ความคิดเห็น •

  • @Dukstless
    @Dukstless 7 หลายเดือนก่อน +35

    i can't believe reimu and marisa are fighting it out in the Probability Space Hypervessel

  • @KelyxTheMage
    @KelyxTheMage 7 หลายเดือนก่อน +11

    Dang this is a huge step for fangame developers. Having a sort of skeleton they can use to put their own coat of paint over and sculpt around.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน +3

      I didn't confirm anything about distributing it, yet. Regardless, thanks for that, hahaha.

  • @Number1JettDawsonShrimp
    @Number1JettDawsonShrimp 7 หลายเดือนก่อน +24

    Great work on this!
    01:03 such heartfelt dialogue, Shakespeare could never :p

  • @jijigri9224
    @jijigri9224 7 หลายเดือนก่อน +10

    This is seriously impressive how accurate it looks

  • @きゃろっと-m2s
    @きゃろっと-m2s 5 หลายเดือนก่อน +2

    すごい!東方への愛が伝わってくる

  • @Nachy
    @Nachy 5 หลายเดือนก่อน +1

    This looks fantastic! I'm really looking forward to this, it's great to have more Touhou-engines outside Danmakufu.

  • @PapitaPure
    @PapitaPure 7 หลายเดือนก่อน +7

    With YYC it compiles down to machine code, so this might as well be the most performant Touhou engine. Nice

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน +4

      That... is something I didn't know myself. Well, I guess I must consider doing that once I export my game.
      Thanks for the info!

    • @pizzellesugary
      @pizzellesugary 4 หลายเดือนก่อน

      @@KurenaiTheScarletBullgon thing about YYC is, it removes the ability to mod the game, (except if you have plans of actually releasing the source codes) which means people cant edit the files or anything

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 4 หลายเดือนก่อน

      @@pizzellesugary Eh, I don't think it really matters if my game is moddable or not. After all, just look at the hundreds of tools people have made for games like Undertale.

  • @mohammednegm4007
    @mohammednegm4007 4 หลายเดือนก่อน

    Gotta say I love your placeholder text bubbles lmao

  • @cattokomo
    @cattokomo 7 หลายเดือนก่อน +8

    Can't wait to see a Touhou danmaku fangame that's not danmakufu nor luastg
    Also the 3D background, holy hell i've never seen a 3D background that smooth.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน +1

      Hahaha, the background's just stripped-down Moriya Shrine, I don't see what's so "smooth" about it.
      Regardless, thanks for saying that!

    • @cattokomo
      @cattokomo 7 หลายเดือนก่อน +1

      @@KurenaiTheScarletBullgon IMO Most 3D backgrounds in Danmakufu or Luastg kinda uhhh, let's say "not the best". I guess because the limitations of the framework.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน +1

      Oh, I see.

  • @nekkowe
    @nekkowe 7 หลายเดือนก่อน +4

    Great work, this is really cool....! Down to all the little effects and even the 3D backgrounds and stuff, woah

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Thank you very much!
      The 3D background was probably the hardest thing to get to look right, but I'm glad it finally works and I have a better understanding on how to build them, hahaha.

  • @FriskDreemurr66669
    @FriskDreemurr66669 5 หลายเดือนก่อน +1

    wow, just wow. i've been using gamemaker for a while now and i have never made anything even close to being this good.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 5 หลายเดือนก่อน +2

      Hahaha, I personally think there are GameMaker users out there who are *miles ahead* than me in terms of what they can do, but I appreciate your comment.
      Never give up, I'm sure you'll get there!

  • @plazzap6499
    @plazzap6499 7 หลายเดือนก่อน +1

    oh this is mad impressive i love the original assets you made

  • @YongDasom
    @YongDasom 7 หลายเดือนก่อน +1

    This looks amazing, Kurenai❤
    Looking forward to whatever projects you have planned for this, and combined with your music I just know it’s going to be very good!

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Oh my God!!
      I'm so happy to hear that you'll be looking forward to what I create with this, man! Thank you so much for your interest!!

  • @Pawlax_Inc_Official
    @Pawlax_Inc_Official 7 หลายเดือนก่อน

    Wow. Didn't expect it to look so good! Good luck on the project!

  • @zurtxxfridge
    @zurtxxfridge 6 หลายเดือนก่อน

    This is super cool! I find it funny how you just get 200 graze from chilling under that laser for a couple seconds

  • @thebadmusicguy9647
    @thebadmusicguy9647 7 หลายเดือนก่อน

    Really cool stuff you got here! I look forward to some future stuff you make!

  • @hunteriema
    @hunteriema 4 หลายเดือนก่อน

    impressive

  • @fluury
    @fluury 7 หลายเดือนก่อน

    great job, looks awesome!

  • @FROZENbender
    @FROZENbender 6 หลายเดือนก่อน

    very cool!

  • @ElAvionDePapel188
    @ElAvionDePapel188 7 หลายเดือนก่อน

    Godspeed, gl

  • @darknn_4
    @darknn_4 5 หลายเดือนก่อน

    yooo this is so cool! one thing i wonder, how did you do heat haze effect around the boss, its something i've been struggling with

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 5 หลายเดือนก่อน

      Thank you very much!!
      That effect was done by taking a snapshot of the background, and then said snapshot is being drawn under a surface, which I can dye with any color I want.
      The waviness was done by using one of GameMaker's built-in shaders.

