I used to quantize everything. One day I played in my drums, forgot to quantize them and bounced the track. I saw the "mistake", fixed it while also making some other mixing decisions and bounced a new track. When I compared them I noticed that the first one made me nod, the other didn't. That was the most impactful discovery I've made in my music journey to this day
@@MichaelTurner856 Absolutely and sometimes having everything quantized is OK too. I just never do it, I like some imperfection. Subtle enough that you don't notice it, but just enough for you to feel it.
Pro tip for side chain: use multiband compression. Neutron especially is amazing. Multiband will help you with not squashing the dynamics and you can really tailor the side chain to duck only the frequencies you want it to. Takes a lot of practice and trial-and-error but you’ll be grateful you put in the work!
Idk it may be just me, but i often think multiband sidechain and dynamic eq does weird things with the phases of sounds and end up just sidechaining with volume automation, it may be that i just like the sound of sidechain too, as i produce mostly house and techno
@@alfberger3150 a lot of it can be a taste thing and requires training your ear for sure. If you get the desired effect with volume automation and it sounds good to you, then go for it! For me, I just prefer the musicality of sidechaining compression. The multiband or dynamic eq causes phase issues when you are over compressing/attenuating relative to the rest of the mix. Also, avoid soloing in any part of using multiband. This can also be solved by using stereo imaging to control phase (I find ozone works wonders for this) it can get complex as you have pay a lot of attention to each frequency band. However, I used to use volume automation and/or compression on entire frequency spectrum of a channel. Learning to use multiband was a lot of trial and error, but it really paid for me in the end. Like I said though, no route is the best one, as long it sounds how you want it, it doesn’t matter. Just think it’s worth experimenting with!
To translate what he's saying: he is telling you to humanize your samples (opposite of quantize). Remember, musicians generally are not always locked in robotically to a grid. So, loosen up. That will give you the "real feel".
Although to be fair, this doesn't make anything sound better, just looser. That's not always what you want (but it usually is, just don't forget to do things that you're "not supposed to" that's a super important thing for musicians to remember
@@maxsync183 Yea it‘s not what I think, i more spoke out of the view of a person asking why their beats are generic like the guy in the videoy I make beats every day and make art pieces. I live off sth else. But if you listen to 90% of rap caviar all beats are sooo generic and not even creative or good other than the master beeing loud😂 If you make these type of beats for placements they are just best of if they are generic, which is sad but it is true..
i bet you probably come up with good bounces all the time with your mouth when "beatboxing" random beats subconsciously, put that to work. Record some with your shitty laptop mic and see if you can extract the beat/groove, that wont always work out though, so just use it as reference and lay your shit on top of it and then remove it. Moving things around with your mouse is fine, but you can tap into some other shit if you have a good sense of rhythm
that's because he doesn't use piano roll. So, to change the volume of each element would be kinda demanding tbh. Anyway, swing is also interpreted as velocity changes, even though not mentioned in the video
Getting really into lofi hiphop, and making beats on the sp404, I fell in love with having loose unquantized drums. I always had to have things quantized. Now when I'm making other productions, I play my drums in, and maybe only quantize the kick, and leave everything else as is. Just gotta practice that dilla vibe. Shits so fire
@@ari333prod that's how i work sometimes. If you deal in micro timing, you can quantize this "off the grid" so that each element has a particular swing to it. Kicks ahead of the beat, snares behind, yada yada.
I'm so glad I got this video recommended to me! The editing is really good and it complements what Kenny's talking about very clearly. I always want to catch these streams to learn more, but I don't get much time to have it on in the background. Checking out your channel so far, the other vids are equally good! Subbed up, thanks for the vids!
A pre-sample delay on top of swing can make a nice difference. If your software won’t allow adjusting the start point into the negative try adding empty space at the beginning of samples to give yourself room to play with.
