It's also a good demonstration of why that VRAM size setting in the BIOS doesn't matter for most people. There is a common misconception that increasing the size increases performance. The 8700G can use half of that 32GB of RAM as VRAM no matter what. Setting it to 8GB (the max) just means that 8GB is always reserved for the APU, and regular programs won't be able to use it. The most useful purpose for that BIOS setting is compatibility with games that won't start thinking you don't have enough VRAM.
6700k, 1080ti here. I knew about the raytracing requirements, just wanted to see if the game would even boot, and obviously like we saw in the video, it wont. Not a suprise given the requirements, but still kind of a bummer, were it not for the baked in ray tracing I'd probably still be able to run this game just fine. That's tech though. I'm looking forward to an upgrade in the next year or so anyways. Likely an all AMD build this time as they're pretty generous with vram on their cards.
Just two years ago I was still rocking a 1050TI with an 8th gen i3 with 16gbs ram. Finally upgraded when new games wouldn't run smooth on low anymore lol. Ran that card for almost 6 years.
@@Macky4941 this reminds me of that old skytech prebuilt... traumatic memories w that one, sometimes id come home and my pc decided to factory reset for fun and then never turn on, fiddled w it for weeks for it to start working but i no longer had windows lol
I really like your subtle humor in your videos! :) "It's probably not worth dropping things much lower... If you actually like to see what's going on, as I'm sure most of you do..." I've been watching your videos for years, it's good to come back from time to time and binge your videos that i missed for some reason, your friendly voice is always music for my ears, keep up the good work! Have a nice day everyone! :)
Wow, that actually ran way better than I was expecting on the iGPU you used. To be honest I didn't think it would run at all, or at the very least would run way worse. My current PC is just about minimum spec for this game, so I don't think I'll bother with it, despite how much I love the Indiana Jones movies and the old point-and-click games on the Amiga....
This game is more memory limited than cpu/gpu. And they could have added the lower RT settings from xbox to pc too. That would certainly help here and many more gpus like 2060
Fun fact: the integrated 780M you are using is faster than both a desktop RTX 2060 and RTX 3050 6GB because the game requires more than 6GB of VRAM to start. It does start with some tricks tho, but it's unplayable. Crying in 4GB VRAM...
They could have added the lower RT settings from xbox to pc too. Maybe some memory would be saved. That would certainly help here and many more 6gb gpus like 2060. If series s can run then it should be doable. No hopes for 4gb though.
The game runs in the Rtx 30506gb, there's videos on TH-cam benchmarking the game in that card. It works. It doesn't in the 2060 but it can work with some tricks.
I mean, someone made a conscious decision to buy a GPU without hardware RT when there were GPUs with hardware RT on the market already. Paid for less features, got less features, surely they expected some shortcomings in the future. Back in the day if you chose a DX10 card when there were DX11 cards on the market you would see your GPU get obsoleted much much quicker, so still, a GPU launched 5 years ago with a major feature missing that can run all but a very few titles is still amazing.
That is wild. Makes you wonder.. if the mandatory RT was for 1080 Ti owners to finally upgrade. 🤔.. it definitely worked huh?... But Nvidia would never do something like that. No way.
Dont retire it. Wait for patches. Modders will finds out for this issue to patch it out. Raytracing as requirement is a bad move from Devs. Why does Alan Wake 2 works fine on that but this one not?
@@tyler6602 Me neither thinking of changing my og. Atleast till 2026. The gpu is aleady 5 yrs old and still hitting 60 fps in cyberpunk 2077 with ultra graphics in 1440p. Nice performance, huh ?
Just get a 720p tv and use cru or nvidia custom resokution to output it at 75hz, most tvs support it. Or i guess a standard 720p monitor will do as well, the problem id say would be 720p is misconceptually supported(not supported as one thought) as we think it is its usually 768p with either 1360 or 1366 as width, makes 720p unscaled evenly on those screens. So having to find a 720p tv or monitor that doesnt do that is tough but not impossible, perhaps mobile screens could do the trick, which is why the switch screen i assume isnt that 768 height and actually is a native per pixel 720p screen
1:18 this game might be a good case for CRT monitor usage! As CRT monitors look great at all resolutions. It’s just at lower resolutions, scan lines will be coming into play.
It should also be stated that this game is meant to be played at 60 fps, they cut back the graphics on the series S version just just so it could maintain 60 which isn’t the case usually with series S ports
I am not sure what's more impressive - the fact that game runs on any APU at all or the fact that most modern APUs actually have proper RT-capable hardware
@@semyonzhigunov671 I can only imagine these outrage-gamers of today in the late 1990s, being totally befuddled by their hardware being outdated within a year or less. Complaining that cheap hardware from over half a decade ago can't run a cutting-edge title is just absurd.
@@joshfromsmosh3352d The only people calling game devs lazy are those who have zero clue about game development. You're one of those gamers who think they know how this works, because you play games. You've never tried to make a game yourself, you've never even read about how stressful and overworked developers are.
I feel the requirements are a bit overspeced. I'm hitting an average of 80-90fps on my 6800 XT with max settings @ 1440p. Has dips in the 70s and mid 60s during intense areas.
@@BlakeGameYT the specs were set based upon vram available more than processing power which is why they seem a bit unbalanced. Odd as Nvidia has always skimped on vram and this is an Nvida sponsored title.
Never heard of this game but it tells me one thing: If I already are not able to play certain games with my RX 5700 anymore, because these games do not support that graphics card, then the time has come to upgrade. It's funny that a current gen iGPU is able to run that game and my dedicated GPU from 2020 (2019 maybe?) is not. It also became just the bare minimum for some new games and some even have to be played on low settings and probably won't run that well (Alan Wake 2). So yea, I currently have a R5 3600, 16 Gigs of RAM and all of that needs an upgrade as well. I am thinking of getting an R7 5700 or 5800, upgrade to 64 GB of RAM (also for more than gaming) and my gpu will probably be upgraded to an RX 7800 XT. I even want to upgrade my monitor to one with a resolution of 3440x1440, which does not allow me to play every game at highest settings with that gpu, but every game will run great nontheless. But my monetary priorities are elsewhere currently, so yeah. Not much of a gamer currently anyway.
