@@gneu1527 120 just looks silly and makes your visibility worse for everything in the middle of the screen. There's not much use for FoV that high. The chance of actually "spotting" someone on an edge pixel of your screen because of having a higher FoV is small. Plus with a mouse you can look around fast enough to check around you. Maybe higher FoV would actually help with a controller since moving is more cumbersome there, but either way high FoV looks lame and makes everything more small and harder to see.
@@mrmunkee Personally Quake Pro is a bit too much, but I just use 99 FOV. Not because of any competitive advantage or whatever, the default just feels claustrophobic. This is on desktop + mouse.
SMB Deluxe is the only release of SMB that is reprogrammed for the Game Boy's z80-based machine instruction code, versus the 6502-based code of the original and every succeeding release through the SMB All-Stars port. This means that every programming decision was revisited, in addition to the necessary technical changes for the graphics. In certain respects it's the most polished release of the game, but it also means that almost none of the behaviors used for speed strats are respected.
Yea, this version also has some extra content (even entirely new gamemodes) that never made it to any other version released since; it'd 100% be the definitive version if it wasn't for the screen crunch
this game is interesting because it's basically almost a rewrite of SMB, which is honestly pretty impressive with how much they've kept faithful. level data is in a completely bespoke new format that is surprisingly more flexible than the original. previous bugs that seem "patched out" are more like they were never bugs in the first place here, but new bugs with their own kinda flavor because of the rewrite. the lost levels port is riddled with even more differences. most notably the lack of wind. unfortunately worlds A-D were never shipped even though incomplete level data exists for it.
Challenge mode is a feature I REALLY wish the NSMB games had. a reason to replay levels to score attack and the Boo races were such great ideas. While the Star coins kind of replace the hidden red coins (though I liked when they were hidden among regular coins like Yoshi's island did) and the hidden yoshi block thing required an in game guide to find them (it would show you a screenshot of the regular level and you had to find the location to hit the block), it still had a lot of really great ideas to make the game enjoyable for veterans who wanted something new. I also liked how Lost Levels was exclusively "Luigi's quest" which kind of added some funny lore about Luigi getting the harder game. Subtly made Luigi more bad8ss.
Yoooo, i got this game, Super Mario Land 2, and Pokémon Crystal when i was like 6 or 7, and played them nonstop. I remember being surprised when i found out the map transition between levels wasn't in the NES version, and having to look up a guide for one of the levels (8-4, i think) because the smaller screen size made me miss a pipe. This version has some cool bonus content that's definitely worth checking out too; there's a challenge mode where you can go to any level, and have to find 5 red coins, a hidden Yoshi egg, and hit a target score. There's a bonus concept art gallery with a fortuneteller minigame that sometimes shows where a Yoshi egg is hidden. You can also unlock a minigame where you race Boo through 8 original courses and have to manipulate red/blue switch blocks, and a full port of Lost Levels, though i dont remember how you unlocked them. It's a really impressive port, given the limitations of the GBC.
When she said "before he returned for more later that day" what I heard was "before he returned from war later that day." Very funny, went and fought a whole war to cool down from his new PB/WR.
One of the major reasons is the 4-2 wrong warp. That saved time. In Deluxe you have to wait for the vine and the vine climb animation. That eats up a LOT of seconds.
I had never been made aware until now how different this version is. I spent most of my time with this game playing the deluxe version on my gbc as a kid and always assumed it was the same.
The sprites on the SMB Deluxe and on the original SMB are the same size, is because the screen resolution of the gameboy color is very low only allowing 160X144 pixels against the 256x224 on the NES
Bismuth explained the frame rule with a bus which is a great analogy. Imagine you want to take a bus that arrives each 21 frames (unit of time, could very well be minutes). It just so happens that you lost the previous bus by one mere frame. Another guy arrives at the bus stop one frame before the bus comes of 20 frames after you. This guy and you will arrive at your destination at the same time, despite being waiting more time
There are literally dozens of this exact explanation done in multiple videos. Probably most famously people have seen it from multiple summoning salt vids, Darbian, etc
I can't believe you glossed over the fact that he later got a 4.39, which is not only far less than what speedrunners of SMB have predicted is possible, but is also far less than the "most optimized tas", which ended with a 4.41
In terms of speedrunning, this is easily probably the most "boring" version of the game, without all the fun glitches - but it's still interesting, and who knows, there may be more things to discover in the future. I think it's important that people know this game isn't exactly a port per say, it was remade entirely from scratch. It's interesting though that there still are a couple glitches reminiscent of the original, like clipping through 1-2 and wall jumps
Alr so mushroom in 1-2 and flower in 4-1 ez Edit: If you can still cornerclip to get mushroom early, and midair jump after grabbing power up, the second mushroom in 1-2 (at the elevators) is probably faster. Well, depending on if you have to wait for Koopa in that one block gap at the beginning
This was my version of SMB 1 growing up in the 90s and 00s. Got to 8-4 on the original quest, and I never knew I was on the cusp of 32 more levels until recently. It was also the most random GB game that me and my brother had our own copies of.
