Coding Adventure: Ray Marching

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 914

  • @SebastianLague
    @SebastianLague  5 ปีที่แล้ว +820

    Hi everyone :) Not sure if this was clear from the first video, so to preempt any possible confusion about how this episode connects to the hydraulic erosion one -- it doesn't! The plan for this series is just to explore a variety of topics as I discover/become interested in them. So while I'll definitely be returning to the erosion project, there'll probably be a bunch of random stuff before then.
    With that said, I hope you enjoy the video!
    And as always, links to my project files, as well as the resources I used to learn about this stuff are all in the description.

    • @junpeiiori4720
      @junpeiiori4720 5 ปีที่แล้ว +7

      S'all good, man! you can make a video on any topic and it'll still be a joy ride.

    • @SliphRahl
      @SliphRahl 5 ปีที่แล้ว

      I'd be intrested to see more about the erosion project. Might be interesting if it worked toghetter with the Procedural landmass generation in some way.

    • @HadiExtreme
      @HadiExtreme 5 ปีที่แล้ว +1

      Ray marching is super interesting! As is this series. I've learned a lot from you over the years, so thank you mate. I also had a ton of fun working on a fork of the Path Creator project 2 months ago, check it out if you have some time :)

    • @collinpearce310
      @collinpearce310 5 ปีที่แล้ว +1

      Is there any chance you'll finish the ai series? The start of it was really great!

    • @tomasdougan1419
      @tomasdougan1419 5 ปีที่แล้ว

      What you are doing with this series is fantastic, intuitive, and very entertaining. I love the improvisational nature of it where any given episode isn't related necessarily to the last. With each release, I find myself enthralled in your new project and in admiration of your curiosity. Keep up the incredible work! And thank you!

  • @monochr0m
    @monochr0m 5 ปีที่แล้ว +3692

    That pythagoras animation had me in tears

    • @erichlof
      @erichlof 5 ปีที่แล้ว +59

      I actually LOL'd, which I rarely do

    • @adamprice4658
      @adamprice4658 5 ปีที่แล้ว +108

      Pythagoras, the master programmer.

    • @Skyefaux
      @Skyefaux 5 ปีที่แล้ว +8

      same lol

    • @pushqrdx
      @pushqrdx 5 ปีที่แล้ว +12

      me too 😂 didn't see that coming

    • @Definitely_a_Fox
      @Definitely_a_Fox 5 ปีที่แล้ว +23

      Slap slap

  • @CodeParade
    @CodeParade 5 ปีที่แล้ว +1708

    Your visuals are so nice looking! I'm interested to see what else you do with ray marching :)

    • @SebastianLague
      @SebastianLague  5 ปีที่แล้ว +282

      Thanks, means a lot coming from you! I’ve had so many people recommending your videos in the comments, and I can see why - your work is incredible.

    • @randomsnow6510
      @randomsnow6510 5 ปีที่แล้ว +13

      Hello cp! Btw your non euclidean engine could of been done in quake live since that game has seamless portals.

    • @isaacspiegel2395
      @isaacspiegel2395 5 ปีที่แล้ว +7

      It would look so good in marble marcher👀

    • @lucywucyyy
      @lucywucyyy 5 ปีที่แล้ว +3

      hello code parade i was just thinking of you for some reason lol

    • @samuelthecamel
      @samuelthecamel 3 ปีที่แล้ว +1

      Aren't you the guy who made an entire game out of ray-marching fractals?

  • @BlukBlukGames
    @BlukBlukGames 5 ปีที่แล้ว +773

    I really like this format of videos. As usual awesome

    • @SebastianLague
      @SebastianLague  5 ปีที่แล้ว +21

      Thanks, happy you like it! :)

  • @slavcabbage2619
    @slavcabbage2619 3 ปีที่แล้ว +56

    Sebastian Lague has to be my favorite coding youtuber. Its just the fact that all of his coding adventures are so interesting, entertaining, and most importantly inspiring.

