For people wondering, yes this is as realistic as you can get with mortars. The reason the ingame ranges dont work is due to the immense height elevation. I was in the US Army and I was in fact a mortar man, on the 'battlefield' per se we would have what are known as FISTERS go out on patrol with scout squads, these Fisters would gather coordinates for us to use which would be more accurate than what we would have on an actual terrain map, thus making it easier to be accurate with our mortar system. In Afghanistan for example, we were in a higher elevation, this would make us have to adjust our zeroing by a few meters, and in some cases depending how high up we were we would be able to shoot even further by a few hundred meters. I love that Squad added mortars and even though it is extremely simplified, it is still accurate to how its used, my only complaint would actually just be the amount of rounds you can shoot over since in real life you can shoot as many as you like non stop as long as you have cold water to cool down the barrels every couple of shots.
As a FISTER, I 100% approve this. Obviously these guys don't have a fire direction center to do the math from a non co-located FO, so co-locating is the only option. This is essentially what we would do if we were set up at a support by fire position that didn't have room to set up aiming poles and the mortars would just fire in handheld mode. FIST stands for Fire Support Team btw, that's why we're referred to as FISTERS.
everything is easier when FDC shows up I was 60s for USMC so we were in handheld and direct alignment so we never used fdc. i still think handheld is the way to go tho.
my first impulse was to start making a ranging table as soon the rounds hit the correct spotXD just call out the grid and the chart shows azimut and range
Imagine a competitive tournament where teams have a commander (coach) with a massive map board like the military HQ and we can see on stream the HQ live creating tactics and communicating with his team while they play, and the opponent equally with the same setup, on top of that commentators talking about each teams tactics and sometimes tunning in the radio of HQ. That would be INSANE competitive gameplay live on Twitch 100k+ people watching or more
needs to be alot of production for this, this has to be an event with a lot of money put into , and i dont know if there is any incentive to this, from the producers , maybe there is some convincing to be done from someone with money. Or maybe organize this from the indie side of the public, to buy a small stage in texas for 2k people and some gaming influencer to promote this. Its tough to make it happend
@@emanuel81111 I would be willing withen the correct channels to definitely donate. If this could ever be conceivable. It would seems like there would be a huge base that would love something like this. But you never know. I would freaking love it!
@@wildwaters8348practical theory yes, but their could be tree clippings, land mesh, lower quality settings that may affect their ability to see or notice that far
@@pickleboy6059excuses... they just never once thought to look at the high ground up there bc who in their right mind would look away from the enemies infront of themselves to look at some random mountain behind them?
Maybe I cut it, but I noticed and called it out way later, when we were almost done hitting the tower. We saw the Helo hovering with infantry running around, so we assumed that they were building aHAB and started hitting it hard anyway. It's seriously hard to zero mortars from the mountaintop, since the mils on the ranging dial aren't accurate.
This has to be one of the more genius Squad FOB placement/tactic I've seen so far. Another good FOB placement tactic is called Castle of Thorns and is mainly for insurgents/militia team on urban maps, conceived by another TH-camr (KaptainKrunch97). The TL:DR of it is to find a building near/in an objective zone, reinforce it (basically becoming barricaded forces), and basically piss off the enemy team and make them lose resources by getting them to focus on you. Really fun from what I saw, but I haven't seen it used since the ICO. Should try it sometime!
"Tower of Thorns" is my favorite cheese. You can make it almost impossible to dig you out without tanks and explosives. If you do it off the point, the enemy wastes time not capping. If you do it on the point, you can hide 20 guys in a couple of buildings, and have 15 left by the end of the match
I like to build fire support and super fobs while the team is on the front lines. On defense, almost nobody builds fallback FOB's. So I started doing it
For Mortar players: generally 3 shots in the same spot are good enough, unless they have cover like buildings. So pop 3 in one spot, then fire the next 3 20meters left / right / forward / back. Doesn't need to be specific, just rain hell in several locations. Most players walk around the area where mortars just impacted. Could put a new set of shots in the same spot 20-30 seconds later to get the medics if enemies are clustered together. It's like 'Battleship' pick a new spot every time. And bring a spotter! Firing blind is no fun. Discord screen share is also awesome to see what your shots are doing.
