Remember to always destroy the life pods of your enemies. Destroying them in battle - no kindness loss. Leaving them for dead on salvage missions cuts into your kindness.
*laughs in a a lightning, a flower and a yars mk2 with 3 layers of heavy chassis equipped for melee combat getting over 624 casualties and 90 escaped with the yars being the only survivor with a single d30 and one strut of landing gear
Reminds me of one of the events in the battle of Samar in ww2. One of the American gunners on one of the ships fired literally anything that came up the ammo hoist into a Japanese cruiser, AP, HE, proximity aa, smoke and starlight, he fired round after round even after the ship was hit by 14 inch shells and began sinking, only stopping when the gun literally overheated and detonated as he loaded another shot. When a crewmember came to help him out he asked for help loading the next shot, not realizing the gun is broken.
@@raymartcarreon6069 The Roberts This channel does some great animated story telling of (mostly) world war events. th-cam.com/video/pPXordKnF40/w-d-xo.htmlsi=Wtm7NAL3ULO4udBo
One thing I really like about the game's vibes is when the battle is over and you're not congratulated as one might expect in many games. The screen just fades out exclaiming your victory, followed by a listing of how many of your people have died in the engagement. It's very sobering until one gets desensitized to the death. Good stuff.
@@josephleebob3828 correct about exclaiming, the word they wanted was likely proclaiming. As for sobering, that sounds like the right word, unless you just dont see the casualty count as anything sobering, in which case you'd be still be incorrect to say it's not sobering, because it's not objectively anything; it might not be sobering to you but it is clearly sobering to someone.
@@josephleebob3828 if not proclaiming, what then would be the appropriate term; "The screen just fades out exclaiming your victory" replace that with proclaiming: announce officially or publicly. how does that not make sense. And my point still stands about sobering, you don't have to see it as sobering for it to be sobering: creating a more serious, sensible, or solemn mood, nor is it always sobering, as it's a reaction, not an objective thing outside of morality and emotion, if you lack empathy, are desensitized or just aren't impacted by fictional deaths, then you aren't, and it's not sobering (to you) thus reiterating my point that it's neither one nor the other depending on who you are, but it's always one of those to someone and to say it's not one it objectively wrong. This conclides my cringy over detailed response to another weird youtube comment.
@@will_danz proclaim is definitonally appropriate but not entirely as it has other definitions that would overlap one and other, About your claim sobering being used correctly, I do not see how its sobering in the first place, the word sobering itself is really broad "reating a more serious, sensible, or solemn mood" so use sobering without giving any supporting claim as to how its sobering is inherently wrong ", you don't have to see it as sobering for it to be sobering" well you really do, there is nothing that inherently makes this sobering, and due to there being no backing for it, one can say that he used the word incorrectly
Can confirm, I've been next to a cannon maybe 1/10th the size of the ones this game has, that was also only firing blanks, and it felt like my eardrums had been deleted. I think if I went through a fight like this irl I'd just die of septic shock
I'm gonna be honest, this has quickly become the first version i come to when i want to listen to this song. It's just not the same without the deafening roar of the guns, the thunder of the engines, the shells ringing like bells as they hit the deck, the blaring sirens, and the crew frantically trying to keep the methane tanks from lighting off.
How to know your playing Highfleet: -The music is letting you know how fucked you are -If you have subwoofers, they are blown by combat noise -A R T I L J E R E R I J A -You know the fight is coming before you get there - "GENERATOR IS ON FIRE" - *reload noise*
@@ComedicLetter Calling what I had at that point a "budget" is being polite. I did manage to make to the top of the map before being beaten by the endgame. Genuinely haven't had such a batshit crazy run since
@@noranoxica I mean at the beginning But man, sometimes there’s those runs where you’re constantly running, because stopping means certain death. The kind of run you described was largely similar to my most wild run as well
That ship-to-ship metaphorical slugmatch at 2:20 goes so hard imo. Just 2 giant ships unloading ecerything they can into eachither. Reminds me of the expanse or any starwars space battle
That's when it clicked for me. Seeing even the smallest rounds collide and kick out smoke is truly great. The air grows thick with percussion and smoke. *I was also becoming acutely aware of the armor situation. My stomach dropped when the sound compresses in the middle of the fight; thought that was it.
