There are few people who know and I want to share. Thanks for the tutorial. Very good job. I hope, I believe, that it will come back in life. I wish you much success and creativity
Dam Austin its not promising when a 15 year pro says they are having troubles modeling a guitar. I want to learn. Thank you for sharing your knowledge. I appreciate this a whole lot. I will pay it forward my friend
My pleasure mate, it's definitely a very tricky model. But I've learned so much since this video and the process has become much easier - it really required me to learn the surface modeling space because at the time I made this video I tried doing everything in the solid modeling tab.
@@austinshaner oh see yeah I don't know the difference to be honest. I mean I do but don't always understand when to use the function. I think I just learned something. Hey thanks a bunch. I really want to start 3d modeling all my specialty builds. I am hoping it will help sell them better. Anyhow thank you again my friend. Wish me luck. I'm only 2 weeks into learning 3d modeling. I've already designed and made a couple things. This should be no problem for me. I usually learn programs like that fast. I will stop back in later
Wow I started trying to design my own guitar in fusion about the time you started making this series. I really struggled with the transitions in the neck, so it's awesome to see you have entire videos dedicated to it
What a God send! Just purchased my first CNC machine to do some hobbies, and a guitar is high on my list. Cant wait to work through this series! excellent work!
Dude this is awesome I just downloaded 360 for exactly what you are doing. It's the hardest software I have attempted to learn and you are going to save me a lot of time thank you very much I have subscribed.
Im so inspired by your work! I'm a newbie who's just getting into guitar making on CNC could you please make a video on creating construction line for the neck? Thank you in advance
I just started to learn CAD and this is very helpful. Thank you man for sharing your knowledge. It is very much appreciated. Can't wait for your next video.
Thank you for doing this series. I bought an SMW3D R7 years ago wanting to make guitars and ended up making anything and everything else because a guitar seemed extremely challenging no matter how much research I did. Looks like this series will get me well on my way!
Thanks for the feedback Chris! I apologize for not having part 2 up sooner. Been busy with the holidays! I'll hopefully have part 2 up sometime this week.
Thanks for doing this... i'm experiencing these same challenges of the lofts, and non-uniform chamfers, bevels, sweep cuts. Haven't found much on the fusion site to illustrate these features. I taught myself AutoCad in 1987... LOL, long time ago.
I’m trying to create the fretboard using the fret find 2D DXF as a reference, but it will not constrain. I have watched half a dozen videos on it and have constrained absolutely everything I can see, and not one of my lines will turn black. Not one. Can you please do a video on this? It's just not working.
dude how did you got the FRET2FIND model to fit fusion360 in the correct way. I've exported svg model with 27 inch scale but when I upload it, it loads as 27mm. how like ? thanks
I dont know if I'll get an answer but, I cannot get mine to constrain at all. Everything I do will not effect the constraint. How should i get it to work?
I believe that guitar that you are trying to model the neck/body transition on is actually all one piece of wood which is why the transition looks so smooth. I could be wrong but I recall a solid slab guitar somewhere before and I think that was it. Great video!
Thank you for making these videos. Could you provide a bit more detail on how to do the sketch of the fretboard? I uploaded the DXF and then created a sketch, but my lines are not black or dotted, and I can't seem to anchor the origin to it. If that doesn't give me away, I am a noob with Fusion 360. Thanks again.
Thanks for you video. You stated at the beginning you've worked with several different 3D software packages. Some are very expensive. Do you find the the Free Version of Fusion 360 just as good as VCarve, and Rhino Cad?? Thanks
I have been attempting a cello. Carving the profile on the top and back is complicated. Any TH-cams on carving the top and back outside and inside profile on a CNC?
Austin thanks very much for the quick reply I did get the origin to move, however, when I tapped enter or OK on the align drop box it all reverted back to where I'd moved it from?? Really sorry to be a nuisance, maybe I am just too old for this?😏🤣
Of course! Don't try to align, or move the sketch, what I'm talking about is using the midpoint constraint on the 12th fret while drawing the sketch. (Looks like a red triangle)
@@austinshaner Aah! sorry Austin it's a whole new language as well. The world I grew up in a loft was a space in the roof of a building or where the farmer kept hay. 😂🤣. Thanks so much for your time, I hope you're getting plenty of sleep too? 👍🏼
Hey Austin, you mention anchoring your origin point somewhere midway on the neck? I've tried Align and select 12th fret as from, but it won't let me select origin as destination any ideas please?
Hey spannerman, when you draw your fretboard sketch, select your 12th fret line and shift or ctrl click the sketch origin point, then hit midpoint. It should let you do this if you haven't made any other geometry in your fretboard sketch anchored to that point. The easiest time to do this is when you first start the sketch. Start with your 12th fret line then draw everything else around it. The more complicated the sketch becomes before you do it, the more difficult it will be to anchor it there without messing up everything else.
And solidworks will be very similar, but different in the exact tools and workflow. Some tools just work differently in solidworks, but it should translate fairly well.