Every time I've set anything up there I was annihilated lol. One time even by the marine attack helicopter when they weren't supposed to have rockets yet lol. Great spot.
I used to be a motorman in my Platoon. The max range (in game) on the 81mm is considerably neutered as those tubes can put a round 6km+ down range. However the physics imho are pretty accurate..the sound of the round leaving the tube is incredible accurate. I mean it’s a game at the end of the day..think they’ve done a fairly decent job replicating, though it’s far more complex than what’s being portrayed …having said that would be interesting to see if they could add in game setting the charge, cross levelling and traversing mechanisms (which not everyone could do, had be able to pat your head and run your belly at the same time) using the site unit to line up with the guide sticks to get on target one the FC provides the Fire Mission …of course you would need a Fire Controller, which I was also trained on…could get a round on target (within a two foot radius within 3 round..which is kinda being done with whomever is calling in the corrections….bearing/elevation ..drop/add/left/right 10 25,50 etc already ..I think even TOF is even incorporated in game 🤔 . I also find the use of mils using the binos fairly accurate. Computers are used today..back in my day, it was on the fly math…the MDFC (motor data fire calculator) was just being introduced towards the end of my time in…it basically looked like a Texas Instruments calculator on steroids..with the old red digital numbers. We were faster, each and every time…😂 We not only beat it..we were more accurate.
I regularly have lag spikes and 100+ ping while streaming, squad is actually a lot more forgiving than most shooters when it comes to playing with dogshit ping... as long as you're not rubberbanding while trying to sprint to cover, or clearing buildings while lagging
Looks like a really nice game if you find someone with the nerves to play it in the correct way, I assume I never noticed it because the gaming world is not filled with players wanting to work together.
So on the Binods the little thing that goes up from 10 8 6 4 2 is a range indicator. If you put the target inside of it the numbers go 1k Meters to 200 Meters. I know the range is past 1k But it will give you an estimate and could have got the gun set up faster along with closer engagements.
You should play squad more you’ve got a good calm voice & good editing skills. I want to see you succeed you’ve got my sub. Keep it up & keep pushing on it’ll pay off.
when i try and organize a mortar team either the squad lead doesnt mark targets properly or the mortar guys dont know how to aim it properly or keep firing on 1 spot doing nothing. when you get a good team of guys going its game changing. 1 elite squad is worth 2-3 unorganized squads
I know this is completely different but my favorite weapon in battlefield 3 was the mortars. I was so good at it that most of the enemy team would try to hunt me down.
They should add aiming posts to make the mortar experience more accurate. Have the ability to lay and adjust by sight but if you add aiming posts to the mortar line and have to lay the tube via the dial sight, your fires will be more accurate.
@@ThunderBatRED ah in red orchestra 2. Which squad hell let loose and post scriptum etc are inspired by but arent closw ro being polished the same. You can use a hand mortar that you can range or use degrees of direct fire
when i play squad and gamemode invasion i usually build mortar HAB's and request other squad to mark points of interrests like enemy habs or regrouping's my squad became such a menace that enemy team began being salty and would send multipol squads to kill us but usually we came prepped with 50 calls and other squadmates acting for the defense of the mortar hab
i know you’re new, but when you are calling range adjustments, try to avoid saying things like “a little” or “a bit”. be precise. “left 1 degree, drop 50 meters, send three”
You have a mortar calculator online if you google squad mortar calculator but it's completely unnecessary, not perfect due to height differences and you should still have a spotter. Firing blind helps nobody!
I find it kind of hilarious that half of the video is just you giving your teammate good numbers, him deciding randomly "Nah, you know what? I don't like those numbers. I'm gonna go above/below that by 2-300 for fun. See what happens. Oh hey, would you look at that, I missed!" and then hearing you repeat the numbers you gave him.