I like to think it's partially desperation. Once your armor is shredded, even 37mm can hurt if it hits something fragile, so throwing the kitchen sink and the plumbing beneath the house at the enemy becomes viable.
I am heavy weapons guy. This, is my gun. It fires custom ammunition at 600 bullets per second. It costs 12000 dollars to fire it for 50 seconds. We have 20 like it. This, is my other gun. It fires custom shells at a rate of 600 pounds of high explosives per minute. It costs 12 nukes at street value to fire it for 50 seconds. We have two of those. And we are still outgunned. Why is Tank a Lelek playing?
Making the Sevastopol a heavily armed dreadnought of death is always the fun route, never done the 'shrink Seva and run a lighter/multiple fleets' thing ever
The easiest way is to use smaller fleets for capturing merchants and clearing up cities while keeping the Sevastopol save in a hidden city, only to be used as a last resort SG destroyer. Making it into a light cruiser is nonsensical becouse a heavy cruiser capable of holding rockets is a must-have in the nuclear war stage.
Go to options and enable long crosshair. Trust me, your aim will always be ass until you set it to long, it helped me tremendously in learning how to aim in Highfleet.
@@torzhentorzhen344 Sorry, I have a life unlike someone who probably hasn't touched grass for years on end and still has pizza grease from last year on their fat sack.
@OwO Big Boy Faster Than Light. It's a rogue-like game where you have to move through a bunch of enemy-controlled space sectors, manage your ship and crew, and try to smoke the rebel flagship if you make it that far. It's like... 5 or 10 bucks on Steam?
hoooly shit.. Can you imagine this game with voice over of the crew??? reacting to every action you take? It would be like Master and Commander but in space.
So, on top of the scream of the engines, the scream of the guns, and the scream of the crew already screaming, you want more screaming? You need more screaming?!
Take the crew reports from Nebulous: Fleet Command and add it to this game. You won't be able to hear shit but you'll be utterly immersed in the feeling of being inside a 30,000 ton flying coffin that's trading heavy ordinance with other flying coffins.
As it turns out, the sevastopol with every single caliber of gun on it does quite a bit of damage :D if you swap the nukes out on the default sevastopol, you can pretty easily find normal Kh-15 missiles and they let you soften up strike groups very easily. Missiles and planes are probably the easier way to kill these groups (send missiles first because planes will be shot out of the sky by AA missiles, and the kh-15's are cheaper), though this is undeniably the coolest way to finish them off.
This was the furthest run I'd achieved since starting the game and was only ended by not knowing the end game phase. I'd been selling off ships to keep the flag up and managed to tank and slip to the end. Tons of fun just going completely over the top with armaments' etc. At this point, I'd mostly written the run off and just wanted to see how far this would take me. I love the radar getting absolutely domed in the first volley. Thought it was fitting/realistic
I have a dedicated missile cruiser that holds EIGHT KH-52's, as well as 16 sprints for defense. It's killed some strike groups singlehandedly. Missiles are great.
@@RedwoodAmaril A Support Fleet. The Paladin needs a good healer behind them after all. And a ranger and rogue to flesh out the Longer Range and Speedy Knifefight (Planes/Missiles out, Missiles incoming)
"Highfleet Tip: While operating the Sevastopol, if you see anything existing in the corner of your screen, press and hold [LMB] to stop it from doing that."
Как верно сказал один чел в комментах, в хайфлит есть два незабываемых момента: 1) Когда играет Tank a lelek 2) Когда Севастополь даёт зал из всех орудий
having 100 people die in a 3minute battle, on your own ship, must be absolutely brutal while your ship is getting constantly hammerd, your skeleton concussed by the sheer force involving this entire battle.