  • @RoySchl
    @RoySchl 5 ปีที่แล้ว +200

    those 2d visualizations showing how the algorithms work are awesome. (the rest of the video too)

  • @jordananderson2728
    @jordananderson2728 5 ปีที่แล้ว +527

    4:30
    "Dormammu, I've come to bargain!"

    • @parker9163
      @parker9163 5 ปีที่แล้ว +14

      Exactly what it reminded me off

    • @ccricers
      @ccricers 5 ปีที่แล้ว +13

      I wonder just how many particle and smoke effects in VFX for movies are based off fractals.

    • @ugur5721
      @ugur5721 4 ปีที่แล้ว +3

      @@ccricers I wonder are they writing codes when making CGI.

    • @NStripleseven
      @NStripleseven 4 ปีที่แล้ว

      Lol

    • @pinkajou656
      @pinkajou656 3 ปีที่แล้ว +1

      HA

  • @Jabrils
    @Jabrils 5 ปีที่แล้ว +502

    Seb I watched the entire video with my jaw dropped because I have no idea what the hell you're doing. You've truly transcended into Ultra Instinct. Proud of you man 😭
    also, request: can you visualize 3D ray marching like you did 2d?

    • @anujv2909
      @anujv2909 5 ปีที่แล้ว +6

      Hello jabrils

    • @SebastianLague
      @SebastianLague  5 ปีที่แล้ว +111

      Thanks :D
      Had a quick go at your request. It's a little ugly, but take a look here th-cam.com/video/0J8tKGjEE5Q/w-d-xo.html

    • @djobbo
      @djobbo 5 ปีที่แล้ว +2

      @@SebastianLague wow that's awesome

    • @manualvarado2212
      @manualvarado2212 5 ปีที่แล้ว +3

      Love to see you here Jab!

    • @DoomRater
      @DoomRater 4 ปีที่แล้ว

      Hey don't feel too bad, while I get a lot of these "free" calculations and renders are the result of caching the results of the technique and then coding stuff with those cached results, I can't visualise the actual code using those cached results in my own head.

  • @bjarnes.4423
    @bjarnes.4423 5 ปีที่แล้ว +74

    This format made me activate the bell. Keep up the good work!

  • @jonathanravenhilllloyd2070
    @jonathanravenhilllloyd2070 5 ปีที่แล้ว +46

    It feels so good to hear you say "I have no idea how the code works, but..." :D

  • @Jejkobbb
    @Jejkobbb 5 ปีที่แล้ว +34

    Thats so fucking cool. And I agree that object blending is satisfying as hell. Keep up these amazing videos

    • @SpaceKebab
      @SpaceKebab 2 ปีที่แล้ว

      object blending would be so useful for blending meshes!

  • @cewla3348
    @cewla3348 5 หลายเดือนก่อน +2

    isn't it crazy how this went from a small little project channel to one of The Big Ones

  • @TranceDaNight8
    @TranceDaNight8 5 ปีที่แล้ว +20

    Some technique like this one was used on the movie “Annihilation” for the alien life form, pretty spectacular

  • @himselfe
    @himselfe 5 ปีที่แล้ว

    Expected the video to be trendy clickbait, learned about ray marching, clicked subscribe. As other comments have said, really nice format! No over-complication, just clear explanations backed by simple and easy to understand examples. Nicely done!

  • @ValemVR
    @ValemVR 5 ปีที่แล้ว +3

    This is so cool to render boolean surfaces at real time ! Loved it !

  • @djwine_official
    @djwine_official 3 ปีที่แล้ว

    You are amazing teacher. I love how you focus on foundational functions to express conditional intersections and blends!

  • @kristinawaldt
    @kristinawaldt 5 ปีที่แล้ว +7

    Your videos are amazing-the visualisations are so clear and easy to understand!
    Thank you for sharing this with us, it's very helpful and inspiring.

  • @Hyuts
    @Hyuts 4 ปีที่แล้ว +1

    Thank you for being such an amazing and generous person Sebastian!! The world needs more people like you.

