A lasting union being formed between Israel and literally every single Islamic nation around it is the single most *Academy* thing to happen this playthrough. Well done.
I don't know whether to wish for an alien invasion or for Perun to run the world. Either way things seem to be looking up. Maybe both would be required.
An interesting hypothesis from the TI subreddit suggests that Banerjee is mind controlled after the first encounter with the Hydra. Someone pointed out that the Protectorate are the only faction that never discover the Pherocytes and do not have any defense against them. Additionally, the Banerjee tech quotes from the first half of the tech tree are rather rational and humane, while the later quote are more and more unhinged, suggesting that he has had some kind of encounter that dramatically shifts his personality. I know it is fun to bag on the protectorate as spineless surrender monkeys, but I think it is also a cool idea that one of the factions ultimately falls prey to the alien mind control.
Isn't the servants also alien aligned? I remember Judith mentioning that if one is already loyal to the Hydras then the pherocytes don't actually turn them into a robot that follows every command down to the letter. Is it kind of canon that the servants essentially find out being already loyal to the Hydras actually mitigates the effect of the pherocytes?
@@joezhou622 On the other hand, "I'm already loyal so the mind control doesn't work on me" sounds like exactly what someone who's mind controlled would say.
@@joezhou622 basically, most folks it clamps down so hard that you basically have no thought in your head except to receive an order and carry it out in the simplest and most direct way possible. If you're already loyal and obedient, the control is far more relaxed, leaving you fully intact, cognitively. A servant can raise a respectful objection, suggest a different course of action, and actually try to guide their masters, in sort of an Alfred suggesting to Bruce that maybe he should chill out a bit kind of way.
@@Daemonworks The best comparison is what Greek freemen were to the Roman Empire. Technically lesser, but so important and respected as to potentially be the real powers behind the throne.
Perun missed a key line about science vs technology. (The worry about abuse of military technology was a new paragraph, different concern.) We don't understand WHY exotics work. We can't make our own. We can't improve on them. We can't develop other unrelated technology with the same underlying theory. It's just technology. It's like when the natives in North America got some guns, but no ability to make some more of their own or design the next gen. That's the difference between science and technology, and The Academy knows the difference.
I actually find The Academy's path hilarious. We're constantly being compared with dogs, right? So imagine what the end goal of the academy looks like from their perspective. It'd be like a bunch of German Shepherd and Pit Bulls making their own version of Modern Day Combat Armor, wielding their own versions of Modern Day Ballistic Weaponry and then kicking down the door of The White House and holding the president of the USA at gunpoint while a bunch of Golden Retrievers in snazzy suits go "We can end this peacefully, as long as we come to an understanding."
@@xzardas541 Nah, fam, cats demosticated us! Though... Turnabout would be fair play and Humanity domesticating the Aliens back would be HILARIOUS comeuppance.
10:05 Good naming, but you got it backwards. The Hypothesis class needs to be the missile boat that scatters shots everywhere with the hope that one will get through and the Peer Review class needs to be the PD boat that shoots down everything.
@@cyberpunkstrategy4966 The Tenure class warship is actually an unarmed station. It is extremely efficient as it does the minimum necessary to hold orbit.
Lorewise I would like to think the talks to convince "Rudi" to go back to the council and negotiate a peace treaty go a little like this. *Interrogator puts arm around Rudi's shoulder* "Rudi, buddy, we've been talking a lot lately and we simply don't want to be subjugated. Now, we're just a bunch of nerds doing research, but unfortunately our research gets stolen quite a bit..." "So?" "Well there's this guy, over at another faction... goes by the name of Max Picciardo... He just so happened to get his hands on a rather capable bioweapon which wouldn't just recreate The Cataclysm, it would wipe you guys out entirely... No no, sit down... You see Rudi, we don't want that do we? No. We just want peace and to go about our day. Now we can stall Max, but we can't keep him grounded here forever. So, what do you say you quickly call one of yours and see to it that we can negotiate peace..."
That's really why I love the Academy. Where every other faction has a clear objective of either compliance, overt assault, or self preservation, the Academy is one who actually stands out as "reasonable" to the Hydras. They aren't the strongest group, but for the Hydras they're the "least bad" option that Humanity as a whole would be willing to offer. It's simply a question of degrees: The people already under your Thrall are limited in their power, the PE and Initiative are both doing their own thing, and now the only choices left are Detente, War, or Genocide of your species. Pretty easy to decide which one offers them (and arguably humanity) the best path going forwards
*The Provost sitting opposite Rudi, a huge mahogany desk between them, the Provost is calmly petting a domesticated alien war dog that is sitting in his lap* "My dear Rudi, your people and ours, we have our differences. But does that really have to mean that we cannot come to an arrangement of sorts? Some of our more...extreme compatriots seem to think that the only way to solve the issue of your treading on our turf is to finish the job once started by your pet Salamanders. These people, we can't possibly keep them in check forever, but given your aversion to even consider our proposals, we might not have much choice in the matter, hmm?" "State intent, human." *The Provost cracks a sly smile* "Let me make your people an offer, they can't refuse."
The negotiation team crosses over... "Rudi" walks in front with two fellows in black suits and dark sunglasses swaggering along behind. They both are actively playing with toothpicks as they glance about, obviously bemused and generally disinterested. Hydra Leader: *indignation* *frustration* *discontinuity* ... *unauthorized* *pets*... *accounted* *audited* *decided* Rudi: *unforeseen* *danger* *cataclysm* HL: *shock* *animals* *query* *fright* Rudi: *cooperative* *augment* *competitive* .. *instinct* *diffract* *test* *best wins* ... *repeat* HL: *anger* *disbelief* ... *parts* *not* *whole* Rudi: *agree* *alien* ... *strong* *dominates* .. *repeat* HL: *understanding* *dawning* .. *strongest* *becomes* Rudi: *confirm* ... *continual* *conflict* .. *continual* *improvement* They pause and look at the humans, grinning rogueishly. Man 1: "Yeah, we fight all the time, don't we Paulie?" Man 2: "That we do." Man 1: "Got it down to a science, you might say." Man 2: "We love it." The first man hooks his fingers in his pockets and begins ambling diffidently around the room. Man 1: "Looks like a pretty nice civilization you got around here." The second man does the same, both are arcing toward the leader's desk from different directions. Man 2: "Sure does. Ships. Planets. Buildings." Man 1: "Buildings, sure." Man 2: "How about all those cities?" Man 1: "Yeah - it sure would be a shame if something were to .. happen to them, wouldn't it?" The second man deliberately elbows a small device from the leader's desk. It clatters to the floor. Man 2: "Whoops." Man 1: "That Paulie, always bumping in to things." Man 2: "I best be careful. It might happen again." The second man hooks his leg over the leader's desk and half-sits on it, knocking over a small rack of spheres. The whole thing crashes to the floor, the spheres scatter and clack over the floor. Man 2: "Oops." HL: *fury* *indignation* *.. The first man's smile disappears and with a practiced motion, he twitches aside his jacket front and pulls out a small phial, smoothy clacking its bottom down on the desk, holding it delicately standing up with one finger. The Hydra freeze. Man 1: "That's right, sonny-jim. You know exactly what this is." Rudi & HL: *terror* *cataclysm* *extinction* Man 1: "This much should wipe you out about four times over. We have at least a few hundred gallons. On the way... " HL: *disbelief* *terror* Rudi *inventive* *quick* *predators* ... *weak* *small* *soft* ... *learn* *else* *die* The second man's smile disappears as well as he starts cracking his knuckles slowly and loudly. Man 2: "Seems like we need to have a bit of a - conversation." Man 1: "A dog is only a pet until it has your throat in its mouth..." Man 2: "...that's when you hope, real hard, you can convince it to stop being a pet..." Man 1: "...and start being your friend."