*Inhaling the perishing world's last breaths, amidst the last vestiges of civilization, with steel and gunpowder, humanity clings onto its last fleeting element. Hatred* Basically this game's entire premise.
This game is masterclass audio work. Every shot feels impactful, artillery sounds like artillery, the music conveys the gravity of the situation. It sounds like hell is going on outside, because it is.
God just imagine being on the ground as for a second the night turns into day then night in matter of just seconds whilst hearing loud explosions in the distance
Use your main guns on their own. Only use your small cannons for CIWS against their missiles, directly at them when you're expecting a salvo to come your way, and directly at them when their armor is open. The smaller guns just plink on the armor. Hunt and kill all my SG's that way.
I built a smol ship designed entirely around carrying just one. It is a sub-60k design with hull spam armor. Yes, while smol, it is fairly mobile with at TWR of 2.5
I love watching videos from this game. The combat, sound, music are all amazing. But I just could not get into the game. I don't do well on the rogue elements.
The creators of this game truly understood how incredible the lighting and sound of artillery battles can be.
This made by one dude.
@@Ailasher Who is may or may not be kidnapped by Sssethzeentach.
@@gdobrocsi We can only hope
made by one Russian dude
Их было жвое,@@Ailasher
Remember to always destroy the life pods of your enemies. Destroying them in battle - no kindness loss. Leaving them for dead on salvage missions cuts into your kindness.
No witnesses
No warcrimes
@@ratataq5646 No witnesses
No war crimes
Them not knowing the crimes
More support
More kindness
Ah yes total annihilation that's my type of doctrine
Just like real life, get them before the news crews do.
this is the last game id expect to have a kindness meter
In most fighting games, you don’t feel the weight of the battle. This game nails it home. You’re outnumbered, outgunned, and WILL take casualties
Or make a flying fort of ship that unkillable until nuclear weapons
What do you mean Civ6 isn’t a fighting game?! I’m suffering major losses along with my enemy at the border!
ianspace??? I did not expect to see you here
It's either decisive victory, or atrition victory.. any victory is victory, even if there was a casualties
Outnumbered maybe, but with the right build, seldom outgunned.
Losing 124 in a single aircraft engagement is truly the most highfleet victory achievable
*laughs in a a lightning, a flower and a yars mk2 with 3 layers of heavy chassis equipped for melee combat getting over 624 casualties and 90 escaped with the yars being the only survivor with a single d30 and one strut of landing gear
@@aidanmatthewgalea7761 `You'd expect the lightning to be the only survivor but well that's what happens when no proximity fuse.
@@aidanmatthewgalea7761 I'm sorry, melee combat?
@@johngellare3507 mfw i forget tge hammer of thor (lighning with a rod of solid steel and a mace head dangling from it) is a viable build
They told me to fight till the last bullet
And my brother in christ
The ammunition cassette is full
🤘
best fucking comment right there
Reminds me of one of the events in the battle of Samar in ww2.
One of the American gunners on one of the ships fired literally anything that came up the ammo hoist into a Japanese cruiser, AP, HE, proximity aa, smoke and starlight, he fired round after round even after the ship was hit by 14 inch shells and began sinking, only stopping when the gun literally overheated and detonated as he loaded another shot. When a crewmember came to help him out he asked for help loading the next shot, not realizing the gun is broken.
@@stevencolor3389 this is on either the Warships USS Samuel B Roberts or the USS Johnston right?
@@raymartcarreon6069 The Roberts
This channel does some great animated story telling of (mostly) world war events.
th-cam.com/video/pPXordKnF40/w-d-xo.htmlsi=Wtm7NAL3ULO4udBo
Two things I'll never get over about this game
Hearing Tanc a Lelek fading in at the pre-battle.
Hearing the Sevastopol's opening salvo.
