You make it look easy. I just started playing IL2, and after attacking a convoy with a Bf110 carrying bombs and a load of guns I managed to destroy a grand total of 1 truck...
You can see your ammo count on the instument in the bottom left corner. Those two vertical white bars with a circle above each represent your remaining ammo.
Thx great video. To save more ammo, I've noticed that 4 rounds are often enough to start a fire on the tank (small black smoke). Then it explodes after 30sec more or less. Depends on which tank we are attacking of course.
Yep that's right. I use a 6 round burst to guarantee the kill in one pass regardless of it's the heavier KV-1 tank or if a round or two misses against the lighter ones.
I don't know what WWII instructors sounded like, but I at least know my students really liked having me as their instructor particularly because of my teaching manner. I expected high standards but was always calm with them while flying even if they made a screw up. Knowing they weren't going to get yelled at lowered their anxiety a bit :-)
@@blindriv3r if my students starting screaming dakka dakka dakka I might get a little worried...but then again when I'm flying my airliner and I see contrails of other airplanes I can't help but think of missiles sometimes...LOL
The guns are also great for massaging the ground near the enemy, if convergence is not factored in. Theoretically making them more prone to get stuck. Talking about less than lethal weaponry!
It's been a Great , I mean A GREAT video. I enjoyed a lot and I did learn a lot about using 37mm on a Stuka and the way to attack once , two times... etc. Thanks for your time ;)
Appreciate you hanging in there with these, looks like views are starting to go up a bit. One thing I only realized very recently is "deflection" also affects elevation of the guns to compensate for the round dropping over distance. So with aircraft that have both cannons and MGs, often fired at the same time, how does that work? Initial velocities may be fairly close but ballistic efficiency of the rounds will be different. No idea how much this is actually modeled in the game. . .
Cheer Guard, yeah I'm still chugging along quietly here :-) Maybe I'll get over 10,000 subscribers in the next few months, but we'll see. Outside the IL-2 forum I don't think many people know about this channel. I'm not sure about the ballistics model if the convergence point is exactly the same for MG and Cannon actually, but as long as your convergence is reasonably close it wouldn't be much of an issue. Based on their mindset I would think the developers aim to have it as correct as possible. As an aside though, I am in the final stages of a video covering air-air gunnery using the Spitfire sight (followed by the other gunsights) so keep an eye out for that.
Ah see I was wondering if I should use the climb mode, that and not closing my radiator flaps caused me to struggle to get any altitude back after a couple of passes.
Don't forget to stay coordinated too. As your airspeed changes in the dive and climb out your required rudder pressure /rudder trim to remain coordinated will change. If uncoordinated, the more drag you add to the airplane the less energy efficient your dives and climbs will be. If you're solo against an area with a strong AA threat a level extension away from the area before climbing back up is a better option though.
The Air Combat Tutorial Library Thanks so much, before watching your videos I didn't even know being "coordinated" was a thing. Now I watch my turn and slip indicator all the time...I just wish I had rudder pedals (or was healthy enough to play sitting instead of standing) because it is difficult keeping coordinated with a twist rudder. Thanks again, I've subscribed and watched literally every video and I even feel smarter!
A good pilot knows that learning never stops so keep it up :-) You would probably be surprised how well you could do with RL flying by understanding the theory and some flight sim hours under your belt. I used a twist rudder for a long time, sometimes it can make things a little easier as your wrist can be capable of some precise movements. The feel you get from pedals is definitely the way to go though. I believe that using rudder pedals in simulators really helped me with my own flight training.