Running well on my machine: 5700X + 4070 + 64GB DDR4 100+ FPS at 1440p supreme + DLAA. However, enabling full path tracing dropped the framerate dramatically to 4 FPS! DLSS performance is needed to make use of this at 60 FPS but you'd be upscaling from 720p to 1440p so unless you have a 4080 or better, I wouldn't bother with PT.
I tested Indiana Jones on my handheld - Asus ROG Ally Z1E with 16 GB memory (6GB VRAM). Performance was above 30 fps at 1080p with 50% dynamic scaling (native 540p). This is the first game with RTGI that runs on PC handhelds above 30 fps. Great optimization
I guess I am on the path of becoming a retro gamer now. I will have something to complain about to my future grandkids. "You kids nowadays with your RTX 512GB Vram nonsense. Back in my day, games were just as visually appealing, and all I needed was a GTX1080ti to run them" 😂
this game is very well optimized. i got 7600x and 6800xt, set everything to ultra, and texture 1 below supreme. it runs 60+ fps all the time, 1440 or 1080.
This should also apply to the 680m, just with a few more frames left behind as it also supports hardware RT. Considering this is never going to come anywhere close to 60, you're better off locking to 30fps and playing with a gamepad while leaning back relaxing in your gaming chair, this way the game won't need to drop resolution as often as if you were clawing for 60 which, it's clear, you're never getting on this game with this hardware. This game would be a prime candidate for testing via USB4 or OCulink, since the 6000, 7000+ series AMD APU's (680's and 780's) support USB4 and that means they should support some eGPU (assuming you can get them to work with your particular dock and assuming your little miniPC has that feature included).
I've been playing for 3 hours on my RX 6600, and the game still looks good on low settings and it runs smoothly at 1080p. I can use Adaptive VSYNC and run the game at 60 FPS 99% of the time. I think that I got the smoothest experience in a game for the first time in the last 3 or 4 years.
it sure is, microsoft's investment is playing off really well now, maybe theyll get back in track..... btw idtech is such a lovely engine, its like redengine , it runs well hve pathtracing but doesnt burn your house to ground like ue5 does.....
I've got it working with path tracing on full, everything on high apart from textures on medium and dlss performance at 4k with a 4070 locked to 30fps. Can't use frame gen because it goes over vram. Medium textures look fine to me, game looks amazing and it runs well at that 30fps. Only thing I've noticed is npc animations get really choppy after a certain drop off point, like their fps is halved.
Interesting that when I buy the RTX 2060 6GB back in the days, I am thinking one day when RTX becomes an absolute requirement, at least I can launch the game. However, this proof me wrong. Min requirement is 2060 super 8GB.
@@bernardshum2719people will act like anything less than a 4090 is unplayable. Honestly the 2060 6gb would play this game fine. They min specs are just the lowest they tested on
@@RusticRonnie Have you tested, or has someone trustworthy done so? Minimum texture quality with obvious quality issues and it's already consuming more than 6gb in the intro. It's not saying much, you never quite know until you test how well a game recovers VRAM under actual VRAM pressure, or whether it slows down to a crawl, or whether textures start flickering between different LODs, or whether it outright crashes out. Problem is RT cannot be disabled in this title, and BVH alone tends to consume 1-3 GB VRAM in most games.
Great video mate. Not sure how you get these games running. lol. I'm getting around 80fps with everything enabled at 4k using dlss quality. A little above or below depending on the scene. I tried frame gen but it made no difference at all. It turns out there's a bug where it doesn't work when you have HDR enabled in game. As soon as I turned HDR off frame gen suddenly boosted me to over 100fps. Thats with a 7800X3D and 4090 by the way
@AntiGrieferGames Almost. 60 on average, but there can be dips into the mid-50s, at least for the opening sequence. If you have a Freesync display, you won't notice. There are more demanding sections later in the game however.
I would personally advice against these automated frame target resolution scalers. They can't account for any other bottleneck than GPU, so if your framerate is limited by memory bandwidth or cpu it will still keep scaling the resolution down to the minimum because it's trying to reach the target framerate which it's never going to.
WOW , BUT IN NEW HX370 , THEY USED LPDD5X WITH 7500MT/S . THAT SHOULD BOLSTER THE GPU COMPARED WITH 6400MHZ. ALSO I NOTICED THIS, WHY THERE ARE NO LAPTOP THAT USE GDDR6 UNIFIED LIKE PS5 FOR THIS APU ???
@@zalankhan5743 It's using Vulkan rather than DX12, but yes it requires an equivalent Vulkan featuremask that vaguely corresponds to DX12 Ultimate level of hardware features. Sorry for being pedantic, please go on.
Have you encountered any 'failed to allocate memory' errors? I have the exact same 780m card and Ryzen 7 8840u CPU. I tried tricks suggested online such as adjusting the paging size to have enough spare VRAM, running in compatibility mode, getting the DirectX and C++ nonsense and having the latest driver, it still drops me back to desktop with the memory error.
@@romansmusic1722 16 would be tough, but not impossible. You need to go to the BIOS and change the allocation there. How exactly it depends on the BIOS, do a search online. Better have more than 16GB of RAM though.
Surprised to see it run at all, and this game needs the VRAM. This igpu aint short of power, but bandwidth, and even then this can run more games than 4 or 6 gb gpus. Hopefully from now new models don't have 6gb vram.
@@Aga2522BrawlStarscareful, people don’t really understand this. They just know their 7+ year old cards can’t run it and scream unoptimized from the rooftops. Lots of games are unoptimized for lower end hardware and this isn’t one of them, yet people will still shit on the hard work of the devs anyways. It’s pretty tiring hearing everyone act like it’s some grand conspiracy when in reality the ps5 has a 2070 equivalent, making the min specs for this game lower than, or at the level of, current gen consoles
If anyone knows, could they answer. Why can't u use ray tracing during development and then bake it. Wouldn't it give the same result as live ray tracing during gameplay
It won't, since you can only bake static lighting into the environment. You can't do any moving lights that way, you can't have characters interact believably with light sources, at least not without further trickery like using voxels to help light dynamic elements of the scene. This is how games used to do it (some still are), but it's messy, time consuming (any time you change anything in the level, you have to bake again) and really only a crutch that doesn't produce the same results.
