Horseshit. I almost always win by a wide margin on Toad's Turnpike when it's mirrored so if he really wants me to believe he disabled the rubberbanding then he should show a different track.
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus): 800F6990 00C0 800F7768 00D0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0 If you want to play with 2 players and 6 cpus (2P in GP): 800F6990 00C0 800F7768 00C0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0
Regardless of whether this would make it too easy for the player, seeing the AI suffer like this is pretty cathartic. But yeah, I had a feeling the cheating AI was due to hardware limitations.
4-player mode does feel a bit off in certain locations, such as DK's Jungle Parkway. And then there's programming shortcuts taken like reducing the train length in Kalimari Desert.
A lot of ai ignoring collision when off screen is probably to help like clipping through walls is blatantly cheating but things like clipping through obstacles or animation skipping for items is probably just for optimization
The only things was hearing this entire video was mostly mario and his buds except Luigi crashing being thrown up into the air and then tumbling down and screaming in pain...this is what they get for all this cheating!
i see what youre trying to do here, but id like to see this on a more normal map, obviously youre going to lap everyone if they are effectively sitting still because of being constantly hit by a string of cars. the ai times are still better than a lot of my friends could do on that track
@@WhyNot-jg7jo no you dont understand. He did this because usually the AI can just clip through the cars and stuff, so if it was legit this is what would happen
I think he wasn't trying to show off he was just showing how the AI would fare id they played by the same rules as you, resulting in being absolutely destroyed by the traffic
@@krypticscythe2012 The issue with this is that they programmed little to no detection of obstacles because they didn't need it, they'd just be able to clip through stuff, had they gone this route, they could've made an ai suitable for toad's turnpike
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus): 800F6990 00C0 800F7768 00D0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0 If you want to play with 2 players and 6 cpus (2P in GP): 800F6990 00C0 800F7768 00C0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0
Weird, the only character who never made a sound was Wario. Possibly due to emulator hardware restrictions. But whenever I rewatch this, I sometimes imitate his cry every time he gets hit. He also got hit the most times AND came in dead last. Poor Wario. LOL
I never thought that I could derive such spiteful schadenfreude toward a series of 1’s and 0’s in a RAM chip wrapped in a plastic cartridge. But I’ve waited years to see this vengeance. And to quote Bane from The Dark Knight Rises: “Peace has cost you your strength. Victory has defeated you”
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus): 800F6990 00C0 800F7768 00D0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0 If you want to play with 2 players and 6 cpus (2P in GP): 800F6990 00C0 800F7768 00C0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus): 800F6990 00C0 800F7768 00D0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0 If you want to play with 2 players and 6 cpus (2P in GP): 800F6990 00C0 800F7768 00C0 800F8540 00D0 800F9318 00D0 800FA0F0 00D0 800FAEC8 00D0 800FBCA0 00D0 800FCA78 00D0
Wow...and people say the Rubberband AI's bad when that's the only way the computers stand a chance! Also, why, on a system where the models are low polygon as is, did NIntendo decide to make the car models uglier at further distances? They use really different textures and the blue...thing and the white car look odd with a line below them for some reason.
***** Another noticeable change is the yellow...bus(?)'s front; What looks like a logo or emblem appears on the front but _only_ when it's high quality; It looks like the LOD textures were made before they were finalized...if only Nintendo made the textures for the high-quality and LOD models consistent...it makes me want to get some sort of model viewer and just look at the LOD models' differences! This almost makes me glad the racers are prerendered 3D images... EDIT #1: I wonder if Mario Kart 64 works like Kirby Air Ride where the instant two or more camera views are enabled, the draw distance and LOD become more obvious? I wonder if it's the same here, but they make LOD more likely to be seen because of having to render two parts of the racetrack at a time...or if the Nintendo 64 always does this regardless of mode, which would show how far Nintendo's pushing their console to its limits! EDIT #2: The bus or whatever it is is worse than I thought; Not only is the emblem-thing not there but the lights are just black lines...this can't just be a badly-compressed image...this has to be done on purpose or accidentally didn't copy over the texture; Nintendo could've updated it but probably forgot to.
***** That is amazing so I guess lots of shortcuts have to be taken in case all four screens get used!It makes me wonder how the game renders multiple parts of the level at a time with the multiple screens with the way it normally renders a small chunk at a time... It still make me think of Kirby Air Ride, though that's on Nintendo's next system...there's not much "pop in" in City Trial but as soon as you use the debug menu to add in a second camera (not even a second player!) the game starts failing to render distant parts of the environment resulting in the big white building suddenly appearing and the bottom four-story thing only having the panels that send you up to the different levels being visible and they have no animation...they're LOD models! I also discovered it works the same in 4-player, meaning even one additional screen makes it jump straight to the optimization needed for four views and it doesn't gradually become more obvious!