th-cam.com/video/X43Gws86IlQ/w-d-xo.html From a dedicated ground attacker (over 650 hours in CAS from total 800 atm) who loves to attack AA fortified positions, here my list: 1.) Attack, if visible, at first all lend-lease 40mm Bofor guns (medium high caliber fast firing gun) 2.) Attack, if visible, at second all small caliber MG's (such as triple or double Maxim's) 3.) Attack, now it should be clear, at last all high altitude firing AA (heavy high caliber slow firing gun) 4.) If possible, fly minimum at a pair of 2. Number 1 is flying high speed near or even over target area to draw attention from AA to him. That gives Number 2 the chance a) to identify the AA guns, and b) the enemy AA is not aiming at you in this moment. 5.) On an area with much AA, such as enemy Airfields, take always the most seperated AA guns out first. Situation a) you have time and enemy fighter chance of appearing is low - than fly out completly out of the target area after first/second/ect. approach, so the AA guns will calm down and their situational awareness will drop again, so you are ready for an other attack. Situation b) you have not much time and enemy fighter chance of appearing is high - than make 1 or 2 approaches, hit and leave the area. 6.) If possible, line up 2 AA positions for 1 pass. 7.) Firing your small caliber machinegun from a higher distance at the AA position may surpress them. Note the bullet drop on distance. Use in medium to near distance than the cannon(s). 8.) If AA right or left ahead is firing to you and you already locked down on some before you, than exit after approach into this firing AA gun on left or right side. You shorten the distance to him and so the actual time he can shot on you. If you bypass this gun than, he has to turn the gun to you, what gives you some seconds. 9.) Attack with speed, the more speed you have, the less time you are spending in hell. 10.) Exiting up and down in some linear flight curve increases your chances not to get hit, than turning left and right when you are exiting. 11.) In night the AA crew has a bad visual on you. But vice versa, since you know where they are :) 12.) Dont be greedy. If your engine(s) are hit, return to base. 13.) A very low attack profile in approach from a longer distance, quasi "under the Radar" like 10-20m, increases your survivability also a little bit. 13 solid points and the devil rides with you ;) Greetings to the Air Combat Tutorial guy!!
8:33 I play a similar flight sim worldwar 2 online, I am wondering how he maneuvers onto the target here? Is he simply using aileron (banking) to get into position or does he also apply rudder? What about flaps? Trying to figure out how to smoothly line up and approach ground targets instead of rocking back and forth like I am currently. p.s. ww2ol isnt as in depth as il2 appears to be but I assume that my Q would apply to both games.
I watched this thinking it was Warthunder as I watched a previous video for the Junker 87 dive bombing (its my go to CAS for low tier German tank matches and the 1st person view is nice).
I have tried Warthunder a few times over the years but it never really grabbed me that much to be honest. The techniques and procedures I show using Il-2 will still work in WT though :-)
@@RequiemsACTL They do considering since I started using them my Ju87 bombing runs have resulted in more bombs on target and more successful escapes! Il2's Ju87s seem to be much more durable or perhaps Warthunder's AA guns are ridiculously op. A hit from AI AAA usually always results in an engine fire or crippling damage to the entire aircraft.
Why 3 bursts/6-rounds as opposed to single press or 2 bursts? does this just guarantee the kill as opposed to just lighting it on fire? Seems like you could get quite a few more kills/do more damage with just 2-4 rounds?
With the latest "Tank Crew" expansion where you get to drive then they've enhanced the damage modeling quite a bit, so I'll always aim for the engine or the driver if I can get the penetration
Hey... its impossible to me to keep the gunsight so that stable and fixed on the target, at the ground or in the air. Its time you make a video about controls ajustments and sensitives :) PLEASEA
@@RequiemsACTL Roger That. I will try that today. I use a Microsoft Sidewinder Forcefeedback 2. What joystick do you use, And how about the ailerons axes as well the dead zones of all axis?? Video please :D
Thanks Stor! It doesn't always take 6 rounds, any tank other than a KV-1 you can get away with 4 at a minimum. I just use 6 to guarantee a kill in one pass regardless if I my aim is off a bit and a couple of rounds miss. By ensuring you kill something in one pass you can be more efficient against your targets. Of course, if your aim is perfect every time you can get away with just the 4 rounds against most tanks.
thanks for your response, I always wondered if it was worth taking the heavy 37mm pods to get rid of small tanks ^^ I would like to know about 37mm Il2 canons now, do you plain to do a video about those one day or they where already out and I'm a bad subscriber and didn't check out ? ^^
amazing video like always. One question: why should be a good idea to bring HE rounds? its seems like you can destroy any target with AP even if is a soft target
Yeah the tendency right now is for everyone to fly lower so they can see people. However, maybe with the visibility changes coming people will be encouraged to fly higher. Bringing a friend on ground attack sorties or having some air cover really helps obviously, but that's not always possible unfortunately. Right now if you want to survive you need to just make 1 pass and get out of there ASAP.
