Def the reason I wasn't even interested in SCV I played ALOT of SCIV and was Pissed when I found out it wasn't in the game anymore. Like WHY would you take it out. If it wasn't in this game I wouldn't have bought it. Relic Stance Sells Games. xD
That Nightmare wasn't doing nearly as much as he should, maybe I'm thinking that because I've mained him since the first game. The Mitsurugi on the other hand was amazing.
Jule Williams The trailers have shown combo links that are in the game as of now. I know for a fact that certain Nightmare things are in SC6 from trailers, and they weren't done nearly as much as they should have.
Amy Lionheart looks like from trailer she'll have some SC4 moves back along with new moves I'm excited as well .I really enjoyed her scv moveset though simple but effective
Oh shit! Mitsuruigi has that double verticle slash again without having to go into stance! That his low spin and horizontal push kicks are his bread and butter to make for some savage up-down games to keep opponents guessing. Might just pick up a PS4 just to play him again unnerfed! This game looks tight!
finally some good preview footage with people who aren't just grab-assers who don't know how to actually play the game without using scrub tactics and meter-spam/reversal spam. Thank you!
Usually I got a main character I like fighting with... But soul Cal has always made it hard for me to choose just one. Mitsurugi 1st, Taki 2nd Maxi 3rd. But now, this new SC6 got me wanting to have more than the 3 above mentioned. This NEW sc6 got all old moves added as well as all the old shit back!! Did yall see Mitsurugi purified mist stance??? IT'S BACK!!!
People are saying the Nightmare player was bad but few people realize just how viscious SCII and III Mitsurugi was. He's a top tier char in those games nit to be slept on. If you do he'll put you to sleep in no time flat. Man I want to play his old attack set so bad!
I heard Tekken X Streetfighter is in dev-hell, shame man that woud have been epic. I had a feeling translating side-scrolling gameplay from the STF series into 3-D gameplay of Tekken would be a immense challenge. Well this will keep us going for i good while i think.
Immersion breaking, plus it ruins create a Character's. You spend time and effort to make a really good looking character and then bam, it gets ruined by armor break. There are a lot of people that spend a lot of time in create a soul making fighters. Its damn right frustrating to see your work get destroyed so dam easily all the damn time after a few hit.
@AzurFenix I liked SCIV's armor break better than these last two games. In that one, only certain sections of armor broke and they only broke depending on which body parts were attacked the most, rather than a preset armor break that happened when defeated.
Mitsurugi need some powerful quick AA knock attacks in all his stances....why they just can't see that but only seeing that for nightmare and some of the others?
Is it me or is the nightmare player trying to use Soulcalibur 4 inputs, granted some have stayed the same, but there was a huge change from Soulcalibur 4 to 5, likely in 6 its much different. Also lack of aggression is probably why as well.
Can someone explain the new mechanics in this game IF there is any? So far, I haven't seen anything because the slowdown just seems like a dramatic showcaser rather than a gameplay expansion.
EAprima it’s a Rock Paper Scissors type interaction where you both make a choice, unless they added a slow mo like Tekken because that would be super cool yoo
Okay. I can't take it anymore. I have watched too many videos where players launch the opponent sky high and they don't try to capitalize on the situation or do a combo until they hit the ground. Is that just the players not doing anything or is that how a lot of these moves work? Because if it's the moves, they better not have so much fucking endlag by the time the game comes out.
. . . Look, I can't help but think that you completely missed the point. I'm trying to say that in some situations it looks like players just don't do anything after launches. And when it comes to extending combos after stun or launches especially, doing max damage [as in 2:04] and not doing anything [as in 4:17] are two completely different things.
SpiteHook, I have played all of the official releases thus far. There is not a single Soul Calibur game in that category where you launch the opponent sky high with a standard melee attack and can't combo them with standard melee attacks. Do you have any better questions? Courtez, I do, but the point is that's an example where they _just don't do anything_. If they can do anything, they should do something, because their opponent is going to be unable to act for like 2 seconds after the apex of the launch. If the same is the case for the person that launched their opponent, there's a problem.
