FREE REVERSE TOWER DEFENSE ROGUELIKE! | Let's Try: Tower Escape

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 93

  • @mikefictitious
    @mikefictitious 2 ปีที่แล้ว +329

    Hi Reto! I'm one of the developers of Tower Escape. Thank you so much for playing! We're about to deploy a bunch of new features like potions, shields and creature special abilities. We were saving them to deploy this weekend, but due to all the demand, we'll put them in tonight. Thanks also to all of your viewers who have stopped by the itch page to play. Our long term goal is to launch of Steam as a proper roguelike with unlocks, progression and hats. There will always be a free version on itch, though.
    P.S. Tower Escape is a working title, based on the original version Tiger Tower Escape from TigerJ(am)3. So don't be surprised when it changes!

    • @kodyisgone7483
      @kodyisgone7483 2 ปีที่แล้ว +10

      Hell yeah! Hope reto sees this and plays it again!

    • @matttondr9282
      @matttondr9282 2 ปีที่แล้ว +4

      It looks awesome!!! The features you mentioned will be great! Also maybe passive upgrades to add some decision making, having to decide whether it’s better to add more units or upgrade existing ones would add more depth. Or you could combine two of the same unit to get a level up.

    • @benjaminbuis8114
      @benjaminbuis8114 2 ปีที่แล้ว +3

      Nice ! I will totally pay for this, especially for the hats.

    • @olivewooled1297
      @olivewooled1297 2 ปีที่แล้ว +6

      Hats? Oh, best feature.

    • @Viel_Glueck
      @Viel_Glueck 2 ปีที่แล้ว +3

      I think a refresh button in the shop could work wonders as well. I could cost money or even be a item that can be picked up. Another thing is a good troop leveling system potentially with exp lying on the ground as well.
      Lastly I could also see main characters to be a thing. One might add spells that can be cast during attack another maybe drops potion on the ground that can be picked up an boost stats or do something else and lastly on could add a Crossing that splits troops up.
      I personally thing that game has great potential

  • @randomperson8375
    @randomperson8375 2 ปีที่แล้ว +142

    The floors weren't actually repeating, they were going down. Remember you started at the top of the tower and were making your way down, so Floor 1 would've been the final floor unless there was a Floor 0.

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +20

      Floor 1 is fact the end. Endless mode is coming!

    • @m0002856
      @m0002856 2 ปีที่แล้ว +9

      Dangit Reto, so close!
      Its another case of the viewer having more luxury to look around than the person who is actually trying to pilot the game. I was able to see that he started on a high floor and then was moving downward, but only because i wasnt actively trying to record a TH-cam video and put out content.
      I would have seen it if i was playing the game for the very first time, but id also probably spend 1-2 hours getting to the same point that he did in 40 minutes. So again, that’s a luxury we have as viewers and casual gamers versus somebody whose gotta pay bills with these!

  • @waterbucketfarms6276
    @waterbucketfarms6276 2 ปีที่แล้ว +17

    I think it would be cool to play a game like this multi-player. One person is the defender and one is the attacker. Obviously that would take a lot of balancing, but the final product would be cool.

  • @zippyj.r.4486
    @zippyj.r.4486 2 ปีที่แล้ว +9

    From what I could see the cool down is the time between when that unit spawns and the unit after it. Like Rocky has a cool down of 15 meaning once he spawns it will be 15 seconds before the next unit spawns. So you would want to have him spawn so that he would be taking the brunt of attacks while the other units run by.

  • @StonedtotheBones13
    @StonedtotheBones13 2 ปีที่แล้ว +14

    One of the cool things about devs starting to notice you more is that you play/follow a lot of indies. And that often means devs who haven't had as much exposure. And I love that the community piles on the love (and that we're getting big enough to do that!).

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +3

      We have done a few gamejams, but have had basically no exposure before this. After publishing the first release of Tower Escape, we made some reddit posts that generated a few plays. Then less than a week later, Reto opened the floodgates on us. It has been great having so many eyes on it and providing feedback (good, bad, we'll take it all). It's also reassuring to know that our instinct to continue development on this after the gamejam was right.

    • @StonedtotheBones13
      @StonedtotheBones13 2 ปีที่แล้ว +2

      @@mikefictitious the hard work is paying off, looking forward to see where you're going

  • @MoridinDirty
    @MoridinDirty 2 ปีที่แล้ว +22

    I really love seeing games like this. There is so much potential here and the devs seem really passionate about this project. Yet another game that I am highly interested in.

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +2

      Thank you. We’re blown away by the surge in players. We weren’t expecting anyone to find us yet!
      We’ve been doing game jams off and on for a few years. Our goal has always been to continue development on the best ideas we’ve had. When Tiger Tower Escape was submitted, it was obvious we had something fun with tons of potential, so we got back to work.