Thank you so much for these tutorials. They help a lot for me. I found I can't save energy like what you do in the video because my Stuka's highth and speed drops from 500m&300kph very soon after several rounds into 200m&200kph. It should cause of my poor flight control skills. Would you make some tutorials about how to turn and how to climb please. I know it's very basic but I am sure many players not good with it :D
No worries Venser! I've had a friend approach me about creating some videos for the basic pilot stuff that I haven't covered so I'm looking into it. I just need to pull out my CFI lesson plans and see what I can come up with. This would make it a course similar to training I would give to help someone become a private pilot.
@@RequiemsACTL the History Channel P-51 episode interviews a pilot who used that move, I'll research hammer head, thanks for your time responding to questions
Hey Requiem, I'm having some trouble not only transitioning from target to target but also getting my target lined up in the first place as I'm unable to move it from left and right smoothly and it ends up being unstable. At 8:37 you were lining up with the tank and I saw your crosshair moving more and more to the right without seeing any roll envolved. Is there a special trick I'm missing or is it just a lot of practice with the rudder?
That was just a very very subtle rudder movement. It takes practice to get yourself lined up how you want, you may need to correct for the wind as well so pay attention to how the plane is moving over the ground. Then you can make a slight heading adjustment so you're tracking towards the target instead of being pushed away.
Yep I built this mission Rob. As part of the mission logic I created a command which tells the AI to attack ground targets in the area with the result you see in the video.
Yeah there are no "unlocks" anymore. You get everything when you buy the game. It was a poor design decision to force unlocks on these planes initially trying to attract the War Thunder crowd
How in the hell he keep the sight and the plane steady, it's very hard to keep it so friggin steady, even worse when you shoot. Btw I'm using a flight joystick
Man, is that the battle of Kursk? there sure are a lot of tanks,lol, i'm joking, love your videos as usual, I'm always practicing,thats the only way to make it in this game, practice practice.
Well I did need targets for practice! lol I am out of practice myself with the Stuka so I don't think I could replicate my shooting without a few attempts to get back in the groove. Keep it up and good things come :-)
Diego Hardy I definitely expect that it would as long as you can set convergence in WT of course. Although I use IL-2 to create these tutorials my goal is to demonstrate things in a way so you can use what I'm teaching in any simulator. I'm a flight instructor/airline pilot in real life so I aim to be as accurate to RL as possible with these videos
Wow! Taking out that AA for a combo was smooth! I thought there was no way you could pull it off. Really fun to watch someone with this much skill.
Occassionally you get lucky and things can work out in your favor. I'd rather be lucky than good any day:-)
You make it look easy. I just started playing IL2, and after attacking a convoy with a Bf110 carrying bombs and a load of guns I managed to destroy a grand total of 1 truck...
WIth enough practice anyone can make something look easy, just keep at it!
You can see your ammo count on the instument in the bottom left corner. Those two vertical white bars with a circle above each represent your remaining ammo.
@Trevor Markus th-cam.com/video/sqXoiUT4Id4/w-d-xo.html
Thx great video.
To save more ammo, I've noticed that 4 rounds are often enough to start a fire on the tank (small black smoke). Then it explodes after 30sec more or less. Depends on which tank we are attacking of course.
Yep that's right. I use a 6 round burst to guarantee the kill in one pass regardless of it's the heavier KV-1 tank or if a round or two misses against the lighter ones.