Technically this is what NVIDIA Probably hoped for from the start, that games will keep RT as a requirement This means AMD and Intel need to get their RT and AI Upscaling game up in order to compete with NVIDIA (which I hope they do cuz NVIDIA being a monopoly is just bad)
I like these names that you and Zwormz put on this game 🤣 : the Great Circle with NO graphics card , the great crash , the great vram usage ,the great victory over 4060 ,the big circle .Curious what funny names people will come up with .
I'd love to have this game - but no way in hell am I paying $70 for a revocable license. Maybe when it goes on sale for $20 - and it will - then I'll get it.
Hi brother , I need help. I recently downloaded this game cause i knew i could run it in a rtx 4060 ti paired with 32gigs of ram and an i7 14k cpu . I have an ultrawide monitor so i changed the display to 1440p and ultrawide ratio . I also enabled framegen Now i dont know why the game does not launch and is stuck at a black screen . Can you help me potentialy fix the problem or just change the settings thorugh files . Please help it took me 2 days to download it with an 0.5mbps speed
Download the latest driver for your card and perform a clean install of the driver that wipes any settings you may have set. Report back if this worked or not.
@@PixelatedWolf2077 this is just a scan of harrison ford that is on the uncanny valley in my opinion, and explains why they only let us see the character on the cutscenes, so we dont feel unconfortable with it
Im running a overclocked 8700k and a 4080s. I still dont see a need to upgrade the processor. It will do 5.1ghz maybe loosing like 10fps vs a 12000k + but yeah this video was very interesting
The alternative is asking game devs to make 2 full versions of games with completely different lighting solutions. It's been years since cards with rt solutions have been out. A 2060 super runs the game great at 1080p with ray traced global illumination in native res. That is an awesome accomplishment by my metrics. I'm not mad at all that a new cutting edge video game is using current techniques to craft their new game and I don't think the people who are mad even understand what they are actually asking for.
@@shepergames3734 Doesn't CP 2077 have the option to turn on or off RT depending on what GPU you have? Why is it so difficult for other games to do the same? RT and path tracing is still in its infancy, might as well wait a decade before making it mandatory.
@@AgentSmith911 yes and that required them to create the game with a path traced lighting system and also they had to prebake all the lighting for the fully rasterized version of the game. Firstly, you're using the example of cd project red who has more money than most developers. Secondly, that example is for a game that launched on last gen systems with consoles that didn't have access to rt hardware so they had to prebake the lighting anyways. Lastly, that game launched a long time ago and has been updated over time. pascal gpus are 8 years old now. the 1080ti was a beast but it's also a dinosaur in pc years. Expecting games to not use new tech because some people haven't upgraded their pcs in 8 years is a wild take to me. Saying ray tracing is in it's infancy is also silly because the 20 series cards launched 6 years ago. If anything, I'm mad they are taking this long to utilize the technology we have been paying for in cards designed over the last 6 years. I've built two pcs for myself in that time and they are only now releasing a game that truly requires it's true feature set.
@@pvim the ray traced version of metro exodus (enhanced edition) launched much later. Much like cyberpunk, the original metro came out on ps4 and xbox one so that game necessitated a purely rasterized version of the game. This is now 5 years later from the original launch of that game. Don't you think that's enough time to use xbox series and ps5 features that have also been available on pcs for 6 years? After all the game does run at 60 fps on xbox series s that is constantly being mocked for how underpowered it is
Is there a way to bypass the error? I got the same raytracing error. Granted I do not have a raytracing card. I have a Ryzen 5 2600 and RX 580 8gb. I was hoping it could run but I might have to use Geforce Now to play it. :(
probably shud test with at least nvidia series from x60 & below, but then again... since game won't run if having vram below 8gb, guess it doesn't matter anyways? ^^;
There won't be. It always uses ray-traced global illumination, which can't be patched out without writing a new lighting engine. While not 100% impossible, I have not seen this being done with any game ever, since this would be a monumental undertaking and the few people in the world capable of doing such a thing have better things to do than to mod a game that runs great on most gaming hardware anyway.
@@97carrera yes me too, i'm getting anywhere from 120 up to 160 fps, but there's missing textures in Indy's university and the lighting is incorrect. Even with day one patch this hasn't helped
This shouldn't be happening. There are videos of people playing it on your GPU and getting close to 60 fps at 1080p. Are you using the latest drivers? What's the rest of your hardware?
I bet if it was not running in Unreal Engine, it was a disaster to run it. I really am against the hardware RT requirements but also it's clearly a pretty nicely optimized game, running on id Tech 7!
@@no1DdC I have not noticed any eye issues. But to be fair, I only played for 5 minutes this night, just to confirm that it does work. Eyes looked normal to me. Well, as normal as they can on the auto settings. Everything is fuzzy.
Graphics in this game are a massive improvement, implementing global illumination and physically accurate shadows. This is the tech all future games will use.
Seems baffling to demand Ray tracing when most Devs can't make ray tracing work properly anyway without TANKING performance. For a technology that's been around for years at this point I still turn it off because the hit isn't worth it
Hello! You know how I can make the game run with a GFX 1080 8GB gpu? My gpu is superb and works flawlessly on all my games. I dont want to buy another gpu only for the new Indiana Jones game. You have any idea?
As a former GTX 1080 owner: You can't and there won't ever be a way, since the game is built entirely around ray-tracing. Get something like an RTX 2080, like I did. 200 bucks on ebay, with a bit of luck (unless you're in a region with higher electronics prices, then I apologize). You should of course ask yourself if it's worth it for just one game.
Wait a bit. I see some changes in drivers, where they've added workarounds like for Doom Eternal. I don't know if it boosts performance or just compatibility though
@@iceomistar4302 Modders would have to write a new lighting engine, manually place new lights in every level and modify every single material in the game. I don't think that's going to happen. The game was built around ray-traced global illumination.
@AntiGrieferGames It is not an issue. The game is built and programmed with Ray Tracing as a basis. The shadows, Lighting systems and much more are created only with RTX programming and hardware acceleration. The whole game is practically using RTX as a foundation to stand on. There will be no work around.
