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Its possible the old building system will still be in this game with the new one being completely optional, I think this would benefit everyone. Either way I just hope the new system is simple and straightforward just like the original.
No. I don't think this is possible, from game design perspective at least. It will create two conflicting systems that would concurrent with each other. No Man's Sky already an example, and it's building system feels horrible, IMHO.
I just hope you don't have to place individual walls. I don't think it would fit in Subnautica, especially considering buildings have to be airtight or they'll flood. Plus, that's how the building system worked in Fallout 4, and I personally think Fallout 4's building is one of its weakest points
Only the second one really fits subnautica, i liked the subnautica building system till now bc it was diffrent and bc i simply find the normal survival buidling system boring. I also liked how fast and easy the base building was, making it like the ark sytem would be bullshit, mainly bc it would be slow all while you have only a limited time for building before needing to go back to the surface / submarine and after that the water would still have to be drained (which would prolly work with a machine or on its own which takes time again). It would also not fit subnautica 2, as subnautica 2 plays in the future and why would you go from "You are in an unknown and hostile enviroment therefore we give you a device that can build a full drained shelter with aktive wiring ready for use" to "you have to build everything by yourself and drain it while being on a planet where everything wants to kill you". The first suggestion with the you have to fill out the structure you build by yourself would also not make sense (if i understood it right) bc it takes too much time to learn, for subnautica not being a building game and it would be too difficult to implement. The second suggestion was the best as that makes basebuilding more individualistic for the players while keeping the best parts of the old building style.
I also feel that second one would fit very well. Having OG base compartments and being able stretch them in any way player deems fit, creating donut or podium/tetris shaped rooms. Huge plus would be ability to save those custom compartments so you could reuse them in new base. Outside of that I would love to see new base elements like spiral-shaped compartments and sub pen for Cyclops or any other sizable submarine. Besides, having modified OG building system will bring both new and seasoned Subnautica players who liked OG one.
a cool necessary base feature could be the hub/pump room. a room needed to drain all the water out, and if you have a large base, you would need multiple to keep all the water out
No Man's Sky really is secretly one of the best base building games out there in terms of QoL features. Love the detachable camera in particular. Makes building in harder to reach places 10x more convenient and fun.
Subnautica is the best building system in any game I've played. One thing I love about it, other than it being extremely easy to use, is no matter how good of a builder you are your base always looks sick as hell. One of the issues I have when games break down building systems into tiny pieces, is you have to spend way more time trying to make things look good, need to be a lot more artistic, and often end up with real repetitive boxy modular looking minecraft places.
It would be cool if your base slowly got overgrown overtime with flora naive to the biome you build in, and their could be a passive system you could attach to your base to prevent this for players who wouldn’t want it. This could give more interest to the bases and make them look older and more part of the environment
this would also help serve to give an in-game timer. It would help enhance the game's theme of isolation, and could work similarly to the copper weathering in minecraft. Additionally, depending on how complex the devs wanted to get, being overgrown with native flora could also increase stealth and stop predators from trying to pop your tin can.
@@nomefellow I think that most players use their vehicles too often for that to be realistically possible. From a mechanic side, that on its own seems like it could get annoying. However if you could intentionally cultivate different plants, which would in turn have different effects, then I think that’d be pretty fun. Shell coral could boost defense and lower speed, acid mushrooms could increase battery life but would easily break and deal splash damage. Ofc you’d also want an easy way to prevent it from happening as it’d still get kinda annoying…
A modified Sea Truck (with more Powaaa, the Binford Alterra 2000). The Modules are prefarbicated Pieces,and can be used to build a base with, you can also pack it up, with stuff inside being saved, and replaced when deployed again.
I personally like subnautica’s current base building system. I feel that the others, while cool, wouldn’t really fit that well. If we got some new compartments and attachments to the bases, then I would be happy.
I saw in this video the suggestions I would not like to have. The current system is easy and I really like the simple alterra style. one room one cliiiiiiiiiiiiiiick. and ready.
No man's sky base building system is really similar to what i believe they might do. They have room like base pieces really similar to Subnautica, and also the "tile" pieces in the form of floors, roofs, walls and whatnot. So the player can choose what type of base to use, the creative ones can do piece by piece in a super custom way and the ones who dont cate that much still have practical bases. I'm just a bit concerned on how the "parts" would work in a underwater setting, to make sure it's waterproof and resistant, as normally this sistem does not necessarily makes a full "closed" base, witch could lead to a lot of bugs. I hope I was clear enough to get the idea trough. Anyway I'm really excited!!
Assembling a room piecemeal could work like this: you have a section of the base already built; you start building a new room, and when the room becomes sealed, the base connects to it and starts the process of pumping out the water, possibly using energy to do so.
@@НикитаЧубарь-б2ф That could be plausible, as it would be very realistic, but at the cost of creating code for the system to recognize the base piece and pump the water out while using power in the process.