Realistically speaking that's also a more accurate representation of how it normally works. Our fires team had one 1lt, one sfc and the rest were a bit of a mix of sgts on down the e2s. When at all possible the sfc was the one calling the shots, as he just plain had the experience whereas the lt was just an artillery officer, so he wasn't incredibly specialized. One of the privates did call 155s once. That made a big mess and he pretty much nailed it.
Lol. It's pretty fun, although camping is pretty common and hard to counter due to lack of teamwork and communication. DayZ is the shittiest game on his list.@@deemwinch
I think we saw that the Kornet was unavailable on the layer. I can never remember what the circumstances are, but certain invasion layers lock out some of the weapons emplacements
Anyone else finding games lately that you've never heard of, and somehow are better than any other games? First Conan Exiles, now this???? WHy DONT OLD GAMES STILL ADVERTISE SO MANY PLAYERS ARE LOOKING FOR IN DEPTH GAMES AND I WISH I FOUND CONAN AND THIS LIKE 5 YEARS AGO...
YO I was in this game, I was Itchy Paulsack running ammo to you guys, me and my Arma friends were running the squad on squad 1)
Good work!
Nice work.
Get a new username lmao
lmao i love your username
For people wondering, yes this is as realistic as you can get with mortars. The reason the ingame ranges dont work is due to the immense height elevation. I was in the US Army and I was in fact a mortar man, on the 'battlefield' per se we would have what are known as FISTERS go out on patrol with scout squads, these Fisters would gather coordinates for us to use which would be more accurate than what we would have on an actual terrain map, thus making it easier to be accurate with our mortar system. In Afghanistan for example, we were in a higher elevation, this would make us have to adjust our zeroing by a few meters, and in some cases depending how high up we were we would be able to shoot even further by a few hundred meters. I love that Squad added mortars and even though it is extremely simplified, it is still accurate to how its used, my only complaint would actually just be the amount of rounds you can shoot over since in real life you can shoot as many as you like non stop as long as you have cold water to cool down the barrels every couple of shots.
Good to know, thanks for your service
Mortars in squad are my favorite thing to do. I'm so accurate with that mortar calculator. I promise you don't want me to have an endless volley. 😂
@@ohsam5954how can i make this about myself
@@youridepouri1366 idk why people feel a need to be douche bags on the internet. It's just a little small talk.
Shame it looks like they can’t do direct lay. Pretty cool for a game.
As a FISTER, I 100% approve this. Obviously these guys don't have a fire direction center to do the math from a non co-located FO, so co-locating is the only option. This is essentially what we would do if we were set up at a support by fire position that didn't have room to set up aiming poles and the mortars would just fire in handheld mode. FIST stands for Fire Support Team btw, that's why we're referred to as FISTERS.
And some of you guys are damn good at your job too. I would know as an 11. Charlie
everything is easier when FDC shows up I was 60s for USMC so we were in handheld and direct alignment so we never used fdc. i still think handheld is the way to go tho.
So, what you're telling me is, there are teams in the US military whose mission is FISTING?
Do you FIST your wife also?
im a fister too! although i've never been in the millitary
When Squad is played by the right players, it is just do damn good.
That's just like PR. You may face professional level players one day and a bunch of clowns the next!
🤣👍
@@tyree9055 oh for sure. I have had some of the best gaming experiences of my life along with some of the worst in Squad lol
@@volairn70 Yep, nothing like trying to win with a losing team!
🤣👍
It was,
Up until October lul
@@eillswim Squad die many moons ago long before ICO
"High Angle Hell"
I swear Squad players are more accurate than Hollywood when it comes to role-playing soldiers.
Everything has to be watered down in Hollywood so the normals can understand it and engage with it
It does seem like a quarter of the players in every match are either active duty or just got out. Just ask them, they'll tell you
If you like the mortar, you should make ranging tables for different maps and positions. Then you can just refer to it for mortar settings.
my first impulse was to start making a ranging table as soon the rounds hit the correct spotXD
just call out the grid and the chart shows azimut and range
Its why the other guy said to use the calculator, there is an online tool you can use to compute a firing solution
@ddontyy some of them were, they brought them back
@ddontyy Squad mortar XYZ is pinpoint accurate. You also have BM-21 and UB-32 ranging, it's a great tool to use !