Love this game I’m playing on a laptop with medium graphics settings and DLAA with ultra performance and I get about 100fps and the graphics don’t look medium at all it looks like my black ops 6 which is on nearly max
Gotta love RGHD. 8gb cards "will this run?" APU "hold my beer".
😁
the channel name certainly isn't over selling lol
It's also a good demonstration of why that VRAM size setting in the BIOS doesn't matter for most people. There is a common misconception that increasing the size increases performance. The 8700G can use half of that 32GB of RAM as VRAM no matter what. Setting it to 8GB (the max) just means that 8GB is always reserved for the APU, and regular programs won't be able to use it.
The most useful purpose for that BIOS setting is compatibility with games that won't start thinking you don't have enough VRAM.
If games start the trend of demanding ray tracing as a requirement then our modern day hardware will become retro real fast
And that's exactly what they want to happen 😑
6700k, 1080ti here. I knew about the raytracing requirements, just wanted to see if the game would even boot, and obviously like we saw in the video, it wont. Not a suprise given the requirements, but still kind of a bummer, were it not for the baked in ray tracing I'd probably still be able to run this game just fine. That's tech though. I'm looking forward to an upgrade in the next year or so anyways. Likely an all AMD build this time as they're pretty generous with vram on their cards.
Yea they want you to have to keep buying new hardware
Metro Exodus managed to put out a RT only and a regular version almost 5 years ago now
Imagine a game requiring ray tracing and it's a broken mess with unoptimized performance at release
this guy knows how to make igpus scurry away like scared little kittens
Hey 30FPS on an igpu is pretty impressive for the visual quality you're getting. Cheers for the vid man
Somebody needs to fill the void that LowSpecGamer left
he was my savior during my intel hd 4000 days🙏🙏
did I tell you about nebula?
he left? anyways..
Y he left any idea?
Oh you guys don't know? I almost don't want to say...@@enzivlog6657
Makes me happy to see how much your channel has absolutely exploded in popularity over the last few years. Keep up the great work
Quality content brings the views
Wild we are now being forced to run ray tracing when a gtx 1080ti still runs 1080p fine.
Welcome to the future!
Just two years ago I was still rocking a 1050TI with an 8th gen i3 with 16gbs ram. Finally upgraded when new games wouldn't run smooth on low anymore lol. Ran that card for almost 6 years.
And developers of new Doom also use this engine lol
yeah that's insane, seems like a backend deal with Nvidia
@@Macky4941 this reminds me of that old skytech prebuilt... traumatic memories w that one, sometimes id come home and my pc decided to factory reset for fun and then never turn on, fiddled w it for weeks for it to start working but i no longer had windows lol
I really like your subtle humor in your videos! :)
"It's probably not worth dropping things much lower...
If you actually like to see what's going on, as I'm sure most of you do..."
I've been watching your videos for years, it's good to come back from time to time and binge your videos that i missed for some reason, your friendly voice is always music for my ears, keep up the good work! Have a nice day everyone! :)
Wow, that actually ran way better than I was expecting on the iGPU you used. To be honest I didn't think it would run at all, or at the very least would run way worse. My current PC is just about minimum spec for this game, so I don't think I'll bother with it, despite how much I love the Indiana Jones movies and the old point-and-click games on the Amiga....
It’s on game pass if you have that for pc. Definitely a cheaper way to try it!
@@RandomGaminginHD I'm sure there's a way to play this on the gamepass cloud streaming as well.
@@RandomGaminginHD Sadly I don't have Game Pass, can't afford it at the moment being currently unemployed....
This game is more memory limited than cpu/gpu. And they could have added the lower RT settings from xbox to pc too. That would certainly help here and many more gpus like 2060
@@barrycheesemore2928 sail the seas then
Fun fact: the integrated 780M you are using is faster than both a desktop RTX 2060 and RTX 3050 6GB because the game requires more than 6GB of VRAM to start. It does start with some tricks tho, but it's unplayable. Crying in 4GB VRAM...
Crying in 3.5 gb
They could have added the lower RT settings from xbox to pc too. Maybe some memory would be saved. That would certainly help here and many more 6gb gpus like 2060. If series s can run then it should be doable. No hopes for 4gb though.
The game runs in the Rtx 30506gb, there's videos on TH-cam benchmarking the game in that card. It works. It doesn't in the 2060 but it can work with some tricks.
It runs just fine (as well as this janky game can at least) @1080p on my Laptop 3050 6GB compared to a 3050 8GB desktop card.
He should have tried using the highest resolution textures to torture the VRAM.
Sucks that the entire 5000 series of AMD GPUs got snubbed because of forced Hardware ray tracing.
Yeah because it actually runs quite well so shame older cards can’t at least have a try!
AMD knew the 5000 series needed RT support, yet refused to do it.
I mean, someone made a conscious decision to buy a GPU without hardware RT when there were GPUs with hardware RT on the market already. Paid for less features, got less features, surely they expected some shortcomings in the future. Back in the day if you chose a DX10 card when there were DX11 cards on the market you would see your GPU get obsoleted much much quicker, so still, a GPU launched 5 years ago with a major feature missing that can run all but a very few titles is still amazing.
thank nvidia for that, it just works, just buy it...
@@arch1107 no it doesn't, game is highly vram demanding so Nvidia cards are struggling to maintain smooth framerate.
this is the kinda videos i subbed for years ago man lol a mad lad he is
haha thanks for watching :)
This game doesn't run on my gtx 1080 ti 😢😢😢, literally. The age has come for my 1080 ti to retire. 😖😭😔
That is wild. Makes you wonder.. if the mandatory RT was for 1080 Ti owners to finally upgrade. 🤔.. it definitely worked huh?... But Nvidia would never do something like that. No way.
im not willing to pay out the ass for a new gpu because my 1080 ti can't play Indiana Jones lmao
Dont retire it. Wait for patches. Modders will finds out for this issue to patch it out.
Raytracing as requirement is a bad move from Devs. Why does Alan Wake 2 works fine on that but this one not?
@@tyler6602 Me neither thinking of changing my og. Atleast till 2026. The gpu is aleady 5 yrs old and still hitting 60 fps in cyberpunk 2077 with ultra graphics in 1440p. Nice performance, huh ?
first game that forces you to have a rt card. Anyone knows if there is going to be a no ray tracing community patch or crack?