@@SkeletonLand368 I don't think such code should slow down the work. The room becomes hermetic when it conditionally has a floor, walls, ceiling. Maybe 2-3 more conditions, but hardly more. After the first room is created, it is simply marked as hermetic and the first vertex of the graph. Those that join it, after completion, are similarly marked as hermetic, added to the graph and pumping begins. Water distribution - traversal of the graph in width from the starting point, a graph of a couple of hundred vertices can be calculated almost instantly.
Hear me out: Satisfactory style building It’s perfect for subnautica in my opinion Edit: I mean that it’s like the normal wall/floor building system, but you can really get extremely prescise angles and build stuff however you want it.
The Subnautica I and L base pieces could be built like the conveyor belts in Satisfactory where you have the normal building mode that goes directly to where you're placing it, and the straight building mode where it only uses right angles. T and X would just be you start building another walkway from an existing one and it makes a join, this would be better than some sort of splitter piece.
If they're gonna go with more of a sandbox feel to the base building system, they should definetely give an incentive to innovation. There's a bunch of games where you buold stuff for the sake of it, but Subnautica has always been about incentives. Make it so that specific base features and pieces are required for different depths and biomes, but also make it so that you have a reason to build a base in those biomes in the first place and not just swim there in your vehicle each time you need something
Yes, I agree, I certainly didn’t expect the memories of World Drift, I loved this game. By the way, they are creating a new game based on that one, it’s called Lost Skies, I hope everything works out for them.
maybe you could save the things you build, like you build a cool looking I piece but you don't want to rebuild it again and again so you kann just save it and place it (this is for the ark building stile)
I really hope they add a blueprint system, a way to save whole rooms (And maybe even the Cyclops) fully decorated with everything you need for use in another save or another place without painfully placing every little thing one by one again.
Gods I remember Worlds Adrift. I played the beta for the game before it got scrapped. I still seriously wish they kept with it, that game was phenomenal for its time and I still look back fondly at it. It was so fun!
Do you really build giant Bases in Subnautica Me just thinking: Dude my Base is so large i get lost multiple times before i get to the damn scanner-room
What if you started the game with the "old" Altera build tool which works the same as the Subnautica build tool but then later in the game you can upgrade your build tool (using blueprints or precursor data downloads) to work in the more advanced modular way. That way you can still have the simple building system if you dont want anything too complex and it will be an incentive to build more complex late game bases
I would like to have a system that if struck by a creature it would pour water in and decompress the bass, but you can place doors to seal the water and decompression, and if struck by a big creature than it might crush. if the base isn't reinforced then it would implode like the titan sub (not trying to be rude about the titan sub but just to give an example)
It's probably better just to cause a breach and flooding that can be fixed with a Repair Tool on the outside in game, as an implosion would be annoying and potentially catastrophic to someone who was storing something vital in their base.
I think the simplest option may be the best since it wont be all that daunting to learn and you could build bases relatively quick, though the idea you had for the third concept would still be awesome, even though it is simpler. also the art your friend made for it looks nice and sleek
I really hope they add snap fitting for interior decorations, or at least lockers, because right now they are kinda whack no matter how hard you try to make it perfect. Also i hope that if this happens, they wont make it so theres wasted space between the lockers. Idk but this is a kinda small thing that would make a big difference personally.
god i hope they add more placable decor.................i want plushies and collectibles.....................bz got me hooked on all the items n posters you could find around bases, i hope they would let you place tools on the ground or sth too....
I bet the overhaul will just be the need to incorporate O2 systems into the base, as well as a general texture/style picker, colors, and recipe changes.
on the last (most likely) option, there is a seccond path they could follow.. insted of the all modular bits, they could use a system similar to "Osiris New Dawn" where the initial base piece is a frame and walls and ceilings are customisable from a list of options.. ..another "thing" that could fit any option would be more base extras, like a reinforced wall that has a small window, or reinforcing the floor (instead of adding more foundations outside), or using the central slot for more reinforcements..
Honestly I think the old system with extra pieces (particularly stairs and ramps so I don't need to rely exclusively on ladders to move to different floors) would be totally fine. personally I think the piece by piece base building system is over done and almost always extremely frustrating with inconsistent or illogical snap point where you have to be at just the right angle to place a wall or roof piece to show it will snap correctly the way you want only to place it and have it actually place in a different orientation so you have to delete it (some times losing materials) and try again. It's always clunky and IMO over used and often ends up with bases looking generic and uninteresting. The main thing I want from base building would be to have specialized room sections that provide specific functionality rather than having plain rooms with all functionality being reserved for interior pieces of furniture. For example instead of having a bio reactor that you place in the center of a generic room you have a whole room that is just a bio reactor that is visually distinct on both the interior and exterior compared to a generic room. You could also have work shops and manufacturing modules, green houses, mining drills, water purification, research labs, and base defense modules that are all unique building pieces and make your base look like a sprawling industrial facility rather than just a bunch of tubes and domes. This also fully integrates the base building and the process of expanding and upgrading your base into the core progression of the game. Like imagine finding some alien tech and then needing to build a new/better science lab module on your base in order to analyze it which requires new materials which naturally pushes you toward areas of the map where the next bit of the story is. This sort of linked but undirect progression and gentle persuasion of player action is what made the original so great and the lack of it is in my opinion what was lacking in Below Zero that made it feel far less engaging as a result. Sure that system doesn't require base building to be integrated into it in order to work as proven by the original but doing so just gives them extra levers to pull to make capture that feeling instead of relying purely on explicit "go here do X" point to point objectives which destroys the feeling of organic exploration base gameplay. The other thing that I want which is more of a quality of life thing is a base wide inventory allowing you to craft items or build additional base pieces without needing to have the components inside your personal inventory as long as they are stored in a building piece attached to the same base then that inventory is accessible and you only need the materials physically on you if you are building a new base. I could see one way they could overhaul it by changing the UI to be more of a floating camera rather than being forced to place everything in the normal first person view. IMO those sorts of systems tend to be easier to use to get the exact result you want but could be awkward with limited oxygen if you're doing that while swimming it would almost have to be something you could only access form inside a vehicle or specific base building module.
