Oxygen Not Included - Tutorial Bites - Radbolts

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 64

  • @C3PVO
    @C3PVO ปีที่แล้ว +20

    I've just come back to ONI after a few years and so much has changed, your videos are just the best to navigate this new world! Please keep going and update them as things change xx

  • @MisterMatthew1984
    @MisterMatthew1984 ปีที่แล้ว +14

    ONI veteran here, just discovered this gem of a channel. You, Sir, are a special kind of awesome.

  • @grumpyphoenix
    @grumpyphoenix ปีที่แล้ว +40

    I can't tell you how grateful I am that your tutorials are so easy to understand. I love this game, but I'm awful at it.

    • @GCFungus
      @GCFungus  ปีที่แล้ว +5

      Well I'm sure you'll get there - keep at it!

    • @kristajohnson9173
      @kristajohnson9173 ปีที่แล้ว +3

      lol i think we all feel awful at it, it is DENNNNSE. i never played a game so dense

  • @geeksdo1tbetter
    @geeksdo1tbetter ปีที่แล้ว +4

    Oh! I didn't realize the radbolts lose energy while traveling. This explains so much, thank you!!

  • @buwaroelexion399
    @buwaroelexion399 2 ปีที่แล้ว +48

    You've made a small mistake with the radbolt storage chamber, it can store 1000 radbolts, not 100, but can emit up to 100 radbolts on green automation signal.

    • @GCFungus
      @GCFungus  2 ปีที่แล้ว +21

      Yes, thanks for the correction. I must have missed that since I don't use it myself.

  • @Zlyde007
    @Zlyde007 2 ปีที่แล้ว +7

    Amazingly well done!
    Thanks for keeping it concise and to the point. This is diamond tier quality.

  • @58209
    @58209 2 ปีที่แล้ว +9

    thank you for making these clear, concise, and informative tutorials.

  • @FranzFries12
    @FranzFries12 2 หลายเดือนก่อน +2

    just bought spaced out dlc, thank u for this

  • @joski7785
    @joski7785 2 ปีที่แล้ว +4

    Finally, i've been searching for explanation for a good 3 days. Great tutorial, the best i've seen so far

  • @wcdvtr
    @wcdvtr ปีที่แล้ว +3

    Radbolts are also found in large amounts in crashed satellites, which is something you can find as a world trait. They generate ~2000 rads.

  • @lordicemaniac
    @lordicemaniac ปีที่แล้ว +4

    there is one more way to generate radiation, with shine bugs, you can stack them in one square, power few solar panels and also few radbolt generators

    • @longnguyen203
      @longnguyen203 7 หลายเดือนก่อน

      glum shine bug dont emit light anymore

    • @Sotanaht01
      @Sotanaht01 6 หลายเดือนก่อน

      @@longnguyen203 But it does emit radiation, so you can still stack a technically infinite number of them. One Shine Bug breeding room produces enough eggs (sent via conveyer when the room is full) to provide about 2000 rads if you stack all the extras on a single tile. You could put a generator inside their enclosure, but it's probably best to surround them with 4 airflow or mesh tiles (missing corners) and place the generators on the 4 corners and the cardinal directions 2 tiles away. This provides about 1200 rads per cycle to each generator per breeding room (I'm assuming more bugs increases the rad level linearly), with a maximum of 8 generators sharing this rad level. That's nearly 1000 radbolts per cycle generated from a single bug breeder, and your dupes never actually need to go near the high radiation (a breeding room with 8 bugs is about 300 rads, so do be careful if you have one rancher doing full time shine bug duty)
      Because Shine Bugs eat so little, you could easily support multiple breeders. A single drecko excretes enough phosphorite to feed 50 shine bugs. That would be enough to produce 6000 radbolts with this setup across 6 breeding rooms. You do not need to feed the bugs in the reactor, with the glum debuff they will die of old age before they starve.

  • @sossololpipi9633
    @sossololpipi9633 2 ปีที่แล้ว +3

    i love ionizing radiation it is just so refreshing in these trying times

  • @muhamadfaiz929
    @muhamadfaiz929 2 ปีที่แล้ว +4

    Easy to digest especially for newbie. Thank you soo much!

  • @nemtudom5074
    @nemtudom5074 ปีที่แล้ว +1

    This helped me so much! I love your tutorials!

  • @esaedromicroflora1247
    @esaedromicroflora1247 2 ปีที่แล้ว +3

    very well made, thanks

  • @Z0nd4
    @Z0nd4 2 ปีที่แล้ว +2

    thanks! Excellent videos

  • @tubewar
    @tubewar 2 ปีที่แล้ว +2

    Very helpful. Thank you!

  • @ShinraSetora
    @ShinraSetora 2 ปีที่แล้ว +1

    Thank you very much!

  • @callummcneill6266
    @callummcneill6266 2 ปีที่แล้ว +1

    These are really good.

  • @idjles
    @idjles ปีที่แล้ว +3

    Only one shine bug or wheeze wart is needed to eliminate zombie spores!