Only just now watched this. Deluxe was actually one of the few games I bought on the 3DS Virtual Console when that was around, in addition to Pokemon Blue and Pokemon Gold. There's actually a lot of neat things with this version of the game hampered by the cramped screen, but IMO I still have fun with it. The game outside of the screen crunch is mostly faithful to the original in terms of feel.
Glad the idea of improving SMB isn't dead, even if it's a different version. And knowing the lack of interest in the game, who wants to bet that the 4:51 TAS isn't even the best possible time? Like surely there's unique glitches in this version.
It’s nice to see this. This game used to be my shit. I played it so much as a kid that my brother got mad of how much I did and got my baby cousin to throw it away in the trash. Thankfully I had the idea to check the trash with the help of my parents and found it. Biggest betrayal of my childhood lol.
I love Super Mario Bros. Deluxe, I honestly love all versions of Super Mario Bros. especially as a retro video game collector. I remember getting Mario Bros. Deluxe back in 2019 after I was working for some TH-camrs for a while and I saved up enough to get it off of ebay. It was so fascinating to me as I've only played Wii, All-Stars, and Original versions beforehand. Since then I've gotten a Famicom and Famicom Disk System which I think is my favourite way of playing Super Mario Bros. I do love the PAL version's harder difficulty though (which I've played since I'm half British) a lot as well. So I would argue that Super Mario Bros. Deluxe is my 3rd favourite version of Super Mario Bros. I've been going for casual times in Super Mario Bros. since I was 15, I'm never gonna break a WR but I love Super Mario Bros. so much no matter the version.
I adore runs on versions like this. And I forgot which game it was, but there was one that got records on the *_slower_* emulator. Because the best physical version is not very accessible. And some time after I wrote a comment under a video talking about that game and that version wondering what could be possible on physical, the physical version would get major updates. I don't know if something similar will be possible for SMB1, but the main point still stands. And my love for speedrunners keeping to push the definition of "humanly possible." It was in a different environment, sure. Yet speedrunners will keep going for the best time possible and I cannot wait until someone decides to jump into the guts of this game.
Ah yes, the prequel to the Advance series. No joke, funfact: Unused audio for Advance 1 has Charles Martinet’s Mario announcing it as “Super Mario Bros Deluxe 2”
Niftski be like : So guys in this stream I will speedrun this game for the first time. *After a while* : Wait I got a 4:52 ?! I didn't mean to beat the record.
It's a shame the red coin mode and boo-racing mode are exclusive to this version that isn't a ton of fun to play. I'm really surprised there's not a SMB romhack that just reintroduces the new content from SMB Deluxe. The red coins are really cool!
I get that NES emulation is accurate enough for records, but I'm a bit surprised GBA emulation is considered so. I've run into so many issues with timers and interrupts behaving differently that I'd be suspicious. Alternately, maybe it's time for me to check the leaderboard and see which emulator they cleared. ;)
Wait a second this is not Kosmic, 0/10 Just kidding, great video! I suspected this would be the version that would be used for a faster time a few weeks ago, glad to see I was correct! Congratulations to JeremyMKW for the world record!
So happy I got this out before I move across the country, enjoy 😅
Have a good move! Thank you for all that you do. 💜
I always do enjoy, safe travels Storster ❤
Have a safe move Storster.
hope you enjoy your new place
Very happy to see a video on this weird version of Mario. Safe travels!
This game is what it's like when you set your FOV to 30
nah it's default fov after playing in quake pro for a year (from my actual experience)
120 fov helps so much in any game
@@gneu1527 90° better. don't see any advantage in 120
@@gneu1527 120 just looks silly and makes your visibility worse for everything in the middle of the screen. There's not much use for FoV that high. The chance of actually "spotting" someone on an edge pixel of your screen because of having a higher FoV is small. Plus with a mouse you can look around fast enough to check around you. Maybe higher FoV would actually help with a controller since moving is more cumbersome there, but either way high FoV looks lame and makes everything more small and harder to see.
@@mrmunkee Personally Quake Pro is a bit too much, but I just use 99 FOV. Not because of any competitive advantage or whatever, the default just feels claustrophobic. This is on desktop + mouse.