Maybe they'll have buildings from subnautica 1 and below zero for those who don't wanna put time into based but also some new custom rooms like maybe a basic custom room to change some pre existing parts and possibly some other new customisable rooms
It would be cool if the lego-like modular system implemented pre-made structures like corridors that you could then customize, also letting you put on the different parts individually. Like a combination of the original building system and that other one
I would love the third option, where you build the base like legos. To ease players into the new build system, they could start with the basic rooms at the beginning of the game and then you are able to find/make a "room builder" where you are able to draw up a blueprint of a custom room. Once the blueprint is created and 'verified that its structurally sound', the blueprint gets added to your habitat builder with a list of materials needed. Then build as normal, lol.
Maybe a bit late, but some other possible, and unlikely ideas: Modularity simular to what was seen in the large room from Sub BZ, with those walls being placed within the large room. Maybe simular to that but expanded upon, to make it even better. Like the walls in the large room, but you can have even more customizability, such as adding a ramp to a second floor, or a command centre. Also would definetely like to see different varitions on how to connect parts or the look of compartments aswell, with like a 'different build mode' option. This is basically like the system you mentioned with multiple base parts, but providing cool customizability. Would also be cool to see if improved modulability with submarines, with a building that could modify the submarines, but unlike the normal subnautica with its moonpool, having a room that visually attaches different modular parts onto the submarine, to suit different purposes, like arms or other equipment. (this last one I think is very unlikely, but its something I've been thinking about since playing the first game.)
Grounded has a fantastic base building system with curve pieces too, but the simplicity of Subnautica's building system is just as satisfying without the need for building base components from scratch. Due to it being an underwater game I feel that oxygen depletion leads to a more simplistic building approach anyway. If they do go in depth with the building mechanics I hope they keep the option of prefab modules too to get the best of both worlds.
Subnautica's base building and crafting is something i love over other survival games. Its not grindy to get the materials to build something substantial. I dont have to cut down a forest to build a wall... Aside from new buildings, with new functions, i'd be happy if they just add snap to place..😅😅😅
For a game not focused on base building, the system in place for it right now is quite okay, while there are some points that need to be improved upon; it doesn't need a full rework. "If it ain't broke, don't fix it".
Aci, please I dont have discord but in call of the void make drooping stingers harvestable so you can place them on your base for base defence! Please! Also plants in hydra+oxygen supply?
personally i dont want the base building to be to complex, something i really like about the very prefab nature of subnautica is that it lessens the time you spend building in for example space engineers or from the depths the biomes just isnt the same as subnautica, sticking to a bland rock or ocean ok but in subnautica i play it TOO explore it. the biomes are fantastic, so the ratio of build time vs gather time is weighted to gather and i think thats what made us all love subnautica
I'm assuming that the biggest change were going to see is the size of base parts, unless its completely modular. I think they're going to make hallways and other base pieces wider/taller for multiplayer.
Im thinking it'll take some inspiration from stuff like satisfactory, being able to draw out an area for parts to be built along rather than putting down each I corridor piece separately and being able to save presents to build in a single go. Something like that could encourage easier base expansion and moving your base to a better location further in the game as you would be able to take your blueprint and build it somewhere else rather than how in the first game and below zero, most people build a main base in one of the early biomes and may build a much smaller base in a late game area as a save point
I really hope terraforming makes a return, maybe once you've made a cave you can then build inside of it without disturbing the ecosystem. Or just terraforming without the ecosystem idea would be nice too.
The old base building system is fine but more customizable would be nice and overhauling the pressure system they really need to make customizable submarines
`What about a base-piece-and-grid based system that works something like what we have now, but always follows a global grid with four to eight times as many "squares"? To make up for the limitation of the world grid, it could have rotations of 0, 22.5, 45, 67.5, 90, 112.5, 135, 157.5, 180, 202.5, 225, 247.5, 270, 292.5, 315, and 337.5, perhaps alongside a special piece that could connect any two pieces that were on a different "minigrid"? Yes, I am aware that that would be 16 different compass points of N, NNE, NE, ENE, E, ESE, SE, SES, S, SWS, SW, WSW, W, WNW, NW, and NWN. It's probably a bad idea anyways, and likely more effort than it's worth. Not that anything I say can affect what they choose.