  • @marty34534
    @marty34534 5 ปีที่แล้ว +3

    Absolutely mind boggling! This kinda reminded me of old-school CSG in raytracing

  • @kharekelas4259
    @kharekelas4259 5 ปีที่แล้ว

    I watched this video 3 month before and had no idea what you talking about. But during the time I started to learn some basics about shader and ray marching, now by rewatching it, I found myself able to understand it and even comprehend some math logics you've used for certain effects.

  • @liaia7375
    @liaia7375 5 ปีที่แล้ว +295

    I don't understand anything in this video
    But still enjoy it

  • @serbancercelescu6693
    @serbancercelescu6693 5 ปีที่แล้ว

    Man, I don't usually comment on youtube for quite obvious reasons, but your channel is amazing. As a serious competitive programmer for four years and discrete algorithmics student, I can say that your videos are a truly incredible blend of theory and actual codings. A lot of kudos

  • @mihailazar2487
    @mihailazar2487 5 ปีที่แล้ว +9

    02:49
    HOLY VOLUMETRIC BOOLEANS
    OMG
    THIS IS BRILLIANT

  • @jaugretler9140
    @jaugretler9140 2 ปีที่แล้ว

    Beautiful. Especially the visualisation of the Mandelbrot bulb has some otherworldly beauty to it

  • @mikaxms
    @mikaxms 5 ปีที่แล้ว +6

    That 2D sphere tracing looks so awesome!

  • @manualvarado2212
    @manualvarado2212 5 ปีที่แล้ว +2

    Woah, Sebastian! 8D
    Most of the images in this video were incredibly satisfying!
    Thank you so much for diving into these adventures, and for sharing them with us

  • @bountyhunterj6822
    @bountyhunterj6822 4 ปีที่แล้ว +6

    The eerie music was from one of my favourite games, Mindustry! **happiness noise**

    • @attilasher
      @attilasher 8 หลายเดือนก่อน +1

      Realy?! I didn’t even notice!(also very happy I found a fellow comrade here)

  • @MrFedX
    @MrFedX 5 ปีที่แล้ว

    I don’t understand how you can make a video that cool looking, yet at the same time super informative... And it’s just 5 minutes! That is really impressivez Thank you.

  • @grunch346
    @grunch346 5 ปีที่แล้ว +6

    You could use the subtraction technique at 2:47 for making your clouds interact with the mountains and not go through them

  • @Vr0sen
    @Vr0sen 5 ปีที่แล้ว

    By far the most easily understood Ray Marching video I've seen! I love the was you showcase code examples in a non-intrusive way, but still enough to get a basic understanding,

  • @Kiloku2
    @Kiloku2 5 ปีที่แล้ว +3

    You already had my like when you put Pythagoras tapping away at a laptop

  • @TaarLps
    @TaarLps 5 ปีที่แล้ว

    I come back to this video and the one about marching cubes so often. I just love it.

  • @xd123_
    @xd123_ 5 ปีที่แล้ว +21

    4:23 rgb version of what you see when you press down on your eyeballs

  • @tennohack6704
    @tennohack6704 2 ปีที่แล้ว +1

    0:17 I'm sorry but this is the funniest thing I've seen all week

  • @zumpiez
    @zumpiez 5 ปีที่แล้ว +228

    Ahh, I see you have discovered the special effects from Annihilation

    • @ben_burnes
      @ben_burnes 5 ปีที่แล้ว +18

      Was definitely my first thought too; was such a cool effect.

    • @Zi7ar21
      @Zi7ar21 4 ปีที่แล้ว +2

      What do you mean

    • @ShimrraJamaane
      @ShimrraJamaane 3 ปีที่แล้ว +2

      @@Zi7ar21 The movie Annihilation. The alien object looks almost exactly like the mandelbulb.