  • @anhducbui5762
    @anhducbui5762 2 ปีที่แล้ว +4

    You forget to mention shine bugs of which you can cramp hundreds to one tile to produce a lot of rad + power using solar panels too.

    • @thefirebeanie5481
      @thefirebeanie5481 2 ปีที่แล้ว

      That was a theory I had extremely confused to see radiation from them

    • @NatanStarke
      @NatanStarke ปีที่แล้ว

      This works but the performance kill inst worth it

  • @HappyAspid
    @HappyAspid ปีที่แล้ว +2

    Question - where one can find sustainable source of uranium? As far as I know there are no volcanoes that can produce it.

    • @GCFungus
      @GCFungus  ปีที่แล้ว +1

      Correct there are no volcanoes, so the sustainable source of uranium ore is found in space, in either radioactive asteroid fields or radioactive gas clouds. You'll have to send a drillcone on a mining mission and bring it back in a solid cargo bay.

    • @HappyAspid
      @HappyAspid ปีที่แล้ว +2

      @@GCFungus thanks. Was always afraid of using reactor due to finite nature of uranium.

    • @jonumine6250
      @jonumine6250 ปีที่แล้ว +1

      ​@@HappyAspideither way, if you leave unmined uranium and let the bees do the job, it will take more than a couple thousand cycles to run out of enriched uranium.
      Unless you plan to go that far of course.

  • @Fultonace73
    @Fultonace73 ปีที่แล้ว +3

    Thank you for this can you make a video on how to get the radbolts out of the storage chamber. I understand you dont use it but it would still be helpful. I have searched and cannot find it anywhere

    • @GCFungus
      @GCFungus  ปีที่แล้ว +2

      So the radbolt emission is controlled by the automation input on the chamber (check the automation overlay to identify this). The chamber will fire radbolts out by the set amount once per second if there is a green signal sent to its input. If you want to automate the control, then use automation to send a green signal for however many seconds you need.

    • @xavierarqueruiz8956
      @xavierarqueruiz8956 11 หลายเดือนก่อน

      ​@@GCFungusyou say it's easier to just turn the radbolt generators off when not needed, but, I can give a simple reason behind why radbolt chambers are actually quite usefull: research reactors, they take a LONG time to turn off and it would mean a lot of radiation being wasted, so a few radbolt chambers at the research reactor's "output" would prevent that radiation loss, that is if your main goal were radbolts...

  • @robbtc6419
    @robbtc6419 2 ปีที่แล้ว

    Waiting for the nuclear reactor!! Thanks

  • @arigatoespacialsuperadmiti7316
    @arigatoespacialsuperadmiti7316 11 หลายเดือนก่อน +1

    Seems interesting the radiation thing. I plan to make a germ killer using radiation, maybe radiation lamp with a swtich that makes it turn on if it detects a single germ in a Isolated area of the map. Does the germs die while liquids are on pipes or liquid reservoirs?

    • @GCFungus
      @GCFungus  11 หลายเดือนก่อน

      If you want to use radiation then you can also use buildings made out of uranium ore it's quite effective. The germs do die in reservoirs but not in pipes, at least that is how it works for chlorine so I believe it's the same for radiation, but probably warrants some testing.

  • @fellk7847
    @fellk7847 4 หลายเดือนก่อน +2

    why where shine bugs not used?

    • @GCFungus
      @GCFungus  4 หลายเดือนก่อน

      To be honest I just forgot when I made this, but I have covered it in the Shinebug Critter Tutorial Bite.

  • @konijnization
    @konijnization 9 หลายเดือนก่อน +1

    But how do I get the recipe for manual radbolt generation?

    • @GCFungus
      @GCFungus  9 หลายเดือนก่อน +1

      You have to do the materials science research, but it comes with the research station.

  • @marcusanthony37
    @marcusanthony37 2 ปีที่แล้ว +2

    Could you do one on rockets I just dont understand it 😕

    • @GCFungus
      @GCFungus  2 ปีที่แล้ว +2

      Yep, Rocketry is definitely on the list!

  • @parrallex2038
    @parrallex2038 2 ปีที่แล้ว +6

    This game gave me more brain damage than satisfactory 😂

    • @utopia19451
      @utopia19451 ปีที่แล้ว

      i also have satisfactory, and yes it can onestly be enraging...

  • @dragonscaleshields
    @dragonscaleshields 2 ปีที่แล้ว +1

    Am I the only one using shinebugs for radbolt?

    • @GCFungus
      @GCFungus  2 ปีที่แล้ว +1

      Probably an oversight on my part, but I think objectively they aren't a great option. You need a lot of them to get even notable amounts of radiation, so for early game I would prefer wheezeworts and later on nuclear waste. With the potential downside of additional lag that shinebugs can create, I generally avoid them.

    • @notanotherpyro
      @notanotherpyro ปีที่แล้ว

      @@GCFungus I do think they are easier to manage than radiation lamps though. I stood them up when on a base where I only had two wheezeworts and used those for cooling my drecko ranch. It actually wasn't that bad to set up, because they honestly lay an absolute crap ton of eggs, so if you just load them all into on square with a conveyer they emit radiation even if they don't emit light. 9 shinebugs is maximum radiation for a radbolt generator, and I hit that very fast. Good for starting out your material sciences plus a bit of extra eggshell.