For the first one I have one question, which is, why do you do for the big aquarium or more importantly what about nuclear reactor or other central things
Third option would probably should not be a thing due to how horrible it sounds to optimize it The game would have to constantly do checks every time you add a single wall peice to see if the rest if the base is sealed, the game would lag like hell just from a small base
As someone who spent most of the time of his playthrough in a mobile base (Cyclops), base building shouldn't be too time consuming. I really like the fast animation and gameplay in Subnautica so yeah a slower process won't really fit in well
Hm, I’m kind of the opposite because I think building a base in subnautica is a little bit too quick and easy and I would like more customization. I hope they go for a bit of both though, so building a base can be a little bit more complex and customizable while still keeping the ease of building so the game can fit everyone
Hear me out but I might have an idea of what that new vehicle is seen in the trailer when I'm right you have to add something in call of the void for me.
Personally, I would like something more than ladders to move between floors at my base. Staircases, manlifts, and gravity lifts should have been easy in the original game.
it can be done I mean Ark has underwater base building it just doesn't look good. Making this sort of piece by piece system fit the subnautica aesthetic would be a real challenge.
Well, i want docking for ALL Vehicles, and Stairs. I rarely build beyond 2 or 3 Levels because the Ladders annoy me. And i never build more then a Homebase plus 1 recharge Outpost in the Lost River, because i prefer the Cyclops down there, and that can not dock to a Base. I also have an Idea what this "Overhaul" could mean. Namely, that we get a pre-made Base somewhere on the new Map, but it needs massive repairs with Components we can only build in our selfmade Bases. And, in accordance with my first point, this pre-made Base would be big, as in, "having space for 1 or 2 Cyclops sized Moonpools big".
I just hope the alienation is the same.. I loved the serene lone wolf feel the 1st subnautica had. I never wanted multi-player for this game, it's too good by itself. Definitely scarier. I liked having to figure it out yourself with out the nar telling you everything and where to go.. just your grunts and pda voice lol. I liked their unique base building, just would like more parts, maybe DNA splicing, more flora and danger. Certain biome requirements. I definitely want the game DEEPER. Let us meet the brine and get stuck figuring out how to navigate the thick waters underwater. Make the void traversal! Of course we couldn't get far but we can get gear to help.
to be fair i think subnautica 1 base building is one of th best out there and the second doean't really need a traditional survival base building like all the other game. Having less pieces make it less overwhelming a more likely to be used
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I'm so excited for this mod good luck remember don't listen to the hate just keep going❤
What was the name of the game the game mentioned??
i found one of your time capsules
I just hope they don't rush the game . Take your time devs .
they have been working on it for nearly 3 years now, with another year and more bug patches, bet its gonna be a real banger
they’ve BEEN working on it. if it came out this minute it wouldn’t be rushed.
I mean they are gonna only rush to get it ready for a public beta, than they will fix it extra
Yee 100% patience is key take your time dev you doing great! 😁👍
The early access means there's no way it's gonna be that bad
Its possible the old building system will still be in this game with the new one being completely optional, I think this would benefit everyone. Either way I just hope the new system is simple and straightforward just like the original.
ah you beat me to it. nice to know I'm not the only one who thought about that.
No. I don't think this is possible, from game design perspective at least.
It will create two conflicting systems that would concurrent with each other.
No Man's Sky already an example, and it's building system feels horrible, IMHO.
@@Jedai_GamesWhat if the original base pieces were still in the game, but as presets in the new system?
@@SzásaTabasov yes, that's a good idea. But that is base pieces, not the building system.
I just hope you don't have to place individual walls. I don't think it would fit in Subnautica, especially considering buildings have to be airtight or they'll flood. Plus, that's how the building system worked in Fallout 4, and I personally think Fallout 4's building is one of its weakest points
Only the second one really fits subnautica, i liked the subnautica building system till now bc it was diffrent and bc i simply find the normal survival buidling system boring. I also liked how fast and easy the base building was, making it like the ark sytem would be bullshit, mainly bc it would be slow all while you have only a limited time for building before needing to go back to the surface / submarine and after that the water would still have to be drained (which would prolly work with a machine or on its own which takes time again). It would also not fit subnautica 2, as subnautica 2 plays in the future and why would you go from "You are in an unknown and hostile enviroment therefore we give you a device that can build a full drained shelter with aktive wiring ready for use" to "you have to build everything by yourself and drain it while being on a planet where everything wants to kill you".
The first suggestion with the you have to fill out the structure you build by yourself would also not make sense (if i understood it right) bc it takes too much time to learn, for subnautica not being a building game and it would be too difficult to implement.
The second suggestion was the best as that makes basebuilding more individualistic for the players while keeping the best parts of the old building style.
I also feel that second one would fit very well. Having OG base compartments and being able stretch them in any way player deems fit, creating donut or podium/tetris shaped rooms. Huge plus would be ability to save those custom compartments so you could reuse them in new base. Outside of that I would love to see new base elements like spiral-shaped compartments and sub pen for Cyclops or any other sizable submarine.
