I'm in the illustration/design industry for ~20y and I still find the content of this video so enjoyable and easy to follow. You are doing a great job, Trent! Keep em comming
This is the kind of video i need to see more of. I'm SO desperate to quit me job in IT and get back into art and games. This gives me hope that I can get there as I know this kind of style is within my current skill set. MORE LIKE THIS PLEASE!!!
even if it's not as glamorous, I find it also very interesting. I have the feeling it might even be more rewarding in a sense, because you specific goals to do and review by the customer.
I know this video is 6 years old but damm this is probably the closest thing to an almost tutorial for 2d game assets which ISN"T "It's speed art but I will call it a tutorial" type videos which are seemingly everywhere on youtube. I don't know if this was Trent's original intention but ty. Also if you ever make any type of gumroad or udemy course on these small , "simple" 2d type art I think there is an audience for it.
Awesome!! Please keep posting videos like this one, it's not boring at all! Plus you comment SO valuable things while ydoing your day-to-day work. We have a growing games industry here in Brazil and your videos help me so much to pursuit this dream :)
Thank you Trent for this video, definitely inspired me to go draw some more actual concepts, do something I don't do often and test my limits (and make an actual good portfolio, instead of some anime characters)... I feel like I've been working too much on character art (portraits, etc.) and not enough environments and random things. There is still a lot I need to learn and I'm definitely looking forward to the future.. :)
ahhh finally! this is the first time I hear someone saying that it's ok to not have one single style! I've seen hundreds of people recommending to stick with one style only and that it's great to have many followers and it's good for jobs etc but that's been my biggest struggle because I love so many things about art, portraits, digital, traditional, landscape, fantasy etc etc! I'm glad I've heard this thing here, I don't know how good is for business because it can be confusing for some people but at least I don't get bored lol
Dude I loooove watching these type of videos, thanks so much for sharing. If anything this is what should be getting the most views. An insight to game development as an artist
What could have been cool to try out is a smart object that has that perspective taper down near the bottom, so you could paint the props in an isometric view, drop them all into the smart object, and it would add that touch of perspective.
I absolutely loved this sort of insight into your work process, but it's understandable if this isn't the sort of video most of your clients would let you make. Thanks for the excellent content!
Wo! Great little video, just perfect for this subject. I've been separated from the TK school of whatever for too long. Certainly a big influence on me at the beginning of my Game Art journey. Brilliant, its like coming home.
Great idea! I've been thinking of doing more GM related stuff. I just wonder if many of the artists here would be turned off by that. It's a lot of coding.
I remember this and of some Senior Environment Artist working on heroes of the storm is that to work nicely in the top-down camera the artist should change the object into a more tapered and looking like a pyramid all of their assets are that sort of workflow.
That pyramid power-up tho, you really had to tri and force it into perspective. ;) ;) Awesome video, it's nice to see the daily workflow on a project like this. :D
Awesome video Trent, not sure why I didnt see it until now. Out of interest, have you considered using 3D to produce primitives in the correct perspective, such as the pyramid or cylinder etc? This would be really quick and would eliminate the major perspective differences shown. Not saying you should, but would be interesting to hear if that would/wouldn't fit within your pipeline. Awesome stuff though, keep up the great content.
I dig the insight on your video, specifically the part where you explain that doing game design can be tedious and not as glamorous as art schools make it sound to be. You bring it down to earth. And with that said this Video is also inspiring me to make a props and background portfolio and not just character design.
This is quite interesting. Albeit I am developing my own game using pixel graphics, I have thought about using raster in the future. The only problem is how blurry or weird the images might look when subjected to different sizes and angles. So I have to wonder whether you and your colleagues design these with the specific goal of keeping the same exact size regardless of resolution OR if there's already a solution for the differing sizes. Excellent video! Liked and subscribed! :)
You don't. It's for assets for a game. They give you specific image dimensions. It serves the purpose of the project. If you want to scale it up, that's a different product entirely.
But as a graphic designer, I understand why you would think that way. With graphic design, you never know how they will ask you to scale an object in a shot. Games are a little different. Imagine if every ps1 game developer thought (but what will we do if people play it on a 4k tv?). Back then tvs couldn't push more than 640x480. So there was no need to plan for anything larger than that.