Really interesting sidechain compression settings at 2:07. Kenny is using .01 seconds for the attack and 0.1 for the release on everything except the kick, when I've been using like 0.3 for the attack and 0.4-0.6 for the release. I always thought having a slower attack on the thing that's being sidechained helps add some more punch to the kick transient, but I might have to go mess around with these settings. +1 for the glue compressor though I love the color you get out of it. Sol State killing it with the uploads again!
Thanks Aaron! Try Kenny's setting for sidechain, they're very common and will help you get a more punchy kick transient than using a sidchain-compressor with slower attack.
You want the percussion to be ducked away in the fastest way possible to make room for the kick, that's why you have to use a the fastest attack. But you also don't want any weird pumping going on, that's why the release on the compressor is also set to very fast, so the percussion doesn't take long to come back up after the ducking. He just wants the percussion to get pushed away fast and recover fast.
IDC IDC IDC. Reason is great for that as well. Use the GROOVE MIXER slide a little forward slide a little back. U can do it per channel on the redrum with midi.
Lofi producers needa start learning more about the sidechained kick to sample, it makes a HUGE difference in sound, look at someone like j^p^n for example, probably the only consistent producer in the game who properly utilizes the use of the sidechain kick, check him out! His shits absolutely insane and some of the most underrated lofi production in the world imo.
@@47fortyseven47 Very true, but what I've noticed is it works really well with lots of string based samples with background vocals, popular style of sample to use in lofi, all I'm saying is if you make lofi/boom bap try it sometime! Haha
In ableton, you can start with your hats and offset them to a swing that you feel good about. Then extract the groove and apply it to your song globally. I do around 40% global swing. EZ
My friend's cousin in highschool took us to his studio up here in sac to do an all day session. One of the biggest things that stuck out to me was to sidechain the shit out of everything. It has really made my drums hit over the years.
I really want that midi upgrade, dragging the lines so we can quantize to our groove, even playing something ourselves and forming a grid around that so our quantization is lined up with what we played. That goes for the vertical axis too, built in tuning support would be great. Then, we could have midi grid files which save our vertical and horizontal spacing, and we can swap between them with a hotkey so we can easily do off polymeters etc.
@@finnprince2163 Sadly, we don't, can't do proper tuning unless it's built into a plugin, only way to effectively stretch the midi's lines is automating tempo in a pattern, otherwise it's all manual placement. Then there's the reverse-quantization etc., none of this is present, and it's honestly kinda surprising to me.
keenny is so far ahead of all cause he was in music industry before hip hop that was way harder than trap and hip hop and he used this knowledge of electronic music in order to make his beats fire.Tip: try also write and experiment with other music than hip hop and you will see your sound evolving
humanizing with incremental manual quantization is very nice and easy with the elektron analog rytm. same goes for digitakt/digitone/analog 4/model:cycles/model:samples. you can tap out any rhythm and then slowly quantize until its exactly where you want it. you can do it globally or per track. its almost perfect. also the rytm has the coolest sounding synth engines and analog signal chain (filter/saturation/compression) that you can get outside of maybe a tempest
i’m having so much trouble getting dreamy sounds / pads / euphoric sounds in general. also i love house and i always try to make it but it turns into another genre so if u see anything like that it would be good for me
The free plugin “ambience” ( a reverb ) helps with this a lot. Use that and low pass filters/EQs, delay, with some FM synth (purity, dx7, phase plant, etc.). Experiment with those 80’s and 90’s sounds because they can become really dreamy and ethereal with just a little tweaking
Texture makes everything. Start with something simple and layer some elements of different frequencies in; Also a bit of saturation and noise can go far. Heck I sometimes even make pads out of pure white noise by adding reverb, delay, saturation and filtering. While I can get a long way with built-in plugins (Logic Pro), My go to reverb is Valhalla VintageVerb. The value ($50) is very good considering the quality and its low CPU usage. For some sounds I like to add a hall reverb on top of a plate-ish reverb to make it more dynamic.
