I ended up getting this one because I only play Zeon/AEUG/Karaba/Mafty MS and I think it's fairly strong, I'm A+ so I think 89000 in the first couple games is decent, with practice it'd probably be about 100,000-120,000. The HMC is very usable with how fast it charges and basically never overheats. I treated it much more like a melee MS than the Delta Plus playstyle you were using here with Charged BR > Ankle > Neutral Bayonet > Down > Neutral > Down saber. It's cool that it accommodates multiple playstyles. I think Yonghwavin is SS tier and Anksha is S but this thing is probably an A+. Its main issue is its a fair MS in an unfair tier. It's probably about equivalent to Over.On or so, obviously that has higher maximum damage potential but this thing is more well rounded since its two subweapons are basically in perpetual uptime and its downswing is extremely reliable to get in before s. The main issue I have is melee priority 2 loses out to Yonghwavin with resonance active which is awful since this thing is clearly more geared towards fighting.
この動画もヨンファ関連のコメントで溢れるに違いないだろう
見える見える...
そろそろ、強い汎用機に対して強い強襲で上書きしようとする体制やめませんか…
それの結果が今の550でしょ…
3:30 こっからガバ祭り
I ended up getting this one because I only play Zeon/AEUG/Karaba/Mafty MS and I think it's fairly strong, I'm A+ so I think 89000 in the first couple games is decent, with practice it'd probably be about 100,000-120,000. The HMC is very usable with how fast it charges and basically never overheats. I treated it much more like a melee MS than the Delta Plus playstyle you were using here with Charged BR > Ankle > Neutral Bayonet > Down > Neutral > Down saber. It's cool that it accommodates multiple playstyles.
I think Yonghwavin is SS tier and Anksha is S but this thing is probably an A+. Its main issue is its a fair MS in an unfair tier. It's probably about equivalent to Over.On or so, obviously that has higher maximum damage potential but this thing is more well rounded since its two subweapons are basically in perpetual uptime and its downswing is extremely reliable to get in before s. The main issue I have is melee priority 2 loses out to Yonghwavin with resonance active which is awful since this thing is clearly more geared towards fighting.
昔リック・ディジェ改下方の理由
①他の強襲機の出撃機会を損失させている
②本機に対した敵機(パイロット)に理不尽感を与えている
③正しい戦績データを取得できない可能性が高く、今後の機体調整に支障が出る懸念がある
今のヨンファ完全に同じ状況です!
じゃあヨンファ下方必要です
ヒットボックスが450の時と変わらんからメイン当てづらそう
スンマセン、自分デルタカイ乗りなんすけどなんでこいつマニュあるのにデルタカイはないんすかねぇ?
追記 このコストだと素Zもっすね
ハイメガが肝になる機体だと思っていて敵にいたら個人的にはウザい印象でした
他の動画みましたが、ハイメガもうちょい擦ってみてもよかったですね🤔
コイツ、腰ビーから格闘入る時はロンサー下から入れないといけないので、ロンサー下サベ下しか入らないんよな
最速レポ乙です。悪い機体じゃないけど、ヨンファがいるし、年末でこれからトークン消費していくと考えると……みたいな可哀想な宿命を背負ってそう。