Besides, having modified OG building system will bring both new and seasoned Subnautica players who liked OG one.
a cool necessary base feature could be the hub/pump room. a room needed to drain all the water out, and if you have a large base, you would need multiple to keep all the water out
I would love no man’s sky’s system. You can make individual walls and full base things similar to the stuff we have in the original Subnautica.
No Man's Sky really is secretly one of the best base building games out there in terms of QoL features. Love the detachable camera in particular. Makes building in harder to reach places 10x more convenient and fun.
Subnautica is the best building system in any game I've played. One thing I love about it, other than it being extremely easy to use, is no matter how good of a builder you are your base always looks sick as hell.
One of the issues I have when games break down building systems into tiny pieces, is you have to spend way more time trying to make things look good, need to be a lot more artistic, and often end up with real repetitive boxy modular looking minecraft places.
It would be cool if your base slowly got overgrown overtime with flora naive to the biome you build in, and their could be a passive system you could attach to your base to prevent this for players who wouldn’t want it. This could give more interest to the bases and make them look older and more part of the environment
this would also help serve to give an in-game timer. It would help enhance the game's theme of isolation, and could work similarly to the copper weathering in minecraft.
Additionally, depending on how complex the devs wanted to get, being overgrown with native flora could also increase stealth and stop predators from trying to pop your tin can.
@@thedarkbardcould also grow on vehicles and slow them down and you have to scrape it off
@@nomefellow I think that most players use their vehicles too often for that to be realistically possible.
From a mechanic side, that on its own seems like it could get annoying. However if you could intentionally cultivate different plants, which would in turn have different effects, then I think that’d be pretty fun.
Shell coral could boost defense and lower speed, acid mushrooms could increase battery life but would easily break and deal splash damage. Ofc you’d also want an easy way to prevent it from happening as it’d still get kinda annoying…
@@thedarkbard that stinging jellyfish plant = leviathan armor
@ yoooooo, that’s sick
I'm REAL excited for this New base system, building bases is one of my fav things to do in the first two games, so, getting more options, I will LOVE
A modified Sea Truck (with more Powaaa, the Binford Alterra 2000). The Modules are prefarbicated Pieces,and can be used to build a base with, you can also pack it up, with stuff inside being saved, and replaced when deployed again.
I personally like subnautica’s current base building system. I feel that the others, while cool, wouldn’t really fit that well. If we got some new compartments and attachments to the bases, then I would be happy.
I saw in this video the suggestions I would not like to have. The current system is easy and I really like the simple alterra style. one room one cliiiiiiiiiiiiiiick. and ready.
Space engineers probably feels left out with its building system...
Yes
It's a fucking amazing game
I am really excited to build some HUGE bases in subnautica 2 any one else?
New base building? Intriguing!
No man's sky base building system is really similar to what i believe they might do. They have room like base pieces really similar to Subnautica, and also the "tile" pieces in the form of floors, roofs, walls and whatnot. So the player can choose what type of base to use, the creative ones can do piece by piece in a super custom way and the ones who dont cate that much still have practical bases.
I'm just a bit concerned on how the "parts" would work in a underwater setting, to make sure it's waterproof and resistant, as normally this sistem does not necessarily makes a full "closed" base, witch could lead to a lot of bugs. I hope I was clear enough to get the idea trough. Anyway I'm really excited!!
Assembling a room piecemeal could work like this: you have a section of the base already built; you start building a new room, and when the room becomes sealed, the base connects to it and starts the process of pumping out the water, possibly using energy to do so.
@@НикитаЧубарь-б2ф
That could be plausible, as it would be very realistic, but at the cost of creating code for the system to recognize the base piece and pump the water out while using power in the process.
@@SkeletonLand368 I don't think such code should slow down the work. The room becomes hermetic when it conditionally has a floor, walls, ceiling. Maybe 2-3 more conditions, but hardly more. After the first room is created, it is simply marked as hermetic and the first vertex of the graph. Those that join it, after completion, are similarly marked as hermetic, added to the graph and pumping begins. Water distribution - traversal of the graph in width from the starting point, a graph of a couple of hundred vertices can be calculated almost instantly.
Hear me out:
Satisfactory style building
It’s perfect for subnautica in my opinion
Edit:
I mean that it’s like the normal wall/floor building system, but you can really get extremely prescise angles and build stuff however you want it.
The Subnautica I and L base pieces could be built like the conveyor belts in Satisfactory where you have the normal building mode that goes directly to where you're placing it, and the straight building mode where it only uses right angles. T and X would just be you start building another walkway from an existing one and it makes a join, this would be better than some sort of splitter piece.
If they're gonna go with more of a sandbox feel to the base building system, they should definetely give an incentive to innovation. There's a bunch of games where you buold stuff for the sake of it, but Subnautica has always been about incentives. Make it so that specific base features and pieces are required for different depths and biomes, but also make it so that you have a reason to build a base in those biomes in the first place and not just swim there in your vehicle each time you need something
The hidre dock looks awesome , and i cane wait to get my hands on the hidra submarines 👍 🎉
1:46 I don't think that it should be like the footage in the video , it should be built instantly so it doesn't flood
for the first option, maybe you could plop down normal base pieces but not have to edit them, you can if you want to, but dont have to
i really just hope they make it so we can build bases more similar to what you see in the abandoned below zero bases
1:13 Ooh! I didn't expect you to make a reference to a game like that! I was once an explorer of the islands in that game...