Silent Joel Yes, he actually got announced. I didn’t see it coming. His outfit looks underwhelming though... Dude, where you playing Soul Calibur on Xbox 360? I think we might have met before.
wow i hope those are not all the spots for characters, there are only 20, if you wanna improve and go to the future they should add waaay more or it will get boring
2:42 Can you block this? *Lands hit.* Child you didn't answer my goddamn question- CAN YOU BLOCK THIS? *Lands hit.* Eh whatever! I'm satisfied with my 5 hit not a true combo.
At the end of Soul Edge, Siegfried took the Soul Edge but the sword cursed him. He turned into Nightmare and remained that way until the end of SoulCalibur II, where he separated from the blade.
The game makers are still just messing up mitsurugi moves.... making him weaker and focusing on making nightmare and some of the others characters too over powerful and cheap.... this is why lots of people run to play with nightmare.... because he is too over powerful and cheap..... this is why SC2 is still the best played SC of all time, we want equality not over powered and cheapness.
They are taking away all of mitsurugi best moves and giving him stupidness....that hardly effective.... here is how he should able to fight so he can compete with nightmare and some of the others equality....in relic his low sweep and slice from SC 4 should come off and a quick low slice. In mist his heaven dance like in 4 should still come off and a unblocked moves with A or B. And some guard crush moves....his unblocked moves from SC 3 was faster and easier to pull off....so why changing it? In mist...a low shin slice will be good, we prefer his soul blade combos and critical edge combos.... some AABB, AB, BAA, AA down K,B is sweet, and what happened to one of his best signature move back B which used to help players to score a hit or win the match? The quick AA in relic should remain forever.... and (Ak) for the poke. His forward, forward B,B, from 3 and 4 should pull off with FW, FW (BK)B if hold B you get a guard crush. If hold (BK) you go into relic from this move....so the game makers who don't like mitsurugi, just stop taking away his best moves ok.... you don't take good moves away, instead you just make them better and add more ok. You all are just focusing on making nightmare more and more over powerful and cheap and letting down mitsurugi every time.... and he want some proper low kicks and slice when crouching it time to get rid of that useless kick crouching.....so stop weakening the man and make the superior master that he deserves to be.... and stop focusing on making nightmare too over powerful and cheap.....it is not fair...... this is why SC 2 is still the best played soul Calibur of all time.
It's time for mitsurugi to keep all his moves and get more powerful and not stupid and weaker.... with moves that barely does any good damage..... you spiteful, bogus game makers who only shows favors for nightmare, kilik, lizard man, and some of the others.
Raymond Charles Maybe people just really like those characters. Plus it's early so this couldn't be all Mitsurugi has. Besides any character can be amazing if dedicated enough
Looks like Mitsurugi got his Relic stance back. Good job, Namco! =D
Best stance, was gutted they took it out of 5. Just another reason that game was ruined.
Kristina Nardone I'm happy about that, Mitsu, is my guy!!!
Def the reason I wasn't even interested in SCV I played ALOT of SCIV and was Pissed when I found out it wasn't in the game anymore. Like WHY would you take it out. If it wasn't in this game I wouldn't have bought it. Relic Stance Sells Games. xD
He freaked that neutral jump to avoid that unblockable at 3:24 !!!!
That Nightmare wasn't doing nearly as much as he should, maybe I'm thinking that because I've mained him since the first game.
The Mitsurugi on the other hand was amazing.
Jule Williams
The trailers have shown combo links that are in the game as of now.
I know for a fact that certain Nightmare things are in SC6 from trailers, and they weren't done nearly as much as they should have.
Jule Williams the nightmare whiffed a lot and was a bit too close with his range, but still enjoyed it
that nightmare was just plain bad.
using lots of long recovery-frame moves to "poke" for no reason etc etc
Finally, some seasoned players got a hold of this game. Awesome showcase!
