!!!!RULES CLARIFICATIONS!!!! 1 - The green light on top of the snake indicates if the jaw is open or closed. So if the light is off you need to hit a "snake shot" somewhere else or hit the raised jaw to relight the light and open the mouth. 2 - If you go through the inlane first before you hit the coffin lock you get double hits towards your Crank It Up total but NOT towards your multi-ball/lock total. I was confused about why I was getting credit for one hit and that is because I thought it double for both MB and CIU but I was incorrect.
Thanks for making this. Got my METR Prem from Zach last week! Would love to see a Part 2 of this tutorial: what does the fuel gauge do? What does collecting the band members do? (and how do you do it?) Show each Crank it Up sub-mode Seek and destroy mode? The optional modes to start the game when holding both flippers (ie For Whom the Bell Tolls, Fade to Black, Battery Challenge, Enter Sandman, End of the Line) and what it means by “Redeem 1 item set to play” or “redeem 5 item sets to play” Thanks!
Perfect timing! Got my Prem yesterday here on the west coast courtesy of FlipNOut!! Super fast delivery and I must say, in 24 hours, this game has quickly become the household favorite! Now to install pinwoofer upgrades tonight!
I like that they took the Cactus Canyon approach to this remake: keep the core mechanics of the original, but add a little more mode depth to keep things interesting. That, to me, was the biggest problem with the OG Metallica: outside of going for multiballs and Crank it Up, there isn't a whole lot to do. As a result, it's all too easy to end up in jail, where all you can do is grind away on deadly targets in order to get _anything_ going. Adding new modes for things like the guitar picks and making each unique shot, as well as greatly raising the value of formerly worthless modes like Lady Justice, should hopefully alleviate that problem and ensure that you always have a viable avenue for building up your score, even if you happen to have a bad multiball where you couldn't make a whole lot of CiU progress.
!!!!RULES CLARIFICATIONS!!!!
1 - The green light on top of the snake indicates if the jaw is open or closed. So if the light is off you need to hit a "snake shot" somewhere else or hit the raised jaw to relight the light and open the mouth.
2 - If you go through the inlane first before you hit the coffin lock you get double hits towards your Crank It Up total but NOT towards your multi-ball/lock total. I was confused about why I was getting credit for one hit and that is because I thought it double for both MB and CIU but I was incorrect.
Thanks for making this. Got my METR Prem from Zach last week!
Would love to see a Part 2 of this tutorial:
what does the fuel gauge do?
What does collecting the band members do? (and how do you do it?)
Show each Crank it Up sub-mode
Seek and destroy mode?
The optional modes to start the game when holding both flippers (ie For Whom the Bell Tolls, Fade to Black, Battery Challenge, Enter Sandman, End of the Line) and what it means by “Redeem 1 item set to play” or “redeem 5 item sets to play”
Thanks!
Just in time thanks, my pin arrives next week!
Great tutorial. More, please. Thanks.
Perfect timing! Got my Prem yesterday here on the west coast courtesy of FlipNOut!! Super fast delivery and I must say, in 24 hours, this game has quickly become the household favorite! Now to install pinwoofer upgrades tonight!
Fantastic and concise overview and explanation. Thank you! Hoping that mine lands next week sometime.
Good tutorial, thanks!
Thanks for the tutorial. I'll be picking mine next weekend
Don't teach tim to good now ! Thanks Joel!
I like that they took the Cactus Canyon approach to this remake: keep the core mechanics of the original, but add a little more mode depth to keep things interesting. That, to me, was the biggest problem with the OG Metallica: outside of going for multiballs and Crank it Up, there isn't a whole lot to do. As a result, it's all too easy to end up in jail, where all you can do is grind away on deadly targets in order to get _anything_ going. Adding new modes for things like the guitar picks and making each unique shot, as well as greatly raising the value of formerly worthless modes like Lady Justice, should hopefully alleviate that problem and ensure that you always have a viable avenue for building up your score, even if you happen to have a bad multiball where you couldn't make a whole lot of CiU progress.
Great tutorial!
Cross multi ball known as grave marker in the real world 😇😂
True true true…