Yes, I agree, I certainly didn’t expect the memories of World Drift, I loved this game. By the way, they are creating a new game based on that one, it’s called Lost Skies, I hope everything works out for them.
maybe you could save the things you build, like you build a cool looking I piece but you don't want to rebuild it again and again so you kann just save it and place it (this is for the ark building stile)
Honestly if the vegetation of the biome you're in grow on the base piece it would be amazing. But that's kinda hard to code I guess
I really hope they add a blueprint system, a way to save whole rooms (And maybe even the Cyclops) fully decorated with everything you need for use in another save or another place without painfully placing every little thing one by one again.
Gods I remember Worlds Adrift. I played the beta for the game before it got scrapped. I still seriously wish they kept with it, that game was phenomenal for its time and I still look back fondly at it. It was so fun!
Do you really build giant Bases in Subnautica
Me just thinking: Dude my Base is so large i get lost multiple times before i get to the damn scanner-room
What if you started the game with the "old" Altera build tool which works the same as the Subnautica build tool but then later in the game you can upgrade your build tool (using blueprints or precursor data downloads) to work in the more advanced modular way. That way you can still have the simple building system if you dont want anything too complex and it will be an incentive to build more complex late game bases
I would like to have a system that if struck by a creature it would pour water in and decompress the bass, but you can place doors to seal the water and decompression, and if struck by a big creature than it might crush. if the base isn't reinforced then it would implode like the titan sub (not trying to be rude about the titan sub but just to give an example)
It's probably better just to cause a breach and flooding that can be fixed with a Repair Tool on the outside in game, as an implosion would be annoying and potentially catastrophic to someone who was storing something vital in their base.
@@semajniomet981 true
I think the simplest option may be the best since it wont be all that daunting to learn and you could build bases relatively quick, though the idea you had for the third concept would still be awesome, even though it is simpler.
also the art your friend made for it looks nice and sleek
I would absolutely love the third option, I feel like it would be better for size and customization, like a medium large room ^^’
I really hope they add snap fitting for interior decorations, or at least lockers, because right now they are kinda whack no matter how hard you try to make it perfect. Also i hope that if this happens, they wont make it so theres wasted space between the lockers. Idk but this is a kinda small thing that would make a big difference personally.
god i hope they add more placable decor.................i want plushies and collectibles.....................bz got me hooked on all the items n posters you could find around bases, i hope they would let you place tools on the ground or sth too....
I bet the overhaul will just be the need to incorporate O2 systems into the base, as well as a general texture/style picker, colors, and recipe changes.
man i havent seen worlds adrift in like 7 years
on the last (most likely) option, there is a seccond path they could follow.. insted of the all modular bits, they could use a system similar to "Osiris New Dawn" where the initial base piece is a frame and walls and ceilings are customisable from a list of options..
..another "thing" that could fit any option would be more base extras, like a reinforced wall that has a small window, or reinforcing the floor (instead of adding more foundations outside), or using the central slot for more reinforcements..
Maybe they could make a way to connect vertical connectors between the different types of rooms instead of only having to connect to a hallway piece.
Honestly I think the old system with extra pieces (particularly stairs and ramps so I don't need to rely exclusively on ladders to move to different floors) would be totally fine. personally I think the piece by piece base building system is over done and almost always extremely frustrating with inconsistent or illogical snap point where you have to be at just the right angle to place a wall or roof piece to show it will snap correctly the way you want only to place it and have it actually place in a different orientation so you have to delete it (some times losing materials) and try again. It's always clunky and IMO over used and often ends up with bases looking generic and uninteresting. The main thing I want from base building would be to have specialized room sections that provide specific functionality rather than having plain rooms with all functionality being reserved for interior pieces of furniture. For example instead of having a bio reactor that you place in the center of a generic room you have a whole room that is just a bio reactor that is visually distinct on both the interior and exterior compared to a generic room. You could also have work shops and manufacturing modules, green houses, mining drills, water purification, research labs, and base defense modules that are all unique building pieces and make your base look like a sprawling industrial facility rather than just a bunch of tubes and domes. This also fully integrates the base building and the process of expanding and upgrading your base into the core progression of the game. Like imagine finding some alien tech and then needing to build a new/better science lab module on your base in order to analyze it which requires new materials which naturally pushes you toward areas of the map where the next bit of the story is. This sort of linked but undirect progression and gentle persuasion of player action is what made the original so great and the lack of it is in my opinion what was lacking in Below Zero that made it feel far less engaging as a result. Sure that system doesn't require base building to be integrated into it in order to work as proven by the original but doing so just gives them extra levers to pull to make capture that feeling instead of relying purely on explicit "go here do X" point to point objectives which destroys the feeling of organic exploration base gameplay.
