I do think Kate is probably the best investigator for clue drop. My understanding is you can drop the clues on your assets, than pick them back up and put them on your stuff. Is clue drop good? eh
Speaking of the dead math, with 1 skull token in a 13 token bag and no bless tokens, drawing 3: ~25% on o curse tokens ~75% on 6 curse tokens ~85% on 10 curse tokens If you only draw 2 tokens it's a ~25% even with 10 curse tokens. So either modify the result some way or draw 3 in a curse deck.
Blessed bullets... makes your enemies holey. Design-wise it'd be like stapling Favor of the Sun to a weapon. Pull 3 blessings out as ammo and fire them. Could even reload them for an action and pulling more blessings out.
The problem I have with Hold Up is that it is a dead card unless you are in the situation where you need it - engaged with an enemy with your weapon in hand. And since you can't rely on how you will succeed by, you need the resources too. And you have to pass. I mean, that's definitely a situation that comes up where I'd be like "I wish I had Hold Up" but it's not reliable enough, I ran a campaign with it and I used it 1 scenario and it was good and then the other 7 I discarded it for a fist. A ? icon would help a lot on very circumstantial cards like this. Also, he isn't looking where he is aiming, is what irks me about the art.
I think the problem with "hold up" is it should have been either a reaction to a fight (so you can use the bonus of another weapon) or the fact that it costs both a card and a buck to get like MAYBE -3 (unless you are like... mark)
I agree that repeating cards sometimes (like fine clothes) is good. Especially neutral cards. I think the base skills (guts, overpower etc) should have been in the relevant investigator decks.
Long Shot seemed great for Mystics. Though don't do what I did and run it through The Night of the Zealot, the +1 damage was never relevant and all the even health enemies.
I would think Katana would feel better if the fast action also did +1 damage. It's damage output would always be 5 damage per turn then, either with a succeed by two on action three, or with a fast foot test at the end.
I don't get how is hank not just a worst Calvin ? And a super duper weak Daniela? I don't see the appeal, he tanks, but he has no action compression.just big numbers and not even that big?
The "succeed by exactly x" archetype is kind of half-baked and I'm hoping it gets explored more next cycle, because it's a good idea and could be fun with more support.
Yes. But only for Parallel Jim. It's been pretty cool in my group's Blessed+Cursed party. Getting back Ward of Protection, Avoid Fate, Spectral Razor, Storm of Spirits.
I'm playing an Ornate Bow Kymani in Return to TCU right now, and i can confirm, a bag full of arrows puts in work.
If you think about it, charles west could be a 1+ book, just make him hold a mag glass
I do think Kate is probably the best investigator for clue drop. My understanding is you can drop the clues on your assets, than pick them back up and put them on your stuff. Is clue drop good? eh
Speaking of the dead math, with 1 skull token in a 13 token bag and no bless tokens, drawing 3:
~25% on o curse tokens
~75% on 6 curse tokens
~85% on 10 curse tokens
If you only draw 2 tokens it's a ~25% even with 10 curse tokens.
So either modify the result some way or draw 3 in a curse deck.
Blessed bullets... makes your enemies holey.
Design-wise it'd be like stapling Favor of the Sun to a weapon. Pull 3 blessings out as ammo and fire them. Could even reload them for an action and pulling more blessings out.
The problem I have with Hold Up is that it is a dead card unless you are in the situation where you need it - engaged with an enemy with your weapon in hand. And since you can't rely on how you will succeed by, you need the resources too. And you have to pass. I mean, that's definitely a situation that comes up where I'd be like "I wish I had Hold Up" but it's not reliable enough, I ran a campaign with it and I used it 1 scenario and it was good and then the other 7 I discarded it for a fist. A ? icon would help a lot on very circumstantial cards like this.
Also, he isn't looking where he is aiming, is what irks me about the art.
Just noticed Thorough Inquiry is a 2 costed Insight. I hear Joe Diamond calling out to me.
Ofuda is very strong. Removing Aloof at instant speed at any location is very strong.
Matchbox is not acceleration by itself, but it does enable accelerants like OKR3 and SAL
I think the problem with "hold up" is it should have been either a reaction to a fight (so you can use the bonus of another weapon) or the fact that it costs both a card and a buck to get like MAYBE -3 (unless you are like... mark)
I agree that repeating cards sometimes (like fine clothes) is good. Especially neutral cards. I think the base skills (guts, overpower etc) should have been in the relevant investigator decks.
Long Shot seemed great for Mystics. Though don't do what I did and run it through The Night of the Zealot, the +1 damage was never relevant and all the even health enemies.
I would think Katana would feel better if the fast action also did +1 damage. It's damage output would always be 5 damage per turn then, either with a succeed by two on action three, or with a fast foot test at the end.
The rot wand? I prefer the Rot Rod. Card seems real fun though and a very nice upgrade for 2 xp to choose your rot
I don't get how is hank not just a worst Calvin ? And a super duper weak Daniela?
I don't see the appeal, he tanks, but he has no action compression.just big numbers and not even that big?
I think Katana might foreshadow a new archetype (or two), and fantasyflight is just trying to get feedback on what the archetypes needs.
The "succeed by exactly x" archetype is kind of half-baked and I'm hoping it gets explored more next cycle, because it's a good idea and could be fun with more support.
Speak to the Dead Jim? Have we finally done it?
We never will do it. :(
Yes. But only for Parallel Jim. It's been pretty cool in my group's Blessed+Cursed party. Getting back Ward of Protection, Avoid Fate, Spectral Razor, Storm of Spirits.
Dr charles west might be interesting in Trish
True but it’s hard to justify him over Lola or Gene