Sevastpol’s opening salvo is music
One thing I really like about the game's vibes is when the battle is over and you're not congratulated as one might expect in many games. The screen just fades out exclaiming your victory, followed by a listing of how many of your people have died in the engagement. It's very sobering until one gets desensitized to the death. Good stuff.
thats not what exclaiming means... and nor it is sobering
@@josephleebob3828 correct about exclaiming, the word they wanted was likely proclaiming. As for sobering, that sounds like the right word, unless you just dont see the casualty count as anything sobering, in which case you'd be still be incorrect to say it's not sobering, because it's not objectively anything; it might not be sobering to you but it is clearly sobering to someone.
@@will_danz not proclaiming either, but I don't get how this would be sobering in any way
@@josephleebob3828 if not proclaiming, what then would be the appropriate term; "The screen just fades out exclaiming your victory" replace that with proclaiming: announce officially or publicly. how does that not make sense. And my point still stands about sobering, you don't have to see it as sobering for it to be sobering: creating a more serious, sensible, or solemn mood, nor is it always sobering, as it's a reaction, not an objective thing outside of morality and emotion, if you lack empathy, are desensitized or just aren't impacted by fictional deaths, then you aren't, and it's not sobering (to you) thus reiterating my point that it's neither one nor the other depending on who you are, but it's always one of those to someone and to say it's not one it objectively wrong. This conclides my cringy over detailed response to another weird youtube comment.
@@will_danz proclaim is definitonally appropriate but not entirely as it has other definitions that would overlap one and other,
About your claim sobering being used correctly, I do not see how its sobering in the first place, the word sobering itself is really broad "reating a more serious, sensible, or solemn mood" so use sobering without giving any supporting claim as to how its sobering is inherently wrong
", you don't have to see it as sobering for it to be sobering" well you really do, there is nothing that inherently makes this sobering, and due to there being no backing for it, one can say that he used the word incorrectly
"War isn't hell. War is loud"
When I'm in a screaming match and my opponent's war
Considering that hell is german for bright and seeing the artillery muzzleflashes, war is fucking hell XD
Can confirm, I've been next to a cannon maybe 1/10th the size of the ones this game has, that was also only firing blanks, and it felt like my eardrums had been deleted. I think if I went through a fight like this irl I'd just die of septic shock
I'm gonna be honest, this has quickly become the first version i come to when i want to listen to this song. It's just not the same without the deafening roar of the guns, the thunder of the engines, the shells ringing like bells as they hit the deck, the blaring sirens, and the crew frantically trying to keep the methane tanks from lighting off.
All because Discord wouldn't let me share the video in a private chat none the less lol
noob cope harder
@@josephleebob3828 what?
@@branexch5067 Nov
How to know your playing Highfleet:
-The music is letting you know how fucked you are
-If you have subwoofers, they are blown by combat noise
-A R T I L J E R E R I J A
-You know the fight is coming before you get there
- "GENERATOR IS ON FIRE"
- *reload noise*
"ThErMal SigNaTure DEtected" Fuck
I'm always tickled by how that first salvo just whelps my radar and nothing else
Fire Reverse Thrusters!
@@noranoxicahat’s why I always budget for an AWACS vessel
Also, when the ELINT alarm goes off, it’s k-15 time
@@ComedicLetter Calling what I had at that point a "budget" is being polite. I did manage to make to the top of the map before being beaten by the endgame. Genuinely haven't had such a batshit crazy run since
@@noranoxica I mean at the beginning
But man, sometimes there’s those runs where you’re constantly running, because stopping means certain death. The kind of run you described was largely similar to my most wild run as well
That ship-to-ship metaphorical slugmatch at 2:20 goes so hard imo. Just 2 giant ships unloading ecerything they can into eachither. Reminds me of the expanse or any starwars space battle
That's when it clicked for me. Seeing even the smallest rounds collide and kick out smoke is truly great. The air grows thick with percussion and smoke.
*I was also becoming acutely aware of the armor situation. My stomach dropped when the sound compresses in the middle of the fight; thought that was it.
I like to think it's partially desperation. Once your armor is shredded, even 37mm can hurt if it hits something fragile, so throwing the kitchen sink and the plumbing beneath the house at the enemy becomes viable.