I wonder if this is how flight instructors sounded during World War II great vid makes me want to drop a grand on a PC just for this SIM
I don't know what WWII instructors sounded like, but I at least know my students really liked having me as their instructor particularly because of my teaching manner. I expected high standards but was always calm with them while flying even if they made a screw up. Knowing they weren't going to get yelled at lowered their anxiety a bit :-)
@@RequiemsACTL Didn't they just scream "DAKKA DAKKA DAKKA" all the time? lol....great video, thanks for these
@@blindriv3r if my students starting screaming dakka dakka dakka I might get a little worried...but then again when I'm flying my airliner and I see contrails of other airplanes I can't help but think of missiles sometimes...LOL
Thank you so much for your tutorials! with them, Our beloved simulator is even better!
Thanks Nil, just doing what I can to help people improve. It helps that I enjoy it too :-)
you are welcome. We are so lucky to have this amazing simulator, and you helps a lot to make out the best of it! please continue!
The guns are also great for massaging the ground near the enemy, if convergence is not factored in. Theoretically making them more prone to get stuck. Talking about less than lethal weaponry!
Very nice work; you make it look easy. This is my favorite mission type with my favorite ride so really happy to have this for reference.
You're welcome Gregg!
It's been a Great , I mean A GREAT video. I enjoyed a lot and I did learn a lot about using 37mm on a Stuka and the way to attack once , two times... etc. Thanks for your time ;)
Thanks for watching Carlos, great to hear it's helped you improve your attacks! :-)
PLEASE share your sensitivities, dead zones and noise setting. Thanks for the videos they are great!
Your tutorial videos are simply unmatched. Could please make one about using rockets? It is sooooo difficult!
Hi Spartan, I was working with rockets before my laptop died and I lost all my work since August. It will have to wait until next year.
Appreciate you hanging in there with these, looks like views are starting to go up a bit.
One thing I only realized very recently is "deflection" also affects elevation of the guns to compensate for the round dropping over distance. So with aircraft that have both cannons and MGs, often fired at the same time, how does that work? Initial velocities may be fairly close but ballistic efficiency of the rounds will be different. No idea how much this is actually modeled in the game. . .
Cheer Guard, yeah I'm still chugging along quietly here :-) Maybe I'll get over 10,000 subscribers in the next few months, but we'll see. Outside the IL-2 forum I don't think many people know about this channel.
I'm not sure about the ballistics model if the convergence point is exactly the same for MG and Cannon actually, but as long as your convergence is reasonably close it wouldn't be much of an issue. Based on their mindset I would think the developers aim to have it as correct as possible. As an aside though, I am in the final stages of a video covering air-air gunnery using the Spitfire sight (followed by the other gunsights) so keep an eye out for that.
Love your channel. I pretend take one whole day to watch all of the videos
Excellent tutorial!
Excellent Videos all and a Big Thank You!!!
Very smooth buddy. Nice work. Keep 'em coming.
Thanks Mbowski, I'll do my best to keep it going!
Ah see I was wondering if I should use the climb mode, that and not closing my radiator flaps caused me to struggle to get any altitude back after a couple of passes.
Don't forget to stay coordinated too. As your airspeed changes in the dive and climb out your required rudder pressure /rudder trim to remain coordinated will change. If uncoordinated, the more drag you add to the airplane the less energy efficient your dives and climbs will be. If you're solo against an area with a strong AA threat a level extension away from the area before climbing back up is a better option though.
The Air Combat Tutorial Library Thanks so much, before watching your videos I didn't even know being "coordinated" was a thing. Now I watch my turn and slip indicator all the time...I just wish I had rudder pedals (or was healthy enough to play sitting instead of standing) because it is difficult keeping coordinated with a twist rudder. Thanks again, I've subscribed and watched literally every video and I even feel smarter!
A good pilot knows that learning never stops so keep it up :-) You would probably be surprised how well you could do with RL flying by understanding the theory and some flight sim hours under your belt.