@superluigikart: Good thing in the finial game the CPU cheat, because if the finial game was that way, you not even close to theme and every 1 seconds you heard cpu scream, and that would become really annoying.
Out of all tracks, you had to chose Toad's Turnpike reversed to show how AI cheats... I ENJOYED IT SO MUCH!!! Fucking AI got what it fucking deserved...
@@CLTurtle The way I see it, Nintendo is honestly not very good at making AI that can do much else other than perform random attacks, approach players that enter their radius, or move left and right on a 2d platform :P
@@TheFurryMemelordPerhaps such a case is due to trying to make the console process all 8 racers while still having the game run as smooth as possible, so they had to settle for simpler AI to make up for this. Not to say it was the best solution they could’ve done, but certainly did the job well
Awwwww look at the poor AI having to obey collision detection like a normal human player and not being able to randomly clip through things...
it pleases me
Me too.
Horseshit.
I almost always win by a wide margin on Toad's Turnpike when it's mirrored so if he really wants me to believe he disabled the rubberbanding then he should show a different track.
sounds like something youd say about a hacker lol
Krayola D he's said the same thing like 4 times, so I just went out of my way to repeat to him the same phrase every time he used it
The AI finally got a taste of its own medicine
cffrtffdddrrrtrtr5555655
Rubberband A.I denied.
I made a video on my other channel on how to break the rubberband.
No-clipping: disabled
I just love how everyone screams normally and toad is just like OWWOWWHWAHHWHWAHWAHWAHWAHAWOHOWAHAWOWAOHAWOHWHOOHWAHA
Mario: OOOHWAAAAAWAAAAAA
Here it in slow motion
Yoshi: (orchestral hits)
peach: *pikmin noise*
Nice to see the AI not skipping the hit animation. 🙌🏽
Probably the most satisfying TH-cam video I have ever saw
I agree
It's Solar Flare from the OTG comment sections!
The moment the AI crashes to the first car, they're done for as Luigi is off to Zimbawee!
Imagine to the AI, as soon as Luigi gets far enough ahead he gets all their cheating abilities lmao
@@LunarBloodRose27 DK suddenly turns invisible when it's 2P mode and realizes they can clip through a 90° wall
Please, I must see this on other tracks. Or the codes you used to give this effect.
He might have used a hex editor
but i used the same codes he did and i did not act the same way in the video
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus):
800F6990 00C0
800F7768 00D0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
If you want to play with 2 players and 6 cpus (2P in GP):
800F6990 00C0
800F7768 00C0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
Yoshi's Valley: Every AI falls off every 3 seconds after getting hit
Regardless of whether this would make it too easy for the player, seeing the AI suffer like this is pretty cathartic.
But yeah, I had a feeling the cheating AI was due to hardware limitations.
Yea, I heard that it took them a while to get 4 player mode working, as the game couldn't handle it for a while
4-player mode does feel a bit off in certain locations, such as DK's Jungle Parkway. And then there's programming shortcuts taken like reducing the train length in Kalimari Desert.
A lot of ai ignoring collision when off screen is probably to help like clipping through walls is blatantly cheating but things like clipping through obstacles or animation skipping for items is probably just for optimization
FEEL OUR PAIN, FUCKING AI!!
The only things was hearing this entire video was mostly mario and his buds except Luigi crashing being thrown up into the air and then tumbling down and screaming in pain...this is what they get for all this cheating!
GD Dat1Delfox Also yoshi is not really noisy
So this is why the AI use rubber banding, they are totally pathetic without it
Hahah! After a while, Mario sounds like he's singing opera! XD This gave me quite a good laugh!
i see what youre trying to do here, but id like to see this on a more normal map, obviously youre going to lap everyone if they are effectively sitting still because of being constantly hit by a string of cars. the ai times are still better than a lot of my friends could do on that track
My thoughts exactly. Except that they include the word "Horseshit".
@@WhyNot-jg7jo no you dont understand. He did this because usually the AI can just clip through the cars and stuff, so if it was legit this is what would happen
I think he wasn't trying to show off he was just showing how the AI would fare id they played by the same rules as you, resulting in being absolutely destroyed by the traffic
@@krypticscythe2012 The issue with this is that they programmed little to no detection of obstacles because they didn't need it, they'd just be able to clip through stuff, had they gone this route, they could've made an ai suitable for toad's turnpike
What is the code for the fair A.I ?
He might have used a Hex Editor
i have a code to put it in the D0 state but they do not act exactly like in this video
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus):
800F6990 00C0
800F7768 00D0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
If you want to play with 2 players and 6 cpus (2P in GP):
800F6990 00C0
800F7768 00C0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
Lucas .18 god bless you!
