Defining Adventure Types - Lazy RPG Talk Show

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 55

  • @leonardoraele
    @leonardoraele 11 หลายเดือนก่อน +53

    Hey Mike, I hope you read this. I want to let you know some of us care about the licence talk/drama. Part of why I watch your channel is to be updated on these topics. Don't stop talking about it.

    • @agilemonk6305
      @agilemonk6305 11 หลายเดือนก่อน +3

      Agreed

    • @garion046
      @garion046 11 หลายเดือนก่อน +5

      I would agree. A succinct explanation and opinion from Mike is always valuable. It doesn't need to be a huge chunk of the show, just that, and maybe some more detailed places to go read for those who want to dig deeper. But I like that industry news and the health of TTRPGs is covered here.

    • @Shu_BLN
      @Shu_BLN 11 หลายเดือนก่อน +3

      Yes exactly! I wanted to hear more about it tbh.

    • @paulbigbee
      @paulbigbee 11 หลายเดือนก่อน +2

      I appreciate hearing from a content creator, who is also well connected to other content creators as most of us, whether GM or player, are downstream from the (dis)incentives of various game platforms.

    • @markmurex6559
      @markmurex6559 11 หลายเดือนก่อน +1

      Maybe make a video all about it? I'm working on a project right now that will require knowledge of this subject.

  • @pwykersotz
    @pwykersotz 11 หลายเดือนก่อน +13

    There is one more element that is super important to a heist/infiltration. It's a concept that a lot of people call "the dragon". The idea is that there is an undesirable consequence if the infiltration fails. This might be overwhelming force, or it might be a hit to reputation or negatively impact a valued NPC. But it should be something the players REALLY want to avoid. That keeps players dialed in very strongly and sells the fantasy of the style.

    • @pwykersotz
      @pwykersotz 11 หลายเดือนก่อน +1

      ​@@Keovar You're thinking about what I said in a negative light, not a neutral one. It's not about the GM imposing heavy handed consequences that come about no matter what. It's about the danger of those consequences and what the party does to mitigate them. In Oceans Eleven, the threat was they would all be caught and go to jail for the rest of their lives. If they had, there certainly could have been a breakout scene. But they really didn't want to be caught, and really wanted to screw over the main bad guy. Without that tension, the movie falls flat. Same thing with the adventure.

    • @LUZ_TAK
      @LUZ_TAK 11 หลายเดือนก่อน

      Ur7

  • @yannickletourneau7231
    @yannickletourneau7231 11 หลายเดือนก่อน +4

    May I suggest another adventure type which requires quite a different style of prep: the Town Festival/Carnival. Minigames, prizes, make friends and foes with the NPCs/villagers.

  • @gonzaPaEst
    @gonzaPaEst 11 หลายเดือนก่อน +3

    I've joined your newsletter and Patreon. Awesome content!

    • @SlyFlourish
      @SlyFlourish  11 หลายเดือนก่อน

      Thank you!

  • @IkariTheWraith
    @IkariTheWraith 11 หลายเดือนก่อน

    For magic, or even campaign-specific mundane items, I like attaching Dark Souls-style item descriptions peppered with vague references to factions or gods. These descriptions, and a small bit of XP (maybe half an easy encounter's worth) are kept behind knowledge checks that trained characters can make when they first find the item, or again when they increase their bonus somehow.
    A fun benefit to this is that even players who are more into the power fantasy will start checking rooms for items just for the XP bonus they provide, getting them on the same page as players who just want to learn about the setting. It's an easy avenue for secrets and clues, too.

  • @Otaconsps
    @Otaconsps 11 หลายเดือนก่อน +1

    Great section on magic items!

  • @f.a.santiago1053
    @f.a.santiago1053 11 หลายเดือนก่อน

    I love attaching cantrips to magic items IN ADDITION to one time spell casts so the magic item still feels useful, regardless.

  • @alexmetea3586
    @alexmetea3586 11 หลายเดือนก่อน +1

    Looking forward to seeing some kind of refined list/article related to these adventure types.

  • @madoffler
    @madoffler 11 หลายเดือนก่อน +1

    Can't wait to hear how the Ravenloft Shadowdark game goes!

  • @tqbrowne
    @tqbrowne 11 หลายเดือนก่อน

    I can see it being useful to define the type of adventure from the outset in planning. I can’t help but notice that the two “harder to run” types of adventures, being dungeon crawls and travel, tend to put more emphasis on the players choices creating as opposed to simply directing the narrative. Traveling and crawling seem like simple verbs, something that you do, whereas, the others imply more specific goals (to be preidentified and accounted for by the DM).

  • @deh3602570
    @deh3602570 11 หลายเดือนก่อน +4

    Listening to this, it seems there are a short list of binary criteria attached to each.
    NPC focused or Map focused?
    Are PCs reacting or planning?
    Is the story segmented or in a more continuous flow?