@@GORANJOVIC631I feel like doing it by hand this way is more fun, also makes you better at manual range finding and targeting
Doing shit like this, being a medic, or even doing logi sometimes is more fun than actually playing infantry sometimes
The community is good, a lot of fun to be had just hanging out behind lines
That's what I did many years ago with the original BF1942. Played mainly Engineer and Medic.
"we are taking sniper shots"
IMMEDIATELY JUMPS ON THE MOST OPEN POINT HE CAN FIND!
gamer moment
deception tactic.. scaring the sniper of by "full show of body and awesomeness beyond enemy's comprehension"😎
Range your map so you know where to put your rounds.
"When the soldiers start yelling is when you stop firing ". Awsome
Imagine a competitive tournament where teams have a commander (coach) with a massive map board like the military HQ and we can see on stream the HQ live creating tactics and communicating with his team while they play, and the opponent equally with the same setup, on top of that commentators talking about each teams tactics and sometimes tunning in the radio of HQ. That would be INSANE competitive gameplay live on Twitch 100k+ people watching or more
Thats a realy good idea
I'm down. Let's do this
needs to be alot of production for this, this has to be an event with a lot of money put into , and i dont know if there is any incentive to this, from the producers , maybe there is some convincing to be done from someone with money. Or maybe organize this from the indie side of the public, to buy a small stage in texas for 2k people and some gaming influencer to promote this. Its tough to make it happend
@@emanuel81111 I would be willing withen the correct channels to definitely donate. If this could ever be conceivable. It would seems like there would be a huge base that would love something like this. But you never know. I would freaking love it!
@@wilfredjurassicyeswhat are YOU going to do?
Wild noone on the other team decided to shoot at the big obvious fortified position on the hill that had LoS to almost everything.
probably a rendering distance problem.
@@benjaminloyd6056I mean if they Can see the others the others can see them, no?
@@wildwaters8348practical theory yes, but their could be tree clippings, land mesh, lower quality settings that may affect their ability to see or notice that far
@@pickleboy6059excuses... they just never once thought to look at the high ground up there bc who in their right mind would look away from the enemies infront of themselves to look at some random mountain behind them?
@@surr3ald3signthats true, considering jets were flying over them, they prolly thought it was just some terrain outside the map
The type of team work you can put in background and fall asleep to.
17:15 is just like "delete everything in that general area"
Yeah it's pretty great
you can see the enemy building their attack hab under the power line thing at 13:24, wouldve been a juicy target
Maybe I cut it, but I noticed and called it out way later, when we were almost done hitting the tower. We saw the Helo hovering with infantry running around, so we assumed that they were building aHAB and started hitting it hard anyway. It's seriously hard to zero mortars from the mountaintop, since the mils on the ranging dial aren't accurate.
only someone with hawk eyes will notice that.
i did have to put my nose on the reticle to see it@@Abfitaaz
it was obvious to me idk man@@Abfitaaz
nah bro what kind of monitor you have bro exceptional notice.@@koopssy
I love how there is casually just a vehicle stuck in a tree 23:56
So uh, that was actually me, I was driving way too fast LMAO
Its nesting
This has to be one of the more genius Squad FOB placement/tactic I've seen so far. Another good FOB placement tactic is called Castle of Thorns and is mainly for insurgents/militia team on urban maps, conceived by another TH-camr (KaptainKrunch97). The TL:DR of it is to find a building near/in an objective zone, reinforce it (basically becoming barricaded forces), and basically piss off the enemy team and make them lose resources by getting them to focus on you. Really fun from what I saw, but I haven't seen it used since the ICO. Should try it sometime!
"Tower of Thorns" is my favorite cheese. You can make it almost impossible to dig you out without tanks and explosives. If you do it off the point, the enemy wastes time not capping. If you do it on the point, you can hide 20 guys in a couple of buildings, and have 15 left by the end of the match
Hanging and banging love the mortar gameplay honestly wish I could find a squad to do this all the time.
