Would be awesome if we could get Ryu Hazuki since Shenmue was originally VF RPG. Maybe Lan DI inherits Lou's move set- They should consult the sega Grandmaster Yu on this
@@SuperIcon11 Shenmue characters presence in the game would conflict with the VF universe seeing Ryo was effectively supposed to be Akira. They'd have a job on their hands to integrate the two stories. Ryo's character model would also need to be heavily updated, otherwise he could bring the entire look of the game down, he is a dated looking character and even in Shenmue 3 Yu tried his best not to make him look too dissimilar to how he did 18 years prior. That game as a result did have some inconsistencies, as the NPCs actually had more detail than the main characters. Lan Di would also be very interesting, but again, they'd have to be careful with character model quality consistency.
It's very refreshing to hear the developers say they want to maintain the series' more "authentic" style. A VF title with a modern level of presentation and online playability would be a breath of fresh air
Heh, after all, 62 years old is young, the proof is the government of my country led by a man who fell in love with her teacher (France) has postponed retirement to 64, saying that at 62 you are still in good shape and that you're lazy if you don't want to work beyond that. (sarcasm and irony.)
The controls are perfectly basic as it is, not sure sure what they would want to change up. Maybe an auto dodge button that could be used instead of pressing up and down? That would be acceptable
Tekken player trying VF for the first time. Gameplay is immaculate I can see why there's a fanbase. Now I I'm taking some time to learn the game to prep for 6
@@brucenatelee exactly, wolf in the right hands my hands I had created a combo for octagons and for the corners of walled arenas that when the first hit is a counter the combo lands 318 damage out of a hp bar of 220 for an overkill of 98 dmg in VF5 US so I wonder exactly what I'd be able to do in this one......
Three predictions: 1) Stella is Sarah's daughter. She is called the Bridge because she is an all-new character from the new generation while playing and looking like an OG character in Sarah. 2) The RGG studio doing a story mode...it's an open world mode that's a hybrid of Yakuza and SF6's World Tour! 3) A new Silat character.
She can't be Sarah's daughter. Akira don't seem to be really old. And if Akira is not old, Sarah is still young ! Or They completely change the story and age of the characters.
@Akiruu I mean, it's fighting games. Age can be totally independent from looks. Lei is 47 in Tekken 7 and Law is 49 in Tekken 8 with a young adult son, and they both look about the same age as Akira here. Stella also looks noticeably younger than Sarah IMO.
Focusing on characters over systems is a choice which, to me, is a really good idea. When games focus on systems over characters, I find it extremely annoying because most/all matches feel very much the same, no matter who I'm fighting. It's not like "I'm fighting ____, so I'll need to watch out for ____ and ____." Instead it's "Remember, I need to watch out for mechanic ____, ____ and ____ at all times. Literally all times, no matter who the other character is."
This!!!! I was going to say this is SF6 all day!! Hell you can make an argument for this applying to Tekken 8 with that "Heat" mechanic Bandai Namco unfortunately seems to put A LOT of energy into.
and about the button layout. I agree that VF is great on pad BUT you do need to set up the macros in a good and comfortable way. I can see the devs basically turning P+K+G into its own dedicated macro and treat that as a new button given that so many functions are tied to P+K+G specifically. Also sorry for being pedantic lol but VF3 was a 4 button fighter (with the extra button being the side step button) so it's not that unheard of
The most interesting information imo pertaining to release date is the mention (according to the translation I read anyway) that Yamada got handed the VF initiative when he returned to SEGA sometime in 2023, and 3 months later they got the new VF project approved. And also that there are a lot of details they are still undecided on such as control scheme. We should feel lucky if we get to play the game in 2026 is my personal take.
I’m on PS5, I haven’t played VF since the original but watching this gameplay makes me want to play it. I’m a Tekken player but this looks really cool. I hope VF6 is great 🙌🏾
I'm glad they're keeping to it being more realistic and "down to Earth" than other fighting games while trying to give it more story and character. Giving the ultimate "substance over style" fighter a little more style without messing with the substance. I hope they don't mess with the control layout too much. The classic three button approach is already fine for gamepads being so simple. At *most* I'd maybe add either a separate throw or a "parry" button, or maybe bring back "evade". But I don't think it even needs that. The deceptively simple control layout is part of it's appeal. I just love how much fighting game news is coming out all at once! Between Virtua Fighter's big comeback, and the new characters coming out for SF6, FF: City of the Wolves, Guilty Gear, Tekken 8, etc, and new indie fighters like "Go For It" and "Knock Off", it's like the 90s again!
I was never a huge Virtua Fighter fan (alway more of a Tekken player), even way back to VF1, but I have to say that REVO and 6 are getting me quite excited. I'll defnitely give REVO a shot when it drops.