Takes 100% of Gerat's GDP to fire one salvo
I am heavy weapons guy. This, is my gun. It fires custom ammunition at 600 bullets per second. It costs 12000 dollars to fire it for 50 seconds. We have 20 like it. This, is my other gun. It fires custom shells at a rate of 600 pounds of high explosives per minute. It costs 12 nukes at street value to fire it for 50 seconds. We have two of those.
And we are still outgunned.
Why is Tank a Lelek playing?
Making the Sevastopol a heavily armed dreadnought of death is always the fun route, never done the 'shrink Seva and run a lighter/multiple fleets' thing ever
Fear is the mind killer
The easiest way is to use smaller fleets for capturing merchants and clearing up cities while keeping the Sevastopol save in a hidden city, only to be used as a last resort SG destroyer. Making it into a light cruiser is nonsensical becouse a heavy cruiser capable of holding rockets is a must-have in the nuclear war stage.
@@deci2723 This was the first run I'd gotten to the nuclear war stage and heavy Sevastopol was to thank
Go to options and enable long crosshair. Trust me, your aim will always be ass until you set it to long, it helped me tremendously in learning how to aim in Highfleet.
casual
casual
@@torzhentorzhen344 Imagine berating people for wanting to enjoy a more casual game experience.
Cringe sweatlords.
@@invictusangelica imagine being a casual.
Ooooooh thinking hard, better turn on aimbot for this *difficult game*.
@@torzhentorzhen344 Sorry, I have a life unlike someone who probably hasn't touched grass for years on end and still has pizza grease from last year on their fat sack.
@@torzhentorzhen344 change your profile picture to something more toxic
Napoleon: "God is on the side of the heaviest cannon."
Sevastopol:"DEUS IN NOBIS!!!"
Usually, this song plays whenever you're outgunned.
In this particular example however, the song isn't playing for you. It's playing for them.
No aiming line, pre-damaged Sevastopol variant VS a SG with a heavy cruiser in it?
I don’t know if I should call you a chad or an absolute madlad
What is a novice if not desperate lunatic
@@noranoxicayou don’t know what you’re doing, so you don’t know that what you’re doing is wild
Somebody once said something about there being a fine line between genius and madness.
A cornered rat bites the cat.
An absolute mad chadlad.
The sound design in that game... from banging artillery, roaring thrusters and frantic radio chatter this is just perfect.
Other games with Hurdy Gurty: Pirates 🏴☠️ 😃 Renaissance! 🥳 Adventure! 🤗
Highfleet: 💀⚡️🔥💀
HighFleet and FTL are two of the only games that suck me in so completely, I start shouting orders into my headset.
Both live truly rent free in my head
Get on Nebulous. You'll be shouting in no time.
@@conormccue2871 Nebulous?
@@theangrymilitant nebulous fleet command is space RTS
@OwO Big Boy Faster Than Light. It's a rogue-like game where you have to move through a bunch of enemy-controlled space sectors, manage your ship and crew, and try to smoke the rebel flagship if you make it that far. It's like... 5 or 10 bucks on Steam?
hoooly shit.. Can you imagine this game with voice over of the crew??? reacting to every action you take? It would be like Master and Commander but in space.
So, on top of the scream of the engines, the scream of the guns, and the scream of the crew already screaming, you want more screaming? You need more screaming?!
@@noranoxica 🤣🤣🤣🤣🤣
Take the crew reports from Nebulous: Fleet Command and add it to this game. You won't be able to hear shit but you'll be utterly immersed in the feeling of being inside a 30,000 ton flying coffin that's trading heavy ordinance with other flying coffins.
@@noranoxica I saw a mod that make your crew roar and cheer after every destroyed enemy (though not loud, like somewhat distant) , imo sounds epic
As it turns out, the sevastopol with every single caliber of gun on it does quite a bit of damage :D
if you swap the nukes out on the default sevastopol, you can pretty easily find normal Kh-15 missiles and they let you soften up strike groups very easily. Missiles and planes are probably the easier way to kill these groups (send missiles first because planes will be shot out of the sky by AA missiles, and the kh-15's are cheaper), though this is undeniably the coolest way to finish them off.