I learned 3ds max in high school for game design, then used sketchup for years building DIY projects at home. Then one of my jobs taught me SolidWorks so I could assist the engineers with drawings and develop renders for our website. That really launched my interest and I transferred most of my knowledge from solidworks to Fusion and the rest is youtube videos when I run into particular issues. Now I use Fusion at home, and Siemens NX at my current job!
Gday Austin thanks for these videos mate! I'm learning a lot :) I'm having a problem I'm hoping you can help me with though. I already designed my guitars in Inkscape and when I import the .svg file it is not scaled the same. For instance: in Inkscape the guitar body is 335mm but when imported into Fusion360 it is 88mm. Is there a box I'm not ticking or something? Thanks for any help mate.
Hello! Sorry for the delayed reply. SVGs don't always include size information depending on how the program it was created in generates the file (vector files like SVG are a scalable equations, rather than fixed dimensions). So Fusion doesn't always know the correct size for the design. There are a couple different ways to tackle this. The fastest is measure the difference between what it should be vs what it actually is (335 vs 88), calculate the ratio and scale up or down accordingly. Another way is to bring that SVG into another vector program (like Adobe illustrator), verify dimensions or scale it there, then export as DXF (which typically is more reliable for scale information) and import that into fusion instead.
@@austinshaner Hey mate your a legend! I exported it as a .dxf (autocad DXF R14 NOT r12) and then imported into Fusion360 and it is scaled perfectly! Thanks so much man it was driving me nuts haha :)
Hey Jesse! You would design your fretboard in fretfind2d then export that file as an SVG or DXF and import that into fusion. But since posting this video last year, I've found fretfind to be less useful than it used to be. I've actually found it easier to draw your fretboard manually (using the parameters you set in the fretfind app), or create a parametric fretboard using formulas (see my Parametric Design Intent video), or installing a plugin called Fretboarder (link below) amd use that to generate your fretboard inside Fusion 360. meeloo.github.io/fretboarder/
There are few people who know and I want to share. Thanks for the tutorial. Very good job. I hope, I believe, that it will come back in life. I wish you much success and creativity
Dam Austin its not promising when a 15 year pro says they are having troubles modeling a guitar. I want to learn. Thank you for sharing your knowledge. I appreciate this a whole lot. I will pay it forward my friend
My pleasure mate, it's definitely a very tricky model. But I've learned so much since this video and the process has become much easier - it really required me to learn the surface modeling space because at the time I made this video I tried doing everything in the solid modeling tab.
@@austinshaner oh see yeah I don't know the difference to be honest. I mean I do but don't always understand when to use the function. I think I just learned something. Hey thanks a bunch. I really want to start 3d modeling all my specialty builds. I am hoping it will help sell them better. Anyhow thank you again my friend. Wish me luck. I'm only 2 weeks into learning 3d modeling. I've already designed and made a couple things. This should be no problem for me. I usually learn programs like that fast. I will stop back in later
Wow I started trying to design my own guitar in fusion about the time you started making this series. I really struggled with the transitions in the neck, so it's awesome to see you have entire videos dedicated to it
What a God send! Just purchased my first CNC machine to do some hobbies, and a guitar is high on my list. Cant wait to work through this series! excellent work!
Dude this is awesome I just downloaded 360 for exactly what you are doing. It's the hardest software I have attempted to learn and you are going to save me a lot of time thank you very much I have subscribed.
This is great. I've been modeling some guitars and basses on Fusion but lacked some of the knowledge for shaping etc. Thanks for this great series.
Im so inspired by your work! I'm a newbie who's just getting into guitar making on CNC could you please make a video on creating construction line for the neck? Thank you in advance
I just started to learn CAD and this is very helpful. Thank you man for sharing your knowledge. It is very much appreciated. Can't wait for your next video.
Thank you for doing this series. I bought an SMW3D R7 years ago wanting to make guitars and ended up making anything and everything else because a guitar seemed extremely challenging no matter how much research I did. Looks like this series will get me well on my way!
Great work! I'm learning a lot, thanks
Great so far Austin. Looking forward to the next part.
Thanks for the feedback Chris! I apologize for not having part 2 up sooner. Been busy with the holidays! I'll hopefully have part 2 up sometime this week.
Thanks for doing this... i'm experiencing these same challenges of the lofts, and non-uniform chamfers, bevels, sweep cuts. Haven't found much on the fusion site to illustrate these features. I taught myself AutoCad in 1987... LOL, long time ago.
I’m trying to create the fretboard using the fret find 2D DXF as a reference, but it will not constrain. I have watched half a dozen videos on it and have constrained absolutely everything I can see, and not one of my lines will turn black. Not one. Can you please do a video on this? It's just not working.
Great information in this one! Hope to see more parts!
This is awesome!!
dude how did you got the FRET2FIND model to fit fusion360 in the correct way. I've exported svg model with 27 inch scale but when I upload it, it loads as 27mm. how like ? thanks
Great stuff! Looking forward to the next one!