Kosmic is seething rn
Ikr, first person I thought of when seeing this 😂😂😂
I legit thought this video was kosmic's next video until I clicked on it.
@@ego-lay_atman-baySame
This may actually be his video idea 😭
He hasn't commented on the video so maybe
6:00 Someone gets a world record in a category.
Niftski: Cool! I guess I'll give it a try and... ops... sorry, I didn't mean to beat it...
Dudes legitimately too good to his own detriment
SMB Deluxe is the only release of SMB that is reprogrammed for the Game Boy's z80-based machine instruction code, versus the 6502-based code of the original and every succeeding release through the SMB All-Stars port. This means that every programming decision was revisited, in addition to the necessary technical changes for the graphics. In certain respects it's the most polished release of the game, but it also means that almost none of the behaviors used for speed strats are respected.
I love Jeremy Mario Kart Wii
i lovescrimsci
I love Mario Kart Wii, Jeremy
I love Jeremy Kart Wii, Mario
actually i see szs modifier on the desktop so maybe he is into mkw modding? or just wii modding?
so this is the superior version of the game, got it
Deluxe, if you will
@@neurogabu mm, quite
minus the egregious screen crunch, yes
@@RandomHans screen crunch is part of a well balanced breakfast
Yea, this version also has some extra content (even entirely new gamemodes) that never made it to any other version released since; it'd 100% be the definitive version if it wasn't for the screen crunch
this game is interesting because it's basically almost a rewrite of SMB, which is honestly pretty impressive with how much they've kept faithful. level data is in a completely bespoke new format that is surprisingly more flexible than the original. previous bugs that seem "patched out" are more like they were never bugs in the first place here, but new bugs with their own kinda flavor because of the rewrite. the lost levels port is riddled with even more differences. most notably the lack of wind. unfortunately worlds A-D were never shipped even though incomplete level data exists for it.
And you can still wall jump!
There's also no high stomp jump
This has always been my favorite version of the game.
Challenge mode is a feature I REALLY wish the NSMB games had. a reason to replay levels to score attack and the Boo races were such great ideas. While the Star coins kind of replace the hidden red coins (though I liked when they were hidden among regular coins like Yoshi's island did) and the hidden yoshi block thing required an in game guide to find them (it would show you a screenshot of the regular level and you had to find the location to hit the block), it still had a lot of really great ideas to make the game enjoyable for veterans who wanted something new.
I also liked how Lost Levels was exclusively "Luigi's quest" which kind of added some funny lore about Luigi getting the harder game. Subtly made Luigi more bad8ss.
Great video and great run, but that golfer clip behind the timer is making me insane.
we got kicked outta top golf😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
Kosmic punching the air rn
Yoooo, i got this game, Super Mario Land 2, and Pokémon Crystal when i was like 6 or 7, and played them nonstop. I remember being surprised when i found out the map transition between levels wasn't in the NES version, and having to look up a guide for one of the levels (8-4, i think) because the smaller screen size made me miss a pipe.
This version has some cool bonus content that's definitely worth checking out too; there's a challenge mode where you can go to any level, and have to find 5 red coins, a hidden Yoshi egg, and hit a target score. There's a bonus concept art gallery with a fortuneteller minigame that sometimes shows where a Yoshi egg is hidden. You can also unlock a minigame where you race Boo through 8 original courses and have to manipulate red/blue switch blocks, and a full port of Lost Levels, though i dont remember how you unlocked them. It's a really impressive port, given the limitations of the GBC.
When she said "before he returned for more later that day" what I heard was "before he returned from war later that day." Very funny, went and fought a whole war to cool down from his new PB/WR.
That's bonkers that the games have such differences but the times can be that close. Thanks for the video.
One of the major reasons is the 4-2 wrong warp. That saved time. In Deluxe you have to wait for the vine and the vine climb animation. That eats up a LOT of seconds.
M&M cart racing. That elusive mistress.
Jeremy and I be snortin lines in Laurel, MD. Twas a great time
bruh! I used to stay in College park! I went to UMD.
Watch Niftski break all records in this version next
The trick is that the screen is smaller which means mario has less distance to run
I had never been made aware until now how different this version is. I spent most of my time with this game playing the deluxe version on my gbc as a kid and always assumed it was the same.
Hearing Germy is killing me 😂
rad 😌😌😌😌
The sprites on the SMB Deluxe and on the original SMB are the same size, is because the screen resolution of the gameboy color is very low only allowing 160X144 pixels against the 256x224 on the NES
Imo, the next video should be about the framerules buses' in the aforementioned game, m&m kart racing.
This was the version of Super Mario Bros. I played while growing up! I remember playing it while waiting in the dentist’s office.