i like to put the drum samples into a drum rack and then put a velocity midi effect with the random setting at 2-7 on the hi hat. then i sometimes move the individual hats and snares slightly around to either side and sometimes do some extra velocity automation on the hi hat on top of that, like having every other hihat slightly louder than the next. the trick is to make the drums sound more like a real drummer because that's what our ears are used to as humans. when it comes to sample selection, just make a small drum folder for each type beat you make so you don't have to spend a lot of time looking for the perfect sample while making the beat, as that will take your focus away from the beat as a whole and drain your energy and focus.
also, something i realized after a while is that when making hip hop beats, the kick should always be louder that what seems logical and the opposite goes for the snare/clap and hats. but the highs in the beat(including the hi hats and highs from the snare clap) can be boosted a little in the mastering phase, along with the sub.
dynamics (contrasts), imprecision (timing) & timbre (tone). Plus. Bang out the rhythm if u can. But yeh not erybody has that drummer instinct - so mouth it out. Why? - make it move you & good chance itl move somebody else. Good luck, beatmakers. & happy beatmaking.
@@loosy_odt Sidechain does not prevent clipping. If you apply sidechain to an already loud sound, the only thing you're doing is making the clip sound less noticable, but it's still there - you're compressing the sound so that frequencies are closer to eachother, which makes it less noticeable. Processing is a pipeline and everything is chained in a linear fashion adding to the previous output. Clipping happens when you have too many sounds on top of one another that adds up in input levels. You can sort out a lot of this with simple EQing, separating elements into their own frequencies, but not compression.
Drumming fundamentals. A major problem when people ask this too is due to not having trained ears and being a beginner. You really have to train your ears and know what works, what is too much, what is less, what is just right to give that groove. Without the experience of having your ear trained through that first ten thousand hours your drums will be stale.
Thank youuuu i was trying to produce another genre and i notice that the snare was weird. Then this videos shows up and boom FIXED. THANK YOU THANK YOU.
- include swing in your tracks - make good sound choices, but that probably is not your problem. find new sounds though because it'll keep you interested - swing tips: everything can't be quantized, even with electronic, house you want a bit of swing in the hat. just move things around little by little, move something back and another thing forward, listen for what works. kenny does not use the grid for this. make em late, make em early, something, but anything but quant - sidechain swells - kicks and 808's need to swell, sidechain that sheeeit. the percs and other things can't get in the way of kicks and 808's. - a lot of times it's best to have the "main sound" in a song come right after the swell of the 808/kick
drag the drum samples in instead of using a sampler like kenny does, you'll hear an insane difference. also use gain control with a vu meter to prevent plugin distortion. these are the two biggest things that helped me. velocity/ moving off grid helps a bit
1- Sound selection (very important) 2- quantize off grid hats/kick/snare (very important) 3- Mix lows/highs of your samples (super important) 4- Tune your drums to same pitch as the main sample ( super important ) 5- Velocity of hi hats/ kick/ snare (super important for bounce and mixing) 6- sidechain kick to sample (super important for kick hit harder) 7 - Use limiter or compressor on the master track ( super important) 8- Spend most of the time trying to reach a good and pleasure sound by mixing all the sounds using EQ'S (super important) 9- repeat process for 2 years till the results are nice. 10 - Create a youtube channel and post your beats. Don't forget to put [FREE] and j cole type beat on the title.
Yeah snares and hihats can get really annoying to listeners very quickly if you make them as loud as everything else, they’re rarely meant to be a wow factor and more so exist for filler
If you somehow don't know Kenny, check this out:
th-cam.com/video/iTkhiv8Kq-o/w-d-xo.html
I used to quantize everything. One day I played in my drums, forgot to quantize them and bounced the track. I saw the "mistake", fixed it while also making some other mixing decisions and bounced a new track. When I compared them I noticed that the first one made me nod, the other didn't. That was the most impactful discovery I've made in my music journey to this day
I always play them unquantized and see if they fit the song later for me it's a song by song basis, genre matters to though.