This was very helpful and interesting to watch! I know it's been 4 years, but I have to ask and it may have been asked previously, did this game ever come out? I can't find it on IOS. Did it end up on another platform? Because I would play the heck out of this! Gorgeous!
Trent, do you have any tips on starting practicing different art styles? I find it very difficult to get out of my comfort zone without a project requiring that but it's hard to get or start projects without already knowing how to do the art fitting to them.
Sure. when I want to learn a new technique, I keep a sample of the desired style in the same image that I'm practicing copying it in. Just... paint the same thing next to it. Dissect it. Try to emulate it with what you know. You'll start to discover new ways to reach the look that you want.
Dude as soon as you said: zelda was one of the best games ever made I instantly had to hit that subscribe button ahhahaha keep the great concept! I learn a lot from these :)
I'm in the illustration/design industry for ~20y and I still find the content of this video so enjoyable and easy to follow.
You are doing a great job, Trent! Keep em comming
"Doesn't look like an exact triforce" - Looks like an exact triforce, down to color values of shadows and highlights.
More like this PLEASE
Keep making tutorials of mobile /2D games! The academy of TH-cam is really lacking, and your videos are AMAZING! THANKS TRENT!
This is the kind of video i need to see more of. I'm SO desperate to quit me job in IT and get back into art and games. This gives me hope that I can get there as I know this kind of style is within my current skill set. MORE LIKE THIS PLEASE!!!
Did you ever do it?
Have you pursued your passion??
Ok I’m the 3rd person asking lol. Did u quit?
I love the art style here - you guys have honed your craft well. Cutesy cartoony is my jam!
even if it's not as glamorous, I find it also very interesting. I have the feeling it might even be more rewarding in a sense, because you specific goals to do and review by the customer.
This is incredible on so many levels. Couldn’t leave without saving this in my learning playlist & subscribing 🏆
This is such an honest and intriguing video. Thanks for showing how the job actually looks like, it helps a lot. Much love!
One of the best videos ive seen in 10+ years of youtube
I know this video is 6 years old but damm this is probably the closest thing to an almost tutorial for 2d game assets which ISN"T "It's speed art but I will call it a tutorial" type videos which are seemingly everywhere on youtube. I don't know if this was Trent's original intention but ty. Also if you ever make any type of gumroad or udemy course on these small , "simple" 2d type art I think there is an audience for it.
Definitely a great, real work life video. So rare to find stuff like this showing the real day to day work. Great video, man. More!
the link camera angle is called isometric and its very common in classic and indie games
very beautiful painting style
For a person who wants to learn to create such things it's a very useful video. Thank you for sharing it with us!
Just started getting into digital art, and have found that your videos are extremely insightful and helpful. Keep up the good work!
Awesome!! Please keep posting videos like this one, it's not boring at all! Plus you comment SO valuable things while ydoing your day-to-day work. We have a growing games industry here in Brazil and your videos help me so much to pursuit this dream :)
Sempre que assisto um vídeo em outro idioma penso se teve outro Brasileiro procurando pelo mesmo conteúdo 👀💛
Thank you Trent for this video, definitely inspired me to go draw some more actual concepts, do something I don't do often and test my limits (and make an actual good portfolio, instead of some anime characters)... I feel like I've been working too much on character art (portraits, etc.) and not enough environments and random things. There is still a lot I need to learn and I'm definitely looking forward to the future.. :)
Love seeing more of the day to day stuff, learn a lot about working on games ^_^
ahhh finally! this is the first time I hear someone saying that it's ok to not have one single style! I've seen hundreds of people recommending to stick with one style only and that it's great to have many followers and it's good for jobs etc but that's been my biggest struggle because I love so many things about art, portraits, digital, traditional, landscape, fantasy etc etc! I'm glad I've heard this thing here, I don't know how good is for business because it can be confusing for some people but at least I don't get bored lol
It is so interesting, thank you very much for sharing a piece of your work !
