It’s so nice seeing both the Spider Clowns and the Goliath Clowns working together for the Boss Time encounter. That’s some friendship goals right there.
@@BenG6509 Well, I guess technically Silent Sacrifice did it first with both the Air Screamers and the Pyramid Head/ Red Pyramid Thing duo, but it actually doesn’t count because the Air Screamers were Trap Time enemies.
Two things: 1: Cool map. Never thought we had to deal with two bosses at the same time. 2: Even if Angelo loses, he's usually very close to winning 'cause he never gives up.
That actually could've made the boss fights with them more interesting, as in coming into the inner circle to stomp on Doug. But he could hit the clowns' feet with the gammer instead of them just being stationary while spitting out more minions... 🤡
Oh, I'm actually in this video! I'm the Doug using the Batsy skin on the Maze escape match with the username "Alex" and I never even realised who I was playing with. GG!
It’s crazy that the Clown Goliaths were added to support the Clown Spiders during Boss times. 2 different bosses working together against Monsters & Mortals!
This game does have some inconsistencies with height for mortals and monsters, like Reaper Nurse being slightly shorter than Doug unlike the original game. Some are understandable such as Mama Bear (unless you count her cabin size form)
I think a cool update would be making the monster in Soul Collection vary depending on the map. So like, in Crazy Carnevil, the previous round's loser would become the Clown Gremlin. And in maps like Mascot Mayhem or Silent Sacrifice, it cycles between each one, since they have different native monsters
is it me or the map is WAY smaller than in DD ? everything seems shrunk (or the players are bigger) and I actually like it more this M&M way faster to collect shards but harder to avoid enemies, I think it would also be more fun like that in DD
I like it this way, the short ver works way better for multiplayer meanwhile the OG version is good for the story since it makes the clowns attack like a swarm
I'm glad they added the giant gremlins. While yes the spiders themselves being instantkills were nice for the bosstime, it just lacked that certain something that the giants bring to the table. (Also seeing them crawl through the tunnels, that's a nope out of me.) Edit: Wow they kill you as the monster too... This is the first map that does this, is it not?
DD and MM is same universe but not same game, here we dont have the tablet with powers sooo... it would be unfair if the hammer block you, for both teams
Huh. how did you win in soul collection. I played SC on this map 2 times and lost both times and I wouldn't be even shown on the loser screen, only other people as monkeys
I'm not exactly sure. Although, if you noticed that the End Wave played after 2 mortals were eliminated which is not supposed to show that even when 2 mortals left during that. From what I know, SC currently uses the old 4 player system which makes it buggy for current 6 player lobby. When you are the 3rd eliminated player, you automatically win the game.
It’s so nice seeing both the Spider Clowns and the Goliath Clowns working together for the Boss Time encounter. That’s some friendship goals right there.
They kill monsters and mortals they aren't on one's side
Two different bosses in one map is the best thing about all this
@@BenG6509
Well, I guess technically Silent Sacrifice did it first with both the Air Screamers and the Pyramid Head/ Red Pyramid Thing duo, but it actually doesn’t count because the Air Screamers were Trap Time enemies.
Two things:
1: Cool map. Never thought we had to deal with two bosses at the same time.
2: Even if Angelo loses, he's usually very close to winning 'cause he never gives up.
The goliath Clowns can float... that's something I DIDN'T need to know
I noticed it when I was in the map, they do get a little poundy
They all float down here... And you'll float too! You'll float too!
That actually could've made the boss fights with them more interesting, as in coming into the inner circle to stomp on Doug. But he could hit the clowns' feet with the gammer instead of them just being stationary while spitting out more minions... 🤡
@@mrbenio hammer* and no. Shut up
Arachnophobia and Courlophobia. Perfect for the people who fears both.
I am one of those poor souls 🤣🤣🤣☠️☠️☠️☠️
My friend goes afk every time theres a boos time because he has arachnophobia
4:11 It was at this moment, where Angelo knew, that he was death
Man, from all the chaos happening on the map during "Boss Time"
*You can tell these guys aren't clowning around anymore*
Did you just…
Yeah! You Can see the amount of work they are putting to kill us all isn't that much *itsy bitsy...*
The way the Clown Spider’s climb over gates as well as up to the second floor gives me anxiety
I love how smoothly their legs slither
The thumbnail looks like the Goliath clown is choking that spider clown tbh.