    • @Zi7ar21
      @Zi7ar21 3 ปีที่แล้ว +4

      @@ShimrraJamaane I just searched for the scene and it appears that it is indeed a mandelbulb, with some transformations applied to it

    • @ShimrraJamaane
      @ShimrraJamaane 3 ปีที่แล้ว +3

      @@Zi7ar21 I'm glad I now know the name for what that thing is. I want to render an hour long version of that and use it for my Zoom background :)

  • @ThefamousMrcroissant
    @ThefamousMrcroissant 5 ปีที่แล้ว

    Very clean format. One of the easiest to listen to youtube tutors as well. Keep up the excellent work

  • @nrxpaa8e6uml38
    @nrxpaa8e6uml38 3 ปีที่แล้ว +3

    OMG just imagine the "3D Mandelbrot" thing implemented for VR! It would be trippy af!

  • @narutolll
    @narutolll 5 ปีที่แล้ว

    I'm still relatively new to programming and these coding adventures are refreshingly creative. I'm loving every second of these. Can't wait for the next one.

  • @soumyajitkushari675
    @soumyajitkushari675 4 ปีที่แล้ว +47

    4:30 this looks like the extra terrestrial being from Annihilation

    • @RegahP
      @RegahP 4 ปีที่แล้ว +2

      It does! That movie was awesome

    • @laurentrinks1111
      @laurentrinks1111 4 ปีที่แล้ว +2

      I was looking for this comment! I know the visual person or whoever made a lot of the shapes very mathematical. Like the flowers and the mold were fractals. So I bet it was planned and the alien was that shape!

    • @adamglueckski8064
      @adamglueckski8064 4 ปีที่แล้ว +1

      That extra terrestrial being was based on the mandelbulb! Same thing

  • @mutyaluamballa
    @mutyaluamballa 3 ปีที่แล้ว

    The fact that, all this stuff is done though code is itself mind blowing..

  • @philosoaper
    @philosoaper 5 ปีที่แล้ว +103

    so.. after ray marching comes ray jogging? ray sprinting? ray marathon? ray expedition racing?

    • @BradenBest
      @BradenBest 4 ปีที่แล้ว +2

      ray podracing

    • @whimsy5623
      @whimsy5623 4 ปีที่แล้ว +1

      Ray cross country.

  • @FelheartX
    @FelheartX 5 ปีที่แล้ว

    Awesome video dude. I love how you include all those steps, the many visualizations, the stuff you played around with (like 3:49).

  • @MrMusAddict
    @MrMusAddict 5 ปีที่แล้ว +3

    Congratulations. You can now apply to become a visual effects artist for Marvel. That mandlebulb looks exactly like the quantum realm!

    • @doxxius3536
      @doxxius3536 5 ปีที่แล้ว +2

      NO! If a recruitment agent gets him, no more this kind of videos. Company secret. Fuck Marvel and CGI studios!!! For someone is a lifetime opportunity and for others is slavery to trade secrets and other corporative BS. A similar thing happened to some YT channels.

  • @MarioMazzotti
    @MarioMazzotti 4 ปีที่แล้ว

    I have completely lost on that pythagoras!! You sir are awesome! Keep up the good work

  • @tranl1050
    @tranl1050 5 ปีที่แล้ว +22

    4:33 Dormmamu, I have come to bargain

  • @Srcsqwrn
    @Srcsqwrn 5 ปีที่แล้ว

    I've only recently started in unity and learning coding. It's wild how only a short time ago I didn't understand most of anything you were talking about for code, or what I was seeing, but I thought things were interesting. Now I get little inklings of clues as to what is going on.
    I can't wait to keep on learning, and then eventually mess around with code in the same way you do!

  • @electratix
    @electratix 5 ปีที่แล้ว +10

    The 3D Visualisation of the Mandelbrot set reminds me of the film, Annihilation.
    WARRRPP warp warp bum BRRRUUUUUM

  • @MichaelProstka
    @MichaelProstka 5 ปีที่แล้ว

    That is just about the single best explanation of ray marching I have ever come across. Very well done!