@@MichaelTurner856 Absolutely and sometimes having everything quantized is OK too. I just never do it, I like some imperfection. Subtle enough that you don't notice it, but just enough for you to feel it.
god did 🔥🔥🔥
Pro tip for side chain: use multiband compression. Neutron especially is amazing. Multiband will help you with not squashing the dynamics and you can really tailor the side chain to duck only the frequencies you want it to. Takes a lot of practice and trial-and-error but you’ll be grateful you put in the work!
I'm happy when someone understands what's up
yess multiband compression for something like a kick and 808 does wonders
Idk it may be just me, but i often think multiband sidechain and dynamic eq does weird things with the phases of sounds and end up just sidechaining with volume automation, it may be that i just like the sound of sidechain too, as i produce mostly house and techno
@@alfberger3150 a lot of it can be a taste thing and requires training your ear for sure. If you get the desired effect with volume automation and it sounds good to you, then go for it! For me, I just prefer the musicality of sidechaining compression. The multiband or dynamic eq causes phase issues when you are over compressing/attenuating relative to the rest of the mix. Also, avoid soloing in any part of using multiband. This can also be solved by using stereo imaging to control phase (I find ozone works wonders for this) it can get complex as you have pay a lot of attention to each frequency band. However, I used to use volume automation and/or compression on entire frequency spectrum of a channel. Learning to use multiband was a lot of trial and error, but it really paid for me in the end. Like I said though, no route is the best one, as long it sounds how you want it, it doesn’t matter. Just think it’s worth experimenting with!
@@alfberger3150 also, have you tried sidechaining with an analogue/emulated compressor? Like a neve or even an LA2A?
To translate what he's saying: he is telling you to humanize your samples (opposite of quantize). Remember, musicians generally are not always locked in robotically to a grid. So, loosen up. That will give you the "real feel".
Although to be fair, this doesn't make anything sound better, just looser. That's not always what you want (but it usually is, just don't forget to do things that you're "not supposed to" that's a super important thing for musicians to remember
@@maxsync183 yea ur drums are generic because all beats are supposed to be generic🤷♂️ ever listened to new trap?
@@vincevangoat1 I don't think beats are supposed to be anything other than fun to listen to tbh
@@maxsync183 Yea it‘s not what I think, i more spoke out of the view of a person asking why their beats are generic like the guy in the videoy
I make beats every day and make art pieces. I live off sth else.
But if you listen to 90% of rap caviar all beats are sooo generic and not even creative or good other than the master beeing loud😂
If you make these type of beats for placements they are just best of if they are generic, which is sad but it is true..
i bet you probably come up with good bounces all the time with your mouth when "beatboxing" random beats subconsciously, put that to work. Record some with your shitty laptop mic and see if you can extract the beat/groove, that wont always work out though, so just use it as reference and lay your shit on top of it and then remove it. Moving things around with your mouse is fine, but you can tap into some other shit if you have a good sense of rhythm
Better info from this channel than the whole year I just spent in music college...
That's the idea. 10,000X better ROI
Gotta pay attention in class buddy
@@beatlesguyEM I do, but the content is shit! I learn more on the internet by myself than I do in this shit college.
@@beatlesguyEMthanks for that
Man I love the diversity of streamers!!
Everyone has their own way of doing things. It's nice to get a look at the different workflows
@@zeetstweets 🥚actly
Thanks Daniel! I agree it's helpful to learn from other genres - even other creative fields - to really challenge what you know.