The other thing that I want which is more of a quality of life thing is a base wide inventory allowing you to craft items or build additional base pieces without needing to have the components inside your personal inventory as long as they are stored in a building piece attached to the same base then that inventory is accessible and you only need the materials physically on you if you are building a new base.
I could see one way they could overhaul it by changing the UI to be more of a floating camera rather than being forced to place everything in the normal first person view. IMO those sorts of systems tend to be easier to use to get the exact result you want but could be awkward with limited oxygen if you're doing that while swimming it would almost have to be something you could only access form inside a vehicle or specific base building module.
Maybe they'll have buildings from subnautica 1 and below zero for those who don't wanna put time into based but also some new custom rooms like maybe a basic custom room to change some pre existing parts and possibly some other new customisable rooms
Upgradable bass pieces
For example, a moonpool upgrade that is where it automatically repairs your vehicles
It would be cool if the lego-like modular system implemented pre-made structures like corridors that you could then customize, also letting you put on the different parts individually. Like a combination of the original building system and that other one
I would love the third option, where you build the base like legos. To ease players into the new build system, they could start with the basic rooms at the beginning of the game and then you are able to find/make a "room builder" where you are able to draw up a blueprint of a custom room. Once the blueprint is created and 'verified that its structurally sound', the blueprint gets added to your habitat builder with a list of materials needed. Then build as normal, lol.
Maybe a bit late, but some other possible, and unlikely ideas:
Modularity simular to what was seen in the large room from Sub BZ, with those walls being placed within the large room. Maybe simular to that but expanded upon, to make it even better.
Like the walls in the large room, but you can have even more customizability, such as adding a ramp to a second floor, or a command centre.
Also would definetely like to see different varitions on how to connect parts or the look of compartments aswell, with like a 'different build mode' option. This is basically like the system you mentioned with multiple base parts, but providing cool customizability.
Would also be cool to see if improved modulability with submarines, with a building that could modify the submarines, but unlike the normal subnautica with its moonpool, having a room that visually attaches different modular parts onto the submarine, to suit different purposes, like arms or other equipment.
(this last one I think is very unlikely, but its something I've been thinking about since playing the first game.)
honestly just placing two corridors next to eachother to make a wide corridor is something ive wanted ever since they first added base building
Grounded has a fantastic base building system with curve pieces too, but the simplicity of Subnautica's building system is just as satisfying without the need for building base components from scratch. Due to it being an underwater game I feel that oxygen depletion leads to a more simplistic building approach anyway. If they do go in depth with the building mechanics I hope they keep the option of prefab modules too to get the best of both worlds.
Subnautica's base building and crafting is something i love over other survival games. Its not grindy to get the materials to build something substantial. I dont have to cut down a forest to build a wall... Aside from new buildings, with new functions, i'd be happy if they just add snap to place..😅😅😅
For a game not focused on base building, the system in place for it right now is quite okay, while there are some points that need to be improved upon; it doesn't need a full rework. "If it ain't broke, don't fix it".
Cool concept would be to have different depth limits for pieces, like glass dome under 500m would need lithium to make a reinforced dome or something
Aci, please I dont have discord but in call of the void make drooping stingers harvestable so you can place them on your base for base defence! Please! Also plants in hydra+oxygen supply?
2:27 play satisfactory and it will change your mind
No way satisfactory mentioned O_O
hope its not like grounded or no mans sky where its floor/wall/roof type 1, 2, 3
Subnautica 2 is gonna be fucking nuts, and I can't wait!
personally i dont want the base building to be to complex, something i really like about the very prefab nature of subnautica is that it lessens the time you spend building
in for example space engineers or from the depths the biomes just isnt the same as subnautica, sticking to a bland rock or ocean ok
but in subnautica i play it TOO explore it. the biomes are fantastic, so the ratio of build time vs gather time is weighted to gather and i think thats what made us all love subnautica
I'm assuming that the biggest change were going to see is the size of base parts, unless its completely modular. I think they're going to make hallways and other base pieces wider/taller for multiplayer.
call of the void spoiler mid video was a very nice treat
I want to drive my base
We need 3 times the amount of pieces that are in Below Zero, no joke. The could add a medium room and a Y corridor that lets you create diagonals.
Wouldn't it be subnautica 3 technically due to subnautica below Zero being the second game
Below Zero isn't the second game, it's a standalone. So while technically it is the third game, it is called Subnautica 2 as it is the direct sequel
Im thinking it'll take some inspiration from stuff like satisfactory, being able to draw out an area for parts to be built along rather than putting down each I corridor piece separately and being able to save presents to build in a single go. Something like that could encourage easier base expansion and moving your base to a better location further in the game as you would be able to take your blueprint and build it somewhere else rather than how in the first game and below zero, most people build a main base in one of the early biomes and may build a much smaller base in a late game area as a save point
I really hope terraforming makes a return, maybe once you've made a cave you can then build inside of it without disturbing the ecosystem. Or just terraforming without the ecosystem idea would be nice too.
I really hope the building won’t be as glitchy because now almost everything floats of the walls or is inside of them
And don't forget the game will be multi-player so they also need to make mods compatible so it's easier for the devs
In my mind it was guaranteed to be the third option which I didn’t think was a good idea but the first and second options would be so cool!