Wow, that 0:40 SSD is trying is best to stay connected
if all these tests have shown me anything its the need to invest into a third 720p75hz monitor
I was also thinking about this but to get 1600x900
Just get a 720p tv and use cru or nvidia custom resokution to output it at 75hz, most tvs support it. Or i guess a standard 720p monitor will do as well, the problem id say would be 720p is misconceptually supported(not supported as one thought) as we think it is its usually 768p with either 1360 or 1366 as width, makes 720p unscaled evenly on those screens. So having to find a 720p tv or monitor that doesnt do that is tough but not impossible, perhaps mobile screens could do the trick, which is why the switch screen i assume isnt that 768 height and actually is a native per pixel 720p screen
1:04 "The game looks pretty good" If you close your eyes, it looks even better.
😂
1:18 this game might be a good case for CRT monitor usage! As CRT monitors look great at all resolutions. It’s just at lower resolutions, scan lines will be coming into play.
Kinda crazy to see CPU's with integrated graphics that can run today's games at a playable rate.
It should also be stated that this game is meant to be played at 60 fps, they cut back the graphics on the series S version just just so it could maintain 60 which isn’t the case usually with series S ports
I am not sure what's more impressive - the fact that game runs on any APU at all or the fact that most modern APUs actually have proper RT-capable hardware
IMO ray tracing should be optional. It's still too taxing for mid range GPUs.
Mid-range GPUs from six years ago run this game just fine at 1080p/60.
IMO shaders should be optional. It's still too taxing for Riva TNT2
@@semyonzhigunov671 I can only imagine these outrage-gamers of today in the late 1990s, being totally befuddled by their hardware being outdated within a year or less.
Complaining that cheap hardware from over half a decade ago can't run a cutting-edge title is just absurd.
@@no1DdC defending lazy optimization is also absurd
@@joshfromsmosh3352d The only people calling game devs lazy are those who have zero clue about game development. You're one of those gamers who think they know how this works, because you play games. You've never tried to make a game yourself, you've never even read about how stressful and overworked developers are.
I feel the requirements are a bit overspeced. I'm hitting an average of 80-90fps on my 6800 XT with max settings @ 1440p. Has dips in the 70s and mid 60s during intense areas.
@@BlakeGameYT the specs were set based upon vram available more than processing power which is why they seem a bit unbalanced. Odd as Nvidia has always skimped on vram and this is an Nvida sponsored title.
@kieron88ward I sure do hope Nvidia will up their VRAM for the 50 series.
Never heard of this game but it tells me one thing: If I already are not able to play certain games with my RX 5700 anymore, because these games do not support that graphics card, then the time has come to upgrade. It's funny that a current gen iGPU is able to run that game and my dedicated GPU from 2020 (2019 maybe?) is not.
It also became just the bare minimum for some new games and some even have to be played on low settings and probably won't run that well (Alan Wake 2). So yea, I currently have a R5 3600, 16 Gigs of RAM and all of that needs an upgrade as well.
I am thinking of getting an R7 5700 or 5800, upgrade to 64 GB of RAM (also for more than gaming) and my gpu will probably be upgraded to an RX 7800 XT. I even want to upgrade my monitor to one with a resolution of 3440x1440, which does not allow me to play every game at highest settings with that gpu, but every game will run great nontheless.
But my monetary priorities are elsewhere currently, so yeah. Not much of a gamer currently anyway.
Running well on my machine: 5700X + 4070 + 64GB DDR4
100+ FPS at 1440p supreme + DLAA.
However, enabling full path tracing dropped the framerate dramatically to 4 FPS! DLSS performance is needed to make use of this at 60 FPS but you'd be upscaling from 720p to 1440p so unless you have a 4080 or better, I wouldn't bother with PT.
I tested Indiana Jones on my handheld - Asus ROG Ally Z1E with 16 GB memory (6GB VRAM). Performance was above 30 fps at 1080p with 50% dynamic scaling (native 540p). This is the first game with RTGI that runs on PC handhelds above 30 fps. Great optimization
Metro Exodus ED would work even better.
It runs great on Ally, at 15w handheld and 25+ plugged in to a screen.
i never seen the Vega 8 as powerful so the 680m and 780m are a breath of fresh air when they came out and now we have the 890m and 880m
I guess I am on the path of becoming a retro gamer now. I will have something to complain about to my future grandkids.
"You kids nowadays with your RTX 512GB Vram nonsense. Back in my day, games were just as visually appealing, and all I needed was a GTX1080ti to run them" 😂
Wow incredible! Honestly, I would play it like this with a controller. Great video!
this game is very well optimized. i got 7600x and 6800xt, set everything to ultra, and texture 1 below supreme. it runs 60+ fps all the time, 1440 or 1080.
This should also apply to the 680m, just with a few more frames left behind as it also supports hardware RT. Considering this is never going to come anywhere close to 60, you're better off locking to 30fps and playing with a gamepad while leaning back relaxing in your gaming chair, this way the game won't need to drop resolution as often as if you were clawing for 60 which, it's clear, you're never getting on this game with this hardware. This game would be a prime candidate for testing via USB4 or OCulink, since the 6000, 7000+ series AMD APU's (680's and 780's) support USB4 and that means they should support some eGPU (assuming you can get them to work with your particular dock and assuming your little miniPC has that feature included).
I've been playing for 3 hours on my RX 6600, and the game still looks good on low settings and it runs smoothly at 1080p. I can use Adaptive VSYNC and run the game at 60 FPS 99% of the time. I think that I got the smoothest experience in a game for the first time in the last 3 or 4 years.
I hope modders can patch the RT requirements. I'd like to see how something like the 1080 runs this game
I don't think this is very likely. The entire game's lighting is built around ray-tracing.
how did he even get it to launch, its impossible on non RT gpus
@@leyllo333 The integrated GPU he used is capable of rendering ray-traced graphics.
@@no1DdC aah my bad
Yeeee!
This is my GOTY. The kind of game that is rarely made anymore.
It’s crap. Nowhere near GOTY.