Start your own squad and name it a mortar squad, you'll always get at least one other person
I like to build fire support and super fobs while the team is on the front lines. On defense, almost nobody builds fallback FOB's. So I started doing it
I could literally watch this all day.
This video alone reignited my passion for mortars, time to get that my mortar manual from the army out again and find a squad asap.
For Mortar players: generally 3 shots in the same spot are good enough, unless they have cover like buildings. So pop 3 in one spot, then fire the next 3 20meters left / right / forward / back.
Doesn't need to be specific, just rain hell in several locations. Most players walk around the area where mortars just impacted. Could put a new set of shots in the same spot 20-30 seconds later to get the medics if enemies are clustered together.
It's like 'Battleship' pick a new spot every time.
And bring a spotter! Firing blind is no fun. Discord screen share is also awesome to see what your shots are doing.
Most viewed video is chill mortar gameplay, I honestly want more :)
You shoulde definitely do more of this. It was so amusing to watch.
Every time I've set anything up there I was annihilated lol. One time even by the marine attack helicopter when they weren't supposed to have rockets yet lol. Great spot.
Mortar gameplay is so much fun in squad. Whether you are on the giving or receiving end.
Artillerymen and mortarmen twitching as they try to watch this through!
I used to be a motorman in my Platoon. The max range (in game) on the 81mm is considerably neutered as those tubes can put a round 6km+ down range.
However the physics imho are pretty accurate..the sound of the round leaving the tube is incredible accurate.
I mean it’s a game at the end of the day..think they’ve done a fairly decent job replicating, though it’s far more complex than what’s being portrayed …having said that would be interesting to see if they could add in game setting the charge, cross levelling and traversing mechanisms (which not everyone could do, had be able to pat your head and run your belly at the same time) using the site unit to line up with the guide sticks to get on target one the FC provides the Fire Mission …of course you would need a Fire Controller, which I was also trained on…could get a round on target (within a two foot radius within 3 round..which is kinda being done with whomever is calling in the corrections….bearing/elevation ..drop/add/left/right 10 25,50 etc already ..I think even TOF is even incorporated in game 🤔 . I also find the use of mils using the binos fairly accurate.
Computers are used today..back in my day, it was on the fly math…the MDFC (motor data fire calculator) was just being introduced towards the end of my time in…it basically looked like a Texas Instruments calculator on steroids..with the old red digital numbers. We were faster, each and every time…😂 We not only beat it..we were more accurate.
The truck stuck in the tree at 18:40 made me laugh so hard for some reason
I love play Mortars and Grad is so satisfying end of the game seeing 0 deaths and 40+ kills
The grad is a ton of fun on Skorpo or Manicougan, where you can fire them at a mountainside and watch the impacts
I can't play this game as I have bad ping, but I love watching SQUAD videos. And this is a banger!
Aint missing much tbh, ico up date sucks
I regularly have lag spikes and 100+ ping while streaming, squad is actually a lot more forgiving than most shooters when it comes to playing with dogshit ping... as long as you're not rubberbanding while trying to sprint to cover, or clearing buildings while lagging
@@ThunderBatRED I usually play on low ping but sometimes I try foreign servers with 150+ ping and it's still playable.
@@Rono99just play mee u get modded maps factions and it’s old ic
you suck@@Rono99
I love how your team just bled them out on the mountain, had them stuck between mortars and arties just to get wiped out either way
It's really effective when they never counter mortar us
@ i was surprised they didnt
@@haydenanderson1898 same lol. I have footage of us on the attackers and just hammering a single ATGM on the mountaintop for 30+ minutes
There are mortar calculators online for Squad, because the elevation difference will massively throw off your accuracy with it.
Looks like a really nice game if you find someone with the nerves to play it in the correct way, I assume I never noticed it because the gaming world is not filled with players wanting to work together.
Would be nice if structures and trees would take damage too to show players what devastation war also brings.
@@amadeuz819 I agree. Though I guess most don't have the time, money, or hardware for it. :(
@@amadeuz819 Thats on the devs. You need a new engine or an implementation of those kind of physics. DICE did it with Frostbite but others could too.
that spot with ATGM would be a lot of fun i think.