  • @antae5979
    @antae5979 5 ปีที่แล้ว +5

    YES PLEASE, I don't mind having another 3Blue1Brown in my life

  • @MylaRolettoPingarelli
    @MylaRolettoPingarelli 5 ปีที่แล้ว

    You're an inspiring person my man, I'm not on this level of coding but the things you do just captivate me. Love to see more of these videos maybe even longer videos either way I'm here and entertained

  • @bakbak4960
    @bakbak4960 5 ปีที่แล้ว +3

    "I messed around with it for a little bit"
    *do something I really need to improve my gaming development skills in such an easy way*

  • @shoryaagarwal561
    @shoryaagarwal561 3 ปีที่แล้ว

    Videos like these make me wonder why youtube doesn't let me like a video multiple times. Amazing work mate !

  • @FaffyWaffles
    @FaffyWaffles 5 ปีที่แล้ว +12

    4:21 it the furnucking thing from annihilation.

    • @forfox
      @forfox 3 ปีที่แล้ว

      that what i wontet to say

  • @flobbinhoodgames8117
    @flobbinhoodgames8117 5 ปีที่แล้ว

    Wow, this was really phenomenal! I like this format because you can experiment without being forced to slow down for long explanations and tutorials. That being said, I'd be thrilled if some of these videos turn into a tutorial series!

  • @AK-ry5lh
    @AK-ry5lh 5 ปีที่แล้ว +3

    Dude I love these videos. Any tips for someone to get started with such topics? I have extensive "standard" software engineering knowledge, but really no idea about graphics and all the other cool stuff you do.

    • @bencai605
      @bencai605 5 ปีที่แล้ว +3

      Yeah these coding adventure videos make me wanna play around with stuff like this as well but im not sure where to even start ...

  • @jhinius7689
    @jhinius7689 4 ปีที่แล้ว

    I watched this a long time ago but recently started learning ray marching and omg this made things make so much more sense

  • @aiexzs
    @aiexzs 4 ปีที่แล้ว +2

    I'm a simple man.
    I see 3D fractals, I click.

  • @MrWaketeu
    @MrWaketeu 5 ปีที่แล้ว +1

    You are a genius, this visual are insane : thank you so much to share your experimental work with us, it is truly inspiring

  • @antiscribe4150
    @antiscribe4150 4 ปีที่แล้ว +4

    It makes me sad that I will never be able to play with the shapes from 3:18 because it is physically impossible

  • @michon96
    @michon96 5 ปีที่แล้ว

    How can this video only have 200k views.. this channel is so awesome

  • @Obyvvatel
    @Obyvvatel 5 ปีที่แล้ว +3

    1:21 "we'll start by calculating distance to the scene". What does that mean?

    • @diegomendes1998
      @diegomendes1998 5 ปีที่แล้ว +3

      I think is the distance from your point to the nearest point in the scene.

    • @SerBallister
      @SerBallister 5 ปีที่แล้ว

      @@diegomendes1998 Yup, for a given 3D start point and direction (ray), you have a function that returns the distance to hit (distance function).

  • @JacksMacintosh
    @JacksMacintosh 5 ปีที่แล้ว +1

    I have no idea what I was looking at in the end, but it was beautiful

  • @yyny0
    @yyny0 5 ปีที่แล้ว +5

    Man, I love raytracing, even if it isn't computationally viable (yet)

    • @GameGonLPs
      @GameGonLPs 5 ปีที่แล้ว +2

      But keep in mind that this is NOT raytracing, this is raymarching, they are not the same. Both are awesome though.

    • @SerBallister
      @SerBallister 5 ปีที่แล้ว

      @@GameGonLPs Arguably ray marching is more expensive.

  • @zikaura
    @zikaura 2 ปีที่แล้ว +1

    This man is a living legend

  • @QuadraAce
    @QuadraAce 5 ปีที่แล้ว +4

    What tools/frameworks does he use?