Yeah I wasn’t expecting much but it’s great!
Its fine
not GOTY since it is very hardware biased.
it sure is, microsoft's investment is playing off really well now, maybe theyll get back in track..... btw idtech is such a lovely engine, its like redengine , it runs well hve pathtracing but doesnt burn your house to ground like ue5 does.....
Actually, the lowest end iGPU that supports ray tracing is the Steam Deck, so migh be worth checking there
If you wanna get technical, Vega iGPUs support Ray Tracing on Linux using Mesa RT emulation
@@KingVulpes Is Mesa RT Emulation a hardware raytracing thing?
@@KingVulpes At a cinematic 0.5 fps or is it actually usable?
@@no1DdC if you have a GPU like the RX 5700, it can actually be pretty usable, Mesa is known for being better at RT than AMD's Windows Drivers
@@TrusteftTech Mesa has both Hardware and Software Ray Tracing. The Emulation works on any post GCN AMD GPU like Polaris, Vega or RDNA 1
I've got it working with path tracing on full, everything on high apart from textures on medium and dlss performance at 4k with a 4070 locked to 30fps. Can't use frame gen because it goes over vram. Medium textures look fine to me, game looks amazing and it runs well at that 30fps. Only thing I've noticed is npc animations get really choppy after a certain drop off point, like their fps is halved.
Interesting that when I buy the RTX 2060 6GB back in the days, I am thinking one day when RTX becomes an absolute requirement, at least I can launch the game. However, this proof me wrong. Min requirement is 2060 super 8GB.
That's why you buy a 3060.
@@Stop-What-U-Are-Doing-At-Once Yea. I have a 3070Ti already. But now people saying 8GB cards were garbage.
@@bernardshum2719people will act like anything less than a 4090 is unplayable.
Honestly the 2060 6gb would play this game fine. They min specs are just the lowest they tested on
@@RusticRonnie Have you tested, or has someone trustworthy done so? Minimum texture quality with obvious quality issues and it's already consuming more than 6gb in the intro. It's not saying much, you never quite know until you test how well a game recovers VRAM under actual VRAM pressure, or whether it slows down to a crawl, or whether textures start flickering between different LODs, or whether it outright crashes out. Problem is RT cannot be disabled in this title, and BVH alone tends to consume 1-3 GB VRAM in most games.
@@Stop-What-U-Are-Doing-At-Once have a 3060 (laptop tho) and the game breaks mid way due to VRAM limitations
Forced ray tracing - that's how they make you keep buying hardware even though visuals are barely moving the needle forward.
Aw poor boio
the oldest rt gpu is over 5 years old, if you want to stay on the same hardware for over 8 years just get a console and stop whining
@@cuma212 I use an RTX 4070 and turn off RT in every game to get higher FPS, last time I checked it isn't 8 year old hardware.
@@KimBoKastekniv47 That's like buying a Bugatti Veyron and never going past first gear.
@@no1DdC To me high gear is high FPS, I don't care for reflective puddles that half my framerate from 120 to 60.
Great video mate. Not sure how you get these games running. lol.
I'm getting around 80fps with everything enabled at 4k using dlss quality. A little above or below depending on the scene.
I tried frame gen but it made no difference at all. It turns out there's a bug where it doesn't work when you have HDR enabled in game. As soon as I turned HDR off frame gen suddenly boosted me to over 100fps.
Thats with a 7800X3D and 4090 by the way
Giving the system specs, I was expecting a short video here. 😁
The game seems to run smooth on lesser requirements that were minimum -
I'd call that a win
on top of that the game has a hub world with immersive elements for its scale. That's impressive
Loving this game, running with 120fps at 1440p with everything maxed and no resolution scaling
Will there be a video to showcase how it would run on minumum requirements?
rx 6600 low settings actually runs at 60 FPS!
@@m0n4rch_y at 1080p????
@AntiGrieferGames Almost. 60 on average, but there can be dips into the mid-50s, at least for the opening sequence. If you have a Freesync display, you won't notice. There are more demanding sections later in the game however.
Try overclocking the ram since the 8000 chips can run way higher ram speeds and higher fclk and the igpu loves it and it helps the cores a well
I would personally advice against these automated frame target resolution scalers. They can't account for any other bottleneck than GPU, so if your framerate is limited by memory bandwidth or cpu it will still keep scaling the resolution down to the minimum because it's trying to reach the target framerate which it's never going to.
So
No mod tutorial?
WOW , BUT IN NEW HX370 , THEY USED LPDD5X WITH 7500MT/S . THAT SHOULD BOLSTER THE GPU COMPARED WITH 6400MHZ. ALSO I NOTICED THIS, WHY THERE ARE NO LAPTOP THAT USE GDDR6 UNIFIED LIKE PS5 FOR THIS APU ???
so how can you run it without grafics card but the 1070 isnt working?
Yeah when you put it like that it’s crazy
I think its about Dx12 ult support.
@@zalankhan5743I think thats a part of it, and also that that modern apus can ray trace just not well
The 780m has a bit of raytracing-support, the 1070 doesnt have it.
@@zalankhan5743 It's using Vulkan rather than DX12, but yes it requires an equivalent Vulkan featuremask that vaguely corresponds to DX12 Ultimate level of hardware features. Sorry for being pedantic, please go on.
Have you encountered any 'failed to allocate memory' errors? I have the exact same 780m card and Ryzen 7 8840u CPU. I tried tricks suggested online such as adjusting the paging size to have enough spare VRAM, running in compatibility mode, getting the DirectX and C++ nonsense and having the latest driver, it still drops me back to desktop with the memory error.
That’s strange I’ve not had that. Did you try manually allocating 8gb vram to the igpu in bios?
@@RandomGaminginHD No, and I'm not sure I want to as mine is a laptop. Unless it's a relatively simple and harmless process...
@romansmusic1722 it is, how much ram does your laptop have depends though.
@@BigBossDLow 16
@@romansmusic1722 16 would be tough, but not impossible. You need to go to the BIOS and change the allocation there. How exactly it depends on the BIOS, do a search online. Better have more than 16GB of RAM though.
Surprised to see it run at all, and this game needs the VRAM. This igpu aint short of power, but bandwidth, and even then this can run more games than 4 or 6 gb gpus. Hopefully from now new models don't have 6gb vram.
