It would be great to see in-depth vantage scene breakdown videos of the sets used. Even share some of the files on your website to download for educational purposes.
The thing about vfx peeps...they never give up , they're always on the move (intellectually and literally) , resilient af and creative under pressure. Pretty sure there is a home for this stack on bigger VP shows. RT Game engine based VP will still continue to grow and thrive. Big hug to my vfx fam. b
Great stuff! It would be interesting to know the budget of the production with a cost breakdown (i.e. virtual stage, sets, props). I know a couple of people who have production ideas, and that information would be super useful.
It is hard to give actual $ amounts since so much depends on different productions. But one thing that might help is this. Many people involved, that have a lot of experience with virtual production done with other other methods, have said that what we were able to do in 3 days on the stage would normally be 4 to 5 days with other game engine methods. Take that as you see fit. In addition, the asset building was far more efficient as we did not need a big virtual art department just to convert all the data to run in a game engine. And finally, we used the exact same asset for all the post production CG which saved us more money in post production.
@@VladimirKoylazov I am using vantge 2.5.1 and when I move inside it using Nvidia optix ai it buffers and with dlss ray reconstruction it is a real time but with poor quality when I try to go for dlaa(1x) the performance goes down like 10-15 fps so I can't really tell if the problem caused by my lack of knowledge about chaos vantage or this technology is in a new version and not released yet btw I am using rtx 3090
It would be great to see in-depth vantage scene breakdown videos of the sets used. Even share some of the files on your website to download for educational purposes.
This is my favorite favoriteness. Looks amazing.
More on Vantage/breakdown PLZ! so we can create something like that!
Vantage is most exiting innovation in years, Chaos should really focus on its further and EVEN MORE active development
The thing about vfx peeps...they never give up , they're always on the move (intellectually and literally) , resilient af and creative under pressure.
Pretty sure there is a home for this stack on bigger VP shows. RT Game engine based VP will still continue to grow and thrive.
Big hug to my vfx fam.
b
Need a "making of" video of _this_ making of video.
Great stuff! It would be interesting to know the budget of the production with a cost breakdown (i.e. virtual stage, sets, props). I know a couple of people who have production ideas, and that information would be super useful.
It is hard to give actual $ amounts since so much depends on different productions. But one thing that might help is this. Many people involved, that have a lot of experience with virtual production done with other other methods, have said that what we were able to do in 3 days on the stage would normally be 4 to 5 days with other game engine methods. Take that as you see fit. In addition, the asset building was far more efficient as we did not need a big virtual art department just to convert all the data to run in a game engine. And finally, we used the exact same asset for all the post production CG which saved us more money in post production.
I legit thought James Blevins was M. Emmet Walsh.
unreal engine is better in this part because every thing is real time no need to buffer like vantage
Vantage was running in realtime on the wall. Nothing was buffered or precomputed.
@@VladimirKoylazov I am using vantge 2.5.1 and when I move inside it using Nvidia optix ai it buffers and with dlss ray reconstruction it is a real time but with poor quality when I try to go for dlaa(1x) the performance goes down like 10-15 fps so I can't really tell if the problem caused by my lack of knowledge about chaos vantage or this technology is in a new version and not released yet
btw I am using rtx 3090