I think what makes me laugh the hardest is having some idea of how Perun’s day job knowledge of geopolitics makes him have a deep understanding of just how absurd the unification strategy he’s using truly is. I’m surprised he’s not cackling more as he does all this. The Illusive Man indeed.
Fun fact at the start of the game South Africa is one of the few nations able to build nukes without it causing any issues, this is a refence to the fact that South Africa had a secret nuclear program and actually manage to produce a warhead but also secretly disarmed it
With collaboration from Israel, another nation with an “unauthorized” nuclear program, at that. It’s actually a really interesting story, Cold War African geopolitics are almost completely ignored but really fascinating.
@@raikaria3090 what? No dude, they did it to prevent military intervention against them as the West became increasingly hostile to White/Afrikaner sovereignty in Africa, and Soviet-backed military forces overran neighboring states.
Ah, you uncovered the next threat the Humanity First ending leads to. You mentioned the freed Salamanders going after survivors of the bio-weapon attack at the end of that playthrough. They are the ones initially responsible for wiping out most of the Hydras and driving the survivors down this path. Hanse Castillo in his continuity is going to have to stay vigilant and keep a lookout for an enemy that he just liberated. There seems to be implication that these Salamanders are cold-blooded killers that are far more bloodthirsty than the Hydra. Their thirst for blood is on par with that of the more extreme humans. Meanwhile the Academy path might lead to a brokered peace with the Hydras. The key here is that the Hydras will keep the Salamanders under control and thus unable to threaten Humans or Hydras.
@@aipkjbf Gotta find them first, and the wormhole was shuttered. The Hydras should have done it themselves when they had the chance. Eye for an eye for what they did to them and all that.
"I fear that should we attempt to emulate the aliens' tools, we may become little different from them." Perun says she's being a downer, but she has a point: this is EXACTLY what the Initiative does!
@@xzardas541 And HF strifes to be even worse than the aliens. Honestly, Resistance and Academy are the only factions that have the kind of morale ground high enough to not drown once global warming truly kicks in.
On the subject of science versus technology: I think it was intended to come across as the difference between understanding the fundamental underlying functionality versus the 'practical mechanics'. It doesn't take an understanding of atomic theory to steal the recipe for greek fire, if you will. It is very much to the character of the academy to be annoyed that they're limited to just spreading magic alien goo on things without understanding it in pure-theory terms. Personally I was exposed to it initially in life as "science versus engineering".
Sure, but the way she words it, ending with her fearing that if we don't know the science behind it we'll become just like her, comes across as very melodramatic to me. Whether you understand atomic theory or not doesn't make you any more or likely to launch a nuclear weapon if you and a friend happened to be brought into a nuclear silo and given the two keys. I don't need to understand the scientific principles upon which a motor vehicle is built on to not plow into a crowd of people. Any knowledge can be used to help or harm. I feel like this is something the leader of a faction called "The Academy" should be painfully aware of.
Any chance we can see the results of the Salamander Interrogation? I don't think that ever got shown in the HF playthrough, and it would be nice to get an alternative point of view on the hydra than what Rudi has told us.
@eek It was even milder, simply a enslave them all instead of exterminate all possible threats. They kinda feel like The academy turned humanity first.
It might be more in line with the resistance, but when I read the alien demands, the response I had was: "One day we will share our history with you. When you study it, you may come across an event we called the Battle of the Bulge. When you understand that, you will understand what you face now. Until that day: NUTS!"
@@prateekkarn9277 The situation is too complex to properly describe in a TH-cam comment, but Islamic nations do not like Israel due to Israel-Palestine conflict, among other reasons, and Israel returns this sentiment in kind
@@prateekkarn9277 a “Caliphate” is by definition an Islamic superstate, claiming authority over all of Islam. I’ll let you figure out why it’s somewhat odd for Israel to join an Islamic superstate.
I like the idea of the academy using MAD to negotiate, there’s a lot of theory based on the topic and it’s worked for our own world so far. It fits thematically.
Here I thought I had it all figured out, but I was limiting myself by following the rules and just making a small Asian super state that stopped short of absorbing India. Perun just went full Spiffing Brit on the map painting game here with this. I'm going to have to rethink this whole nation unifying thing now lol
new suggestion, as the goal is to understand the Xeno, this applies to all constituent races so work must also be done to understand the gryphons, salamanders, dogs, etc.
I second that suggestion. At 44:46, you can see Salamander Interrogation, Griffin Autopsy and War dog Necrospy research at the bottom. That would be fun to see completed.
I think that the most interesting criticism of Humanity First is that the end of their story basically results in them TURNING INTO what the aliens are in this game. I like that the academy has aspirations to avoid that.
One major plot point of the Three Body problem is humanity essentially creating something that'll lead to mutually assured destruction of both it and the species that are trying ot invade earth, but not using it. Thus creating a stalemate. Humanity First read the book and said "fuck John Nash, we throw bombs in here." The academy still probably makes the weapon, but at least they don't use it the second they have the capacity to send the bloody thing through the wormhole.
HF: They did it first. Flawless philosophy right there, how else are you going to to contain Humans like Max Picciardo? at least the Aliens serve as a Target for Special Humans like him.
Academy: I fear what this technology may bring. HF: Guns, Guns we got GUNS! We stalk the stars we shoot at sight we got guns. And any alien lovers belong on the noose. Sometimes having well defined goals realy helps with philosophical issues.
I really like the narrative around the Academy, who came in as intellectuals who just wanted to study wormholes and the knowledge that life exists elsewhere, fracture because hands off intellectualism wasn't going to save the human race, to the sole people who can achieve ethical peace between humans and invading aliens in spite of the occasional uncomfortable actions they have to take. Seriously, they're very bad at this whole saving the world thing (announcing you're gonna start a firefight with an alien, to the alien? Absolute dorks). Basically they're gonna start up Starfleet and go on five year missions to explore strange new worlds, seek out new life and civilizations, to boldly go where no man has gone before. And study quasars, because they're nerds. Love em.
Your approach to unification truly is a work of art. Still, I'd rather have a couple of additional projects to allow meganations without the craftsmanship or savegame editing.
You have 3 simple ones , EU/Eurasian Union , Caliphate/African Union and finally Pan Asian Combine/Indonesia with either Greater Malayisa or South East Asian Union (Thaliand). Each of them will give you apx 50 regions the smallest apx 1billion people the largest nearly 4 billion. Just a case of doing the research and unifying, with some conquest if you want to speed stuff up or tamper down the African unrest issues. Bonus for the EU as well as it can counter the negative pop growth of the Eurasian Union.