    • @MoridinDirty
      @MoridinDirty 2 ปีที่แล้ว +2

      @@mikefictitious Well, I'm really glad that Retro decided to feature your game here. Its so awesome to find the projects with real passion behind them! I also agree with Retro and think that this could be a runaway success and create another great genre. I wish you all the luck with this game and I will be following the development closely!

  • @skyth0398
    @skyth0398 2 ปีที่แล้ว +1

    Abilities will truly bring tons of fun into the game, actual builds and such things, maybe bosses (?) There's so much cool things you can actually think of, like flying monster with different path and they can ignore walls, healers, summoners, buffers, debuffers, matreshka monster(they die and someone spawns), monsters with temporary invisibility, teleport, immune to certain towers for example, I can't wait for full release, definetly will play this:)

  • @ProstoLyubo
    @ProstoLyubo 2 ปีที่แล้ว +9

    It needs items that you can buy to upgrade certain units!
    I had fun, thanks Retro!

  • @someonesly1991
    @someonesly1991 2 ปีที่แล้ว +11

    having some more interaction after hitting play, like being able to interact with the units whilst they are making their way to the end, casting spells or something could be cool too

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว

      Spells are on the roadmap. In the meantime, you just have to sit back and watch the carnage.

    • @belian5928
      @belian5928 2 ปีที่แล้ว +3

      Don’t try to force every idea into the game. Personally, I like the idea that you set up your path and army and just let it ride. Keep the difficulty focused on starting tactics and not mid-run reactions.

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว

      @@belian5928 We were already planning them to be limited in scope (extremely rare, one-time-use). We're not trying to create an idle-clicker or an RTS. The game is very raw at this stage, so no idea is too crazy. OK, some ideas are too crazy.

    • @belian5928
      @belian5928 2 ปีที่แล้ว

      That sounds like a nice compromise 👍

  • @nothezza
    @nothezza 2 ปีที่แล้ว +11

    This is such a fun spin on a classic game genre!

  • @cameronjohnson5671
    @cameronjohnson5671 2 ปีที่แล้ว +13

    You can do circles if there are no enemies at the beginning to stack units

  • @ABC218_
    @ABC218_ 2 ปีที่แล้ว +10

    i feel like this game would do well with some autobattler combining elements to reduce the massive army bloat there seems to be towards the end of a run

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +4

      The minion abilities in the new build we just posted has a lot of different unit interactions. Having a lot of little dudes can be beneficial for certain builds now. But this is an excellent suggestion and it's going on the roadmap. Thanks!

    • @ABC218_
      @ABC218_ 2 ปีที่แล้ว +3

      @@mikefictitious ooh that sounds fun I’ll go check it out! :D
      I have now checked it out again and wow this game has so much potential and is already so good

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +1

      @@ABC218_ It’s a whole new game now, isn’t it? We welcome any feedback you have in the comments on the itch page. There will be a lot of tweaking ahead from all those new features.
      Follow our developer page and you should get notifications when we post updates.

  • @brianmyers13
    @brianmyers13 2 ปีที่แล้ว +7

    41 minutes. Wow. Know you like a game when that happens.

  • @GeneralHiro
    @GeneralHiro 2 ปีที่แล้ว +2

    It’s got passives now! Oh my gosh you gotta play it again!

  • @NyakahanaOfficial
    @NyakahanaOfficial 2 ปีที่แล้ว +3

    Artstyle & UI reminds me of Dredgers (WHICH YOU STILL NEED TO PLAY BTW) ;))))

    • @BlueDon
      @BlueDon 2 ปีที่แล้ว

      Maybe you should check 717 pixels games on android playstore totally same dev. Same pixel art, UI and totaly enjoyable.

  • @cinnamonjam9173
    @cinnamonjam9173 2 ปีที่แล้ว +3

    I can already see the snake aspect becoming a little repetitive and annoying. Hope they come up with a different system or something so it doesn't become extremely tedious. That being said, the game looks awesome

    • @bensarsgard7582
      @bensarsgard7582 2 ปีที่แล้ว

      This is a great point and preventing it is one of our main focuses. One idea is to give the snake some things they can do like move or drop items, or alter the level in various ways. It does also get a bit less tedious in later levels where every tile matters and you have to plan things carefully to survive. Thanks for your feedback!

  • @rovietergeek
    @rovietergeek 2 ปีที่แล้ว +2

    Zombubba is my spirit animal. I'm claiming it hahaha

  • @Gers12357
    @Gers12357 2 ปีที่แล้ว +6

    Not a game designer but think minions should be permadeath so it's risk reward if you get treasure but lose minions in the process, makes later levels harder

    • @guymanhumanperson
      @guymanhumanperson 2 ปีที่แล้ว +5

      then the minion count in shops needs to be majorly increased, the minions themselves have to be buffed, etc.