I love this port. its a shame none of its features came to a version without screen crunch.
If someone makes a hack/mod that fixes the screen and readds the extra worlds, I'm playing it
@@ahmethacikasimoglu5819 someone is making that a thing, i believe - it's called SMB Ultra Deluxe
Bismuth explained the frame rule with a bus which is a great analogy. Imagine you want to take a bus that arrives each 21 frames (unit of time, could very well be minutes). It just so happens that you lost the previous bus by one mere frame. Another guy arrives at the bus stop one frame before the bus comes of 20 frames after you. This guy and you will arrive at your destination at the same time, despite being waiting more time
There are literally dozens of this exact explanation done in multiple videos. Probably most famously people have seen it from multiple summoning salt vids, Darbian, etc
i think darbian made that analogy
bussin
Gotta be bait bro@@Frostbytedigital
I don’t get it
I can't believe you glossed over the fact that he later got a 4.39, which is not only far less than what speedrunners of SMB have predicted is possible, but is also far less than the "most optimized tas", which ended with a 4.41
17:00 this 4.39? Or a different one?
Anyways, talking more about that run would've taken a while, and the video's topic was already covered
Tim Follin AND Mega Man 2 music? Great taste my man!
8-2 on the gameboy is the sole reason I went so long before actually completing Super Mario Bros
In terms of speedrunning, this is easily probably the most "boring" version of the game, without all the fun glitches - but it's still interesting, and who knows, there may be more things to discover in the future. I think it's important that people know this game isn't exactly a port per say, it was remade entirely from scratch. It's interesting though that there still are a couple glitches reminiscent of the original, like clipping through 1-2 and wall jumps
THE THUMBNAIL LOADED AFTER THE TITLE
Skipping the level translations should be possible in the original game. 4:53 can be possible in SMB.
Alr so mushroom in 1-2 and flower in 4-1 ez
Edit:
If you can still cornerclip to get mushroom early, and midair jump after grabbing power up, the second mushroom in 1-2 (at the elevators) is probably faster. Well, depending on if you have to wait for Koopa in that one block gap at the beginning
Deluxe Speedrun community be cooking
7:08 video starts
M&M CART RACING MENTIONED 🗣🗣🗣🔥🔥🔥
14:45 "He finally was able to do this"
"ndifohwuifhwqeb"
truly inspiring
SMB Deluxe is still the only way I've played SMB or Mario Bros.! Glad it's getting love and attention these days.
Didn't expect Bubsy music in a Mario speedrun video
This was my version of SMB 1 growing up in the 90s and 00s. Got to 8-4 on the original quest, and I never knew I was on the cusp of 32 more levels until recently. It was also the most random GB game that me and my brother had our own copies of.
Yup, Kosmic cliffhanger is probably for the GBC version
Thanks for showing who slow fireworks were on this version. Great video producing.
this is the version I grew up with :)
something always looked off to me about the NES version, now I know it's because the screen is so big!
A frame rule mention without breaking out the buses. Neat
13:10 me when i am going to get a 4:53 in super mario bros. deluxe any% on july 6th, 2024
That was impressive, indeed! Great video!
One of my first two video games. I like it's getting some attention.
Only just now watched this. Deluxe was actually one of the few games I bought on the 3DS Virtual Console when that was around, in addition to Pokemon Blue and Pokemon Gold. There's actually a lot of neat things with this version of the game hampered by the cramped screen, but IMO I still have fun with it. The game outside of the screen crunch is mostly faithful to the original in terms of feel.
"With him taking a break, then returning for more later that day" killed me
I LOVE STORSTER
I LOVE JEREMYMKW
i looooove GD cologne.
Great video. I've learned a lot. Thanks. :)
Omg it’s happylee hi
Neat analysis video! Thanks for uploading!
Glad to see the version I grew up with getting attention
Glad the idea of improving SMB isn't dead, even if it's a different version. And knowing the lack of interest in the game, who wants to bet that the 4:51 TAS isn't even the best possible time? Like surely there's unique glitches in this version.
It’s nice to see this. This game used to be my shit. I played it so much as a kid that my brother got mad of how much I did and got my baby cousin to throw it away in the trash. Thankfully I had the idea to check the trash with the help of my parents and found it. Biggest betrayal of my childhood lol.
I had a feeling someone would have done this on this cursed-ass version. I 100%d the game as a kid.
I hate myself for it.