  • @baronkimble5378
    @baronkimble5378 11 หลายเดือนก่อน

    Great stuff about topical adventures

  • @rgub5537
    @rgub5537 11 หลายเดือนก่อน

    One of the pitfalls of dungeon crawls is how to run out-of-combat turns. Do you maintain a turn order? Do characters advance through the dungeon based on their speed, or do they move to the next room (or point of interest) once they're ready? Do players state what their characters are doing during exploration--e.g., hiding, searching for traps or secret doors, casting nonstop ritual magic such as detect magic, scouting ahead to avoid surprise attacks?

  • @loadedstapler1459
    @loadedstapler1459 3 หลายเดือนก่อน

    Would you consider survival a type of adventure? I'm thinking of a party surviving through a natural disaster, magical cataclysm, or a plague. Often I've seen these as a backdrop to another adventure but wondering if it there might be instances these could be the adventure. I'm thinking the Day After Tomorrow or The Walking Dead. In these, the event drives survival to an extreme and potentially turns otherwise friendly folk into deadly competitors.

  • @FrostSpike
    @FrostSpike 11 หลายเดือนก่อน

    17:30 The Black Flag Cult Fanatic seems to be more of a sort of controller/commander type than the other variants. Can stay behind cover at a distance using 2x Unholy Bolt (assuming that's the same an Dark Bolt) per round whilst locking opponents down with Command, Hold Person, and Unholy Brand whilst the regular Cultist do a pile on. I don't think I'd have them join melee to use Inflict Wounds or Sacrifical Dagger attacks until their entourage had been taken out.

  • @tomyoung9834
    @tomyoung9834 11 หลายเดือนก่อน +14

    “OK, guys, welcome to Session Zero of our new campaign. In front of each of you is a packet of legal documents you’ll have to sign before we can begin, Mr. Stevens here is a registered Notary, and we have 12 lawyers from the firm of Dewey, Cheatham, and Howe, who will review your legal options for play once you’ve signed. . .everyone brought three pieces of ID and their birth certificates, right?”

  • @Malthan
    @Malthan 10 หลายเดือนก่อน

    13:30 Multiattack says Dark Bolt, but action is called Unholy bolt
    19:50 I think 2d4 works better than 1d10 - has much more predictable damage distribution curve, even if on average it's 1 less damage than a d10.

  • @sqoody7invegas625
    @sqoody7invegas625 11 หลายเดือนก่อน +1

    I don't know if I missed it but where do I get the updated star block for the cult fanatic, I used the cult fanatic straight from the 2014 book and I thought it was a little powerful, where do we get the updated version

    • @pwykersotz
      @pwykersotz 11 หลายเดือนก่อน

      Apparently my links keep getting deleted. You can just do an internet search for A5E tools and then look under the rules/ monsters section for one of them. For the other, just do a search for project black flag packet 3.

  • @missmeaghanj2482
    @missmeaghanj2482 11 หลายเดือนก่อน

    I want to run the original Ravenloft module for Halloween using Shadowdark. Assuming I start at the castle, roughly how long do you expect it would take to run?

    • @SlyFlourish
      @SlyFlourish  11 หลายเดือนก่อน

      This answers your question!
      slyflourish.com/running_ravenloft.html

  • @JustGimmeAFrakinName
    @JustGimmeAFrakinName 11 หลายเดือนก่อน

    love the breakdown of adventure types and the compare/contrast of system enemies. new subber, lookin forward to more of your work.

  • @sentor98
    @sentor98 11 หลายเดือนก่อน

    the Robin Law book was seemingly forgotten.

  • @Shanekam
    @Shanekam 11 หลายเดือนก่อน

    When give out homebrew items i always say before hand that homebrew items and spells etc can be nerfed or buffed. And if it happens italk with theplayer and tell them what its wrong with it

  • @mithren86
    @mithren86 11 หลายเดือนก่อน

    I guess with black flag rhe heroes are meant to be stronger too so will be interesting to see how they feel with totv characters

  • @Frederic_S
    @Frederic_S 11 หลายเดือนก่อน

    I think exploration and prison breaks are two more minor adventure types, maybe.

  • @avengingblowfish9653
    @avengingblowfish9653 11 หลายเดือนก่อน

    Inflict wounds is strong, +3 spell attack is not.

  • @TheAdventureMilk
    @TheAdventureMilk 11 หลายเดือนก่อน +5

    Great show as always Mike, keep up the awesome work!

  • @kumithebear
    @kumithebear 11 หลายเดือนก่อน +3

    Oh damn! The success of the Shadowdark kickstart is one thing.. but to be used for Mike's annual Ravenloft game, is next level.
    I tip my hat to fellow shadowdarklings

  • @kumithebear
    @kumithebear 11 หลายเดือนก่อน +1

    I assume the black flag cultist is stronger to address the snowballing power creep

