How hard is Mariner to learn? I played for a few levels, like 12, but couldn't get the hang of it despite being a security engineer lol. The tooltips didn't make sense and didn't seem to do what they said. Starting over on Angmar and I love the idea of mariner, I just don't like classes that make me feel like I have a second job, like warden or brawlers tier system(despite LOVING martial arts irl). I don't know where devs got away from games are supposed to be fun. Having to do all these intricate combos and working extra hard to be decent, is not fun. :/
I understand what you're saying about the warden & to an extent about the brawler (& if I might add the Guardian). I've added the key stroke recorder now so people can see what I'm doing with these characters. That said, the mariner really is a sequence based character class! Its just a lot more forgiving than the warden. On normal landscape difficulty levels there are normally about 4 skills required for every character class. I'd say the Warden requires remembering about 5 key/skill sequences to play & the Mariner is about 5 skills in repeatable sequences. All the others at normal landscape difficulty are about 3-4 skills per encounter and maybe stretching to 5-6 to deal with elites/boss quest fights. End game & dungeon/instances are of course another matter... The game is designed to push you to ever increasing skill usage to soak the most out of a character class. If you work out the Tier 1 version of a dungeon/raid then you can expect to use more skills & need to make less mistakes to get through the Tier 2 versions of the instance/raid. And it goes up to Tier 5... But back in the day a hunter had one skill to use to get 80% or the max possible dps, so of course they nerfed that one skill a number of years ago. Now its 3-4 skills in rotation to get 80% of max dps... At higher landscape difficulties (like the fearless difficulty here for the mariner) you end up using more skills to finish a normal mob and I've found it good to play/quest at that level for almost all the character classes after playing them for many, many years. But thats just me. The champion is a really easy melee fighter & the Hunter is a really easy ranged fighter to play & they are pretty forgiving on normal difficulty. The brawler is easier than the Mariner on normal difficulty and has a very limited sequence preference at that level of difficulty and you really only need 4 skills to play it. Its main drawback is the long cooldown on first strike might require a sub-optimal skill sequence between alterative mobs/encounters on normal difficulty.. Hope that helps a bit 🙂
How hard is Mariner to learn? I played for a few levels, like 12, but couldn't get the hang of it despite being a security engineer lol. The tooltips didn't make sense and didn't seem to do what they said. Starting over on Angmar and I love the idea of mariner, I just don't like classes that make me feel like I have a second job, like warden or brawlers tier system(despite LOVING martial arts irl). I don't know where devs got away from games are supposed to be fun. Having to do all these intricate combos and working extra hard to be decent, is not fun. :/
I understand what you're saying about the warden & to an extent about the brawler (& if I might add the Guardian).
I've added the key stroke recorder now so people can see what I'm doing with these characters.
That said, the mariner really is a sequence based character class! Its just a lot more forgiving than the warden. On normal landscape difficulty levels there are normally about 4 skills required for every character class. I'd say the Warden requires remembering about 5 key/skill sequences to play & the Mariner is about 5 skills in repeatable sequences. All the others at normal landscape difficulty are about 3-4 skills per encounter and maybe stretching to 5-6 to deal with elites/boss quest fights.
End game & dungeon/instances are of course another matter... The game is designed to push you to ever increasing skill usage to soak the most out of a character class. If you work out the Tier 1 version of a dungeon/raid then you can expect to use more skills & need to make less mistakes to get through the Tier 2 versions of the instance/raid. And it goes up to Tier 5...
But back in the day a hunter had one skill to use to get 80% or the max possible dps, so of course they nerfed that one skill a number of years ago. Now its 3-4 skills in rotation to get 80% of max dps...
At higher landscape difficulties (like the fearless difficulty here for the mariner) you end up using more skills to finish a normal mob and I've found it good to play/quest at that level for almost all the character classes after playing them for many, many years. But thats just me. The champion is a really easy melee fighter & the Hunter is a really easy ranged fighter to play & they are pretty forgiving on normal difficulty.
The brawler is easier than the Mariner on normal difficulty and has a very limited sequence preference at that level of difficulty and you really only need 4 skills to play it. Its main drawback is the long cooldown on first strike might require a sub-optimal skill sequence between alterative mobs/encounters on normal difficulty..
Hope that helps a bit 🙂
@@gwathornsgames Yes it does! That was a better reply than I expected. Maybe I gave up too soon on brawler and mariner. Thank you.