Bro, u save us soo much time, also, can u make a video on the godot shader language or smthn, i think it would be very helpful for beginners to learn about all the functions and keywords, and besides, it wilk probly get u alot of views as noone else has a specific video about it, thank you
Brooooo!!! This is my second time searching for something in godot and realizing that you just downloaded a video about it.🤣🤣🤣💙 Sorry for my bad English it's not my language
a lot of art styles rely on fighting against - or defying - the tendencies of the computer program, for example to make more lively music and animation. for example in my cute game, the lighting will be done with masking: every sprite has 2 variants: dimly lit on one render layer and fully lit on another. to achieve light, the light source adds a white shape to the mask (on its own render layer, making 3 render layers in total) that determines which parts of the fully lit render layer are visible instead of the dimly lit render layer. in my desired style, no light is blocked by walls because the light passing through all obstacles looks cute. if i decide that there should be a few darker levels where light gets blocked by walls, it's different and more creepy and it would not feel so intense if it was the default.
Hey! Really nice tutorial! One question, does it make sense to make the light ocluders part of each "object" in the game? Like we would do with coliders. Instead of having those in a separate node. Thanks again for the tutorial!
yes it would make much more sense to do it that way! I only did it this way in the tutorial to kinda keep everything separate so it was easier to see what we were doing visually for the tutorial sake if that makes sense!
Great Tutorial Thank You, I have a project and I made an auto load script that has functions and these functions have parameters why does the parameters (hints) doesn't show when I try to call the function from other script
Hi devworm, great video! I was wondering if u can do another save tutorial, this time about saving the current scene (the one u save in) as the one that the game starts on instead of the main scene.
Can't you click on the sprite node and then create an occluder for that node by clicking something where the anchor point settings for control nodes would be? I think you can also create collision polygons for sprites that way
Yeah, I think you can. But obviously it works best for a singular sprite. If you have multiple sprites close to each other then making occluder for each is probably not the best way to do it
I am new to making games. Using Godot 4 on mobile. I watched some tutorials but I dunno if maybe you could make a tutorial about how to make a 2d mobile game with touchscreen buttons
So I just don't see the light and texture, I just see a big orange outlined square with nothing in it. What do I do? *For the PointLight2D* around 9:00, and it's enabled. And the directional light doesn't show up either... I'm really bad I think
Thank you for your thorough explanations about Godot.
of course!! thanks for the kind words!! if you ever have any questions feel free to let me know!
Also an extra tip : you can add a normal map to your sprite so it can react to light more realistically
that is a very good tip!! I shouldve mentioned that in this video!
Thank you, this is the most helpful Godot 4 lighting tutorial I've seen!
I am so glad it was helpful!! thank you!
Bro, u save us soo much time, also, can u make a video on the godot shader language or smthn, i think it would be very helpful for beginners to learn about all the functions and keywords, and besides, it wilk probly get u alot of views as noone else has a specific video about it, thank you
thank you for the idea!! I just noted it down and will look into creating something over it soon!! Thank you!
Brooooo!!!
This is my second time searching for something in godot and realizing that you just downloaded a video about it.🤣🤣🤣💙
Sorry for my bad English it's not my language
the timing is so perfect lol!! I am just so glad I am able to help!
You can also create an occlusion mask for tilemaps, so you can easily make your tiles to have an occluder.
that is a goodpoint that I forgot to mention! thanks for pointing that out!
You are the best godot youtuber
aw thank you so much that means the world!
This is amazing! I really needed this!
I hope it helped!!
a lot of art styles rely on fighting against - or defying - the tendencies of the computer program, for example to make more lively music and animation.
for example in my cute game, the lighting will be done with masking:
every sprite has 2 variants: dimly lit on one render layer and fully lit on another. to achieve light, the light source adds a white shape to the mask (on its own render layer, making 3 render layers in total) that determines which parts of the fully lit render layer are visible instead of the dimly lit render layer.
in my desired style, no light is blocked by walls because the light passing through all obstacles looks cute.
if i decide that there should be a few darker levels where light gets blocked by walls, it's different and more creepy and it would not feel so intense if it was the default.
Hey!
Really nice tutorial!
One question, does it make sense to make the light ocluders part of each "object" in the game? Like we would do with coliders. Instead of having those in a separate node.
Thanks again for the tutorial!
yes it would make much more sense to do it that way! I only did it this way in the tutorial to kinda keep everything separate so it was easier to see what we were doing visually for the tutorial sake if that makes sense!
Thank you!
Great Tutorial Thank You, I have a project and I made an auto load script that has functions and these functions have parameters why does the parameters (hints) doesn't show when I try to call the function from other script
Hi devworm, great video! I was wondering if u can do another save tutorial, this time about saving the current scene (the one u save in) as the one that the game starts on instead of the main scene.
yes ill look into a new save tutorial!! thank you for the idea!
@@dev-worm Thank you for making these tutorials!!!
Yo! Great work!
thank you!! i appreciate it!
Amazing tutorial
thank you so much! I am so happy to hear that and I am so glad it was able to help!
love your tutorials!
thank you so much!! it means the world to me!! I am so glad you like them and I hope you can find value within them!!
👍
Can you make a tutorial about glow?
what are you looking to learn about glow? i briefly covered the glow effect in this video!
Can't you click on the sprite node and then create an occluder for that node by clicking something where the anchor point settings for control nodes would be?
I think you can also create collision polygons for sprites that way
really?? Im going to look into this right now!! you learn something new everyday!! Thank you so much for letting me know!
Yeah, I think you can. But obviously it works best for a singular sprite. If you have multiple sprites close to each other then making occluder for each is probably not the best way to do it
I am new to making games. Using Godot 4 on mobile. I watched some tutorials but I dunno if maybe you could make a tutorial about how to make a 2d mobile game with touchscreen buttons
im actually working on a mobile control tutorial right now!
@@dev-worm That's great man. Maybe I could also watch your tutorial soon once its released. Imma sub to you
So I just don't see the light and texture, I just see a big orange outlined square with nothing in it. What do I do? *For the PointLight2D* around 9:00, and it's enabled. And the directional light doesn't show up either... I'm really bad I think
did you add the texture?
@@Dr4w. yeah
You're likely missing the color rect. If you don't have a colored background (even if it's grey), the light won't be displayed.
tutorial 3D in godot please
I dont really use 3d but I want to start playing with it soon!
First
Can somone help in how to code a enemy that shoots at player from a fixed distance in 2d
i’ll work on something soon for this!
@@dev-worm thanks a lot.
Seems about *R*ight
You say: right? Wayyy too much its kinda annoying but still i love these videos because they are so good
ah i’m sorry!! i’ll try and stop saying it so much!! i’m glad you like these type of videos!! i hope they are helpful!
Change the thumbnail it's too bad bro 😶
working in a new one right now thank you
If thumbnail is too bad , then why people are clicking??
It's A good Thumbnail for me!!
@@Courage_the_Cowordly_Dog lol I think you never saw the old thumbnail then 🤣🤣🤣
@@Courage_the_Cowordly_Dogthe thumbnail is changed dude
And this one kinda looks good
Fuck I kinda wanna see it now