What Humanity First has done to the alien-lovers is exactly what they're supposed to do, and the reason that playing AS them is considered harder than the resistance or such. If you are them, then you don't have them 'helping'.
I more and more get the feeling that the academy. represents all those people who worked tirelessly that we did not blew ourself up with nukes since WW2. Dependence through trade, MAD, nuclear security theory etc. etc. And it makes sense zhat these people would not just vanish. I think I like em.
@@SirCrusher Mutually Assured Destruction. The idea that if both sides have enough nukes to blow up the other side, you can ensure that ANY launched nuke will result in both sides being destroyed. It is madness, but seems to work as a deterrent to using nuclear weapons.
@@SirCrusher mutually assured destruction. For countries with nukes, this would mean that if they or one of their important allies were to get nuked, they would reply with an equivalent response.
I find it deeply interesting how the Salamanders seemingly are that stereotype of the alien that brings their entire fleet to destroy their enemies immediately to the Hydra. They sent something down the gravity well, and in the process they "won", if only temporarily.
Greater Turkestan gives turkey a claim on Kazakhstan, and greater caliphate gives a claim on turkey. It’s great 8) I look forward to these play throughs every morning, and I can’t wait to sit down and check out your main page.
You don't need Turkey to unify Kazakstan. The House of Islam upgrade gives the Caliphate claims to everything in the stans(they're Muslim nations). edit::Just checked, you actually get claims to the stans by getting the greater Caliphate. So no benefit to Turkestan at all, by getting a claim on Turkey you get a claim on the stans anyways.
The main nation-building reason to go for Greater Turkestan is to add those territories to an expanding European Union, which will get European Russia, but not the Central Asian and Siberian parts in its own cores. In particular, with the kind of territory shenanigans you could pull with China and Taiwan, you can incorporate PRC/Pan-Asian Combine into Greater Turkestan (by forcing the capital into Urumqi, which is claimed in Greater Turkestan) which then can be incorporated into the EU.
9:10 That actually is a big part of the Protectorate campaign. Part 4, especially. They actually *help* to build those orbital weapons platforms to suppress human resistance.
I love your uploads! They became a part of my daily routine. Please keep uploading frequently as your playthroughs are of the highest quality and i dont know of any, that are comparable
Even with all the possible techs to prevent enthrall missions, an unchecked alien operative will eventually pass the roll for a superstate like yours, and then you'll have a heck of a time getting those points back. It's enough of an issue that I feel like superstates might not be the way to go on higher difficulties, at least until you can go loud and clear Earth of aliens.
@@Perrirodan1 While "Protect Interests" does exist and does add a significant malus to missions that affect the control nodes of a nation, it's not foolproof and with enough bonuses can be overridden regardless. In particular, Protect Interests does nothing to affect swings of popular opinion (and its resultant effects), which is part of the effects of alien Enthrall missions.
@@zanaduz2018 You can run the "protect target" mission (the same one used to protect your counsilors, different than "protect interests") on regions, and if you have enough alien detection bonuses, you can know when they are going to try to do it, and get someone to protect the region. Plus, the only really bad mission they can do is to gain a control point, extra popular opinion can be fixed later (after you stop the alien). Gaining a control point can only happen after the alien nation is formed, at which point you should feel free to just detain every alien that touches Earth.
@@bernardo-x5n Alien Enthrall missions can affect public opinion towards the Servants long before they formally establish themselves as the Alien nation, and I basically see Servants as an extension of the Aliens in my playthroughs where I'm not them, as they are mostly synonymous.
from what i've heard you are right. the protectorate takes the shitty deal from the demands. but the servants try to find a way to better support their new buddies. in the end, the protectorate and initiative are the only real bad endings, as the servants are just like the academy but instead of equals, we are more of a different type of subject (instead of full on suppressed slave species like the demands suggest).
In the Chancellor's defense at the start of the episode, I think that there's sort of an important point being made there (that Probably could have been articulated a little better to be honest). A good media example of what exactly that paragraph is talking about is the plot of Mass Effect -- the fact that societies will develop along predictable paths given the tools and incentive sets to do so. Reverse-engineering Hydra technology without devoting the time and energy to understanding the underlying principles of Why and How it all works is a very good way to create a society locked into the same rails that guided the Hydra defense consensus to make their extremely misguided decisions. A necessary evil in the short-term to use what we can to defend ourselves, but it's also important to make sure that it Stays in the short-term, and that we don't simply fall into the easier (and thus much more vulnerable) path.
"Peer review" should have been titan class with bunch of coilguns stationed in low earth orbit. And using it to vaporize the flat earth and perpetum mobile crowd.
Yeah my first AC landing was in central Asia. I just barely managed to catch all three landings in time to have them at half strength. It was close though.
Yes, aliens forces establishing themselves far away from sea is really dangerous. Just like in the movies where aliens capture small city in the middle of nowhere first.
This mirrors my humanity first playthrough pretty well regarding the landing in China. It really cooled my view of miltech in general since you can slap down an alien invasion with relatively low-tech ground forces if you get to the point before they disembark. Having orbital bombardment helps too. My own academy game, I'm spending very little on miltech despite holding the United States simply because I don't think I really need it.
It's a "yeah, but...". If you can consistently keep catching the AC landings for the 50%, you're OK, but if you fail just one time, or you've got all your armies deployed just as XenoGodzilla makes landfall, you're gonna have a bad time
Two rules for space habs and outposts i apply : 1. only one agriculture complex per base, it feeds 3000 people and a T3 base is around 3000-3500 so one is perfect, more agriculture complexes should have diminishing benefit. (maybe it feeds other bases/T2 ones, food need to be sent so it cost water/volatiles/boost) 2. each base should have one Command Center, bases are like small space cities, it needs a major building/center of command. Overall it makes bases look better, more like space cities rather than industrial blocks and it feels more RP.
Chancellor Li: We need to be careful with how we proceed. If we simply copy the aliens' technology blindly, we risk copying their behaviour as well. Perun: Relax lady, people would like you more if you smiled more.
IMO I think you should either make a video, or slowly explain the mechanics behind how to unify the nations into a unique state because it is very confusing, enjoying ur playthroughs tho!
I think researching techs in the same class re-rolls the chance to unlock a tech you have the pre-reqs for. For example, researching things in the Energy Research category might re-roll your chance to get T3 Energy Labs. I've had something like that happen a couple of times.
When you build your killer space ships, you should name one 'Reviewer 2' the scariest thing an academic has to face. A good name for a PD ship would be the IRB (institutional review board for the non-academic types), because they're always getting in the way of what you'd like to do.
Well neither was the academy last episode, kindly asking a hydra operative (or rather its human guards couse they didn't even knew how to speak hydra at that point) to surrender. Also the Protectorate actually accepts those demands so...
@@agentiq007 I Expect that attitude from the Academy, coming with a petitory binder to a gunfight. For the Protectorate we all know they are weak, with their non-APA citation and reference system.