    • @idjles
      @idjles ปีที่แล้ว

      @@GCFungusin Spaced Out shine bugs may be the ONLY option for rads - because you can’t do solar before getting rads, and on some planets pods you may have very limited power options - especially on draconian, so rads from space is too expensive.

    • @Sotanaht01
      @Sotanaht01 6 หลายเดือนก่อน +1

      ​@@GCFungus I disagree. It's way easier to manage a few Shinebug nurseries than to build a nuclear reactor, plus the resource cost is negligible since shinebugs only eat 0.2kg of phosphate per cycle. One Drecko produces 10kg which would be enough to feed 50 bugs, and you only feed the ones in the breeding rooms. A single breeding room worth of Shinebugs can produce and sustain a reactor that generates over 200 radbolts/cycle, and this scales linearly by creating more stables. There are 4 tiles for Generators at this level, and another 4 tiles (8 generators total) at about 10% less
      It would take at least 6 wheezeworts to outperform a single breeding ranch on a single generator, and you cannot get as many generators into prime locations, nor can you scale much higher with more wheezeworts. 3 Ranches will outperform a Nuclear Reactor on a per-generator basis (not counting waste infinite compression), while being much safer, easier, faster to set up, and still with negligible resource costs. That's not theory, I currently have 3 ranches running and am getting over 670 radbolts per generator. As for performance, I haven't seen any issues except when I mouse over the reactor tile (loading the list of items takes a split second). I think with all the shinebugs confined to a single tile with 0 pathing, there isn't really much performance cost, and 24 breeding shinebugs confined to 4x4 spaces doesn't hurt that much either. I do have a very high end PC though, so YMMV on that.
      In conclusion, Shine Bugs are OP and arguably the best radbolt producers available, with minimal effort and almost no resource cost. Of course, a nuclear reactor properly driven will generate a LOT of power on top of radbolts, so it's probably worth doing eventually, once you can secure renewable Uranium.
      Edit: the radiation just keeps going up. I don't know why, but some 150 cycles after I started the shinebug reactor it's now over 9000 radiation per generator, with the same 3 breeding rooms unchanged in all this time. It's just been steadily increasing (only occasional drops, but 2 steps forward 1 step back) ever since I started it. Wish I knew why this was happening. Theoretically it should peak after about 30 cycles of having a full breeding room (25 for the shinebug lifespan + 5 for the first egg hatching. At 30 days it was probably closer to 3000-4000 radiation.

  • @Youmu_Konpaku_
    @Youmu_Konpaku_ 2 ปีที่แล้ว

    These are the only ones i haven't unlocked yet... And I'm on cycle 300

  • @Sunny_606
    @Sunny_606 2 ปีที่แล้ว +1

    You dont have a tutorial bite for nuclear reactots

    • @GCFungus
      @GCFungus  2 ปีที่แล้ว

      Unfortunately not yet - it is one of the upcoming videos though so hopefully it won't be too long now!

  • @mario6826
    @mario6826 2 ปีที่แล้ว

    Good job. There is a better way to shoot a radbolts outside of for example nuclear reactor. Just need to place your reflectors in right angle and still have your room fully closed.

    • @HappyGingerWolf
      @HappyGingerWolf 2 ปีที่แล้ว +1

      For anyone wondering what the right angle is, radbolts can fit through a diagonal space without hitting the tiles on either side, but keeping all the gasses in. This is the same as how dupes can build tiles diagonally through walls

    • @mario6826
      @mario6826 2 ปีที่แล้ว

      @@HappyGingerWolf true, just need to remember that there is an diagonal temperature exchange but this can also be fixed many ways

  • @beekey9501
    @beekey9501 7 หลายเดือนก่อน +1

    This comment contains nine words consisting of at least three symbols.

  • @necronmaster
    @necronmaster 10 หลายเดือนก่อน +2

    The most foolish item "radbolts"...

  • @z-erakun9353
    @z-erakun9353 2 ปีที่แล้ว

    Oni, that game that you never finish it. its too complicated now, idk if it becomes enjoyable anymore or not. game should be fun, i find it hard with oni to have fun. sigh..

    • @GCFungus
      @GCFungus  2 ปีที่แล้ว +1

      Depends what you mean by finish as I have done all achievement runs but that doesn't mean I've finished building. It's clearly a complex game and as much as I love it I recognize it's not for everyone unfortunately. I hope the tutorials I make help make the game more accessible. If you do want more help, the discord community we have is great at answering questions and giving tips if that interests you.

    • @z-erakun9353
      @z-erakun9353 2 ปีที่แล้ว

      @@GCFungus you know, when you sometimes at a certain time in game tried this and that and might find something you don't like, open yt to see tutorials, now you know something new, try again and still not satisfying enough, maybe the map not good enough in your mind, then start a new game again, lol. That kind of never finish.