There's 2 bosses at the same time?! Who said "Yeah, there is not enough chaos, let's add more clowns!"
Oh, I'm actually in this video!
I'm the Doug using the Batsy skin on the Maze escape match with the username "Alex" and I never even realised who I was playing with. GG!
I kind of wish the Goliaths kept their hats…
Same
Honestly I like that design change, it differs them more from the Gremlin Clowns.
It’s crazy that the Clown Goliaths were added to support the Clown Spiders during Boss times. 2 different bosses working together against Monsters & Mortals!
Im just trying to sink in that name this guy has.."pastalavista"
It's a nice map here, my only complaint here are the monsters and mortals large sizes. They don't compare the same height to the level in DD
This game does have some inconsistencies with height for mortals and monsters, like Reaper Nurse being slightly shorter than Doug unlike the original game.
Some are understandable such as Mama Bear (unless you count her cabin size form)
so they really shrunk down the size of the map compared to the regular games, pretty cool.
17:35 me after exam
Bruh the goliath clowns are so much smaller compared to dd
I think a cool update would be making the monster in Soul Collection vary depending on the map. So like, in Crazy Carnevil, the previous round's loser would become the Clown Gremlin. And in maps like Mascot Mayhem or Silent Sacrifice, it cycles between each one, since they have different native monsters
Best update ever congrats vince
THEY ADDED IN BOTH CLOWN BOSSES!?!?!?
At least they've fixed sfx for everything
Turns out the boss IS the Goliath Clowns!
This is my favorite map in the game so far!
This update was so amazing!
They've added The Goliath Clowns
01:28
Into the darkness I go
Edit: that last second shard leader on Soul Collection.
You can hear Evans yell “Freeze, police!” In the background
is it me or the map is WAY smaller than in DD ?
everything seems shrunk (or the players are bigger)
and I actually like it more this M&M way
faster to collect shards but harder to avoid enemies, I think it would also be more fun like that in DD
Not just you. From the video it defiantly looks like they’ve downsize the scale of the map. Maybe about 50%
I like it this way, the short ver works way better for multiplayer meanwhile the OG version is good for the story since it makes the clowns attack like a swarm
It's the smallest map
With the golith clowns it makes it even better and I own the game
Yooo it will be so cool and scary if this Spider clown will be in normal Dark Deception
Yeah! Honestly it would actually make a great addition to the escape sequence if the Escape Sequence was spiced up a bit!
I'm glad they added the giant gremlins. While yes the spiders themselves being instantkills were nice for the bosstime, it just lacked that certain something that the giants bring to the table. (Also seeing them crawl through the tunnels, that's a nope out of me.)
Edit: Wow they kill you as the monster too... This is the first map that does this, is it not?
The chef monkeys used to kill you as a monster
Oh, there's Goliath Clowns now?
Why does it look like we’re walking above the ground?
Hammers look like they're just holograms. You just walk though them like they can do nothing to you.
DD and MM is same universe but not same game, here we dont have the tablet with powers sooo... it would be unfair if the hammer block you, for both teams
did it finally get released
Why didn't they made the map a little bigger?
it doesn't matter
Huh. how did you win in soul collection. I played SC on this map 2 times and lost both times and I wouldn't be even shown on the loser screen, only other people as monkeys
I'm not exactly sure.
Although, if you noticed that the End Wave played after 2 mortals were eliminated which is not supposed to show that even when 2 mortals left during that.
From what I know, SC currently uses the old 4 player system which makes it buggy for current 6 player lobby. When you are the 3rd eliminated player, you automatically win the game.
3rd eliminated player wins if nobody actually left the game.
If one of the mortals left, then the 4th player who isn't eliminated wins the game.
i have got myself a murder monkey plushie off at makeship and its cool
Such a cool map!
Can you no longer fall off the edge?
Correct!
@@Angelo9210 aw cmon it was cool that you could just fall and reset
its here?
hurruh for goliath clowns!
Wow
7:24 lol they tried
The giant enemy spider
:)
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:>
:D
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