You should try running it on Meteor Lake or Lunar Lake as they have dedicated RT 😅
You should try out some of the newer APUs at different wattages the Radeon 890M is pretty good
got a 4090 and the cutscenes immediately go down to 60 from in game at 256-272
Runs on integrated graphics but not my 6gb 4050 :(
what about the 2cu igpu on the non-g parts?
Something tells me the devs and nvidia made a deal to make RT a minimum requirement to make us consumers buy new GPUs.
I've been playing maxed out settings 1080p@120fps, 9th gen I5,3070FE, 32gbs ram. The game runs great! Who needs a i7-i9 lol.
Nobody:
RandomGamingHD: let’s try one of the most demanding games without a GPU
This is not a very GPU intensive title. Especially when comparing it to recent releases. It just wants hardware rt support.
@@Aga2522BrawlStarscareful, people don’t really understand this. They just know their 7+ year old cards can’t run it and scream unoptimized from the rooftops. Lots of games are unoptimized for lower end hardware and this isn’t one of them, yet people will still shit on the hard work of the devs anyways. It’s pretty tiring hearing everyone act like it’s some grand conspiracy when in reality the ps5 has a 2070 equivalent, making the min specs for this game lower than, or at the level of, current gen consoles
If anyone knows, could they answer. Why can't u use ray tracing during development and then bake it. Wouldn't it give the same result as live ray tracing during gameplay
It won't, since you can only bake static lighting into the environment. You can't do any moving lights that way, you can't have characters interact believably with light sources, at least not without further trickery like using voxels to help light dynamic elements of the scene. This is how games used to do it (some still are), but it's messy, time consuming (any time you change anything in the level, you have to bake again) and really only a crutch that doesn't produce the same results.
The 780m with 32 GB RAM watching 8GB VRAM graphics cards stumble at 1080p: "I see no god here... BUT ME!" 🗿🗿🗿
Technically this is what NVIDIA Probably hoped for from the start, that games will keep RT as a requirement
This means AMD and Intel need to get their RT and AI Upscaling game up in order to compete with NVIDIA (which I hope they do cuz NVIDIA being a monopoly is just bad)
I like these names that you and Zwormz put on this game 🤣 : the Great Circle with NO graphics card , the great crash , the great vram usage ,the great victory over 4060 ,the big circle .Curious what funny names people will come up with .
Ive seen theres a way to run it on DX11 however its only a startup option for the engine. So dunno how credible it is.
I'd love to have this game - but no way in hell am I paying $70 for a revocable license. Maybe when it goes on sale for $20 - and it will - then I'll get it.
Crazy that games are starting to require ray tracing support to even run them now.
Hi brother , I need help. I recently downloaded this game cause i knew i could run it in a rtx 4060 ti paired with 32gigs of ram and an i7 14k cpu . I have an ultrawide monitor so i changed the display to 1440p and ultrawide ratio . I also enabled framegen
Now i dont know why the game does not launch and is stuck at a black screen . Can you help me potentialy fix the problem or just change the settings thorugh files . Please help it took me 2 days to download it with an 0.5mbps speed
Download the latest driver for your card and perform a clean install of the driver that wipes any settings you may have set. Report back if this worked or not.
@@no1DdC downloaded the latest driver but can't figure out how to wipe the settings as I can't access the settings which I set
It's surprising that even on the newest iGPU that it managed 30fps.
0:38 We don't need screws.
Game runs well, but man this one can beat your system up if you let it. First game I've seen max out my 5800X steady, albeit at 1440p max settings
What's the point of having hardware if you're not using it to its limits?
looks like it's a really optimized game, as long as you have enough vram
Yeah it runs well on the hardware it actually starts on haha
lol, i invite you to play uncharted 4, more fun, less uncanny valley, no rt forced
@@arch1107but it's not Indiana Jones
@@PixelatedWolf2077 this is just a scan of harrison ford that is on the uncanny valley in my opinion, and explains why they only let us see the character on the cutscenes, so we dont feel unconfortable with it
@arch1107 Not really, no. It's keeping the original vision of how Indiana Jones is, which is why it's following it quite closely.
Im running a overclocked 8700k and a 4080s. I still dont see a need to upgrade the processor. It will do 5.1ghz maybe loosing like 10fps vs a 12000k + but yeah this video was very interesting
I was pleasantly surprised (5600G with 6700XT, native 1440).
Making RT mandatory for games is diabolical. Many people can't run it, and many people don't want it because it tanks the FPS. Just make it optional.
The alternative is asking game devs to make 2 full versions of games with completely different lighting solutions. It's been years since cards with rt solutions have been out. A 2060 super runs the game great at 1080p with ray traced global illumination in native res. That is an awesome accomplishment by my metrics. I'm not mad at all that a new cutting edge video game is using current techniques to craft their new game and I don't think the people who are mad even understand what they are actually asking for.
@@shepergames3734 Doesn't CP 2077 have the option to turn on or off RT depending on what GPU you have? Why is it so difficult for other games to do the same? RT and path tracing is still in its infancy, might as well wait a decade before making it mandatory.
@@AgentSmith911 yes and that required them to create the game with a path traced lighting system and also they had to prebake all the lighting for the fully rasterized version of the game. Firstly, you're using the example of cd project red who has more money than most developers. Secondly, that example is for a game that launched on last gen systems with consoles that didn't have access to rt hardware so they had to prebake the lighting anyways. Lastly, that game launched a long time ago and has been updated over time. pascal gpus are 8 years old now. the 1080ti was a beast but it's also a dinosaur in pc years. Expecting games to not use new tech because some people haven't upgraded their pcs in 8 years is a wild take to me. Saying ray tracing is in it's infancy is also silly because the 20 series cards launched 6 years ago. If anything, I'm mad they are taking this long to utilize the technology we have been paying for in cards designed over the last 6 years. I've built two pcs for myself in that time and they are only now releasing a game that truly requires it's true feature set.
@@shepergames3734 just like metro exodus had 2 versions, but ig too much work for them and "possibly" pressure from Nvidia.