    • @henryso4
      @henryso4 5 ปีที่แล้ว

      it probably isn't too hard just to do a really basic opengl renderer and throw in imgui, with some inputs hooked to shader constants--then again raymarching is all in the fragment/pixel shader (whether you're an opengl or d3d guy!!)
      If you wanna get started on raymarching you can use shadertoy.com -- it sets up all the opengl stuff behind the scenes and lets you just write fragment shaders

  • @violenttriangles
    @violenttriangles 3 ปีที่แล้ว

    Just shared this on twitter to explain this to an artist. Thank you for helping!

  • @antiscribe4150
    @antiscribe4150 4 ปีที่แล้ว +3

    Watched this video like 5 times and I'm still trying to understand it

  • @mathiasbttger980
    @mathiasbttger980 3 ปีที่แล้ว +2

    4:23
    "Dormamu! I've come to bargain"

  • @strivenlen640
    @strivenlen640 5 ปีที่แล้ว

    Omg! These raymarching simulations are pure gold. I really enjoy every single video of coding adventures.. keep it up Sebastian

  • @segelsonproduction
    @segelsonproduction 5 ปีที่แล้ว

    BEST video on SDF and Ray Marching, so clear and easy to follow, thanks!

  • @cocoarecords
    @cocoarecords 5 ปีที่แล้ว

    This channel has a prosperous future

  • @JohnJohnson-ei5iy
    @JohnJohnson-ei5iy 4 ปีที่แล้ว

    My head just exploded, God is watching your videos as a learning tool

  • @DerXavia
    @DerXavia 5 ปีที่แล้ว

    amazing stuff, have to try it myself! The use of the distance function, to show/hide intersections of two objects, blew my mind

  • @goldyloxeg
    @goldyloxeg ปีที่แล้ว

    these visualizations were amazing for helping me understand ray marching. thank you!!

  • @infinite_cows
    @infinite_cows 5 ปีที่แล้ว

    that object blending is SO COOL

  • @carmelwolf129
    @carmelwolf129 ปีที่แล้ว

    this stuff is extremely interesting. thank you for showing us all the experimentation results! i hope that once i have more time in my life i'll be able to mess around like this too

  • @ibewatchinu
    @ibewatchinu 11 หลายเดือนก่อน

    Beautiful! At the start it looked like the cosmos giving birth to something as yet unknown.

  • @DevanSoni
    @DevanSoni 5 ปีที่แล้ว

    This is my most anticipated video series. Keep up the great work Sebastian!

  • @edwardslayd7816
    @edwardslayd7816 5 ปีที่แล้ว

    Amazing Sebastian! I'm glad I stumbled across your videos! You have sparked creativeness in my brain! I hope to show you something you have inspired some day!

  • @sebastianrodriguezbojorge7123
    @sebastianrodriguezbojorge7123 5 ปีที่แล้ว

    I like the video editing and how you acknowledge and describes your struggles as well. That pitagoras was 😂

  • @Ivan_1791
    @Ivan_1791 5 ปีที่แล้ว

    Geez, this is one of the best channels ever.

  • @fawazaljohani8447
    @fawazaljohani8447 5 ปีที่แล้ว +2

    I created an "Interesting stuff" list in my youtube account after i watched one of your videos, then i kept watching and watching and finally, i realized that i can save time by just adding your entire channel in my pocket (its a chrome extension) list.
    really really impressive stuff, most of your videos deal with nearly same topics, i might be wrong i know nothing of maths, but if there are few things that will give so many capabilities, what are they ? can you make a video to give us certain topics that will give us such things ? not a tutorial just a list of things to learn, from a complete idiot beginner level.
    it's just that i use unity and you do too, but you do way way more interesting stuff than my crap work, I also really appreciate you making your work open source, thank you man.

  • @Katniss218
    @Katniss218 5 ปีที่แล้ว +2

    That looks really, REALLY cool! Can't wait to see what you'll come up with next!