The issue with grid-based wall building (3rd suggestion iirc) is oxygen: How would the game tell which areas have air and which are unenclosed?
My best guess is that carnivores like most levitations will be able to destroy base’s and maybe even rip out pieces too
Cheers to IGP for the footage.
the idea of having a detailed building is like 3d modeling xD (it would be cool)
just let me build a tiny house on the back of a really big creature that travels around the map and ill be happy
LOVE SEEING WORLDA DRIFT
The old base building system is fine but more customizable would be nice and overhauling the pressure system they really need to make customizable submarines
`What about a base-piece-and-grid based system that works something like what we have now, but always follows a global grid with four to eight times as many "squares"? To make up for the limitation of the world grid, it could have rotations of 0, 22.5, 45, 67.5, 90, 112.5, 135, 157.5, 180, 202.5, 225, 247.5, 270, 292.5, 315, and 337.5, perhaps alongside a special piece that could connect any two pieces that were on a different "minigrid"?
Yes, I am aware that that would be 16 different compass points of N, NNE, NE, ENE, E, ESE, SE, SES, S, SWS, SW, WSW, W, WNW, NW, and NWN. It's probably a bad idea anyways, and likely more effort than it's worth. Not that anything I say can affect what they choose.
Are you going to add call of the void to subnautica 2
Will call of the void come out before sub2 ?
It has been AGES since I’ve heard someone mention Worlds Adrift, the game was such a good idea, too bad they had to scrap it
For the first one I have one question, which is, why do you do for the big aquarium or more importantly what about nuclear reactor or other central things
3:40 yes but i do want a system that can make it easy to build two so sort of like u can choose between costum and normale
the new base building sytem will be fire!!!
Third option would probably should not be a thing due to how horrible it sounds to optimize it
The game would have to constantly do checks every time you add a single wall peice to see if the rest if the base is sealed, the game would lag like hell just from a small base
Nah it's fine, it ain't that expensive to run these calculations. But I also don't like this system, it's complex as fuck to build anything with it.
I just want a giant aquarium in this subnautica
Please. god. just give us the ability to lock to a grid/other objects. trying to build things indoors in the first game drove me INSANE
As someone who spent most of the time of his playthrough in a mobile base (Cyclops), base building shouldn't be too time consuming. I really like the fast animation and gameplay in Subnautica so yeah a slower process won't really fit in well
Hm, I’m kind of the opposite because I think building a base in subnautica is a little bit too quick and easy and I would like more customization.
I hope they go for a bit of both though, so building a base can be a little bit more complex and customizable while still keeping the ease of building so the game can fit everyone
I really dont want them to overcompicate the base building, i think the old system was pretty good
I am 100% sure of one thing: the game will have much higher requirements than now.
Hear me out but I might have an idea of what that new vehicle is seen in the trailer when I'm right you have to add something in call of the void for me.
i love you aci
i wonder if we will get more vehicles, maybe a land one too
Personally, I would like something more than ladders to move between floors at my base.
Staircases, manlifts, and gravity lifts should have been easy in the original game.
Valheim has a similar base building style, but it isn't confined to being square
"hey guys hears a video with no actual known info...give me a click" lol
?
I think the base building would be the same, but it would have improved and expanded customiseabilty
Keep the base building the same from both earlier games, but add a ton of new pieces.
I don’t any idea what there going to do but I just hope it’s good
I feel like the current survival game Base building with the individual walls and stuff is unlikely because of waterproofing and stuff
it can be done I mean Ark has underwater base building it just doesn't look good. Making this sort of piece by piece system fit the subnautica aesthetic would be a real challenge.
Well, i want docking for ALL Vehicles, and Stairs. I rarely build beyond 2 or 3 Levels because the Ladders annoy me. And i never build more then a Homebase plus 1 recharge Outpost in the Lost River, because i prefer the Cyclops down there, and that can not dock to a Base.
I also have an Idea what this "Overhaul" could mean. Namely, that we get a pre-made Base somewhere on the new Map, but it needs massive repairs with Components we can only build in our selfmade Bases. And, in accordance with my first point, this pre-made Base would be big, as in, "having space for 1 or 2 Cyclops sized Moonpools big".
I just hope the alienation is the same.. I loved the serene lone wolf feel the 1st subnautica had. I never wanted multi-player for this game, it's too good by itself. Definitely scarier. I liked having to figure it out yourself with out the nar telling you everything and where to go.. just your grunts and pda voice lol. I liked their unique base building, just would like more parts, maybe DNA splicing, more flora and danger. Certain biome requirements. I definitely want the game DEEPER. Let us meet the brine and get stuck figuring out how to navigate the thick waters underwater. Make the void traversal! Of course we couldn't get far but we can get gear to help.
to be fair i think subnautica 1 base building is one of th best out there and the second doean't really need a traditional survival base building like all the other game. Having less pieces make it less overwhelming a more likely to be used
I absolutely love Subnautica 2
any more call of the void videos coming soon
No mans sky did base building well kinda hope it's similar
I just want the guy who made the soundtrack sn1 back.