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +5

      It's on the roadmap as 'hardcore' mode, but will require so much rebalancing, it's a ways off. Something to look forward to. Thanks!

  • @WompodReviews
    @WompodReviews 2 ปีที่แล้ว +2

    I think ive played some other games by these dudes. Each game thry make uses the same sprites and art but they get more polished and better thought out each time.

  • @peterpersson9883
    @peterpersson9883 2 ปีที่แล้ว +1

    The tiger snake is so great

  • @blueheartorangeheart3768
    @blueheartorangeheart3768 2 ปีที่แล้ว +1

    Might pick this one up when it goes on sale

  • @mearthhito
    @mearthhito 2 ปีที่แล้ว +1

    I find it funny that 2 days later and they added everything retro mentions lol

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +1

      I wasn't lying when I said it was in the dev build waiting to be published :) Everything we were adding made the game easier, so we were in the playtesting/balancing phase when the video dropped. A few thousands new players meant we needed to deliver sooner than we planned while we still had everyone's attention.
      I'm hoping he'll come back and try it again when we get further along. It's a whole new game now.

    • @mearthhito
      @mearthhito 2 ปีที่แล้ว +1

      @@mikefictitious I know I'm into it!, found out about it from this video and steam was the first place I looked lol, but it is alot of fun!

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว

      @@mearthhito We’re waiting for the Steam page to be approved. Should have it in a few days!

  • @karemceron2817
    @karemceron2817 2 ปีที่แล้ว +2

    you're going to need pixies, they're so fast!

  • @robertandreasson1867
    @robertandreasson1867 2 ปีที่แล้ว +3

    This is so cool! I'd love to se this being further developed and put som money in to it 💚

  • @yamlynn
    @yamlynn 2 ปีที่แล้ว +2

    2 minutes in and im already hooked. this is so cool

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +3

      We just posted an update. It has so many new features it's a whole new get. Get hooked all over again!

    • @Sir-Taco
      @Sir-Taco 2 ปีที่แล้ว

      @@mikefictitious hey you guys should post update videos and stuff like that maybe

  • @judybeakz
    @judybeakz 2 ปีที่แล้ว +3

    Never yelled at the screen so much

  • @samhershey4644
    @samhershey4644 2 ปีที่แล้ว

    Maybe that is what the cooldown is for, once their abilities are in, how long after they get used that they can be used again

  • @Ashelybee
    @Ashelybee 2 ปีที่แล้ว +2

    Aren't the model of the monsters free models? I feel like o already seen them

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว

      They are. When you're doing prototyping and game jams, it's helpful to start with preexisting assets, whether free or cheap to license. We're thankful for the artists and gave credit them on the itch page. It is our intention to redo the game with custom art before we charge anything for it.

  • @TheBestArchive_
    @TheBestArchive_ 2 ปีที่แล้ว +1

    Wait HOLD ON are these the same developers that made dungeon cards? It's an actually fun mobile game! The art style is identical and some units I think are the same as well!

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว

      We did not. The visual assets come from a few artists on Itch.io. They're linked at the bottom of the game page in the Credits. The minions are from an incredibly popular sprite set so I imagine you'll be seeing a lot of them in indie games now. We intend to use fully custom graphics before releasing it for sale.

    • @TheBestArchive_
      @TheBestArchive_ 2 ปีที่แล้ว

      @@mikefictitious ah okay, I didn't know that thanks for the clearance

  • @namrivegeta
    @namrivegeta 2 ปีที่แล้ว +3

    ENDLESS MODE!!!!

    • @mikefictitious
      @mikefictitious 2 ปีที่แล้ว +1

      We hear you! It will happen!

  • @someguy1301
    @someguy1301 2 ปีที่แล้ว +1

    I’ve seen these sprites as free assets in a pixel art apo

    • @bensarsgard7582
      @bensarsgard7582 2 ปีที่แล้ว

      Yes, the amazing 0x72 is responsible for most of the minion art (and is credited in-game and on our game page)! We plan to commission custom art before full release, but for now they're just so cool and fun that I think it works well!

    • @someguy1301
      @someguy1301 2 ปีที่แล้ว +1

      @@bensarsgard7582 the game looks fun I wish I had a computer to play it

  • @blaidd9820
    @blaidd9820 2 ปีที่แล้ว +1

    Big pog more retro

  • @antonkremov20
    @antonkremov20 2 ปีที่แล้ว +1

    ah yes, round 63

  • @birdborngodcraws7882
    @birdborngodcraws7882 2 ปีที่แล้ว +1

    oh noooo you were on the last levels .... :(

  • @Firebread572
    @Firebread572 2 ปีที่แล้ว +1

    Ah yes PacMan, thank you TH-cam