One match I managed to get a sprut in this position, was hilarious because the enemy leo couldn't find us at all.
I was an 11 bang bang, love my charlies.
I feel like I’ve seen lots of clips of this game, pretty fun to see different perspectives
Just FYI, The hash marks on the binos are in Mils and made for adjusting the mortars right and left.
2-4-6-8-10 in the bottom of the scope is the distance/range meter, i think that's for the zeroing to get the distance
The dude on the mortar just doesn't listen good lord
So on the Binods the little thing that goes up from 10 8 6 4 2 is a range indicator. If you put the target inside of it the numbers go 1k Meters to 200 Meters. I know the range is past 1k But it will give you an estimate and could have got the gun set up faster along with closer engagements.
17:19 nice parking spot for that logi lol
So weird to see one of my steam buddies in your squad after randomly finding this video 😂
I moved to Europe and had to get rid of my gaming PC. I miss Squad so much!!!
Fun watch... Though, please learn how to use your range marks on your optics... They work....
Everybody hates voting Skorpo but it is my favorite map along with anvil. I love mortars, tow fobs and long distance engagements.
thanks for putting videos in the way
videos in the way?
at the end cant see how many u ganked@@ThunderBatRED
@@iiikolby56 oh it was like 3, from the footage at the start that i cut out. I wasn't on mortars
15:50 who the fuck drove a truck into a god damn tree? LMAO
Danger close requests are prob the highest compliment one can give on ur accuracy
15:40 jaja the truck
This was comfy
Remember the days, when it was an BF2 Mod. So great, they still the same.
This is the coolest freaking shit ever dude. I really wish i could get in on this.
Damn this was fun to watch!
11C
Represent hooah😎
You should play squad more you’ve got a good calm voice & good editing skills. I want to see you succeed you’ve got my sub. Keep it up & keep pushing on it’ll pay off.
when i try and organize a mortar team either the squad lead doesnt mark targets properly or the mortar guys dont know how to aim it properly or keep firing on 1 spot doing nothing. when you get a good team of guys going its game changing. 1 elite squad is worth 2-3 unorganized squads
Very entertaining to watch, subbed
Subbing just because you did this cool stuff
definition of the NASTIEST angle
Squad and arma 3 have the best artiliry
HLL is pretty fun, not needing to use a calculator at all is a huge plus. Not being able to move the arty isn't as fun
Impressive job !!!
wait thats norway i can recognize the hayballs :P and the coat of arms.
I managed to find this on google maps. Its Uskedal in Norway.
I know this is completely different but my favorite weapon in battlefield 3 was the mortars. I was so good at it that most of the enemy team would try to hunt me down.
They should add aiming posts to make the mortar experience more accurate. Have the ability to lay and adjust by sight but if you add aiming posts to the mortar line and have to lay the tube via the dial sight, your fires will be more accurate.
That'd be a cool mechanic
Kinda like in red oechestra 2?
Never done mortars in red orchestra@@quarreneverett4767
@@ThunderBatRED ah in red orchestra 2. Which squad hell let loose and post scriptum etc are inspired by but arent closw ro being polished the same. You can use a hand mortar that you can range or use degrees of direct fire
when i play squad and gamemode invasion i usually build mortar HAB's and request other squad to mark points of interrests like enemy habs or regrouping's
my squad became such a menace that enemy team began being salty and would send multipol squads to kill us but usually we came prepped with 50 calls and other squadmates acting for the defense of the mortar hab
It would make the game completely unplayable, but destroyables would be awesome.
I'd like to watch actual mortar aiming and firing gameplay
It's too boring to have just my POV of firing, but when I get my friend's footage I'll be able to show what a mortar/frontline spotter team looks like
GG.
I wish stats were not covered with previews in the end.
i know you’re new, but when you are calling range adjustments, try to avoid saying things like “a little” or “a bit”. be precise. “left 1 degree, drop 50 meters, send three”
What was the mortar calculator you guys used? I still depend on the in-game calculator but that is, obviously, not the best.