Enjoying your matches very much. Keep the matches rolling, please. I esp. Want to see how Ivy plays within this installment.
Amy Lionheart looks like from trailer she'll have some SC4 moves back along with new moves I'm excited as well .I really enjoyed her scv moveset though simple but effective
Well looks like they learned from SCV. Guard impact not only is meterless, but it gives meter in this.
Really enjoying watching your sets, showing off some interesting moves and obviously having fun, can't wait :)
Mitsurugi showed the mastery of Samurai sword fight.
They brought back Mitsurugi's sheathed stance! I'm happy with that
"What happened to your right arm?"
My Brain Trembles 3:09
Nightmare - "Too much fap"
Nightmare scoots off the screen slowly lol @11:57
marte1507 😂😂
so hyped for sc6
nibble on deez nuts next week Thursday
nibble on deez nuts Do you know the release date?
nibble on deez nuts is next week not soon enough tho...
2:00 - 2:03 "Mercy?! I have none!!!" Epic line!
Bro...you inspire me for Soul Calibur, as a Mitsurugi player myself.
Oh shit! Mitsuruigi has that double verticle slash again without having to go into stance! That his low spin and horizontal push kicks are his bread and butter to make for some savage up-down games to keep opponents guessing. Might just pick up a PS4 just to play him again unnerfed! This game looks tight!
finally some good preview footage with people who aren't just grab-assers who don't know how to actually play the game without using scrub tactics and meter-spam/reversal spam. Thank you!
Chico Papass these are very baf player good footage but bad players nothing wrong with that tho
To be honest i like the repelling and parrying that was in soul Calibur 2....we want it back that in future soul Calibur.
Gotta love mitsurugi's roll out of his stance, can we get the damn game already :') i want it now.
12:22 "This sucks" - Mitsurugi
Usually I got a main character I like fighting with... But soul Cal has always made it hard for me to choose just one. Mitsurugi 1st, Taki 2nd Maxi 3rd. But now, this new SC6 got me wanting to have more than the 3 above mentioned. This NEW sc6 got all old moves added as well as all the old shit back!! Did yall see Mitsurugi purified mist stance??? IT'S BACK!!!
If Nightmare can ring you out with a back throw, I hope they gave that ability back to Ivy too.
Whee, Mitsurugi is awesome again!
People are saying the Nightmare player was bad but few people realize just how viscious SCII and III Mitsurugi was. He's a top tier char in those games nit to be slept on. If you do he'll put you to sleep in no time flat. Man I want to play his old attack set so bad!
something about this game is making the wait for it to come out so painful. I need my boy Li Long in the game though.
Jason Parks because it looks so fucking good, the gameplay is tight and looks smooth and the hits look devastating.
Looks like this is one will be a button masher just like the rest of the series was. I was hoping they'd make it more skill based this time around.
1:00 that was legit
Cannot wait!
It's looking far better than 5 close to 3 arcade edition.
11:52 lmao
ooosht 2:43 made me pre. No cry baby Hyrul? ;) I wanna play, looks ace! RELIC BABY YUSSS! (good job Joel)
2:19 "Ahhaa!" lmao
awesome, awesome games
Gi looks like it lasts for like 15-20 frames in this game.
TANK
Agreed, hopefully they fix that long GI window time...
What is GI?
Anthony reese-riley
GI = “Guard Impact”
I heard Tekken X Streetfighter is in dev-hell, shame man that woud have been epic. I had a feeling translating side-scrolling gameplay from the STF series into 3-D gameplay of Tekken would be a immense challenge. Well this will keep us going for i good while i think.
He said what happened to your right arm, story related?
Definitely a character specific dialog. Nice catch!
Joel's Mitsu is nasty
Hope Mitsu won't get nerfed months after launch... too OP
Man I really wish they would not put armor break in, its pointless. I mean shit at least have an option to turn it off.