He missed one very key thing VELOCITY/VOLUME
that's because he doesn't use piano roll. So, to change the volume of each element would be kinda demanding tbh. Anyway, swing is also interpreted as velocity changes, even though not mentioned in the video
@@morph1ne99 Hi-hat pitch feels like velocity too
Its very important, your swing also depends on that. And like more realtive volume rather than track volume
You realize it was edited by this youtuber... you will learn 10k more just by watching one of the beat battles on Monday
The editor did. Kenny knows his shit
Never boring videos from the Solgod
Thanks Miguel!
Getting really into lofi hiphop, and making beats on the sp404, I fell in love with having loose unquantized drums. I always had to have things quantized. Now when I'm making other productions, I play my drums in, and maybe only quantize the kick, and leave everything else as is. Just gotta practice that dilla vibe. Shits so fire
1 year ago but dilla actually quantized most of the time, he just quantized differently so that every element had its own unique grid
@@ari333prod that's how i work sometimes. If you deal in micro timing, you can quantize this "off the grid" so that each element has a particular swing to it. Kicks ahead of the beat, snares behind, yada yada.
You have some underrated editing!!! It really doesn't change the content much, but it makes it feel a lot more digestable!! Thank you Sol State
Thanks, appreciate it!
I'm so glad I got this video recommended to me! The editing is really good and it complements what Kenny's talking about very clearly.
I always want to catch these streams to learn more, but I don't get much time to have it on in the background. Checking out your channel so far, the other vids are equally good! Subbed up, thanks for the vids!
Thank you & welcome, you'll learn a LOT here.
I always love a good kenneth instrumental clip
Kenneth Charles Blume III
@@SolStateMusic Officer Kentavious Hip Hop Production Creator
A pre-sample delay on top of swing can make a nice difference. If your software won’t allow adjusting the start point into the negative try adding empty space at the beginning of samples to give yourself room to play with.
Caca Poopoo
shhhh 😉
Bruh I heard kenny say don’t sidechain a year ago so I stopped doing it. My beats immediately turned to shit.
@@ethand5703 he usually just says don’t sidechain the 808 not don’t sidechain at all
no rules
@@ethand5703 you guys are confusing "dont sidechain your 808" with "dont use sidechain"
Everything I needed to hear in under 4 minutes
Awesome!
Great advice. I would also say listen to the some of the greats of drumming like Clyde Stubblefield, Tony Allen and Bernard Purdie just to name a few.
Really interesting sidechain compression settings at 2:07. Kenny is using .01 seconds for the attack and 0.1 for the release on everything except the kick, when I've been using like 0.3 for the attack and 0.4-0.6 for the release. I always thought having a slower attack on the thing that's being sidechained helps add some more punch to the kick transient, but I might have to go mess around with these settings. +1 for the glue compressor though I love the color you get out of it. Sol State killing it with the uploads again!
Thanks Aaron! Try Kenny's setting for sidechain, they're very common and will help you get a more punchy kick transient than using a sidchain-compressor with slower attack.
You want the percussion to be ducked away in the fastest way possible to make room for the kick, that's why you have to use a the fastest attack. But you also don't want any weird pumping going on, that's why the release on the compressor is also set to very fast, so the percussion doesn't take long to come back up after the ducking. He just wants the percussion to get pushed away fast and recover fast.
SolState coming through with the most USEFUL & informative videos
Thanks Ryan! Doing my best!
Thank you algorithm for feeding this to me, literally as I was trying to fix my drums 🙏
IDC IDC IDC. Reason is great for that as well. Use the GROOVE MIXER slide a little forward slide a little back. U can do it per channel on the redrum with midi.
Lofi producers needa start learning more about the sidechained kick to sample, it makes a HUGE difference in sound, look at someone like j^p^n for example, probably the only consistent producer in the game who properly utilizes the use of the sidechain kick, check him out! His shits absolutely insane and some of the most underrated lofi production in the world imo.
I mean usually lofi producers want to sound like old school boom bap, and boom bap didn't use sidechain so it's more authentic.
Nah
@@paulmartha7883 you can have your opinion, but you can't tell me j^p^n isn't one of the best in the game
Sometimes side chain just doesn't fit with the sample, it doesn't always sound good.
