This is nice. I think doing live streams or speed level design with assets like the humblebudnle or if there are large free for the month UE assets, and showing how to scatter them with iascatter is a good combo
@@iraisynn.attinom Recently you showed off ia Scatter being able to spawn cables between nodes. Imagine a scenario where you could set the slack on the cables, and once they spawn, they would interact with local geometry and fall onto objects in a natural way. You could then bake the cables down to non-physics static meshes. This could also apply horizontally. Think of this scenario: You have a spaceship floor with a bunch of cables winding around on the floor connecting different objects. You could set the length of the cables, and this would add extra slack or make the cables tighter. Cables would snake over and around objects. As always, everything would rely on your node system.
This is nice. I think doing live streams or speed level design with assets like the humblebudnle or if there are large free for the month UE assets, and showing how to scatter them with iascatter is a good combo
Ultra volumes is a good use of ia scatter. Any plans for future updates? I still think dropping cables that can drape over objects would be nice.
of course there are plans for future updates :) what do you mean by that, cables that can drape over objects? cables with objects physics/collision?
@@iraisynn.attinom Recently you showed off ia Scatter being able to spawn cables between nodes. Imagine a scenario where you could set the slack on the cables, and once they spawn, they would interact with local geometry and fall onto objects in a natural way. You could then bake the cables down to non-physics static meshes.
This could also apply horizontally. Think of this scenario: You have a spaceship floor with a bunch of cables winding around on the floor connecting different objects. You could set the length of the cables, and this would add extra slack or make the cables tighter. Cables would snake over and around objects. As always, everything would rely on your node system.