2:25 Honestly I'm suprised how different Ms.Noiramore looks! The old design made her look like a sympathetic but crazy old lady, but the new design gives her alot more intelligence and diginity. Ironically the old design kinda reflects how most people see her, but the new design seems closer to who she actually is (if that makes sense lol)
not a game making expert(but willing to learn) i think for the npcs to feel more alive would be giving them routines. like, if you need to catch an npc alone for a quest then depending on the npc you can find them either reading outside during gym or in a classroom finishing a project during lunch.
Wow...once again, I'm blown away by all the forethought that went into the world building and characters. It's always nice when you upload a devlog! And I'll certainly take a peek at the Kickstarter ;)
Absolutely love these lore developments and additional elements of mystery! Madame Noiramore’s new design is stunning, I love the maximalist Victorian elements! 🖤
It has been a while, welcome back. You've been busy behind the scenes in your absence. All very impressive and I like how your ideas and vision change as the project progresses. You are growing as an artist designer and developer and its awesome to be along this journey with you. So thank you. Also how did you know I dont have a shirt on? Did you hack my web cam? lol love your quirky sense of humor
Oh, I didn't realized you were also working on this game, awesome to see a former brony influencer making their way in an artistic career, love the fancy dandy outfits so far. It's also interesting to see you use Blender for your character modeling and rigging, I hope to see more content focused on that. Best wishes to you and your game.
Nice to see you're back. Are there any cultural differences/nuances you would be willing to share? Given how you keep mentioning how there are a few different cultures in the game, it probably would be a good idea to at least discuss a few tidbits of each one to show how they are similar and/or different in comparison to each other. And I've mentioned this before, but I think it could be fun to see how each variant of Psyquine could be different, and not just in terms of horn type and/or placement. For example, having each type of Psyquine have powers that reflect their group on a cultural/collective level while having each one also having a sort of personal power that reflects on their individuality, maybe this power is even subject to change as they develop and mature as individuals.
@@dracone4370 There will be a lot more exposition on various Psyquine cultures and powers within the game! It would be a lot to go through right now, but definitely something I’ve been developing and will share in the future.
@@InkRose Cool, I think I threw out some ideas in a few prior videos regarding cultural Psyquine powers. And now, I just had a thought that one of the primary supporting characters could have a pet that could help out in some parts of the game, while also acting as an unofficial mascot on some level.
Make sure to follow our pre-launch page on Kickstarter! www.kickstarter.com/projects/inkroseinc/noiramore-academy-a-mystery-adventure-game
2:25 Honestly I'm suprised how different Ms.Noiramore looks!
The old design made her look like a sympathetic but crazy old lady, but the new design gives her alot more intelligence and diginity.
Ironically the old design kinda reflects how most people see her, but the new design seems closer to who she actually is (if that makes sense lol)
not a game making expert(but willing to learn) i think for the npcs to feel more alive would be giving them routines. like, if you need to catch an npc alone for a quest then depending on the npc you can find them either reading outside during gym or in a classroom finishing a project during lunch.
I take it back that black outfit totally fits her character the most 🖤
Love that your NPCs have more personality/design to them! Makes games much more fun and interesting in my opinion. Can't wait for the demo!
I love the new design for the former HeadMistress
Madame Noiramore's new design is gorgeous! 💖
Wow...once again, I'm blown away by all the forethought that went into the world building and characters. It's always nice when you upload a devlog! And I'll certainly take a peek at the Kickstarter ;)
Yes, please keep this beautiful creativity coming!!!
Absolutely love these lore developments and additional elements of mystery! Madame Noiramore’s new design is stunning, I love the maximalist Victorian elements! 🖤
Fantastic designs.
Love hearing more Noiralore
I love the world building of your game ❤❤❤
It has been a while, welcome back. You've been busy behind the scenes in your absence. All very impressive and I like how your ideas and vision change as the project progresses. You are growing as an artist designer and developer and its awesome to be along this journey with you. So thank you. Also how did you know I dont have a shirt on? Did you hack my web cam? lol love your quirky sense of humor
Oh, I didn't realized you were also working on this game, awesome to see a former brony influencer making their way in an artistic career, love the fancy dandy outfits so far. It's also interesting to see you use Blender for your character modeling and rigging, I hope to see more content focused on that. Best wishes to you and your game.
The amount
Of fan art I’ve made of this game is worrying. God I can’t wait for the release!
Hello Ink Rose, im happy to see you are back!!!
Your world is looking so fleshed out with beings ^^
E.G Neighmeister? No relation to P.G Krolmeister I presume? Im so excited for this game!
Were you also inspired by Harry Potter and the chamber of secrets.
Nice to see you're back.
Are there any cultural differences/nuances you would be willing to share? Given how you keep mentioning how there are a few different cultures in the game, it probably would be a good idea to at least discuss a few tidbits of each one to show how they are similar and/or different in comparison to each other.
And I've mentioned this before, but I think it could be fun to see how each variant of Psyquine could be different, and not just in terms of horn type and/or placement. For example, having each type of Psyquine have powers that reflect their group on a cultural/collective level while having each one also having a sort of personal power that reflects on their individuality, maybe this power is even subject to change as they develop and mature as individuals.
@@dracone4370 There will be a lot more exposition on various Psyquine cultures and powers within the game! It would be a lot to go through right now, but definitely something I’ve been developing and will share in the future.
@@InkRose Cool, I think I threw out some ideas in a few prior videos regarding cultural Psyquine powers. And now, I just had a thought that one of the primary supporting characters could have a pet that could help out in some parts of the game, while also acting as an unofficial mascot on some level.
Hello Ink Rose :3
Helllllooooooooo