@@47fortyseven47 Very true, but what I've noticed is it works really well with lots of string based samples with background vocals, popular style of sample to use in lofi, all I'm saying is if you make lofi/boom bap try it sometime! Haha
Ey man its great to see your channel grow, love what you're doing
Thanks, appreciate the support!
In ableton, you can start with your hats and offset them to a swing that you feel good about. Then extract the groove and apply it to your song globally. I do around 40% global swing. EZ
one thing i learned on my own is sidechaining ALMOST everything... it awesome
Shoutout to sidechain!
Oh, Kenny Beats on this channel, finally
Damn Sol State out here making CLA WOO and Fliko look bad bro....
JK love all the channels 🔥🔥🔥🔥🔥
Appreciate you putting this video together, very useful! 🙏
My friend's cousin in highschool took us to his studio up here in sac to do an all day session. One of the biggest things that stuck out to me was to sidechain the shit out of everything. It has really made my drums hit over the years.
Another great one for mixing you could too is a slight sidechain with the snare on the melody since they’re in the same frequency pretty much
I really want that midi upgrade, dragging the lines so we can quantize to our groove, even playing something ourselves and forming a grid around that so our quantization is lined up with what we played. That goes for the vertical axis too, built in tuning support would be great. Then, we could have midi grid files which save our vertical and horizontal spacing, and we can swap between them with a hotkey so we can easily do off polymeters etc.
No clue what you’re saying bud
Speak English king
@@finnprince2163 Learn to read it peasant
@@Gnurklesquimp I read it, and I want to tell you, we have that feature on Fl
@@finnprince2163 Sadly, we don't, can't do proper tuning unless it's built into a plugin, only way to effectively stretch the midi's lines is automating tempo in a pattern, otherwise it's all manual placement.
Then there's the reverse-quantization etc., none of this is present, and it's honestly kinda surprising to me.
1:41 be like: “We off the grid grid grid”
Use those velocities as well. That can really make stuff sound more natural and less mechanical.
For sure!
Great vid as always Sol thanks for the work you put in to help us learn!
Glad you enjoyed it!
Never though of lightly sidechaining hats or snares I'll try that now. thanks G
keenny is so far ahead of all cause he was in music industry before hip hop that was way harder than trap and hip hop and he used this knowledge of electronic music in order to make his beats fire.Tip:
try also write and experiment with other music than hip hop and you will see your sound evolving
humanizing with incremental manual quantization is very nice and easy with the elektron analog rytm. same goes for digitakt/digitone/analog 4/model:cycles/model:samples. you can tap out any rhythm and then slowly quantize until its exactly where you want it. you can do it globally or per track. its almost perfect.
also the rytm has the coolest sounding synth engines and analog signal chain (filter/saturation/compression) that you can get outside of maybe a tempest
I can’t say this enough.... this channel is the shit!
Thanks bud!
i’m having so much trouble getting dreamy sounds / pads / euphoric sounds in general. also i love house and i always try to make it but it turns into another genre so if u see anything like that it would be good for me
Try more lowpass filters!
The free plugin “ambience” ( a reverb ) helps with this a lot. Use that and low pass filters/EQs, delay, with some FM synth (purity, dx7, phase plant, etc.). Experiment with those 80’s and 90’s sounds because they can become really dreamy and ethereal with just a little tweaking
Cloudseed is a good free reverb
Texture makes everything. Start with something simple and layer some elements of different frequencies in; Also a bit of saturation and noise can go far.
Heck I sometimes even make pads out of pure white noise by adding reverb, delay, saturation and filtering. While I can get a long way with built-in plugins (Logic Pro), My go to reverb is Valhalla VintageVerb. The value ($50) is very good considering the quality and its low CPU usage.
For some sounds I like to add a hall reverb on top of a plate-ish reverb to make it more dynamic.