Great job bud!! Looking forward to the best one!
This is amazing. Thank you for what you do.
Thanks, really helpful lesson!
I dont know if I'll get an answer but, I cannot get mine to constrain at all. Everything I do will not effect the constraint. How should i get it to work?
I believe that guitar that you are trying to model the neck/body transition on is actually all one piece of wood which is why the transition looks so smooth. I could be wrong but I recall a solid slab guitar somewhere before and I think that was it. Great video!
Thank you for making these videos. Could you provide a bit more detail on how to do the sketch of the fretboard? I uploaded the DXF and then created a sketch, but my lines are not black or dotted, and I can't seem to anchor the origin to it. If that doesn't give me away, I am a noob with Fusion 360. Thanks again.
Hey, Austin. Tks for the video. It's really a great job. Do you give online classes? Can't wait for the next part of the tutorial.
Thanks for you video. You stated at the beginning you've worked with several different 3D software packages. Some are very expensive. Do you find the the Free Version of Fusion 360 just as good as VCarve, and Rhino Cad?? Thanks
Thank you! Awesome! Where is part 2? :)
You make a good case for Rhino 3d makes fusion very offputting
I have been attempting a cello. Carving the profile on the top and back is complicated. Any TH-cams on carving the top and back outside and inside profile on a CNC?
Austin thanks very much for the quick reply I did get the origin to move, however, when I tapped enter or OK on the align drop box it all reverted back to where I'd moved it from?? Really sorry to be a nuisance, maybe I am just too old for this?😏🤣
Of course! Don't try to align, or move the sketch, what I'm talking about is using the midpoint constraint on the 12th fret while drawing the sketch. (Looks like a red triangle)
@@austinshaner Aah! sorry Austin it's a whole new language as well. The world I grew up in a loft was a space in the roof of a building or where the farmer kept hay. 😂🤣. Thanks so much for your time, I hope you're getting plenty of sleep too? 👍🏼
Hey Austin, you mention anchoring your origin point somewhere midway on the neck? I've tried Align and select 12th fret as from, but it won't let me select origin as destination any ideas please?
Hey spannerman, when you draw your fretboard sketch, select your 12th fret line and shift or ctrl click the sketch origin point, then hit midpoint. It should let you do this if you haven't made any other geometry in your fretboard sketch anchored to that point.
The easiest time to do this is when you first start the sketch. Start with your 12th fret line then draw everything else around it. The more complicated the sketch becomes before you do it, the more difficult it will be to anchor it there without messing up everything else.
can I follow this playlist using fusion for personal use edition ? or is it too limited
or what about solidworks?
All of this was done on the free version. I don't own the paid version :)
And solidworks will be very similar, but different in the exact tools and workflow. Some tools just work differently in solidworks, but it should translate fairly well.
Hey dude, how did you learn how to design? Did you goto school? What type of work can you get into ?
I learned 3ds max in high school for game design, then used sketchup for years building DIY projects at home. Then one of my jobs taught me SolidWorks so I could assist the engineers with drawings and develop renders for our website. That really launched my interest and I transferred most of my knowledge from solidworks to Fusion and the rest is youtube videos when I run into particular issues.
Now I use Fusion at home, and Siemens NX at my current job!
Gday Austin thanks for these videos mate! I'm learning a lot :) I'm having a problem I'm hoping you can help me with though. I already designed my guitars in Inkscape and when I import the .svg file it is not scaled the same. For instance: in Inkscape the guitar body is 335mm but when imported into Fusion360 it is 88mm. Is there a box I'm not ticking or something? Thanks for any help mate.
Hello! Sorry for the delayed reply. SVGs don't always include size information depending on how the program it was created in generates the file (vector files like SVG are a scalable equations, rather than fixed dimensions). So Fusion doesn't always know the correct size for the design.
There are a couple different ways to tackle this. The fastest is measure the difference between what it should be vs what it actually is (335 vs 88), calculate the ratio and scale up or down accordingly.
Another way is to bring that SVG into another vector program (like Adobe illustrator), verify dimensions or scale it there, then export as DXF (which typically is more reliable for scale information) and import that into fusion instead.
@@austinshaner Hey mate your a legend! I exported it as a .dxf (autocad DXF R14 NOT r12) and then imported into Fusion360 and it is scaled perfectly! Thanks so much man it was driving me nuts haha :)
I can’t figure out how to model the fretboard from fretfind2d
Hey Jesse! You would design your fretboard in fretfind2d then export that file as an SVG or DXF and import that into fusion. But since posting this video last year, I've found fretfind to be less useful than it used to be. I've actually found it easier to draw your fretboard manually (using the parameters you set in the fretfind app), or create a parametric fretboard using formulas (see my Parametric Design Intent video), or installing a plugin called Fretboarder (link below) amd use that to generate your fretboard inside Fusion 360.
meeloo.github.io/fretboarder/
@@austinshaner thanks so much! Your videos have been extremely helpful. Seriously can’t thank you enough.