  • @AndrewFullerton
    @AndrewFullerton 5 ปีที่แล้ว

    Rendering an object as only the intersection of two metaobjects (or whatever they'd be called) seems like a really good way to do crazy stuff with the 4th dimension

  • @someone5781
    @someone5781 5 ปีที่แล้ว

    You're the bob ross of coding, I love these videos!

  • @nullpointer9722
    @nullpointer9722 5 ปีที่แล้ว +1

    Wow, your content deserves more views.

  • @MopeyFand
    @MopeyFand 3 ปีที่แล้ว

    Your channel is a total gem. Subscribed for life.

  • @cmilkau
    @cmilkau 5 ปีที่แล้ว

    If you know the ellipsoid method for solving linear systems, it provides a nice way of reducing the number of iterations on near-misses / almost parallel hits of flat surfaces (i.e. only works with boxes). If you don't know it, it (linearly) transforms flat shapes so that the closest one always stays at the same distance, while preserving volumes. This is the sames as squishing the distance sphere near flat surfaces to a pancake, so that you can move farther parallel to the surface in a single step.

  • @SonyCommander
    @SonyCommander 5 ปีที่แล้ว

    Sharing this knowledge with us is such a wonderful thing to do, thank you very much

  • @LamanodeManolo
    @LamanodeManolo 5 ปีที่แล้ว

    Woooooah. That 3d fractal had me mesmerised indeed. That's a direct sub my dude, amazing content, great format, nice presentation.
    Keep it up, you're good!

  • @Mrmr-ly3kz
    @Mrmr-ly3kz 5 ปีที่แล้ว

    Seriously.. your programing is art.

  • @ThomasGiles
    @ThomasGiles 3 ปีที่แล้ว

    It's kind of insane you managed to explain how this all works in 5 minutes XD

  • @josh_swanson
    @josh_swanson 5 ปีที่แล้ว

    Just what I was looking for! Currently prototyping a game that deals with clay and needed to figure out how to blend geometry seamlessly. This will be helpful.

  • @dabartos4713
    @dabartos4713 5 ปีที่แล้ว

    Ok mate if you're enjoying this format, you just found the niche. Everyone seems to be loving it (me included) so if you're into it as well, keep it up!
    (I used to watch your videos 'at some point' when it popped up in my feed, on the second day and so on, but now I am going straight for it, pretty much like I do with Primitive technology ..)

  • @martynBVT
    @martynBVT 3 ปีที่แล้ว

    Wait the "messed up" visuals look so cool!

  • @zyphirka1559
    @zyphirka1559 5 ปีที่แล้ว

    I usually press like only for music videos, with some exceptions, and this one is for sure exceptional :)

    • @RoySchl
      @RoySchl 5 ปีที่แล้ว

      how did you end up with that "like-phillosophy"?

    • @zyphirka1559
      @zyphirka1559 5 ปีที่แล้ว

      @@RoySchl cause i listen to music from my youtube favs

    • @RoySchl
      @RoySchl 5 ปีที่แล้ว

      @@zyphirka1559 i mean more the not pressing like on other videos part

    • @zyphirka1559
      @zyphirka1559 5 ปีที่แล้ว

      @@RoySchl if i play my fav list in background i dont want it to be interupted with other videos

  • @tylrpage
    @tylrpage 5 ปีที่แล้ว

    Love the series! It is introducing me to so many topics that I didn't know about but find super interesting. Your serious has inspired me to try out some of my own ideas with ray tracing. I'm eagerly awaiting your next video!! 😁

  • @mehdimo6306
    @mehdimo6306 5 ปีที่แล้ว

    maaaan you are one of the best mentor n thinker ive seen on youtube !! thanks aloot man these stuff are really wholesome !!
    i got a question wich version of unity do u work with ??

  • @altheslacker4198
    @altheslacker4198 5 ปีที่แล้ว

    Thank you for easily the most interesting and enjoyable channel I have seen.

  • @VerumBit
    @VerumBit 4 ปีที่แล้ว

    wow, you are pushing it so much! the fractal end is Amazing! my best compliments