Thank you, Kenny 👌🏻
Love that Dilla swing. That makes a lot of sense.
Keep it up man, I've gotten more inspiration from this channel than any other in a long time!
Great to hear all this is inspiring you! Hopefully you saw the video on writers block? Soooo good.
Great video, need more tips from producers not buried in entire stream reuploads
Thanks! That's what this channel is about! Why is amazing info from amazing producers getting lost/deleted in long streams?! Makes no sense...
you have to translate that tiny chaos that happens when you're playing on a intrument and that gives a juiceness
having an auditiv example of what is being built in ableton would be good. good vid
Balancing swing is underappreciated. Can completely change a tune. Cheers again Sol!
Agreed! I think excellent swing allows for less musical parts too
Name of the channel should be: Music production teachers HATE ME for revealing those videos :D
Hahah my favorite expression, from Naval on Twitter, is "college is the new taxi medallion". So happy to do my part saving people 100k
@@SolStateMusic and the one thing more valuable than money is time, and you're keeping it really simple in the videos, thanks for that too
i like to put the drum samples into a drum rack and then put a velocity midi effect with the random setting at 2-7 on the hi hat. then i sometimes move the individual hats and snares slightly around to either side and sometimes do some extra velocity automation on the hi hat on top of that, like having every other hihat slightly louder than the next. the trick is to make the drums sound more like a real drummer because that's what our ears are used to as humans. when it comes to sample selection, just make a small drum folder for each type beat you make so you don't have to spend a lot of time looking for the perfect sample while making the beat, as that will take your focus away from the beat as a whole and drain your energy and focus.
also, something i realized after a while is that when making hip hop beats, the kick should always be louder that what seems logical and the opposite goes for the snare/clap and hats. but the highs in the beat(including the hi hats and highs from the snare clap) can be boosted a little in the mastering phase, along with the sub.
Dude, thank you so much for your channel
Such good content
Gratitude
Thank you!
Bro. Why did I have to hear this the first time now
😊
I always get back to these videos, maybe I've got add or maybe they are just good tutorials.
My problem was putting way too much at once! Everything that was on beat and chill just drowned lol. Great vid thanks for posting
dynamics (contrasts), imprecision (timing) & timbre (tone). Plus. Bang out the rhythm if u can. But yeh not erybody has that drummer instinct - so mouth it out. Why? - make it move you & good chance itl move somebody else. Good luck, beatmakers. & happy beatmaking.
Good stuff here 👏
Dude your content is literally just other peoples content.
You are a genius.
haha! amazing
It's crazy that he puts his drums together by arranging copies of the samples instead of using a sampler
A lot of producers like to do this since its easier to see the drums and their length.
808s - no sidechain
percs and melody - light sidechain
Some Kenny 101 right there!
bro sidechain your 808s to avoid clipping in master
@@loosy_odt just turn it down a bit lmaoo
@@loosy_odt Sidechain does not prevent clipping. If you apply sidechain to an already loud sound, the only thing you're doing is making the clip sound less noticable, but it's still there - you're compressing the sound so that frequencies are closer to eachother, which makes it less noticeable.
Processing is a pipeline and everything is chained in a linear fashion adding to the previous output. Clipping happens when you have too many sounds on top of one another that adds up in input levels. You can sort out a lot of this with simple EQing, separating elements into their own frequencies, but not compression.
Classic example of a producer just talking in circles and contradicting themselves multiple times lol.
I find side chaining gives a tightness to the drums when i sidechain the percs and hats
Drumming fundamentals. A major problem when people ask this too is due to not having trained ears and being a beginner. You really have to train your ears and know what works, what is too much, what is less, what is just right to give that groove. Without the experience of having your ear trained through that first ten thousand hours your drums will be stale.