In game It refers to the application of strategic deception and concealment efforts to allow you to build up and accumulate more space forces and facilities without the aliens noticing and attacking you.
@@PerunGamingAU I know what this word means. It just surprises me that this word is in the game. Surprisingly, the developers used it, and not the English equivalent. It's interesting.
Seeing this from the Academy's point of view clears up the HF run a lot... I was wondering why Col. Castillo had such an antagonistic relationship with the scientists on his payroll if they were also presumably radical anti-xenos. Turns out all of Perun's science in that run was miltech and the two linguists on the roster were just disaffected Academy members. That actually makes sense.
I think as the Academy that you should research everything you can about ALL the aliens. In your HF play through you left most of the Salamander/Griffin/War dog researches unfinished, which makes sense for Hanse "Kill Them All" Castillo, but less sense for the faction of academics.
Thank you so much for showing that hover menu of allowable national policies! I never knew that was an option and would just wait for a while and "check" by sending a councillor.
5:12 - more funny geopolitical wins for Indonesia 😂 17:43 - and now a military victory lol 47:40 - all good things must come to an end… it’s been quite an exciting early 2030’s in this playthrough for Indonesia.
With those revelations from the Hydra's past, the story got dark real fast. It's essentially a dark forest story but the Hydras were the unknowing victims of it, until they turned the tables, like humanity first did in that playthrough, and managed to eke out a win.
Rudi also needs some friends, he seems like a good boy but he's all alone better abdopt him a buddy or six so they don't get lonely. See if the hydra like being treated like domesticated animals.
It's great to see what's happening in the rest of the world, an update on it next episode would be great. But also how are the other factions looking in space?
Im starting my second playthrough now after my initial resistance/tutorial run more or less ended in defeat. Seeing your game here, it's clear that I was not doing things correctly. You have 9.2K research income; I maxed out a like 50 or thereabouts. And you have all this by 2030? How? Man, I have a lot to learn.
1:20 one of the points she was also making that you seemed to miss is that they don't understand the science behind this technology. And if you're going to prove to the aliens that you are their equal crude reverse engineering probably isn't going to get a great reception. Instead you'd need to show that you actually understand the scientific principles at play just as well. Like essentially what you did in the HF playthrough was throwing together scavanged materials to just make something that works, but it was like the equivilant of scavanging the engine from a tank, some steel plates and a few machine guns and putting it on a truck chassis and calling it a tank. It might work just fine but you very clearly had no idea what you were doing and you could never produce a tank from scratch and definitely have no idea how something like composite armor might work or how to make a modern diesel engine.
The Hydra surreder terms are interesting because despite being extremely harsh, they still grant humans nations some degree of independance : they're "only" asking for military surrender, not control over human nations. Of course that's a distinction with little difference given the gun pointed at their head those nations would have, and the mind control thing. But still, the surrender terms are less than what the Servants have been trying to give them, which is direct administration over earth.
0:25 Also, and perhaps more importantly. We are just learning how to rebuild alien technology. We do not understand how it works. So essentially we are becoming the Hydra 2.0 in technology, instead of learning how it actually WORKS and going our own path.
A lasting union being formed between Israel and literally every single Islamic nation around it is the single most *Academy* thing to happen this playthrough. Well done.
I don't know whether to wish for an alien invasion or for Perun to run the world. Either way things seem to be looking up.
Maybe both would be required.
Academy: "We fear someone might use this new tech for the wrong purpose."
Max Picciardo: "It smells like bitch in here."
Soren van Wyk : yeah... *Hides the mind control machine*
An interesting hypothesis from the TI subreddit suggests that Banerjee is mind controlled after the first encounter with the Hydra. Someone pointed out that the Protectorate are the only faction that never discover the Pherocytes and do not have any defense against them. Additionally, the Banerjee tech quotes from the first half of the tech tree are rather rational and humane, while the later quote are more and more unhinged, suggesting that he has had some kind of encounter that dramatically shifts his personality. I know it is fun to bag on the protectorate as spineless surrender monkeys, but I think it is also a cool idea that one of the factions ultimately falls prey to the alien mind control.
Isn't the servants also alien aligned? I remember Judith mentioning that if one is already loyal to the Hydras then the pherocytes don't actually turn them into a robot that follows every command down to the letter. Is it kind of canon that the servants essentially find out being already loyal to the Hydras actually mitigates the effect of the pherocytes?
@@joezhou622 On the other hand, "I'm already loyal so the mind control doesn't work on me" sounds like exactly what someone who's mind controlled would say.
@@joezhou622 basically, most folks it clamps down so hard that you basically have no thought in your head except to receive an order and carry it out in the simplest and most direct way possible.
If you're already loyal and obedient, the control is far more relaxed, leaving you fully intact, cognitively. A servant can raise a respectful objection, suggest a different course of action, and actually try to guide their masters, in sort of an Alfred suggesting to Bruce that maybe he should chill out a bit kind of way.
@@Daemonworks The best comparison is what Greek freemen were to the Roman Empire. Technically lesser, but so important and respected as to potentially be the real powers behind the throne.
This actually sounds legit and I’m glad I read it.
Perun missed a key line about science vs technology. (The worry about abuse of military technology was a new paragraph, different concern.) We don't understand WHY exotics work. We can't make our own. We can't improve on them. We can't develop other unrelated technology with the same underlying theory. It's just technology. It's like when the natives in North America got some guns, but no ability to make some more of their own or design the next gen. That's the difference between science and technology, and The Academy knows the difference.
I actually find The Academy's path hilarious. We're constantly being compared with dogs, right? So imagine what the end goal of the academy looks like from their perspective.
It'd be like a bunch of German Shepherd and Pit Bulls making their own version of Modern Day Combat Armor, wielding their own versions of Modern Day Ballistic Weaponry and then kicking down the door of The White House and holding the president of the USA at gunpoint while a bunch of Golden Retrievers in snazzy suits go "We can end this peacefully, as long as we come to an understanding."
Essentially that one Rick and Morty episode then?
Sounds more like a cats then.
@@DupreDiggs Yeah, pretty much, actually, now that I think about it.
@@xzardas541 Nah, fam, cats demosticated us! Though... Turnabout would be fair play and Humanity domesticating the Aliens back would be HILARIOUS comeuppance.
@@xzardas541 No, cats are not really dangerous, unlike wolves. One of the reasons Hydras want to domesticate humanity is because humans are danger.
10:05 Good naming, but you got it backwards. The Hypothesis class needs to be the missile boat that scatters shots everywhere with the hope that one will get through and the Peer Review class needs to be the PD boat that shoots down everything.
Seconded!
I can't wait to see what the Tenure class ship looks like!
@@cyberpunkstrategy4966 The Tenure class warship is actually an unarmed station. It is extremely efficient as it does the minimum necessary to hold orbit.
Scientific humor
Peer Review class missile boat
"We received your demands and your logic is flawed" **fires everything**
😂😂
The most vehement Vote to Reject ever.