AzurFenix why
Immersion breaking, plus it ruins create a Character's. You spend time and effort to make a really good looking character and then bam, it gets ruined by armor break. There are a lot of people that spend a lot of time in create a soul making fighters. Its damn right frustrating to see your work get destroyed so dam easily all the damn time after a few hit.
@AzurFenix
I liked SCIV's armor break better than these last two games. In that one, only certain sections of armor broke and they only broke depending on which body parts were attacked the most, rather than a preset armor break that happened when defeated.
omfg nightmare is SOOOOOOOOOOOOOOOOOOO SLOOWWW
Can you tell me more about the move Hyrul uses at 0:48? It's from NSS but I do not recognize it at all. Does it hit med or low?
engared mid I believe
Damn, you decimated them.
This is sick. When is the release?
I really want to see Taki and Raphael in this game... not sure if its going to happen
NeoKurow very good chance that they'll be included
Does it play like SC2? Been practicing with the GameCube version but don't want to get thrown off when this releases.
Ah, thank you. I haven't had the ability to play any of the titles past SC2, so I'm hoping this practice pays off.
Mitsurugi need some powerful quick AA knock attacks in all his stances....why they just can't see that but only seeing that for nightmare and some of the others?
Is it me or is the nightmare player trying to use Soulcalibur 4 inputs, granted some have stayed the same, but there was a huge change from Soulcalibur 4 to 5, likely in 6 its much different. Also lack of aggression is probably why as well.
Your mits was so clean. Do you play Taki?
Yeah, I don't actually play Mitsu. Taki is in my Top 5, I'll play her this weekend but I think I'll need a lot of time with her.
Nightmare its so bad c'mon dude heaving that character it's like a god
Did anybody see the Mitsurugi do Relic B? Can anyone confirm that relic B still sidesteps?
Tragic :( Can you say whether the transition into relic stance backsteps still? I think that's really the key.
Does Mitsurugi still have that just frame move that is used @1:29? if so what is that input.
236A:A
Thanks!
MST K.B second hit can be blocked. It sucks.
01:05 please tell me they say something different for every character in their taunt
Couldn't get the Relic GI to come out on the network test. Think it used to be REL ABK. What's it now?
At 1:30
It was 6G when I did it, like a normal GI.
Yeah that makes a lot of sense. Thanks!
nightmare needs better tools for up close battles look like no move was fast enough
i think this particular nightmare is just using a lot of unsafe moves, also mitsu is the king of 50/50 back in sc2, maybe it still applies here too
Muito massa kkk gostei do nome top top
Can someone explain the new mechanics in this game IF there is any? So far, I haven't seen anything because the slowdown just seems like a dramatic showcaser rather than a gameplay expansion.
EAprima it’s a Rock Paper Scissors type interaction where you both make a choice, unless they added a slow mo like Tekken because that would be super cool yoo
How do you have this and is it possible for me to get it
Okay. I can't take it anymore. I have watched too many videos where players launch the opponent sky high and they don't try to capitalize on the situation or do a combo until they hit the ground. Is that just the players not doing anything or is that how a lot of these moves work? Because if it's the moves, they better not have so much fucking endlag by the time the game comes out.
CaP_0 no one is doing Max damage after the launch yet. This was a small press event. The delay isn't stopping them from doing anything
. . . Look, I can't help but think that you completely missed the point. I'm trying to say that in some situations it looks like players just don't do anything after launches. And when it comes to extending combos after stun or launches especially, doing max damage [as in 2:04] and not doing anything [as in 4:17] are two completely different things.
CaP_0 you don't see how the second example count be a set up?
SpiteHook, I have played all of the official releases thus far. There is not a single Soul Calibur game in that category where you launch the opponent sky high with a standard melee attack and can't combo them with standard melee attacks. Do you have any better questions?
Courtez, I do, but the point is that's an example where they _just don't do anything_. If they can do anything, they should do something, because their opponent is going to be unable to act for like 2 seconds after the apex of the launch. If the same is the case for the person that launched their opponent, there's a problem.