  • @wewerepirates1116
    @wewerepirates1116 11 หลายเดือนก่อน +1

    Love the monster comparison. I'm a bit addicted to monster books and have a shelf with about a dozen. Picked up Monstrous Menagerie recently and the info it presents for each monster in terms of usability is way ahead of any other monster book I've seen. The monster design is very "even" and hits a precise bench mark in terms of survivability and damage, Paul Hughes (the author's) blog is really interesting on this. But my gripe with it is it kind of cleans up the rough edges a bit too much, you kind of want monsters to be a bit spikey. Sometimes they should be ahead or behind the curve on damage or survivability. And they should have abilities which make them a bit too efficient, like Spirit Weapon.
    I'm really looking forward to TOV as being another alternative for Monster Manual and I really like that the version in this document are spikey. Cult Fanatic is definitely too spicy though. The power level of Kobold Press material in general has been significantly higher, not just monsters but character options. With that said my eyeballing of some other monsters in the document, Cult Fanatic is a bit of an outlier, the others I looked at mostly had a bit more damage out put but I think would be manageable. I haven't been through all of them though and hadn't noticed Cult Fanatic. Their damage is too high, and that 60HP is just nuts.
    For all my gripes with Monstrous Menagerie, in most cases when I've put monsters side by side if I had to pick a version to run exactly by the book it would be that version, no contest.

  • @_girafff_6612
    @_girafff_6612 8 หลายเดือนก่อน

    Hi, I'm a new DM and I love listening to this podcast. I really like these definitions of adventure types and I would love it if you could give an example of each type of adventure so I (and probably other new DMs) could study the way they are built and run. Thank you SO much for everything you do, I was completely overwhelmed with prep before I read The return of the lazy dungeon master but now I feel like I understand at least a little bit of what I'm doing 😂

  • @JAH711
    @JAH711 10 หลายเดือนก่อน

    Explaining the licenses is insightful and helpful. As a GM that spends money I like knowing about the freedom creators are given. Didn’t realize ORC had that strange restriction.

  • @kencutpro
    @kencutpro 11 หลายเดือนก่อน

    12:43 I’m going to MCDM fanboy a bit here, and say that the death cult acolyte is a lot of fun as a CR 2 minion, which means you get 5 of them for the cost of a traditional cultist, but can have the satisfaction of an entire cult gathering to worship something evil, and have your players mow through them, but still have a decent threat if enough of them father around to group attack you. Totally different method from the other 3 you mentioned, but a lot of fun. Also the CR 4 death cultist, while not the same CR 2 as traditional cultist, is probably more true to power of what that original cultist or black flag cultist is trying to be… but it’s really hard not to get excited about the flavor and the abilities encouraging a GM to use it a certain way, from the get go, rather than having to deep-dive figure out the synergies of the original.

  • @cloudeon3468
    @cloudeon3468 11 หลายเดือนก่อน

    In all of their products ive found that kobald press is terrible at balancing things. They tend to swing way too high and it really puts me off of them

  • @derekchamberlain3729
    @derekchamberlain3729 10 หลายเดือนก่อน

    Which one of the situations do you think would be best for a one shot?

  • @Chomp-Rock
    @Chomp-Rock 11 หลายเดือนก่อน

    I'm not seeing the link for The Adventure Crucible in the show notes

    • @SlyFlourish
      @SlyFlourish  11 หลายเดือนก่อน +1

      Added! Thanks!

  • @IkariTheWraith
    @IkariTheWraith 11 หลายเดือนก่อน

    Another fun way to build on weapons (or shields) is to give them a Maneuver from the Battle Master Fighter list, with a once-per-rest Superiority Die. It's a mundane-ish effect that is both limited and memorable.

  • @CJWproductions
    @CJWproductions 11 หลายเดือนก่อน

    0:37 Mike turns into a dubstep soundboard for a second

  • @gvanbooven
    @gvanbooven 11 หลายเดือนก่อน

    I love the Kobold Press monsters precisely because they hit really hard and make players worry. After winning, there is a tremendous sense of relief and accomplishment.

  • @multiversedm
    @multiversedm 11 หลายเดือนก่อน

    Everything showing more than 75k in damages, the lawyers who wrote any different, simply refuse to read FL-108 by Congress.

  • @kafka0622
    @kafka0622 11 หลายเดือนก่อน +1

    Yeah that's why I play RPGs.... dungeon delving logistics. So fun.

    • @pwykersotz
      @pwykersotz 11 หลายเดือนก่อน +5

      Some people like crunchy peanut butter, some people like creamy.

    • @xrich1577
      @xrich1577 11 หลายเดือนก่อน +2

      @@pwykersotz I like both!

    • @davidburns9766
      @davidburns9766 11 หลายเดือนก่อน

      So you’re either a DM who doesn’t make any effort towards understanding how to make a game work, or you’re a selfish player who has no idea of the work that goes in to make a game function for you, or both.

    • @kafka0622
      @kafka0622 11 หลายเดือนก่อน +1

      I acknowledge that grasping this concept might be challenging to you, but I am a seasoned Dungeon Master well-versed in the intricacies of what both my players and I seek in an RPG experience. I understand the essence of Shadowdark, and it's clear to me that it doesn't align with the preferences of my gaming group. I don't harbor any illusions that the effort invested in creating a game should obligate me to enjoy it. I have a deep understanding of my preferences, and Shadowdark simply doesn't resonate with my style.
      However, I respect that every gamer has their own tastes and inclinations. It's essential not to hastily judge someone based on a single sentence that might not mean what you think it does. Taking a moment to understand different perspectives can save us unnecessary misunderstandings and disagreements.