I definitely would enjoy seeing even more work you are doing like this, if the companies are cool with it. Thanks!
This looks so fun
Dude I loooove watching these type of videos, thanks so much for sharing. If anything this is what should be getting the most views. An insight to game development as an artist
What could have been cool to try out is a smart object that has that perspective taper down near the bottom, so you could paint the props in an isometric view, drop them all into the smart object, and it would add that touch of perspective.
Super valuable. Keep informative content like this coming!
Ah, the necessary day-to-day stuff, but YES, this is the invaluable part of the process!
So fast to redraw the drawings . Your idea and your skill is god .
Hah! Naw man, it's all about the tools.
wow, I got hooked by your game illustration.
I work at a whiteboard animation company and will definitely be integrating some of these techniques into my day to day. Thanks dude
That was really helpful. 👍🏼 Thanks a lot Trent! 😊
Not boring at all. That was super useful and inspiring. I'd like to see other day to day videos if possible. Thanks
For AAA game dev, I have workshops on www.gumroad.com/trentk . Check out the environment workshops.
Love the painterly stylized aesthetic! Downloading it now!
Omg THANK YOU, it's the best video I find about assets creation, you really are a great teacher
Awsome art work man...
One of your best videos. Boring subject at first glance, but oh so informative & helpful. Thanks a lot!
Prefect. thanks again Trent
This is a very useful and helpful video and the kind of work I want to see to work toward in my portfolio!
If you have work like this in your portfolio, you'll never run out of jobs. 2d Mobile game studios are always hiring!
That's very encouraging to hear as I'm restructuring my portfolio for that purpose. Watching this workflow just gets me all the more excited to paint.
Great video Trent, thank you. I would really like more of this type of videos, mobile workflow
You're awesome for letting see how the art is made. Thanks for the tips and details. You ROCK!!!
Trent this is a excellent tutorial and example of your work process, much appreciated!
You deserve a lot more subscribers this was entertaining to watch and very educational, thanks for creating this Trent.
I think this is one of your best videos :) Very informative! Thank you! It's good to see the non-glamorous side of the job!
I absolutely loved this sort of insight into your work process, but it's understandable if this isn't the sort of video most of your clients would let you make. Thanks for the excellent content!
amazing video thank you!
Wo! Great little video, just perfect for this subject.
I've been separated from the TK school of whatever for too long. Certainly a big influence on me at the beginning of my Game Art journey. Brilliant, its like coming home.
Much appreciated!!!
Really nice
thanks so much for another great video and industry insights ! love your content and your art man, cheers!
Great tool , thanks
Nice video, thanks for sharing this interesting concepts and knowledge
Dude I discovered you yesterday, amazing content! You deserve more followers tbh
Definitely love this type of vid. Would love to see the same thing but for Ikeda!
amazing
very very very helpful
Thank you for posting things like this! It's so helpful to see what kind of work you do on a day to day basis and what skills you need. +1 Subscriber
This video was great and I really appreciate it!
Awesome video i am a beginner and this help me allot actually so exited to get good at art and later on digital soo looking forward on it
Thank you very much for sharing with us! It's very helpful and interesting!
15:57 "It doesn't look like an exact Triforce" . . . Lmao wtf are you talking about it looks exactly like the fucking Triforce
Loved this!
A tutorial on how to script in Game maker studio would be cool. Good tutorial by the way!!
Great idea! I've been thinking of doing more GM related stuff. I just wonder if many of the artists here would be turned off by that. It's a lot of coding.
I think it will be fine :)
Trent Kaniuga I’ve always wanted to create a mobile game using my art but the thing is I have no coding experience
Mind blowing. Thank you! More please :)
I Absolutely Loved this video. Please do more stuff like that, PLEASE! :D
I remember this and of some Senior Environment Artist working on heroes of the storm is that to work nicely in the top-down camera the artist should change the object into a more tapered and looking like a pyramid all of their assets are that sort of workflow.
more like this pls
thank you 😊
That pyramid power-up tho, you really had to tri and force it into perspective. ;) ;) Awesome video, it's nice to see the daily workflow on a project like this. :D
lol. Thanks for that.
nice video. keep it up my dude
Awesome video Trent, not sure why I didnt see it until now. Out of interest, have you considered using 3D to produce primitives in the correct perspective, such as the pyramid or cylinder etc? This would be really quick and would eliminate the major perspective differences shown. Not saying you should, but would be interesting to hear if that would/wouldn't fit within your pipeline. Awesome stuff though, keep up the great content.