A missile barrage is the ultimate ad hominem
Please, I need Critical Thinking class Battlecruisers
Yyyyyyou gotta t-t-think critically buddy okay??? my eye
@@gpjedy7379 i need to see the coctor!!! my eye!
Lorewise I would like to think the talks to convince "Rudi" to go back to the council and negotiate a peace treaty go a little like this.
*Interrogator puts arm around Rudi's shoulder*
"Rudi, buddy, we've been talking a lot lately and we simply don't want to be subjugated. Now, we're just a bunch of nerds doing research, but unfortunately our research gets stolen quite a bit..."
"So?"
"Well there's this guy, over at another faction... goes by the name of Max Picciardo... He just so happened to get his hands on a rather capable bioweapon which wouldn't just recreate The Cataclysm, it would wipe you guys out entirely... No no, sit down... You see Rudi, we don't want that do we? No. We just want peace and to go about our day. Now we can stall Max, but we can't keep him grounded here forever. So, what do you say you quickly call one of yours and see to it that we can negotiate peace..."
That's really why I love the Academy. Where every other faction has a clear objective of either compliance, overt assault, or self preservation, the Academy is one who actually stands out as "reasonable" to the Hydras. They aren't the strongest group, but for the Hydras they're the "least bad" option that Humanity as a whole would be willing to offer. It's simply a question of degrees: The people already under your Thrall are limited in their power, the PE and Initiative are both doing their own thing, and now the only choices left are Detente, War, or Genocide of your species. Pretty easy to decide which one offers them (and arguably humanity) the best path going forwards
"He just so happened" LOL
*The Provost sitting opposite Rudi, a huge mahogany desk between them, the Provost is calmly petting a domesticated alien war dog that is sitting in his lap*
"My dear Rudi, your people and ours, we have our differences. But does that really have to mean that we cannot come to an arrangement of sorts? Some of our more...extreme compatriots seem to think that the only way to solve the issue of your treading on our turf is to finish the job once started by your pet Salamanders. These people, we can't possibly keep them in check forever, but given your aversion to even consider our proposals, we might not have much choice in the matter, hmm?"
"State intent, human."
*The Provost cracks a sly smile*
"Let me make your people an offer, they can't refuse."
The negotiation team crosses over...
"Rudi" walks in front with two fellows in black suits and dark sunglasses swaggering along behind. They both are actively playing with toothpicks as they glance about, obviously bemused and generally disinterested.
Hydra Leader: *indignation* *frustration* *discontinuity* ... *unauthorized* *pets*... *accounted* *audited* *decided*
Rudi: *unforeseen* *danger* *cataclysm*
HL: *shock* *animals* *query* *fright*
Rudi: *cooperative* *augment* *competitive* .. *instinct* *diffract* *test* *best wins* ... *repeat*
HL: *anger* *disbelief* ... *parts* *not* *whole*
Rudi: *agree* *alien* ... *strong* *dominates* .. *repeat*
HL: *understanding* *dawning* .. *strongest* *becomes*
Rudi: *confirm* ... *continual* *conflict* .. *continual* *improvement*
They pause and look at the humans, grinning rogueishly.
Man 1: "Yeah, we fight all the time, don't we Paulie?"
Man 2: "That we do."
Man 1: "Got it down to a science, you might say."
Man 2: "We love it."
The first man hooks his fingers in his pockets and begins ambling diffidently around the room.
Man 1: "Looks like a pretty nice civilization you got around here."
The second man does the same, both are arcing toward the leader's desk from different directions.
Man 2: "Sure does. Ships. Planets. Buildings."
Man 1: "Buildings, sure."
Man 2: "How about all those cities?"
Man 1: "Yeah - it sure would be a shame if something were to .. happen to them, wouldn't it?"
The second man deliberately elbows a small device from the leader's desk. It clatters to the floor.
Man 2: "Whoops."
Man 1: "That Paulie, always bumping in to things."
Man 2: "I best be careful. It might happen again."
The second man hooks his leg over the leader's desk and half-sits on it, knocking over a small rack of spheres. The whole thing crashes to the floor, the spheres scatter and clack over the floor.
Man 2: "Oops."
HL: *fury* *indignation* *..
The first man's smile disappears and with a practiced motion, he twitches aside his jacket front and pulls out a small phial, smoothy clacking its bottom down on the desk, holding it delicately standing up with one finger. The Hydra freeze.
Man 1: "That's right, sonny-jim. You know exactly what this is."
Rudi & HL: *terror* *cataclysm* *extinction*
Man 1: "This much should wipe you out about four times over. We have at least a few hundred gallons. On the way... "
HL: *disbelief* *terror*
Rudi *inventive* *quick* *predators* ... *weak* *small* *soft* ... *learn* *else* *die*
The second man's smile disappears as well as he starts cracking his knuckles slowly and loudly.
Man 2: "Seems like we need to have a bit of a - conversation."
Man 1: "A dog is only a pet until it has your throat in its mouth..."
Man 2: "...that's when you hope, real hard, you can convince it to stop being a pet..."
Man 1: "...and start being your friend."
@@visageliquifier3636 *In today's episode, the Science Mob starts an interstellar extortion racket*
I get the impression that the Academy playthrough basically consists of having to get everyone else's critical research done so they can combine them
and add 2 very expensive unique objective techs. 25k and 100k respectively. that gives them the most expensive tech in the game I've seen so far
@@PerunAU wait THE Perun?
@@PerunAU I think the only other ones that expensive are the future tech repeatable.
@@wow-roblox8370 He was logged into another account, and changing it wasn't convenient.
@@wow-roblox8370 I know, eh? I wonder if he's related to the PerunGamingAU who runs this gaming channel. They certainly sound similar!
I think what makes me laugh the hardest is having some idea of how Perun’s day job knowledge of geopolitics makes him have a deep understanding of just how absurd the unification strategy he’s using truly is. I’m surprised he’s not cackling more as he does all this.
The Illusive Man indeed.
Fun fact at the start of the game South Africa is one of the few nations able to build nukes without it causing any issues, this is a refence to the fact that South Africa had a secret nuclear program and actually manage to produce a warhead but also secretly disarmed it
Produced 6 warheads iirc
“Secretly disarmed”
As in nuked a cyclone off the cape of Africa to see what would happen
With collaboration from Israel, another nation with an “unauthorized” nuclear program, at that. It’s actually a really interesting story, Cold War African geopolitics are almost completely ignored but really fascinating.
@@Ras_al_Gore South Africa basically did it FOR SCIENCE! That and they have a whole lot of empty ocean south of them to do nuclear tests on.
@@raikaria3090 what? No dude, they did it to prevent military intervention against them as the West became increasingly hostile to White/Afrikaner sovereignty in Africa, and Soviet-backed military forces overran neighboring states.
Ah, you uncovered the next threat the Humanity First ending leads to. You mentioned the freed Salamanders going after survivors of the bio-weapon attack at the end of that playthrough. They are the ones initially responsible for wiping out most of the Hydras and driving the survivors down this path. Hanse Castillo in his continuity is going to have to stay vigilant and keep a lookout for an enemy that he just liberated. There seems to be implication that these Salamanders are cold-blooded killers that are far more bloodthirsty than the Hydra. Their thirst for blood is on par with that of the more extreme humans. Meanwhile the Academy path might lead to a brokered peace with the Hydras. The key here is that the Hydras will keep the Salamanders under control and thus unable to threaten Humans or Hydras.