People who get mad at speedrunners on keyboard seeing me playing SNES with a mega drive controller:
Mustve been the protein powder he snorted at pace
14:42 that was a cute sound Jeremy made! 🤣
I love Super Mario Bros. Deluxe, I honestly love all versions of Super Mario Bros. especially as a retro video game collector. I remember getting Mario Bros. Deluxe back in 2019 after I was working for some TH-camrs for a while and I saved up enough to get it off of ebay. It was so fascinating to me as I've only played Wii, All-Stars, and Original versions beforehand.
Since then I've gotten a Famicom and Famicom Disk System which I think is my favourite way of playing Super Mario Bros. I do love the PAL version's harder difficulty though (which I've played since I'm half British) a lot as well. So I would argue that Super Mario Bros. Deluxe is my 3rd favourite version of Super Mario Bros. I've been going for casual times in Super Mario Bros. since I was 15, I'm never gonna break a WR but I love Super Mario Bros. so much no matter the version.
That's interesting that the Japanese version reintroduced the glitch to get through that wall as it's the _later_ version this time around.
Super Mario Bros 1st game i ever loved, maybe the reason why im into games.
I adore runs on versions like this. And I forgot which game it was, but there was one that got records on the *_slower_* emulator. Because the best physical version is not very accessible. And some time after I wrote a comment under a video talking about that game and that version wondering what could be possible on physical, the physical version would get major updates. I don't know if something similar will be possible for SMB1, but the main point still stands. And my love for speedrunners keeping to push the definition of "humanly possible." It was in a different environment, sure. Yet speedrunners will keep going for the best time possible and I cannot wait until someone decides to jump into the guts of this game.
So this was kosmics next video in his series
Ah yes, the prequel to the Advance series. No joke, funfact: Unused audio for Advance 1 has Charles Martinet’s Mario announcing it as “Super Mario Bros Deluxe 2”
I didn't know about the small fire glitch!
Super Mario Land 2 Athletic is the OST for the first part of the vid btw
I thought the time would be MUCH faster because of the fact you can skip the intermission between levels.
Great video, super interesting as always!
Sorster you absolute jester (jestess?) Love your content girl
What a legend
Yeah you def frontran Kosmic on this one... lol
Niftski is amazing hes probably the greatest speedrunner of all Time
Niftski be like : So guys in this stream I will speedrun this game for the first time.
*After a while* : Wait I got a 4:52 ?! I didn't mean to beat the record.
Omg i loved deluxe, i had it for the GBC as a kid
This has the same energy as "that shitty PC port of the shitty android port of San Andreas is the same exact game as the PS2 original".
Now I know what kosmics next video will be
It's a shame the red coin mode and boo-racing mode are exclusive to this version that isn't a ton of fun to play. I'm really surprised there's not a SMB romhack that just reintroduces the new content from SMB Deluxe. The red coins are really cool!
Love hearing the Bubsy music here
NES SMB1 is way more technical, requiring lots more frame perfect inputs, and glitches like flagpole glitch, bullet bill glitch, fast start.
Have a safe and fruitful move, girlie! 🏳️⚧️
Holy shit she’s trans? Yeah I just subscribed!
Fruitful?
first time on this channel and glad to see we respect the flag here 🏳️⚧️🫡🏳️⚧️🫡🏳️⚧️🫡
@@winterwatson6437 fr
R. I. P. Kosmic Video
Excellent. Thank you.
SMW for Game Boy Advance is also cool but nobody seems to care, small only runs are craazy.
Thats crazy
I think I also commented on the original vid were they got it on the GBC
I played this version all the time in school.. on a Casio cg-50 calculator using the prizoop emulator
Screen crunch 😌
OMG I'VE BEEN WAITING FOR THISSS
Wait until Niftsky learns this game exists LUL
the yt icon for the game says trio the punch xxdd
why are the comment sections of the streams shown are blurred out?
Maybe they have slurs or something and that can make people get offended and with that fact report the video.
ok hear me out 4:53 is possible on the SMAS version maybe 4:52 because of the minus world patch
GGs, have a safe trip!
I get that NES emulation is accurate enough for records, but I'm a bit surprised GBA emulation is considered so. I've run into so many issues with timers and interrupts behaving differently that I'd be suspicious. Alternately, maybe it's time for me to check the leaderboard and see which emulator they cleared. ;)
Super Mario Bros? Do you mean Super Mario Bros.? I'm not gonna bother to watch the video if you don't even know the game's name.
🤓
Wait a second this is not Kosmic, 0/10
Just kidding, great video!
I suspected this would be the version that would be used for a faster time a few weeks ago, glad to see I was correct!
Congratulations to JeremyMKW for the world record!
the first time i beat smb was on deluxe. beating it a couple years later on NES was so much easier.
Evolution has come upon us
you got me
omg this version is scary!
Ggs !