probably the best eurofighter i've seen. It's extreme, smooth and it has an original layout with dosing emotions. It has nice loops, airtimes, vertical drop..... Congratss
This ride is amazing. I have always wanted to learn how to make rides like this. GREAT job and I wound't be surprised to maybe see a ride alike to this and or this ride come to life one day.
01:38 Great "Roll" Dive-Loop. Seems to be pretty intense! I spot some Smiler elements and that wave turn from Outlaw :). Great coaster! In my opinion a bit too long. I would end it at 03:14 (POV). But very good work!!
I rarely ever see half decent Gerstlauer Eurofighter designs in NL anymore, primarily cause most of us would rather see B&M or Intamin designs. This one looks great! I'd love to create a non-generic NL coaster like this some time.
Haha thanks! I'm actually working on getting involved in the thrill ride industry, currently majoring in applied physics and I plan on getting my masters in structural engineering. The song used is This Is How You Know by Coyote Kisses. I've posted a link to the song in the description. :)
If you double click a track segment, the track settings will pop up and there's an option that says "Spine Type:" and then you can choose from 2-tube, 3-tube, or 2-tube with cross-ties. I think the option you're looking for is the 3-tube. I hope that answers your question!
One thing you could do to help that is to click on the relative roll button in the editor. That way, you can have a vertical track and it will stay oriented with the previous node.
Honestly, no limits just doesn't do well with vertical track because it can't determine a 'starting roll' for vertical nodes, so it comes out skewed some times. What I did was make my lift something like 89.90 degrees or so; as long as it's negligibly close to 90--that way the simulator is happy and you can't really tell it's not technically "vertical".
The one thing that keeps nagging me about this coaster is that the dive loop after the first MCBR has a elongated section of track right before it curves downward. You did something similar to this in the cutback on Curse of Fellfall Wood. Are these sections of track needed to avoid track and/or terrain collisions. Other than that, keep up the good work.
I always have a problem that when I try to make an exactly vertical lift for a EuroFighter the track goes spazzy, is there a way to fix this or does NL not like vertical track?
probably the best eurofighter i've seen. It's extreme, smooth and it has an original layout with dosing emotions. It has nice loops, airtimes, vertical drop..... Congratss
This is like the best nolimits coaster ever!!!
Awesome Eurofighter! Very smooth and realistic with a great, unique layout.
This is an amazing video! I really liked the angles at the beginning of the chain lift. Well done!
This ride is amazing. I have always wanted to learn how to make rides like this. GREAT job and I wound't be surprised to maybe see a ride alike to this and or this ride come to life one day.
Duuuuude nice job!! This thing would definitely deserve to be a real coaster.
To much terrain but yes I agree alot
Fantastic! I can't wait to ride something designed by you in the future! Good luck!
01:38 Great "Roll" Dive-Loop. Seems to be pretty intense!
I spot some Smiler elements and that wave turn from Outlaw :).
Great coaster! In my opinion a bit too long. I would end it at 03:14 (POV). But very good work!!
Lovely coaster!
I rarely ever see half decent Gerstlauer Eurofighter designs in NL anymore, primarily cause most of us would rather see B&M or Intamin designs. This one looks great! I'd love to create a non-generic NL coaster like this some time.
With awesome music
Haha thanks! I'm actually working on getting involved in the thrill ride industry, currently majoring in applied physics and I plan on getting my masters in structural engineering. The song used is This Is How You Know by Coyote Kisses. I've posted a link to the song in the description. :)
Love it! It's exciting from start to finish!
Amazing!!!!! 10/10!!!
This is great! So appealing...
All of your coasters should be real!!!
Felt like I was in a real coaster!
If you double click a track segment, the track settings will pop up and there's an option that says "Spine Type:" and then you can choose from 2-tube, 3-tube, or 2-tube with cross-ties. I think the option you're looking for is the 3-tube. I hope that answers your question!
One thing you could do to help that is to click on the relative roll button in the editor. That way, you can have a vertical track and it will stay oriented with the previous node.
Amazing video, if this coaster was real it would smash the other eurofighters!!! :)
Amazing layout.....would you convert it to NL2 and be able to use the enhanced features?
love to see this built!
Honestly, no limits just doesn't do well with vertical track because it can't determine a 'starting roll' for vertical nodes, so it comes out skewed some times. What I did was make my lift something like 89.90 degrees or so; as long as it's negligibly close to 90--that way the simulator is happy and you can't really tell it's not technically "vertical".
Cool
The one thing that keeps nagging me about this coaster is that the dive loop after the first MCBR has a elongated section of track right before it curves downward. You did something similar to this in the cutback on Curse of Fellfall Wood. Are these sections of track needed to avoid track and/or terrain collisions. Other than that, keep up the good work.
Great Coaster, though I feel like the last turn into the final brakerun is a bit undersupported.
Gerstlauer Eurofighter (1 or 2)have the same problems
I'm going to take screenshots :)
This is amazing! You need to become a roller coaster designer. Out of curiosity, what is the song?
Only problem was that the beyond vertical drop was in a wierd place.
Sadly, no, I'm from California; but I've always wanted to visit Sweden haha. Why do you ask?
!!!
Because the name of the coaster. The letter after h. ;)
how to make those *beams* like a (V) shape under the normal track?
I always have a problem that when I try to make an exactly vertical lift for a EuroFighter the track goes spazzy, is there a way to fix this or does NL not like vertical track?
i haven't 3-tube :(
Are you from Sweden??
Someone build this in real life