I used a twist rudder for a long time, sometimes it can make things a little easier as your wrist can be capable of some precise movements. The feel you get from pedals is definitely the way to go though. I believe that using rudder pedals in simulators really helped me with my own flight training.
You make a great Job! Please make tutorial, how to AA attack.
th-cam.com/video/X43Gws86IlQ/w-d-xo.html
From a dedicated ground attacker (over 650 hours in CAS from total 800 atm) who loves to attack AA fortified positions, here my list:
1.) Attack, if visible, at first all lend-lease 40mm Bofor guns (medium high caliber fast firing gun)
2.) Attack, if visible, at second all small caliber MG's (such as triple or double Maxim's)
3.) Attack, now it should be clear, at last all high altitude firing AA (heavy high caliber slow firing gun)
4.) If possible, fly minimum at a pair of 2. Number 1 is flying high speed near or even over target area to draw attention from AA to him.
That gives Number 2 the chance a) to identify the AA guns, and b) the enemy AA is not aiming at you in this moment.
5.) On an area with much AA, such as enemy Airfields, take always the most seperated AA guns out first.
Situation a) you have time and enemy fighter chance of appearing is low - than fly out completly out of the target area after first/second/ect. approach, so the AA guns will calm down and their situational awareness will drop again, so you are ready for an other attack.
Situation b) you have not much time and enemy fighter chance of appearing is high - than make 1 or 2 approaches, hit and leave the area.
6.) If possible, line up 2 AA positions for 1 pass.
7.) Firing your small caliber machinegun from a higher distance at the AA position may surpress them. Note the bullet drop on distance. Use in medium to near distance than the cannon(s).
8.) If AA right or left ahead is firing to you and you already locked down on some before you, than exit after approach into this firing AA gun on left or right side. You shorten the distance to him and so the actual time he can shot on you. If you bypass this gun than, he has to turn the gun to you, what gives you some seconds.
9.) Attack with speed, the more speed you have, the less time you are spending in hell.
10.) Exiting up and down in some linear flight curve increases your chances not to get hit, than turning left and right when you are exiting.
11.) In night the AA crew has a bad visual on you. But vice versa, since you know where they are :)
12.) Dont be greedy. If your engine(s) are hit, return to base.
13.) A very low attack profile in approach from a longer distance, quasi "under the Radar" like 10-20m, increases your survivability also a little bit.
13 solid points and the devil rides with you ;)
Greetings to the Air Combat Tutorial guy!!
Hi,
Great video! Would you mind sharing the missionfile? Looks like a good training's mission for the Ju-87 and Hs-129.
Thnx
Grt M
Thanks Martijn, I've uploaded the mission here for you:
www.dropbox.com/s/zaqz7t95io1yvp3/Ju87%20Convoy%20Attack.zip?dl=0
Thnx! downloaded the mission. Will try it out tonight!
That's an incredible weapon!
8:33
I play a similar flight sim worldwar 2 online, I am wondering how he maneuvers onto the target here?
Is he simply using aileron (banking) to get into position or does he also apply rudder? What about flaps?
Trying to figure out how to smoothly line up and approach ground targets instead of rocking back and forth like I am currently.
p.s. ww2ol isnt as in depth as il2 appears to be but I assume that my Q would apply to both games.
Just fly how you normally would and stay coordinated with small amounts of rudder as required. No flaps needed for these attacks.
2 years later, thanks to your help, vids and practice things are much smoother for me now. Now playing il2 and wt-sim and having a great time. Cheers!
I watched this thinking it was Warthunder as I watched a previous video for the Junker 87 dive bombing (its my go to CAS for low tier German tank matches and the 1st person view is nice).
I have tried Warthunder a few times over the years but it never really grabbed me that much to be honest. The techniques and procedures I show using Il-2 will still work in WT though :-)
@@RequiemsACTL
They do considering since I started using them my Ju87 bombing runs have resulted in more bombs on target and more successful escapes! Il2's Ju87s seem to be much more durable or perhaps Warthunder's AA guns are ridiculously op. A hit from AI AAA usually always results in an engine fire or crippling damage to the entire aircraft.
awesome !