This was the furthest run I'd achieved since starting the game and was only ended by not knowing the end game phase. I'd been selling off ships to keep the flag up and managed to tank and slip to the end. Tons of fun just going completely over the top with armaments' etc. At this point, I'd mostly written the run off and just wanted to see how far this would take me.
I love the radar getting absolutely domed in the first volley. Thought it was fitting/realistic
I have a dedicated missile cruiser that holds EIGHT KH-52's, as well as 16 sprints for defense.
It's killed some strike groups singlehandedly.
Missiles are great.
@@noranoxica Fleet? Who needs a fleet when you have A WAR SHIP
@@RedwoodAmaril A Support Fleet. The Paladin needs a good healer behind them after all. And a ranger and rogue to flesh out the Longer Range and Speedy Knifefight (Planes/Missiles out, Missiles incoming)
Extremely inefficient but Extremely cool
Extremely^2
Turns out a fleet of one can get away with it apparently lol
love how the heavy cannons always light up the night sky
An all-out slugfest.
Every fight, a test of endurance and struggle of wills.
"Highfleet Tip: While operating the Sevastopol, if you see anything existing in the corner of your screen, press and hold [LMB] to stop it from doing that."
Никогда не забуду ощущение тяжести в этой игре. Ты прямо чувствуешь как грузно идет корабль, как рвутся снаряды. Это просто незабываемо.
Как верно сказал один чел в комментах, в хайфлит есть два незабываемых момента:
1) Когда играет Tank a lelek
2) Когда Севастополь даёт зал из всех орудий
I inredibly love moments where youre left with good old Seva against SG.
I get the vibe like "You may have outnumbered me...
*but not outgunned*
having 100 people die in a 3minute battle, on your own ship, must be absolutely brutal while your ship is getting constantly hammerd, your skeleton concussed by the sheer force involving this entire battle.
The best sound design in gaming.
*Inhaling the perishing world's last breaths, amidst the last vestiges of civilization, with steel and gunpowder, humanity clings onto its last fleeting element. Hatred*
Basically this game's entire premise.
Going into battle and hearing this is one thing, but coming out alive after if another
This game is masterclass audio work. Every shot feels impactful, artillery sounds like artillery, the music conveys the gravity of the situation. It sounds like hell is going on outside, because it is.
That's a respectable amount of DPS (dakka per second).
God just imagine being on the ground as for a second the night turns into day then night in matter of just seconds whilst hearing loud explosions in the distance
Calmest night at Ur.
Artillery ASMR . Very relaxing.
NOTHING STOPS THE FLYING CINDER BLOCC
IT ONLY STOPS WHEN IT HAS RUN OUT OF FACES TO HIT
I love how the music gets completely drowned out.
The sound of this game is absolutely a masterpiece. The sound of heavy weaponry is incredible
Having this play while having high g turns causing your pilot to start straining is awesome
Ah yes, the HMS "I Didn't Hear No Bell" Sevastopol
Amazing, I fuck with an armored battle Sev. Consumes as much fuel as an M1A1 but hits harder than a train.
Most likely Sevastopol at full burners still consumes less than an M1A3 on idle.
How much fuel this ship is eating?
2075t/1000km. It has 2 additional RD-51s
@@noranoxica do you play solo ship or + tankers?It must hard be getting fuel while playing solo ship
@@rcr4202 tbh this is from my third or forth actual run. Sevastopol was my last ship at the time and i learnt a lot about the gameplay managing it
Not enougg
Not enough, apparently
Just one guy, the bible and pc. Some people just dont give a bat shite about odds.
It's like a burial music played just before the passing
it surprises me how many big ass explosions can happen on the outside of a ship in this game without it dying
Finally, something I can relax to
Highfleet sound design is out of this world
This game is always such a spectacle, I love it!
Tanc a Lelec feels so empty without shots and explosions
The delayed rising start of tanc a lelec always gives me goose bumbs
This is the best ASMR I've listened to.