True, you really do just have to train your ears. The tips helps, but nothing beats practice
Swing does not always add groove. Remember that
Thank youuuu i was trying to produce another genre and i notice that the snare was weird. Then this videos shows up and boom FIXED. THANK YOU THANK YOU.
Right on, great to hear it's actually improving your music!
first: mimik a live drummer
second: make people heads nod
third: make people move
THIS MAN IS SO HELPFUL
Layer up.. resonance. Slap.
Great illustration Bro !!
Literally NOT advice on how to make your drums better.
Another great tip from the plug in king.
You’re a TH-cam algorithm genius.
I need to know those drumkits Kenny is talking about. I NEED to know
Bro check out The Kount's kits, they are absolute bangers only
I always get confused when talking about "ahead" and "behind" in timing. Ahead is earlier and behind is later ..right??
this channel is d best
Where could I find the video where he makes that beat featured mid-video?
On Kennys Twitch! I'm also working on an edit of that.
@@SolStateMusic Thanks! I actually found the full beat creation video on fliko's TH-cam. I'm addicted to this beat...
this is facts Kenny
hEY lAFEENY! kENNY'S kICKIN IT OUT AGAIN.
That's a voice of experience👍🏿
Swing, quantize on quantize off - not everything needs to be on the grind.
Overdrive + Saturation + compression + side chaining + limiting
- include swing in your tracks
- make good sound choices, but that probably is not your problem. find new sounds though because it'll keep you interested
- swing tips: everything can't be quantized, even with electronic, house you want a bit of swing in the hat. just move things around little by little, move something back and another thing forward, listen for what works. kenny does not use the grid for this. make em late, make em early, something, but anything but quant
- sidechain swells - kicks and 808's need to swell, sidechain that sheeeit. the percs and other things can't get in the way of kicks and 808's.
- a lot of times it's best to have the "main sound" in a song come right after the swell of the 808/kick
Instanthaus In max for live is great for drum Stuft
Ima swing it, watch me bring it to the next level
But what about the algorithm of the MPC, What part that play??
I think the "Dilla swing" is Dilla's taste interacting with MPC swing options. But the key idea is the same, swing your drums till they sound cool.
Thank you. Spank you. Best Channel
Haha thank you too!
I need to focus on this for sure
Hello my friend I have a question sylenth 1 wat is forment from de prest want den i ken meke mij One sound prest
I don't have a MIDI keyboard so it takes a long time to add swing on my beats
Love ur videos dude
Thanks man, needed this
Glad to be of service!
best channel
So true.
Check your RMS vs peak volume on kicks
That was eye opening thank you
Great to hear! Happy music making!
drag the drum samples in instead of using a sampler like kenny does, you'll hear an insane difference. also use gain control with a vu meter to prevent plugin distortion. these are the two biggest things that helped me. velocity/ moving off grid helps a bit
I know how sidechain something but I don't understand when he says sidechain something to something else i.e the kick
Never ever have I clicked so fast
3:35 he murdered me
1- Sound selection (very important)
2- quantize off grid hats/kick/snare (very important)
3- Mix lows/highs of your samples (super important)
4- Tune your drums to same pitch as the main sample ( super important )
5- Velocity of hi hats/ kick/ snare (super important for bounce and mixing)
6- sidechain kick to sample (super important for kick hit harder)
7 - Use limiter or compressor on the master track ( super important)
8- Spend most of the time trying to reach a good and pleasure sound by mixing all the sounds using EQ'S (super important)
9- repeat process for 2 years till the results are nice.
10 - Create a youtube channel and post your beats. Don't forget to put [FREE] and j cole type beat on the title.
man, that was super helpful
We need more of this
3:39 did you make the outro beat? luv it
Yes i made it, link in description
Anyone have the link to the video or stream where he's making the beat at 1:55?
thats so useful.
Yeah snares and hihats can get really annoying to listeners very quickly if you make them as loud as everything else, they’re rarely meant to be a wow factor and more so exist for filler
yep. 100% correct