You are basically Hans Ulrich Rudel re incarnated as an Englishman with the Stuka
The one guy to ever do anything in this plane.
Why 3 bursts/6-rounds as opposed to single press or 2 bursts? does this just guarantee the kill as opposed to just lighting it on fire? Seems like you could get quite a few more kills/do more damage with just 2-4 rounds?
Personal preference. The less time you can stick around in an area with so few rounds the better.
Superb flying. It's a bit disappointing the tanks have a hit-point DM though.
With the latest "Tank Crew" expansion where you get to drive then they've enhanced the damage modeling quite a bit, so I'll always aim for the engine or the driver if I can get the penetration
Hey... its impossible to me to keep the gunsight so that stable and fixed on the target, at the ground or in the air. Its time you make a video about controls ajustments and sensitives :) PLEASEA
Add a pitch and yaw curve of 40% and see how that works for you.
@@RequiemsACTL Roger That. I will try that today. I use a Microsoft Sidewinder Forcefeedback 2. What joystick do you use, And how about the ailerons axes as well the dead zones of all axis?? Video please :D
@@Eucsneto yeah video on how to keep it so stable. It's impossible for me
Excellent Video 👍
Thanks Mr Carvion :-)
Very nice tutorial ! Do you know if it always take 6 rounds to get rid of a tank ? Or does it take less with light armored tanks like the t26 ?
Thanks Stor! It doesn't always take 6 rounds, any tank other than a KV-1 you can get away with 4 at a minimum. I just use 6 to guarantee a kill in one pass regardless if I my aim is off a bit and a couple of rounds miss. By ensuring you kill something in one pass you can be more efficient against your targets. Of course, if your aim is perfect every time you can get away with just the 4 rounds against most tanks.
thanks for your response, I always wondered if it was worth taking the heavy 37mm pods to get rid of small tanks ^^ I would like to know about 37mm Il2 canons now, do you plain to do a video about those one day or they where already out and I'm a bad subscriber and didn't check out ? ^^
Do you know how many rounds Rudel used to fire to take out T-34s ? I bet they weren't many, considering he killed more than 500 in 4 years !
amazing video like always. One question: why should be a good idea to bring HE rounds? its seems like you can destroy any target with AP even if is a soft target
A little bit of splash damage can be useful if you're shooting against clustered targets
The hardest part about this when play on MP is the tendency of being target first by enemy fighter.
Yeah the tendency right now is for everyone to fly lower so they can see people. However, maybe with the visibility changes coming people will be encouraged to fly higher. Bringing a friend on ground attack sorties or having some air cover really helps obviously, but that's not always possible unfortunately. Right now if you want to survive you need to just make 1 pass and get out of there ASAP.
Thank you so much for these tutorials. They help a lot for me. I found I can't save energy like what you do in the video because my Stuka's highth and speed drops from 500m&300kph very soon after several rounds into 200m&200kph. It should cause of my poor flight control skills. Would you make some tutorials about how to turn and how to climb please. I know it's very basic but I am sure many players not good with it :D
No worries Venser! I've had a friend approach me about creating some videos for the basic pilot stuff that I haven't covered so I'm looking into it. I just need to pull out my CFI lesson plans and see what I can come up with. This would make it a course similar to training I would give to help someone become a private pilot.
The Air Combat Tutorial Library Sounds great! Looking forward your new lessons. :D
I am annoyed they removed the MGs for the big gunpods.
Have you ever done video on the "inverted vertical reversement" ?
Sounds like what we know as a "Hammerhead" today. I don't have anything on that in the aerobatic section, but one of my dogfight debriefs utilises it
@@RequiemsACTL the History Channel P-51 episode interviews a pilot who used that move, I'll research hammer head, thanks for your time responding to questions
Hey Requiem,
I'm having some trouble not only transitioning from target to target but also getting my target lined up in the first place as I'm unable to move it from left and right smoothly and it ends up being unstable.