Just kill the Salamanders as well, whats the big problem?
@@aipkjbf Gotta find them first, and the wormhole was shuttered. The Hydras should have done it themselves when they had the chance. Eye for an eye for what they did to them and all that.
"I fear that should we attempt to emulate the aliens' tools, we may become little different from them."
Perun says she's being a downer, but she has a point: this is EXACTLY what the Initiative does!
Initiative was trying to do it before Aliens even started invading.
@@xzardas541 And HF strifes to be even worse than the aliens. Honestly, Resistance and Academy are the only factions that have the kind of morale ground high enough to not drown once global warming truly kicks in.
"Hey, they didn't patent mind control" - Wyk, probably
@@DrZaius3141 Your moral ground is as high as your power and influence.
@@xzardas541 or the pile of xeno corpses if you're the HF
On the subject of science versus technology: I think it was intended to come across as the difference between understanding the fundamental underlying functionality versus the 'practical mechanics'. It doesn't take an understanding of atomic theory to steal the recipe for greek fire, if you will. It is very much to the character of the academy to be annoyed that they're limited to just spreading magic alien goo on things without understanding it in pure-theory terms. Personally I was exposed to it initially in life as "science versus engineering".
Sure, but the way she words it, ending with her fearing that if we don't know the science behind it we'll become just like her, comes across as very melodramatic to me. Whether you understand atomic theory or not doesn't make you any more or likely to launch a nuclear weapon if you and a friend happened to be brought into a nuclear silo and given the two keys. I don't need to understand the scientific principles upon which a motor vehicle is built on to not plow into a crowd of people.
Any knowledge can be used to help or harm. I feel like this is something the leader of a faction called "The Academy" should be painfully aware of.
Any chance we can see the results of the Salamander Interrogation? I don't think that ever got shown in the HF playthrough, and it would be nice to get an alternative point of view on the hydra than what Rudi has told us.
Coming off the pherocytes gotta be rough
It would probably be like coming out of a coma or being a prisoner of war for decades with zero autonomy.
The irony in desire to avoid repeating the "Cataclysm" and then messing with Humanity First is just top notch, keep up the good episodes Perun!
The Hydra "Defense Consensus" is basically their equivalent of Humanity First and they are just about as stupid.
@@Zanfib32 Love me some never ending cycle of violence in the universe.
@eek It was even milder, simply a enslave them all instead of exterminate all possible threats. They kinda feel like The academy turned humanity first.
@@rasputin924 Not if my Indominable Human spirit gets in the way and instead brokers a fragile but real peace.
It might be more in line with the resistance, but when I read the alien demands, the response I had was:
"One day we will share our history with you. When you study it, you may come across an event we called the Battle of the Bulge. When you understand that, you will understand what you face now. Until that day:
NUTS!"
Thanks for the video. Israel federated with a superstate call... the Caliphate. Truly the Academy negotiators are miracle workers.
Um, I live under a rock
What happened with Israel in the past that it's funny that Israel federated with Caliphate?
@@prateekkarn9277 The situation is too complex to properly describe in a TH-cam comment, but Islamic nations do not like Israel due to Israel-Palestine conflict, among other reasons, and Israel returns this sentiment in kind
@@prateekkarn9277 a “Caliphate” is by definition an Islamic superstate, claiming authority over all of Islam. I’ll let you figure out why it’s somewhat odd for Israel to join an Islamic superstate.
@@Ras_al_Gore I thought Israel was islamic? Since the middle East is filled with only islamic nations right?
@@prateekkarn9277 bro you’re literally on the internet right this very moment, what is your excuse for being this ignorant?
Ground forces repel an alien invasion with basically nothing more than sticks and clubs.
Academy Eggheads: "I just pretend I didn't see that."
I like the idea of the academy using MAD to negotiate, there’s a lot of theory based on the topic and it’s worked for our own world so far. It fits thematically.
We need a video on how the nation building works. This moving of capitals, abandoning nations, merging them again is hard to follow.
Here I thought I had it all figured out, but I was limiting myself by following the rules and just making a small Asian super state that stopped short of absorbing India. Perun just went full Spiffing Brit on the map painting game here with this. I'm going to have to rethink this whole nation unifying thing now lol
I agree. I can't just unify the nations? I have to actually manipulate where their capitals move to? Jesus christ, Perun
new suggestion, as the goal is to understand the Xeno, this applies to all constituent races so work must also be done to understand the gryphons, salamanders, dogs, etc.
doesn't exist in game probably
I second that suggestion. At 44:46, you can see Salamander Interrogation, Griffin Autopsy and War dog Necrospy research at the bottom. That would be fun to see completed.
I think that the most interesting criticism of Humanity First is that the end of their story basically results in them TURNING INTO what the aliens are in this game. I like that the academy has aspirations to avoid that.
One major plot point of the Three Body problem is humanity essentially creating something that'll lead to mutually assured destruction of both it and the species that are trying ot invade earth, but not using it. Thus creating a stalemate.
Humanity First read the book and said "fuck John Nash, we throw bombs in here."
The academy still probably makes the weapon, but at least they don't use it the second they have the capacity to send the bloody thing through the wormhole.
HF: They did it first.
Flawless philosophy right there, how else are you going to to contain Humans like Max Picciardo? at least the Aliens serve as a Target for Special Humans like him.
Humanity First have NOT turned into aliens, the fuck are you on about? That's The Initiative.
Academy: I fear what this technology may bring.
HF: Guns, Guns we got GUNS!
We stalk the stars we shoot at sight we got guns.
And any alien lovers belong on the noose.
Sometimes having well defined goals realy helps with philosophical issues.
47:50 This are kind of shenanigans for what I love this channel, Kudos Perun
I really like the narrative around the Academy, who came in as intellectuals who just wanted to study wormholes and the knowledge that life exists elsewhere, fracture because hands off intellectualism wasn't going to save the human race, to the sole people who can achieve ethical peace between humans and invading aliens in spite of the occasional uncomfortable actions they have to take. Seriously, they're very bad at this whole saving the world thing (announcing you're gonna start a firefight with an alien, to the alien? Absolute dorks).
Basically they're gonna start up Starfleet and go on five year missions to explore strange new worlds, seek out new life and civilizations, to boldly go where no man has gone before. And study quasars, because they're nerds. Love em.
a US EU humanity first slaughtering the servants and protectorate, they're doing a rerun of your last playthrough.
Your approach to unification truly is a work of art. Still, I'd rather have a couple of additional projects to allow meganations without the craftsmanship or savegame editing.
Imagine the sheer absurdity of the local politicians needing to explain the people why their nationality keeps changing every year
You have 3 simple ones , EU/Eurasian Union , Caliphate/African Union and finally Pan Asian Combine/Indonesia with either Greater Malayisa or South East Asian Union (Thaliand).