@@pvim the ray traced version of metro exodus (enhanced edition) launched much later. Much like cyberpunk, the original metro came out on ps4 and xbox one so that game necessitated a purely rasterized version of the game. This is now 5 years later from the original launch of that game. Don't you think that's enough time to use xbox series and ps5 features that have also been available on pcs for 6 years? After all the game does run at 60 fps on xbox series s that is constantly being mocked for how underpowered it is
finally, Steve you madman you fkn did it🤣🤣🤣
I wonder how this game works on a RTX A 2000/ RTX 3050 and RX 6600/ XT card.
I assume RX 5700 XT wont work ... for now.
Is there a way to bypass the error? I got the same raytracing error. Granted I do not have a raytracing card. I have a Ryzen 5 2600 and RX 580 8gb. I was hoping it could run but I might have to use Geforce Now to play it. :(
Your gpu is obsolete in hardware features. Does it support hardware ray tracing? No? Then it wont boot the game, end of discussion.
I was able to run the game on the Arc graphics on my Core Ultra 155H laptop with 16GB shared memory
I can guess how it turns out based on the video length 😅
probably shud test with at least nvidia series from x60 & below, but then again... since game won't run if having vram below 8gb, guess it doesn't matter anyways? ^^;
Anyone knows if there is going to be a no ray tracing community patch or crack?
There won't be. It always uses ray-traced global illumination, which can't be patched out without writing a new lighting engine. While not 100% impossible, I have not seen this being done with any game ever, since this would be a monumental undertaking and the few people in the world capable of doing such a thing have better things to do than to mod a game that runs great on most gaming hardware anyway.
@@no1DdC you havent seen it before because it wasnt required. Anyway, there is a disgusting Fibiwalterbridge character there, there is no rush.
@@Jucelegario A disgusting what?
@@no1DdC Don't worry. he's one of them. lol
That looks better than on my laptop 3060😅 unfortunately 6gb vram just isn’t enough
I have a 4050 and it runs fine, over 100 fps, obviously with everything to the lowest and ofc with dlss
@@97carrera yes me too, i'm getting anywhere from 120 up to 160 fps, but there's missing textures in Indy's university and the lighting is incorrect. Even with day one patch this hasn't helped
Those results will plummet once you get to the city.
i cant even run that game on my rx 6600. at native 1080p it drops to like 15 fps, and with upscaling it runs at like 30 40 at like 144p
This shouldn't be happening. There are videos of people playing it on your GPU and getting close to 60 fps at 1080p. Are you using the latest drivers? What's the rest of your hardware?
@00:36 That NVME ssd though
Damn i dont expect igpu run this game
I bet if it was not running in Unreal Engine, it was a disaster to run it. I really am against the hardware RT requirements but also it's clearly a pretty nicely optimized game, running on id Tech 7!
Surprisingly enough it works on the steam deck at 29-35 fps out of the box.
Has the eye issue been fixed?
@@no1DdC I have not noticed any eye issues.
But to be fair, I only played for 5 minutes this night, just to confirm that it does work. Eyes looked normal to me. Well, as normal as they can on the auto settings. Everything is fuzzy.
why do new games get more and more demanding despite graphics not really being an improvement?
Graphics in this game are a massive improvement, implementing global illumination and physically accurate shadows. This is the tech all future games will use.
Seems baffling to demand Ray tracing when most Devs can't make ray tracing work properly anyway without TANKING performance. For a technology that's been around for years at this point I still turn it off because the hit isn't worth it
Hello! You know how I can make the game run with a GFX 1080 8GB gpu? My gpu is superb and works flawlessly on all my games. I dont want to buy another gpu only for the new Indiana Jones game. You have any idea?
As a former GTX 1080 owner: You can't and there won't ever be a way, since the game is built entirely around ray-tracing. Get something like an RTX 2080, like I did. 200 bucks on ebay, with a bit of luck (unless you're in a region with higher electronics prices, then I apologize).
You should of course ask yourself if it's worth it for just one game.
So my steam deck would run this better than my rx 590 (because that won't run at all)
Steam deck won't run it. Hardware ray tracing is required and steam deck igpu doesn't have that
@@sodozormemesdeveloper9438im not sure how you got that, because it does indeed have hw raytracing capability
@@sodozormemesdeveloper9438 Steam Deck is a 8cu RDNA 2 GPU, it can run Quake 2 RTX with ray tracing for example.
Wait a bit. I see some changes in drivers, where they've added workarounds like for Doom Eternal. I don't know if it boosts performance or just compatibility though
@@sodozormemesdeveloper9438 People have managed to get it to run on the Deck, although there are some slight visual glitches.
I wonder how an RTX 3050 8GB will handle this? As it does have better RT cores than the 2060. In fact my best frien has an RTX 2060 in his PC lol.
it runs very well, as you can see is zwormz's video
So that is the (as i know) the First Game that will not runn on my Ryzen 5600G with his iGPU.. time for an Upgrade..
So... can I play this on the rog ally z1 extreme? 😮
please find a way to run this on 5600g
I have an GTX 1660 Ti and I can't get it to run so unless your integrated graphics are extremely powerful I doubt it.
This Game requires Raytracing supported Card to run this game. Just wait when Modders finds out about this issue.
@AntiGrieferGames I hope so, cause I really wanna play it
@@iceomistar4302 Modders would have to write a new lighting engine, manually place new lights in every level and modify every single material in the game. I don't think that's going to happen. The game was built around ray-traced global illumination.
@@no1DdC You're right🤧
@AntiGrieferGames It is not an issue. The game is built and programmed with Ray Tracing as a basis. The shadows, Lighting systems and much more are created only with RTX programming and hardware acceleration. The whole game is practically using RTX as a foundation to stand on. There will be no work around.
8700G and 780m are better than the GTX1080-Ti confirmed.
Love this game I’m playing on a laptop with medium graphics settings and DLAA with ultra performance and I get about 100fps and the graphics don’t look medium at all it looks like my black ops 6 which is on nearly max
you might wanna get lossless scaling for games like these that dont have much settings
No Arrow lake igpu?
Do they support hardware ray tracing?
Runs great on the rog ally x!
And after ten minutes of playing on it, you can use the backside of the device to cook that delicious-looking soup from your profile picture.