  • @DarkOverord
    @DarkOverord 7 หลายเดือนก่อน

    Excited eyes emoji. But seriously I'm interested :D

  • @gari6
    @gari6 7 หลายเดือนก่อน +5

    1:07 not unexpected for her

  • @Nintendogs08
    @Nintendogs08 6 หลายเดือนก่อน

    This is so cool!!
    If you could, you could try making a tutorial for something like this!

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 6 หลายเดือนก่อน

      Thanks a lot!
      As much as I'd like to record tutorials on how I did things, I feel like that would take plenty of time, taking into account what I have managed to program.
      In hindsight, I should've done so back when I started... oh well, too late now.

  • @neosaver
    @neosaver 7 หลายเดือนก่อน

    Wow good job right there, it needs a bit more polishing but it is already pretty detailed!
    I'm not versed in game making but three months seems like a really short time to do this.
    Are you going to release this when finished so we can make our own danmaku?

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Thank you!
      While I made this engine first and foremost for my own personal use, given that I'll be developing my own fangame with this, there _may be_ a chance in the future in which I'll be handing the source code, as I said in the video.

  • @henrym5034
    @henrym5034 5 หลายเดือนก่อน

    it looks really promising!
    a problem with danmakufu is the frame rate drops pretty fast - will Hourai Elixir style patterns (aka bullet spamming) make it lag?

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 5 หลายเดือนก่อน

      I think I've mentioned that in another person's comment, but my game does lag if the bullets reach over 2000.
      I've been trying to find ways to optimize them but none have been successful, so right now I've added a limit so that no more than 2000 bullets are on screen.

  • @gari6
    @gari6 7 หลายเดือนก่อน

    wow this is very proffesionaly, have you posted this somewhere? or where did you get the training to create this and also How was work going?, non-stop every day? or impulsively

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน +2

      I have posted a few short clips of my progress inside a certain Discord server, but besides that, this is the first time I've shown this publicly.
      I have followed a decent amount of tutorials to get what's shown in the video. As of my work schedule, I pretty much just did progress on this whenever I felt like it, haha. But now, I'm very determined to continue polishing it and make a full game out of it.

  • @abarette_
    @abarette_ 4 หลายเดือนก่อน

    danmakufubros... it's over

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 4 หลายเดือนก่อน

      Nah, I don't see why people would shift away from Danmakufu after I made this.

  • @qinop
    @qinop 7 หลายเดือนก่อน

    And since you're a musician, you can use this just like ZUN does: as a vehicle to advertise your music :D

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      ZUN did that??

    • @qinop
      @qinop 7 หลายเดือนก่อน

      @@KurenaiTheScarletBullgon haha that's one of the running jokes, yeah. Considering each 2hu title comes with a dozen new tracks and usually an option to sit and listen to any track

  • @aeon6520
    @aeon6520 7 หลายเดือนก่อน

    legitimate, ive also gone n made a danmaku framework in gamemaker
    although you've gotten that official touhou game visual parity down which is rad
    hmu if you do wanna get curvy lasers workin one day because it is less terrible than it may appear

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Oh my God, yes please. I'd like to get your help on implementing that because, I've tried a handful of methods and none of them seem to work.

    • @DanTheAssassin
      @DanTheAssassin 7 หลายเดือนก่อน

      I would be really happy if you could share how that's done with me as well please. I've tried coding some touhou elements in Gamemaker before as well but had a lot of trouble with some things, this being one of the biggest

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      @@DanTheAssassin I have managed to figure everything out and got them working, so if you want the code I wrote, I'll be more than willing to share.
      Contact info is in my channel's links.

  • @tsuzyx9672
    @tsuzyx9672 7 หลายเดือนก่อน +1

    Do you plan on releasing this publically? It'd be interesting to try to make a game with it (If I could recall any knowledge from senior year game dev)

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      As I said in the video, me handing the source code is something that may or may not happen.
      I mainly fear that it won't be so easy to understand due of how unstructured some parts are, but again, I'll be thinking about that.

  • @nadkomeiji3493
    @nadkomeiji3493 4 หลายเดือนก่อน

    There seem to be some optimization issues when fire bullets are on screen or when there are "too many" (but really not that many for bullet hells) bullets on screen.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 4 หลายเดือนก่อน

      That's pretty much what I've been saying to a few people in here.

  • @jameszukel4502
    @jameszukel4502 7 หลายเดือนก่อน

    Wow

  • @estrico6298
    @estrico6298 7 หลายเดือนก่อน

    How come it doesnt lag with this many bullets ?
    Also, for curvy lazers you could use metaballs.

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      It actually does, particularly when the bullets reach over 2000, but I'm trying to find ways to optimize them.
      I'll see later if metaballs could help me on building those lasers, thanks for the suggestion.

  • @rodolfovalenzuela9368
    @rodolfovalenzuela9368 7 หลายเดือนก่อน

    Wena, se ve espectacular, vas a hacer tu juego de dragones?

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Huh?

    • @rodolfovalenzuela9368
      @rodolfovalenzuela9368 7 หลายเดือนก่อน

      @@KurenaiTheScarletBullgon Ah lo siento, soy chikorito en tumblr, hace años tenias un proyecto de juego con dragones, hasta habias hecho un CD como los de ZUN

    • @KurenaiTheScarletBullgon
      @KurenaiTheScarletBullgon 7 หลายเดือนก่อน

      Ah, ya entiendo, jaja. Saludos.
      Bueno, pues... a pesar de que tengo algunos planes para aquellos personajes míos, esta engine no está relacionada.