Each of them will give you apx 50 regions the smallest apx 1billion people the largest nearly 4 billion. Just a case of doing the research and unifying, with some conquest if you want to speed stuff up or tamper down the African unrest issues.
Bonus for the EU as well as it can counter the negative pop growth of the Eurasian Union.
I love how even though you're not HF right now, the bot did so well just like your previous play lmao
What Humanity First has done to the alien-lovers is exactly what they're supposed to do, and the reason that playing AS them is considered harder than the resistance or such. If you are them, then you don't have them 'helping'.
I more and more get the feeling that the academy. represents all those people who worked tirelessly that we did not blew ourself up with nukes since WW2.
Dependence through trade, MAD, nuclear security theory etc. etc.
And it makes sense zhat these people would not just vanish. I think I like em.
What does mad mean, for a non English native?
@@SirCrusher Mutually Assured Destruction. The idea that if both sides have enough nukes to blow up the other side, you can ensure that ANY launched nuke will result in both sides being destroyed.
It is madness, but seems to work as a deterrent to using nuclear weapons.
@@SirCrusher mutually assured destruction. For countries with nukes, this would mean that if they or one of their important allies were to get nuked, they would reply with an equivalent response.
The Academy storyline is basically humanity first but they feel bad for doing what needs to happen.
That is the most impressively complex series of capital shifts I've ever seen.
The academy in Asia is gonna follow the anime logic of "punch your enemy until your friends"
I find it deeply interesting how the Salamanders seemingly are that stereotype of the alien that brings their entire fleet to destroy their enemies immediately to the Hydra. They sent something down the gravity well, and in the process they "won", if only temporarily.
I like to imagine all these unifications as committee meetings to settle territorial disputes that keep getting really out of hand
Greater Turkestan gives turkey a claim on Kazakhstan, and greater caliphate gives a claim on turkey. It’s great 8)
I look forward to these play throughs every morning, and I can’t wait to sit down and check out your main page.
You don't need Turkey to unify Kazakstan. The House of Islam upgrade gives the Caliphate claims to everything in the stans(they're Muslim nations).
edit::Just checked, you actually get claims to the stans by getting the greater Caliphate. So no benefit to Turkestan at all, by getting a claim on Turkey you get a claim on the stans anyways.
The main nation-building reason to go for Greater Turkestan is to add those territories to an expanding European Union, which will get European Russia, but not the Central Asian and Siberian parts in its own cores.
In particular, with the kind of territory shenanigans you could pull with China and Taiwan, you can incorporate PRC/Pan-Asian Combine into Greater Turkestan (by forcing the capital into Urumqi, which is claimed in Greater Turkestan) which then can be incorporated into the EU.
9:10 That actually is a big part of the Protectorate campaign. Part 4, especially. They actually *help* to build those orbital weapons platforms to suppress human resistance.
I love your uploads! They became a part of my daily routine. Please keep uploading frequently as your playthroughs are of the highest quality and i dont know of any, that are comparable
Even with all the possible techs to prevent enthrall missions, an unchecked alien operative will eventually pass the roll for a superstate like yours, and then you'll have a heck of a time getting those points back. It's enough of an issue that I feel like superstates might not be the way to go on higher difficulties, at least until you can go loud and clear Earth of aliens.
That's really unfortunate, though I guess we have the capacity to just reload from autosave?
You can do a protect mission like on a person but on a state.
@@Perrirodan1 While "Protect Interests" does exist and does add a significant malus to missions that affect the control nodes of a nation, it's not foolproof and with enough bonuses can be overridden regardless. In particular, Protect Interests does nothing to affect swings of popular opinion (and its resultant effects), which is part of the effects of alien Enthrall missions.
@@zanaduz2018 You can run the "protect target" mission (the same one used to protect your counsilors, different than "protect interests") on regions, and if you have enough alien detection bonuses, you can know when they are going to try to do it, and get someone to protect the region.
Plus, the only really bad mission they can do is to gain a control point, extra popular opinion can be fixed later (after you stop the alien). Gaining a control point can only happen after the alien nation is formed, at which point you should feel free to just detain every alien that touches Earth.
@@bernardo-x5n Alien Enthrall missions can affect public opinion towards the Servants long before they formally establish themselves as the Alien nation, and I basically see Servants as an extension of the Aliens in my playthroughs where I'm not them, as they are mostly synonymous.
17:28
If there is ever a song written about that battle it better be called 55 Days in Yan'an
The geopolitics of this game are a straight up meme
Just imagine what the TH-cam pundit videos look like in the Terra Invicta universe.
@@warmachine5835 imagine perun living in this timeline. 1 hour wouldn't be enough for those slideshows.
The whole capital shuffling thing to get super states is so hilarious but so silly
Perun: super-Caliphate logistics expert Aussie docent
from what i've heard you are right. the protectorate takes the shitty deal from the demands. but the servants try to find a way to better support their new buddies. in the end, the protectorate and initiative are the only real bad endings, as the servants are just like the academy but instead of equals, we are more of a different type of subject (instead of full on suppressed slave species like the demands suggest).
That whole super nation plan had me singing “I’m my own grandpa” in my head
"I mean, we allready have all these T-72s and Type 90s, is there really any need for new tanks?"
Had no idea or even considered you could manipulate the game's territory system so much. Genius moves
In the Chancellor's defense at the start of the episode, I think that there's sort of an important point being made there (that Probably could have been articulated a little better to be honest). A good media example of what exactly that paragraph is talking about is the plot of Mass Effect -- the fact that societies will develop along predictable paths given the tools and incentive sets to do so.
Reverse-engineering Hydra technology without devoting the time and energy to understanding the underlying principles of Why and How it all works is a very good way to create a society locked into the same rails that guided the Hydra defense consensus to make their extremely misguided decisions. A necessary evil in the short-term to use what we can to defend ourselves, but it's also important to make sure that it Stays in the short-term, and that we don't simply fall into the easier (and thus much more vulnerable) path.
The name of your ship classes are **chef's kiss**
my body is ready for a new academy injection! fanks Perun!
"Peer review" should have been titan class with bunch of coilguns stationed in low earth orbit. And using it to vaporize the flat earth and perpetum mobile crowd.
Yeah my first AC landing was in central Asia. I just barely managed to catch all three landings in time to have them at half strength. It was close though.
Yes, aliens forces establishing themselves far away from sea is really dangerous. Just like in the movies where aliens capture small city in the middle of nowhere first.
This mirrors my humanity first playthrough pretty well regarding the landing in China. It really cooled my view of miltech in general since you can slap down an alien invasion with relatively low-tech ground forces if you get to the point before they disembark. Having orbital bombardment helps too. My own academy game, I'm spending very little on miltech despite holding the United States simply because I don't think I really need it.
It's a "yeah, but...". If you can consistently keep catching the AC landings for the 50%, you're OK, but if you fail just one time, or you've got all your armies deployed just as XenoGodzilla makes landfall, you're gonna have a bad time
Excellent video, i do love the shenanigan's from low tech swarm of the alien armies to super mega nation building.