You have a mortar calculator online if you google squad mortar calculator but it's completely unnecessary, not perfect due to height differences and you should still have a spotter. Firing blind helps nobody!
"1350 distance".... "I'm just gonna max it out"... that was starting to get painful to listen to haha.
This is my favorite current FPS, i wish the devs would stop mangling it.
Gun 8 up! - lol
need this game lol
I find it kind of hilarious that half of the video is just you giving your teammate good numbers, him deciding randomly "Nah, you know what? I don't like those numbers. I'm gonna go above/below that by 2-300 for fun. See what happens. Oh hey, would you look at that, I missed!" and then hearing you repeat the numbers you gave him.
This would've been way easier if you were a squad lead so you could just directly mark targets.
Realistically speaking that's also a more accurate representation of how it normally works. Our fires team had one 1lt, one sfc and the rest were a bit of a mix of sgts on down the e2s. When at all possible the sfc was the one calling the shots, as he just plain had the experience whereas the lt was just an artillery officer, so he wasn't incredibly specialized. One of the privates did call 155s once. That made a big mess and he pretty much nailed it.
Is the sunset lighting due to the map version?
My game does not look like that (it did before) even with everything on ultra
Yeah, it's layer-dependent. Skorpo: Sunset is my favorite; Skorpo: Seattle is my least.
@@ThunderBatRED Thank you
Imagine super fobbing there and just raining hate. When I get a PC squad, insurgency sandstorm, dayz will be my first downloads
Insurgency sandstorm is a piece of shit game, dont waste your money on it
Lol. It's pretty fun, although camping is pretty common and hard to counter due to lack of teamwork and communication.
DayZ is the shittiest game on his list.@@deemwinch
17:23 , basically obliterated the area.
Mortaling mortars with mortars but high up😂
I’m just baffled they could stay there for so long in the open. No counter arty? No QRF to drop a small squad to counter and remove the position
They probably didn't notice it was here.
Tow would work awesome as well
I think we saw that the Kornet was unavailable on the layer. I can never remember what the circumstances are, but certain invasion layers lock out some of the weapons emplacements
@@ThunderBatREDyou should do a video with a TOW & Mortar hilltop team, if it’s allowable.
It's allowable, you usually lose the radio when you try it. @@MetaVizions
Anyone else finding games lately that you've never heard of, and somehow are better than any other games? First Conan Exiles, now this???? WHy DONT OLD GAMES STILL ADVERTISE SO MANY PLAYERS ARE LOOKING FOR IN DEPTH GAMES AND I WISH I FOUND CONAN AND THIS LIKE 5 YEARS AGO...
good mortar teams just do numbers
This and Vic's are the only way to enjoy squad since the trashed it with ICO haha
Literally infants trying to use rifles now 😂
Do mortars in Squad have a height calculator like the ones in PR?
Don't think so. I think it's just mils zeroed for level shooting
There are websites, but not ingame
What game is this? Reminds me of Operation Flashpoint
Squad for PC. If you liked Flashpoint you'd probably like this
Hey, how can i get these realistic graphics? i like that smoke after exploding it stays long.
IDK what you mean, I play almost everything on low/medium except for textures. We were firing a lot of smoke rounds if that's what you're asking
Jsut use the Squad mortar calculator.
I think i told them too, be I wasn't the one on the tube and they didn't care. It was a fun match tho
Calc short for calculator
5:52 Is this map supposed to be in Norway? 'cause that's the Norwegian coat of arms.
Brother u have to do a Come-Back
Currently recording some Global Escalation matches, but i'm pretty busy. The next Galactic contention video is coming out first
Enemy team allways. 💀
i'll play this game when it's free..😢😢😁
soo satisfying
It really was
Is this arma or something like battle field cause it looks like both but as far as i know arma is only one you can build in
Squad
To be honest I am to blind to even shoot at people so I just play medic to heal in squad
"Highest point on the map"
Guy turns around, i see that he isn't even on top of the mountain.
You can't go all the way up the mountain, and you need flat enough ground to build. That's why we were on a little ledge
where can i download this game?
Game seems pretty realistic but too horribly slow paced to be fun to watch.