And, of course, playing on the most brutal Mirror (Extra) track, Toad's Turnpike.
I love the part where they get annihilated by the traffic.
i wanna see how smash cpus do without their baby handholding imput reading.
Weird, the only character who never made a sound was Wario. Possibly due to emulator hardware restrictions. But whenever I rewatch this, I sometimes imitate his cry every time he gets hit. He also got hit the most times AND came in dead last. Poor Wario. LOL
Wario says waaaaa when he gets hit
Ha! Now they can suffer the wrath of collision!
That track was a chaos, now in MK8 Deluxe, it was very upgraded and cars are not dangerous any more. 😋
This was satisfying to watch
I never thought that I could derive such spiteful schadenfreude toward a series of 1’s and 0’s in a RAM chip wrapped in a plastic cartridge.
But I’ve waited years to see this vengeance. And to quote Bane from The Dark Knight Rises:
“Peace has cost you your strength. Victory has defeated you”
I need this. THIS just made my day. XD!
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus):
800F6990 00C0
800F7768 00D0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
If you want to play with 2 players and 6 cpus (2P in GP):
800F6990 00C0
800F7768 00C0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
Dude, A.I's Still Cheating!
lol they keep crashing XD. XD. XD. XD
M.K.A.S /youtube because there trying to clip through the cars (like they would usually without the no cheat effect) but they can’t
Even the music is cutting off thanks to the amount of channels being played for the SFX.
DK's having a bit of a problem...
Great!
Every ai: we're the best
This video: I don't think so *B U S T E R*
*To be continued*
It’s almost as if making traffic drive towards you in the mirrored version of TT was maybe not such a good idea.
WHAT IS THAT TEXTURE PACK ITS SO AMAZIN
Nosaj wat
Jacob Frashure I use mk64 on emulator and the textures are so small you can see the pixels on a 1080p tv
Meme Man
You're seeing texture pixels, not screen pixels.
try using a texture filter as 2XSAL
now they know the trouble of the human race
What are the codes used for these hacks?
He might have used a Hex Editor
I make the code that make this (i was very hard too see informations about this), here is the code for 1 player and 7 cpus):
800F6990 00C0
800F7768 00D0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
If you want to play with 2 players and 6 cpus (2P in GP):
800F6990 00C0
800F7768 00C0
800F8540 00D0
800F9318 00D0
800FA0F0 00D0
800FAEC8 00D0
800FBCA0 00D0
800FCA78 00D0
@SALT for you too!
Whoever is playing Luigi needs to step up their avoidance game.
Wow...and people say the Rubberband AI's bad when that's the only way the computers stand a chance!
Also, why, on a system where the models are low polygon as is, did NIntendo decide to make the car models uglier at further distances? They use really different textures and the blue...thing and the white car look odd with a line below them for some reason.
***** Ah, so games like Mario Kart 64 are giving the illusion that the system is een better than it is and therefore uses LOD at a close distance?
***** Another noticeable change is the yellow...bus(?)'s front; What looks like a logo or emblem appears on the front but _only_ when it's high quality; It looks like the LOD textures were made before they were finalized...if only Nintendo made the textures for the high-quality and LOD models consistent...it makes me want to get some sort of model viewer and just look at the LOD models' differences!
This almost makes me glad the racers are prerendered 3D images...
EDIT #1: I wonder if Mario Kart 64 works like Kirby Air Ride where the instant two or more camera views are enabled, the draw distance and LOD become more obvious? I wonder if it's the same here, but they make LOD more likely to be seen because of having to render two parts of the racetrack at a time...or if the Nintendo 64 always does this regardless of mode, which would show how far Nintendo's pushing their console to its limits!
EDIT #2: The bus or whatever it is is worse than I thought; Not only is the emblem-thing not there but the lights are just black lines...this can't just be a badly-compressed image...this has to be done on purpose or accidentally didn't copy over the texture; Nintendo could've updated it but probably forgot to.
***** That is amazing so I guess lots of shortcuts have to be taken in case all four screens get used!It makes me wonder how the game renders multiple parts of the level at a time with the multiple screens with the way it normally renders a small chunk at a time...
It still make me think of Kirby Air Ride, though that's on Nintendo's next system...there's not much "pop in" in City Trial but as soon as you use the debug menu to add in a second camera (not even a second player!) the game starts failing to render distant parts of the environment resulting in the big white building suddenly appearing and the bottom four-story thing only having the panels that send you up to the different levels being visible and they have no animation...they're LOD models!
I also discovered it works the same in 4-player, meaning even one additional screen makes it jump straight to the optimization needed for four views and it doesn't gradually become more obvious!