Honestly, Knightmare's CE in this game sucks ass. It looks so cool hut trying to hit people with it looks almost impossible. Bring back the GI CE plz
Does NM have both Siegfried and NM's agA, but without the lightning? I saw both animations.
Guess this means no Siegfried then... at least give me a costume then :,(
Silent Joel
Yes, he actually got announced. I didn’t see it coming. His outfit looks underwhelming though...
Dude, where you playing Soul Calibur on Xbox 360? I think we might have met before.
Silent Joel
I want to fight you, can you pm me or something so we can play against each other sometime?
Silent silence his ass on the first round of the 1st match.
Mitsu missing a lot of moves😭😭😭
Mistu 6B8 still reliable
It's 4B now
6:30 what was that?
wow i hope those are not all the spots for characters, there are only 20, if you wanna improve and go to the future they should add waaay more or it will get boring
Totally a white president thats not how fighting games work you like em or you dont simple
2:42 Can you block this? *Lands hit.* Child you didn't answer my goddamn question- CAN YOU BLOCK THIS? *Lands hit.* Eh whatever! I'm satisfied with my 5 hit not a true combo.
Siegfried is nightmare again?!
Yeah, it's a re-boot of the series. Every match the announcer says "Welcome to the stage of history, retold."
He was announced the other day, so it appears that the story is going to span multiple games in the series
Knight Solaire of Astora yeah I saw the video pop up on my notifications. Needless to say I'm surprised
is that Siegfried holding souledge ?
At the end of Soul Edge, Siegfried took the Soul Edge but the sword cursed him. He turned into Nightmare and remained that way until the end of SoulCalibur II, where he separated from the blade.
The game makers are still just messing up mitsurugi moves.... making him weaker and focusing on making nightmare and some of the others characters too over powerful and cheap.... this is why lots of people run to play with nightmare.... because he is too over powerful and cheap..... this is why SC2 is still the best played SC of all time, we want equality not over powered and cheapness.
hopefully they add character creation
GamerBoy 1999
It’s already been Confirmed by Okubo (producer) that Creation (CaS) mode is/will be in the game.
They are taking away all of mitsurugi best moves and giving him stupidness....that hardly effective.... here is how he should able to fight so he can compete with nightmare and some of the others equality....in relic his low sweep and slice from SC 4 should come off and a quick low slice.
In mist his heaven dance like in 4 should still come off and a unblocked moves with A or B. And some guard crush moves....his unblocked moves from SC 3 was faster and easier to pull off....so why changing it?
In mist...a low shin slice will be good, we prefer his soul blade combos and critical edge combos.... some AABB, AB, BAA, AA down K,B is sweet, and what happened to one of his best signature move back B which used to help players to score a hit or win the match? The quick AA in relic should remain forever.... and (Ak) for the poke.
His forward, forward B,B, from 3 and 4 should pull off with FW, FW (BK)B if hold B you get a guard crush.
If hold (BK) you go into relic from this move....so the game makers who don't like mitsurugi, just stop taking away his best moves ok.... you don't take good moves away, instead you just make them better and add more ok.
You all are just focusing on making nightmare more and more over powerful and cheap and letting down mitsurugi every time.... and he want some proper low kicks and slice when crouching it time to get rid of that useless kick crouching.....so stop weakening the man and make the superior master that he deserves to be.... and stop focusing on making nightmare too over powerful and cheap.....it is not fair...... this is why SC 2 is still the best played soul Calibur of all time.
This nightnare player suck ...and nightmare is my mane ..i would give up my strategy but hes using him all wrong
It's time for mitsurugi to keep all his moves and get more powerful and not stupid and weaker.... with moves that barely does any good damage..... you spiteful, bogus game makers who only shows favors for nightmare, kilik, lizard man, and some of the others.
Raymond Charles Maybe people just really like those characters. Plus it's early so this couldn't be all Mitsurugi has. Besides any character can be amazing if dedicated enough
Zach Glass I know that because i do fight with him great.... but they are taking away his best moves too often.
Boring