancing Mad. And especially as a drummer, you will certainly wet yourself watching him lean hard into the Metal interpretation, and also showcasing the rich melodies on his Elec guitar. Im not even a metal fan, but that version to me is the tautest and hardest hitting. 😊
Nobuo: I never learned music
Also Nobuo:
This man looked at this pixel game and though this is what this game deserves
It's funny to think of who never had formal training. A composer from the realm of film who never did is Danny Elfman
This is one of my favorite pieces of game music from one of my favorite games and i adore seeing people with training in music listen to it and take it all in. It is a 4 movement epic for one of the most intimidating final bosses I had faced in any game up to that point and while I didn't fully take in its quality then, it stuck with me and as I grew up, my appreciation for it only grew. Also, for as great as the original sounds, it can get better. Hearing it with an orchestra, choir and band on traditional instruments is INSANE!! it translates so well from midi to the instruments it emulates and it shows just how masterfully Uematsu perfected his craft with the hardware available. Also, fun fact about the baseline you mentioned in the third movement: it uses the leimotif of the game's main villain's theme, which is interwoven throughout the track, especially in the 3rd and 4th movements
It's amazing that they were able to cram this masterpiece into 16 bit cartridge
Okay, couple of things…
1) THANK YOU for taking the time to appreciate this. So much fun seeing people smarter than me get to enjoy this track 😄
2) Check out the Lost Words orchestral arrangement. Gives it what I would call the royal and original intent treatment
3) Then check out the Black Mages cover. That’s Uematsu’s, what I would call ”selfish” treatment (in the best possible way). Absolute prog-rock brilliance and one of the best guitar solos that will melt your heart.
Thanks again dude. Liked and subscribed.
*Distant Worlds, not Lost Worlds
The live orchestra recording is sooo much better. Distant Worlds II album.
8-bit Music Theory did a synopsis of this suite and if you liked it without context, it's MIND-BLOWING once you see the intricacy of how this piece was composed.
Distant worlds is second tier, check out the symphonic arrange uploaded on yt its so much better
This is one of my favorite games of all time. When I am writing a battle for my books, I use this piece to help me with the writing.
Nobuo Uematsu sir. He is a living legends in the history video game industry
I've always liked how Uematsu-san could seamlessly blend old and new instrumentation.
You have to review "The Black Mages" it's the band formed by the composers of Final Fantasy OST's ( Nobuo Uematsu, Kenichiro Fukui and Tsuyoshi Sekito).
There's so much amazing little things with this piece! (and some I wouldn't expect you to catch just from this piece alone)
1) The fight you're doing here, and subsequently the music accompanying it is heavily inspired by The Divine Comedy. Phase 1 being The Inferno, Phase 2 being Puragory, Phase 3 being Paradise and the final phase fighting Kefka as the self created God of Magic.
2) In phase two you commented about the bass line of the organ doing something different from the high notes, and this part is actually really interesting. The bass line is playing Kefka's theme, and you can see that as his theme enters the theme of Paradise how it corrupts the melody turning it from major to his minor. Basically turning it from a more classical paradise into paradise lost.
Also as far as other versions, definitely check out the rerecorded version they did for Final Fantasy XIV. A version of this same fight was added into the game, and they updated all the tracks to be up to par with current standards. This was done about 6 years ago, so should still be pretty decent.
This was a GREAT reaction, and you really picked out how the melodies were played with for dissonance. I'd like to introduce you to the character and leitmotif this piece was based on!
Kefka's Theme (FF6 OST): th-cam.com/video/9i3xHe4HM3U/w-d-xo.html
Listen to this, and then go back to Dancing Mad, you can hear how the leitmotif inserts itself into each of the three earlier parts, and *causes* the dissonance. Have fun!
Yes! So many people listen to these big pieces without understanding the motifs that go into them and I'd like to see people suggest those as well alongside the big ones.
I grew up listening to this. It is probably the most epic track to ever be composed in all of video game history. So when you describe certain changes as "deceptive" it throws me for a loop (in a good way) and makes me try to imagine what it would be like to hear this for the first time (something I can't possibly do).
FFVI is my favourite game ever, the entire soundtrack is absolutely amazing, imo still the best soundtrack of all time. Dancing mad is based on Kefka's theme, he's the bbeg of the game and dancing mad reflects him having tapped into divine powers in four movements that to me symbolize the fear of god, the lament of purgatory, the glory of god and finally Kefka's rage, when his true colours emerge again. Throughout all these movements, Kefka's original theme is always present in some way or another, reminding the player that dispite his god-like powers, Kefka is still the same clownish, flamboyant, megalomanical psychopath he always was, giving the final battle an even greater sense of urgency to defeat him once and for all.