At 8:37 you were lining up with the tank and I saw your crosshair moving more and more to the right without seeing any roll envolved. Is there a special trick I'm missing or is it just a lot of practice with the rudder?
That was just a very very subtle rudder movement. It takes practice to get yourself lined up how you want, you may need to correct for the wind as well so pay attention to how the plane is moving over the ground. Then you can make a slight heading adjustment so you're tracking towards the target instead of being pushed away.
@@RequiemsACTL
Alright, thank you!
Very nice indeed 👍
Thanks StableAce, glad you enjoyed it :-)
basically the entire lesson is
save ammo
save ammo
save ammo
save ammo
save ammo
save ammo
save ammo
Well that's kinda right, but I like to think of the lesson as...Aim True :-)
Do you need to turn on the siren?
Hello, great video! I would like to know what joystick are you using
Pd or which were you using in this video.
I use a Thrustmaster Warthog now, but in this video I was using a Logitech G940.
@@RequiemsACTL Hi. Were you using it with rudder pedals, or just the rudder of the joystick?
@@amilcar5772 Just the stick and throttle at the time, my pedals are MFG crosswinds
@@RequiemsACTL Ok thank you, that accuracy was really nice.
Awesome How To! Did you build this mission? How do you command your fighters support?
Yep I built this mission Rob. As part of the mission logic I created a command which tells the AI to attack ground targets in the area with the result you see in the video.
Ive never messed with the builder in the game. Is that what you are refering to?
@@RequiemsACTL
Yeah the mission editor. It's pretty powerful when you know how to use it. The hard part is learning how to use it.
Yea it looks difficult to me! lol Thanks for the help. @@RequiemsACTL
Excellent!
I was craving a stukka vid ... any good movies about stukkas anyone can recommend ? (that aren't docs)
This one. :-)
Great, as aways!
Thanks Thiago!
Thank you :)
What joystick do you use ?? and whats your calibration setting?
I use a logitech G940 with a linear response curve (ie - a straight line)
You're really good man. You fly in DCS?
Hey Jayson, I do have several DCS modules (A-10C, F-86, Flaming Cliffs, etc..) but I don't fly online in DCS.
Why does your modifications show as unlocks? Is it just the game thats updated since this vid (I only recently got the game)?
Yeah there are no "unlocks" anymore. You get everything when you buy the game. It was a poor design decision to force unlocks on these planes initially trying to attract the War Thunder crowd
How in the hell he keep the sight and the plane steady, it's very hard to keep it so friggin steady, even worse when you shoot. Btw I'm using a flight joystick
Man, is that the battle of Kursk? there sure are a lot of tanks,lol, i'm joking, love your videos as usual, I'm always practicing,thats the only way to make it in this game, practice practice.
Well I did need targets for practice! lol I am out of practice myself with the Stuka so I don't think I could replicate my shooting without a few attempts to get back in the groove. Keep it up and good things come :-)
Does this tutorial works on war thunder ??
Diego Hardy I definitely expect that it would as long as you can set convergence in WT of course. Although I use IL-2 to create these tutorials my goal is to demonstrate things in a way so you can use what I'm teaching in any simulator. I'm a flight instructor/airline pilot in real life so I aim to be as accurate to RL as possible with these videos
The Air Combat Tutorial Library okok thanks man appreciated
Diego Hardy in Warthunder go from the side and at a little bit of angle and shoot 1 time if you hit it should die if a medium and sometimes a heavy to
Warum nicht in Deuts CH ?
copped a hit xD
this dude sounds like captain rex from star wars
The clones ended up being based off a New Zealander type accent...not quite Australian like me but just next door :-)
the rear gunner was totally ineffective, so why did they even continue with that kind of defense all through the war?
Better to have some sting in the tail than none at all I suppose, especially if anything that attacks you simply outclasses you in performance.
every tank I kill is only 2 round...........
You're a better shot than most then :-)