ความคิดเห็น •

  • @arthurzer0head753
    @arthurzer0head753 ปีที่แล้ว

    Next time, when sombody told me that Matt doing only beginners guides - I simply said that is not right! I'm learning Unreal almost 2 years and this guide was extrimely helpful! Thank you!

  • @v8matey
    @v8matey 2 ปีที่แล้ว +2

    Awesome tutorial. Thanks Matt, this will be extremely useful for many game types.

    • @MattAspland
      @MattAspland 2 ปีที่แล้ว +2

      Happy to hear that! All the best to you!

  • @SuperVillianStudios
    @SuperVillianStudios 2 ปีที่แล้ว

    Another year of and Matt continues to bring us exactly what we need!

  • @krisburke3671
    @krisburke3671 2 ปีที่แล้ว

    Thank you so much for this. been wanting to implement a no kill fall and now I have it. Great job

  • @gamethingstuff
    @gamethingstuff ปีที่แล้ว

    simple and to the point. thanks bro

  • @anthonysegura200
    @anthonysegura200 2 ปีที่แล้ว

    Hello, that's an awesome tutorial, but I would like to know what's in the save player location function, is it like when saving the game, or is that completely different ?

  • @Cozy-Pixel
    @Cozy-Pixel ปีที่แล้ว

    This tutorial is a really good general use teleport zone and I am using it as a damaging death barrier

  • @TrialbyFire
    @TrialbyFire 2 ปีที่แล้ว

    Hey Matt, I've been a subscriber since forever but was wondering if you would mind doing a video on saving & loading but in greater detail? Specifically I am really struggling with creating save games that save the level, player location & rotation etc etc and then being able to load that from your menu with either a continue button or load game button. I know this comment will most likely get drowned out in the sea of other comments of people in need but if you do see this I would greatly appreciate the help. I am wanting to make longer games but its been a great source of depression not being able to get this right & I can't find any straight forward, no nonsense tutorials which is why I like and appreciate your content so much.
    Thank you in advance.
    Aaron

  • @jahdhhsh
    @jahdhhsh 2 ปีที่แล้ว

    Awesome vid! I was womdering if you could make a tutorial on runtime terraforming/deforming becaise there are no tutorials out there. What could help is using the voxel plugin. We would really appreciate it

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว +1

    I did do something like this before, I had added an image to the BP for the falling Blueprint, the image was set to invisible, when played, that way I can find the blueprint when it's been added to the level, if I wanted to move it around. I learned it from Jackson's games.

    • @MattAspland
      @MattAspland 2 ปีที่แล้ว +2

      Yep that's another great way to reference where something is

  • @jedizhawk
    @jedizhawk 2 ปีที่แล้ว

    One of the best features in modern games

  • @tigasm6544
    @tigasm6544 2 ปีที่แล้ว +2

    first, I was waiting for the video

  • @titouancadoret407
    @titouancadoret407 2 ปีที่แล้ว

    Hi, thanks for the tutorial !
    However, my character wears a mesh/object allowing him to earn points. Do you have any idea how my character could lose his mesh through his respawn ? Thanks again for all these tutorials !

  • @RelytX
    @RelytX 2 ปีที่แล้ว

    Do you think you could do a tutorial on ai pawn sensing after taking posession of lets say a vehicle?

  • @ClouD4CS
    @ClouD4CS 2 ปีที่แล้ว

    Can you make a power up pick up sistem tutorial ?? something like: when you hit a specific object gives you a random power up and after a specific time the object respawns ...

  • @netanel8334
    @netanel8334 2 ปีที่แล้ว

    genius! thank you

  • @the_shadowphoenix
    @the_shadowphoenix 2 ปีที่แล้ว

    I think it would be cool if you could do a tutorial on enemies being able to open doors when walking, but when running they break them. Just a thought

  • @CommanderColson
    @CommanderColson ปีที่แล้ว

    Thanks for the tutorial! Problem I'm having is that after I teleport, I lose the ability to walk, and my health bar remains unfilled (at 0%). Seems like I need to do something to reset that functionality once the player is teleported? Any ideas?

    • @CommanderColson
      @CommanderColson ปีที่แล้ว

      Nevvaamind I figured it out. I wasn't refilling my health after teleporting, so my player was still "dead" after being teleported. After the teleport node, I "Set Player Health" back to 100% and it gave back player functionality :) Leaving this here for any future dummies like me

    • @MattAspland
      @MattAspland ปีที่แล้ว +1

      Glad to hear you solved your issue, thanks for putting your solution for others to see too :)

  • @Will_278
    @Will_278 2 ปีที่แล้ว

    Hi could you do a tutorial on one liners like when you beat an enemy there's a % chance that your character says something like in duke nukem

  • @Med_Sel
    @Med_Sel 2 ปีที่แล้ว

    This is great and very usefull

  • @nickjohnson7277
    @nickjohnson7277 2 ปีที่แล้ว

    Thanks Matt.

  • @EliteHoohahMP
    @EliteHoohahMP 2 ปีที่แล้ว

    How would we go about taking the player back to a checkpoint they crossed? I currently have a checkpoint system in place but don't know how to get the custom teleport zone to work with the checkpoints.

    • @BogomilLyubikov
      @BogomilLyubikov ปีที่แล้ว

      I suppose you have to link this BP to the checkpoint. Will be testing this on Monday and will report back

  • @RealParadoxed
    @RealParadoxed 2 ปีที่แล้ว

    Please do a tutorial on how to destroy a wall with bullets (like Rainbow Six Siege's destruction system)

  • @punchline1729
    @punchline1729 2 ปีที่แล้ว

    How am I able to do the same thing when my character stocks into a mesh

    • @MattAspland
      @MattAspland 2 ปีที่แล้ว

      You could do the same thing, just move the blueprint to where you want the player to be in order to be teleported

  • @siddharthpandey8532
    @siddharthpandey8532 2 ปีที่แล้ว

    Sir please make video on car enter and exit button for android phone in unreal engine
    SIR PLEASE

  • @azuraslegs
    @azuraslegs 8 หลายเดือนก่อน

    For some reason its sending me to 0,0,0,

    • @azuraslegs
      @azuraslegs 8 หลายเดือนก่อน

      Figured it out.
      For anyone who has this issue, if you are already using "event begin play" for something else, instead of creating a custom event for the last step, create a "sequence node" connect "Event beginplay" to the left of it, connect "Then 0" to the thing that was originally using the event, and connect "Then 1" to a new "Save Player Location.