Tanc a Lelek is magnificent
Now I kinda regret why i didn't buy it during summer sales
I love the scream of those cannons
This track is a boss theme, but who the boss is depends.
Straight to my wishlist
Alright, that video pretty much sold the game to me.
this battle will cost you about 50 million credits and a half a year in repair
Just when you think the strike fleet has gotten the better of you, remember you have sevastopol.
I have never heard about this game until i saw the song.
Holy shit!
Who else listen to this while studying?
This game made me want to be Slavic
That muzzle flash 📸 cheez
The only way to play high fleet is: MOAR DAKKA WAAAAAAGH
nice #asmr bro👍
This ASMR 🔥🔥🔥
This is just brutal
You made a HEAVY SEVASTOPOL? The one I had a stripped it down for speed
Thick Sevastpol knew no adversary but the ignorance of the endgame
Don't forget to build and make full use of the greatest vessel ever designed by Ssethtzeentach...the windmill of friendship ;)
Forever in our hearts
Fire sir?!
Yes
With What?!
*Yes*
Imagine walking through the desert with your camel at night and you see this shit
One doesn't need to imagine! Add oil to that desert and you, too, can have this experience!
"I want no part in this. I need to take my habibi home'
Then there's the youtuber SsethTzeentch method of hiding your capital ship miles away while only engaging the enemy with disposable ships of the line.
Why TF does this have an asmr tag
Nvm i got it
Tanc a Lelek just doesn't sound right without continuous explosions, the beep of a radar lock and occasional frantic radio messages
Horrors of the sea lifted into the air
Still haven't lost one up there yet
FEEL THE POWER OF THOR!!!!!
Why does this song sound better with gunfire?
I know im late but the song comes in when you are far outnumbered
Its a song of desperation/Last Stand
Shame the toxic steam community keeps pressuring the devs to remove/change the best sounds.
At 1:38 the barrage stays in rythm with Tanc a Lelek
Holy shii now I get the hype
Use your main guns on their own. Only use your small cannons for CIWS against their missiles, directly at them when you're expecting a salvo to come your way, and directly at them when their armor is open. The smaller guns just plink on the armor.
Hunt and kill all my SG's that way.
This may have been recorded before the patch that added secondary fire.
Your first mistake was using a vanilla ship.
After this run ended, I started making custom ships, though that's a whole thing in and of itself.
does high fleet have aircraft carriers and stuff? i dont know what its about but just because of this i might get it
Yes it does. There are also dedicated tactical missile barges etc. There is an option, that you choose, to commit the nuclear taboo. Don't.
TANC A LELEK
what game is this?
Highfleet
ALright thanks lol, that's what I searched for but only got the song which is in this video@@noranoxica
bruh this game reminds me of starsector
Just use 130s only
D80s are cool but hexa-barrel 180mm are cooler.
@@LostCauseRT and expensive as shit
I built a smol ship designed entirely around carrying just one.
It is a sub-60k design with hull spam armor.
Yes, while smol, it is fairly mobile with at TWR of 2.5
совет: сбивать ракеты желательно только мелкими калибрами на правую кнопку мыши, а не пушками.
I love watching videos from this game. The combat, sound, music are all amazing. But I just could not get into the game. I don't do well on the rogue elements.
Check out Phrosphor's playthroughs. Once you figure out the strategic aspects, you can sit back and enjoy the shoot 'em up parts.
Yo what is the song dude ?
It's the game's OST - Tanc a Lelek
@@Stickrulez22 THAAANK DUDE
@@korbaka2708 Apologies. The music is why I bought the game originally and I'll update the description. Cheers for bringing it up
@@noranoxica np bro
I'm gonna go blind
Brother you can put flares on the svestapol
Victory - crew dead 124
What game it is?
Highfleet
@@BrownRoach ty
Epic!
I definitely have to improve my graphic card. When it comes to combat, it starts slowing down.
Thinking that is just a 2d game... 😑
Tried game but it felt so odd. ships have so much gravity but shots just float off straight.
Wow, scary.
Hevistopol