Two rules for space habs and outposts i apply :
1. only one agriculture complex per base, it feeds 3000 people and a T3 base is around 3000-3500 so one is perfect, more agriculture complexes should have diminishing benefit. (maybe it feeds other bases/T2 ones, food need to be sent so it cost water/volatiles/boost)
2. each base should have one Command Center, bases are like small space cities, it needs a major building/center of command.
Overall it makes bases look better, more like space cities rather than industrial blocks and it feels more RP.
Perun discovered Hydra's one weakness, that they have a kill limit. He threw wave after wave of T-60s to win victory.
44:54 the "f*ck around and find out" clap is just great
Chancellor Li: We need to be careful with how we proceed. If we simply copy the aliens' technology blindly, we risk copying their behaviour as well.
Perun: Relax lady, people would like you more if you smiled more.
Gigachad
The entire Asian coast and Pacifica: FU...SION.. *HAAA!*
Super Gotenks, er, I mean, Pacificasia is here!
IMO I think you should either make a video, or slowly explain the mechanics behind how to unify the nations into a unique state because it is very confusing, enjoying ur playthroughs tho!
It'll be interesting to see the how big the blob can get,
and the order that you unify by juggling capitals around.
I think researching techs in the same class re-rolls the chance to unlock a tech you have the pre-reqs for. For example, researching things in the Energy Research category might re-roll your chance to get T3 Energy Labs. I've had something like that happen a couple of times.
I don't understand; should you then research in the same category or not?
Those episodes can't come fast enough!
I've had runs for sideways so fast based on landing spot. Can really be a roll of the dice!
45:03 although it means that messing with humanity did cause the cataclysm it also means that humanity might end up just like the salamanders.
Oh God, can you imagine all the r34 that people would post in the TI universe of something like Hydra-Chan? Eeeugh
When you build your killer space ships, you should name one 'Reviewer 2' the scariest thing an academic has to face. A good name for a PD ship would be the IRB (institutional review board for the non-academic types), because they're always getting in the way of what you'd like to do.
To be space faring and conquering race, the hydra aren't the most clever in expecting they list of demands to get acccepted.
Well neither was the academy last episode, kindly asking a hydra operative (or rather its human guards couse they didn't even knew how to speak hydra at that point) to surrender.
Also the Protectorate actually accepts those demands so...
@@agentiq007 I Expect that attitude from the Academy, coming with a petitory binder to a gunfight. For the Protectorate we all know they are weak, with their non-APA citation and reference system.
3:55 stop. What does the Russian word do in the English game?
In game It refers to the application of strategic deception and concealment efforts to allow you to build up and accumulate more space forces and facilities without the aliens noticing and attacking you.
@@PerunGamingAU I know what this word means. It just surprises me that this word is in the game. Surprisingly, the developers used it, and not the English equivalent. It's interesting.
44:50 talk about a self-fullfilling prophecy
Seeing this from the Academy's point of view clears up the HF run a lot... I was wondering why Col. Castillo had such an antagonistic relationship with the scientists on his payroll if they were also presumably radical anti-xenos. Turns out all of Perun's science in that run was miltech and the two linguists on the roster were just disaffected Academy members. That actually makes sense.
Humanity First and Hydranity First are the physical embodiment of the pointing Spiderman meme.
I think as the Academy that you should research everything you can about ALL the aliens. In your HF play through you left most of the Salamander/Griffin/War dog researches unfinished, which makes sense for Hanse "Kill Them All" Castillo, but less sense for the faction of academics.
Thank you so much for showing that hover menu of allowable national policies! I never knew that was an option and would just wait for a while and "check" by sending a councillor.
Super fun reference to the Tripods series with "Rudi".
First great stuff & great to see this again so soon
If today is a Tuesday, we must be in Malaysia.
After reading the alien’s demands I’m going to have to watch 37 Days again. What an insolent document.
even the servants reject the deal which to me is an argument that Banerjee is worse than Howell
@@PerunGamingAU The aliens seem better prepared o have their ultimatum accepted than the Austro-Hungarian Empire was.
I love how Perun says leave it with me, like we have a choice 😋
5:12 - more funny geopolitical wins for Indonesia 😂
17:43 - and now a military victory lol
47:40 - all good things must come to an end… it’s been quite an exciting early 2030’s in this playthrough for Indonesia.
With those revelations from the Hydra's past, the story got dark real fast. It's essentially a dark forest story but the Hydras were the unknowing victims of it, until they turned the tables, like humanity first did in that playthrough, and managed to eke out a win.
This is a master class on mega states in terra invicta
Silly aliens don't know you just never fight a land war in Asia.
Rudi also needs some friends, he seems like a good boy but he's all alone better abdopt him a buddy or six so they don't get lonely.
See if the hydra like being treated like domesticated animals.
It's great to see what's happening in the rest of the world, an update on it next episode would be great. But also how are the other factions looking in space?
Really enjoying this series. Keep up the quality content.
those hydra demands seem kinda familiar lmao
I check your gaming channel first fyi...keep killing it bro
I am going to make them an offer they can't refuse. - The Chancelor of The Academy.
How should I design my research stations and the Like
I think a 'Southern Hemisphere' run may be fun to try at some time. Is it too much of a handicap to exclude utilizing North America, Europe and Asia?
Im starting my second playthrough now after my initial resistance/tutorial run more or less ended in defeat. Seeing your game here, it's clear that I was not doing things correctly. You have 9.2K research income; I maxed out a like 50 or thereabouts. And you have all this by 2030? How? Man, I have a lot to learn.
In the chancellors defense, she does share a planet with both humanity first, and the protectorate
I like the strategy of hitting with alien landing site with Grad batteries then rushing them with T-72's that this play through seems to be using
All that the federation musical chairs needs is the Benny Hill theme music.
1:20 one of the points she was also making that you seemed to miss is that they don't understand the science behind this technology. And if you're going to prove to the aliens that you are their equal crude reverse engineering probably isn't going to get a great reception. Instead you'd need to show that you actually understand the scientific principles at play just as well. Like essentially what you did in the HF playthrough was throwing together scavanged materials to just make something that works, but it was like the equivilant of scavanging the engine from a tank, some steel plates and a few machine guns and putting it on a truck chassis and calling it a tank. It might work just fine but you very clearly had no idea what you were doing and you could never produce a tank from scratch and definitely have no idea how something like composite armor might work or how to make a modern diesel engine.
Also you don't need alien tech to improve ground armies.
The Hydra surreder terms are interesting because despite being extremely harsh, they still grant humans nations some degree of independance : they're "only" asking for military surrender, not control over human nations. Of course that's a distinction with little difference given the gun pointed at their head those nations would have, and the mind control thing.
But still, the surrender terms are less than what the Servants have been trying to give them, which is direct administration over earth.
0:25 Also, and perhaps more importantly. We are just learning how to rebuild alien technology. We do not understand how it works. So essentially we are becoming the Hydra 2.0 in technology, instead of learning how it actually WORKS and going our own path.
Holy Crap, is there a spreadsheet for nation combination? how do you remember all that?