+Xane Myers (X-Man) That's a pretty common trick in 3D, textures are less detailed the farther their objects are so they can take less time rendering.
Is that possible in VS mode with the AI?
Steven Davis Yes! Even on gameshark.
I see DK still gets pumping air through all the time unil he hits a vehicle. But the game already became fair enough already.
Ah beautiful karma! Love it
3:15 Peach Ai: Maybe the code is already fix i gonna try! -crashs with one Bus-
weird, i put the AI in the D0 state but they didn't like in this video where they dont cheat
"Luigi is the top!"
i love how they get hit by a car and then get comboed by like 6 other cars
Why?
@@shen-long9082 Because the ai with it's rubber banding and no clipping powers most of the time,getting what they deserve
Well DK and the others still cheating with the speed boost, looks like if DK had a fucking star in all the race
1:10 damn this track looks hard as hell, no wonder i kept getting hit at 8 years old
Happy birthday 🎂
Poor Donkey Kong getting his ass kicked by random vehicles 😢
are you going to make a video showing how you did this?
blackman1467 he may have used a hex editor.
or an assembly edior
and what if a normal human DOESNT KNOW ALL OF THIS? we need a step by step video :)
lol sadly this channel is inactive
This isn't his doing actually. Since Luigi was to far away, the AI with were DK, got hit multiple along with them.
How is there more traffic when there are computers playing? Usually there is a lot of traffic on the Time Trail mode.
So I guess Nintendo put Rubberbanding AI to make MK64 more enjoyable and challenging.
Is there a game shark code for this?
I always knew there's some wrong that i get crashing so many Times on the Cars and the CPUs not.
Mario Kart 64 fails the Turing Test, I guess.
@superluigikart: Good thing in the finial game the CPU cheat, because if the finial game was that way, you not even close to theme and every 1 seconds you heard cpu scream, and that would become really annoying.
*HOW. I MUST KNOW HOW YOU DID THIS!!*
Interesting. But how do you explain the Ai when she takes over in the result screen? She drives accurate.
Thanks for your videos
Nintendo doesnt know what navmesh is apparently
i just tried this level and noticed EVERYONE got a star suddenly at the same time so they could zoom through the trucks. ITS BULLSHIT
I think this track is particularly unfair for the AI, though. Maybe try showing it off on something other than Toad's Turnpike on Extra?
You love to see it...
When cpu do cheat the yae rubber banding
How did you do this?
Soooo satifaying! ☺️
True combo
Out of all tracks, you had to chose Toad's Turnpike reversed to show how AI cheats...
I ENJOYED IT SO MUCH!!!
Fucking AI got what it fucking deserved...
Combo breaker
Whats happening? Why cant i go god mode?!
opponents follow the same path!
Can you give me that cheat code?
...Why did you have to pick this track to do this. Obviously they would get hit by cars, duh. I would have liked to see a more normal track instead.
Gameshark Code ?!
Ironic video title, given the result of the race.
Wow, there's no one who knows the correct cheat code.
Wario's the only one not making any noise...
+MamaLuigisBoy Which pisses me off cause hearing WAAAAAAAAAH is hysterical lol
+Zmario116 one time i won using him on this course and he got hit mid sentence so it went like "ima wario, ima gonna WAAAAAAAAAH"
Daniel Diamondminer Hahahaha or Luigi "Bingo hohohoOWOWOWOWOWOW"\
+Zmario116 thats probably the best part of this course, its always hilarious when that happens... mario would be pretty funny too
When you realize that AI is cheating to make racing players a fair fight.
Probably because Nintendo is in all honesty not a very good dev team lol
@@TheFurryMemelordThere may be some truth to that, but I like to think it is more due to the console limitations at the time
@@CLTurtle The way I see it, Nintendo is honestly not very good at making AI that can do much else other than perform random attacks, approach players that enter their radius, or move left and right on a 2d platform :P
@@TheFurryMemelordPerhaps such a case is due to trying to make the console process all 8 racers while still having the game run as smooth as possible, so they had to settle for simpler AI to make up for this. Not to say it was the best solution they could’ve done, but certainly did the job well
If they didn't have rubber banding, I'm pretty sure AI would be better.
This shows that the AI itself isn't that good at driving...
They're still cheating. Look at that wind boost
AH WO WO WO WO WO WO....
WoAh OhOhOhOhOh~
キャラクターみんな車めちゃくちゃにぶつかってるよ
This is cool but the video goes kinda fast
justice
Well, maybe the A.I. wouldn't have to rely on rubberbanding if the maps weren't so shitty.
I still see my top comment.
LOL!!!
You are cheating with texture packs
He not
What does texture packs have to do with cheating?
what do u mean texture packs
I wonder who the f**k created against-direction driving on a freaking highway