Pixel Pusher yep! I paint over geometry all the time. Huge time saver.
It's beautifull!!!
I dig the insight on your video, specifically the part where you explain that doing game design can be tedious and not as glamorous as art schools make it sound to be. You bring it down to earth. And with that said this Video is also inspiring me to make a props and background portfolio and not just character design.
Thanks Victor! I almost didn't post this one, but I'm glad that I did.
I need that wee turtle.
thanks would love to see more styles.. subscribed :)
Amazing! Thanks so much. These day in the life of tips are invaluable. Was the source file for assets one huge PSD?
This is quite interesting. Albeit I am developing my own game using pixel graphics, I have thought about using raster in the future. The only problem is how blurry or weird the images might look when subjected to different sizes and angles. So I have to wonder whether you and your colleagues design these with the specific goal of keeping the same exact size regardless of resolution OR if there's already a solution for the differing sizes.
Excellent video! Liked and subscribed! :)
As a designer. I would go crazy over the destructive way of working. Scaling. Scaling back. What if you need it larger later?
You don't. It's for assets for a game. They give you specific image dimensions. It serves the purpose of the project. If you want to scale it up, that's a different product entirely.
But as a graphic designer, I understand why you would think that way. With graphic design, you never know how they will ask you to scale an object in a shot. Games are a little different. Imagine if every ps1 game developer thought (but what will we do if people play it on a 4k tv?). Back then tvs couldn't push more than 640x480. So there was no need to plan for anything larger than that.
Idk what you said in the last few seconds of the video but I subscribed!! 😂😂🤙🏽 Great stuff!!
Be careful with your mirroring; if the shading is asymmetrical (like the thing with the 'T' on it was), you'll have to go back and fix that.
sweet salsa!!!
24:45 your power level just broke 9000 if that wasn't a timelapse.
"Zelda is one of the greatest games ever made" well said sir! 👏👏
there's a tool called lazy nezumi it gonna help you with angles
Make a video on how to draw like you or this art style. Please
Thats why I make tutorials on gumroad. www.gumroad.com/trentk
What kind of elements do you look for when determining how to recreate that style of art?
Once again the great words of Bruce Lee become true in a different work field. Be formless and shapeless like water... to become a great artist.
Cool!*_* But I thought that game like that was in vector art :o doesn't resizing or something give problem in raster?
Wow so pro
Wow, can you more stuff about this? I pay whatever it takes
!!!
This was very helpful and interesting to watch! I know it's been 4 years, but I have to ask and it may have been asked previously, did this game ever come out? I can't find it on IOS. Did it end up on another platform? Because I would play the heck out of this! Gorgeous!
Trent, do you have any tips on starting practicing different art styles? I find it very difficult to get out of my comfort zone without a project requiring that but it's hard to get or start projects without already knowing how to do the art fitting to them.
Sure. when I want to learn a new technique, I keep a sample of the desired style in the same image that I'm practicing copying it in. Just... paint the same thing next to it. Dissect it. Try to emulate it with what you know. You'll start to discover new ways to reach the look that you want.
Im here to. How to make such arts
Please make a video on these little game objects... how to create these?
Dude as soon as you said: zelda was one of the best games ever made I instantly had to hit that subscribe button ahhahaha keep the great concept! I learn a lot from these :)
Hi Trent..love yoir video..how about a video to show us some work from your disciple's.
Thats a great idea! But much of what we do is still under NDA. I could probably feature some of the Cannonballers work though.
why perspective have difference on all objects also light?
whaaa the darknes within? waaaa
extremely helpful video! where can i buy this brush pack? the dominaire pack i see in your gumroad is not for photoshop
does anyone knows how does he put a darker color for his layer background?
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