Awesome, this was fun to watch. You mentioned at the end if there were any suggested covers. I would highly reccomend the cover done by the channel Orchestral Fantasy. He gathered live instruments and what's basically a small choir.
I am picturing that fight in my head as the song goes on. Too bad he didn't have a run-through of it to watch while playing the song. The art and ambiance of the visuals really make this song that much better, like in the beginning when you get that whooshing wind sound that sounds like a large creature trying to inhale, which fits perfectly because that first part is literally a mammoth amalgamation of flesh holding up the next two phases of the fight on its back.
Phase two has multiple different parts and it sounds like it's coming from multiple directions, and if memory serves that's the phase that has seven or eight targets in total to deal with, multiple appendages and heads, etc.
Phase three is the more "mystical" portion of the triple pre-final phase, has the pieces of a unicorn and cherub on it, did the holy-based and curative magics, and it's the one that sounds the most like a hymn out of the bunch, complete with bells and everything.
Then the actual Kefka fight itself, where he showcases how much he thinks of himself by ditching the whole "clown" motif and moving on to a heavenly body, the grandiose music to match, but with his theme still slightly playing in the background to indicate that his core hasn't actually changed as he's still the violent sociopath he's always been. And the way the whole song shifts for casting "Fallen One", gave it an urgency of knowing you had to prep for something that was about to come and wreck you if you weren't at 100% ready to tank it.
I think part of what made me start liking Final Fantasy less since 10 has been the fact that Uematsu hasn't been involved in the music since. His ability was that instrumental (pun not intended) to the whole experience.
So what's really great about this piece that you can't tell by just listening, the slow chord build up is also what plays when you boot up the game and are on the title screen. It absolutely reinforces this sense of "EVERYTHING HAS BEEN BUILDING TO THIS MOMENT" and was a stroke of genius.
I'd say if you REALLY want to relisten to all of the final fantasy tracks, I'd suggest searching under "Distant worlds". It's essentially the official orchestral group that renders all final fantasy music to another level. There's also Nobuo's rock band, "The Black Mages" but only certain songs are selected. (Fortunately, Dancing Mad was played by his band)
However, I don't recommend listening to Distant Worlds on stream as that's bound to get a copyright strike.
The soundtrack for this game is simply amazing, grew up playing FF with my brothers and forever a core memory🔥
Uematsu is a master of composition, this track has always been regarded as one of his best.
In terms of covers to check out... how about the versions his protégé arranged that are in Final Fantasy 14? Masayoshi Soken did an amazing job bring all 4 movements of Dancing Mad into the modern age. There is also the version they orchestrated for Distant Worlds, which is the official orchestral concert they take around the world
Been too distant worlds twice in London. Alberts hall has a massive organ and for one of the performances they used it to play this absolutely amazing. I’m also really lucky to have met Uematsu, really nice guy.
If you’ve not listened to the black mages I highly recommend their cover too.
I loved hearing your insights on this track! On a quick scan of the comments I haven't seen it listed yet, but there's a cover here on TH-cam called "Final Fantasy VI - Dancing Mad (Symphonic Arrange)" by "상록수" that is my absolute favourite version of the song. I've had "Experience 'Dancing Mad' performed live" on my bucket list since I first heard the track when I was a kid, but since hearing that arrangement that's been amended to "Experience _that version_ of 'Dancing Mad' performed live."
The Black Mages Cover is Official Uematsu's band and awesome
omg, I forgot about that cover!!
It just fills me with joy seeing professionals react to this (and One-Winged Angel) and get absolutely blown away by the ingenuity behind it.
They did an official pixel remaster version of Final Fantasy 1 through 6 with new arrangements and performances of all the music. Definitely worth a listen! This is a link specifically to the pixel remaster version of Dancing Mad, but the rest of the soundtrack (and really the soundtracks of the other pixel remasters) are worth a listen if you have the time.
th-cam.com/video/NaNN0cx3auQ/w-d-xo.html
Just found you tonight because this song was stuck in my head at work... Nobuo Uematsu found it hard to stop... glad he got out of the Maldoror trap.
Yeah, even if you haven't played FF6, you can tell this was a masterpiece of a song.
In my opinion this is one of the best pieces of music I've listened to
This game is a masterpiece. The story, the soundtrack, the characters ( Specially Kefka, which is probably the best villain in the whole franchise)... It's all flawless!
FF6 was actually a play. Was written as one. And is the best FF ever made. But seeing as how they treat the remake, i hope they never remake it.
Playing it in an emulator is much better
it's so great seeing that people deep into music enjoy this amazing piece of music as much as I do!
I think if you understood kefka’s character in the game (who this song was made for) you would appreciate it more