I wonder what the little orange diamond on the back and top of his outfit means (which seems numbered but I could be wrong). Either it's a j6 badge or a serial number as if it were a prototype in fact... the mystery remains, it's intriguing... :)
So I think it's a bit more simple than that. Stella might just be her Name in Japan. Kinda like how Krillin's name is Kuririn in Japan. Their accent makes it sound like Sarah
VF is already heightened and stylized realism, but it's great that they're aiming to keep it more grounded than the other franchises. "Dramatic" ringouts could be a pretty cool way to spice things up, but people tend to complain about things that eat up time like slowmo in Tekken. And while younger and sexier characters are fine, I was looking to pick up R.E.V.O. exactly because I wanted to play a character in the vein of Lau lmao (Jamie and AKI don't scratch that itch! Feng probably would, but I don't own that game) It's so interesting to hear a line about "gameplay over characters" because in the current online gaming climate in Japan, everyone gets hooked in by the characters. Nothing quite like seeing Japanese FPS streamers (OW, APEX, VALO, the character-centric ones) try out either SF6, Tekken 8, or Strive and realize there are some really cool characters to pick from.
Other than still being cautious about that second meter and how Sega will handle post launch support, this interview basically alleviated all of my worries and I can now fully trust their vision
@josephbrooks4393 if its a guard gauge then I'll be fine with it. If it's for some attack then I would accept it if its VFs equivalent of a T7 Rage Drive cuz I'd trust them to get it right but I wouldn't like it
I've said it before, I'll say it again: I want back a dedicated evade/sidestep button as in VF3. And this interview combined with VF3tb still being popular in Japanese arcades gives me hope.
@@DGISALWAYS it's easier/faster to cancel evade into crouch dash if evade is a separate button, instead of both being done on the pad/stick. Evade cancelled into crouch dash was very important to movement and some defensive option selects in vf3 onward.
@@DGISALWAYSalso, vf3's evade could work as a dash macro. If you tapped forward+evade, you dashed, for instance. No need to tap forward twice or back twice. (Still needed to input crouch dash the original way though) So combining different movements together was a lot easier on vf3 than vf4-5. If you struggled during vf3 moving around, it was probably cause the rules were more specific (ie no cancelling crouch dash into another crouch dash, etc). The actual cancelling part was easier if you knew what cancelled into what.
@@ReCharredSigh This make sense and it doesn't sound bad at all. Honestly they should pull a DOA and give us a option to decide to have the evade or tap up.
Thanks so much for the information you keep us updated with Roof. I'll definitely be training hard from this point onward until we get VF6. Gotta keep those Kage and Pai skills intact.
the idea of the control scheme changing is kind of distressing honestly. if they go back to the 3TB controls or another 4 button layout, that's probably okay, but i would absolutely hate seeing VF turn into another 5+ button game. we have way too many of those! the iconic 3 button layout has always been the most important and unique part of VF to me.
Nah don't worry, I think that vf6 might integrate a return of the fourth button like Vf3, a sort of dodge button which allows you to dodge and perhaps move freely. Maybe Vf6 will allow two ways to evade (vf3 and vf4) just that everybody feel confortable will the mouvements.
The reason why 3 buttons works so well is because you can keep your fingers on all three buttons at all times, without ever moving them. You can do every move in the game from one position. VF3 tried to add a 4th button, Evade, and people hated it. I played VF4 on the PS2 with the controller in my lap, with my index, middle and ring fingers on the three face buttons. Way easier than trying to use your thumb to cover three buttons.
I was pretty at ease after the VF Direct, but after this I have Zero doubt that they know what they're doing. Three points. First, I adore how confident the Yakuza team is. They're rockstars in game development and they know it. It inspires confidence in the game. Second, the game having a new control scheme could be good. I saw someone on Bluesky that they might add a dodge button to the face buttons, and I think that would make a lot of sense. It would bridge the gap between all input methods, and put more emphasis on the triangle of attack/throw/dodge for new players. Finally, making a game more appealing to everyone. I wonder how this will play out in terms of new fighting styles. Boxing and capoeira seems really popular in the west, so maybe they're looking in that direction. Either way, I trust the VF veteran developers and RGG to do justice to whatever fighting style they go for.
Virtua Fighter *needs* more offline modes and I think they know this and we are getting it. Stuff like character endings, story mode; maybe even world tour-style campaign? The original shenmue lol. That would be great
I think the location will be either in Hong Kong, China, or multiple locations. I personally would prefer Hong Kong, as icons like Bruce Lee, Ip Man, has a strong connection there. Also it’s such a vibrant place in terms of colour palette. Would be amazing to see
thx man for keeping me update to VF i want to go back in i used to play back in 2015 when i was 9 im so happy to see the game again cant wait to play a new era of VF
1:25 I've been thinking if the Evade button comes back, considering the high playerbase of VF3tb. If it did, then imagine many of the movesets being affected with attacks and maneuvers mapped to the Evade button.
If I was Sega, I would produce a 3D animated film that kind of re-tells what little story there has been and solidify one consistent lore to work from going forward. I think RGG are just the right studio to oversee it too.
And even Akira isn't extremely difficult. He has maybe three moves that requires perfect execution, but even then you don't have to use any of those three moves the be decent with him. Player freedom and creativity is a big thing about his series.
@HouseMusicNinja true. I finally picked up akira recently just to see what the hype about him (mainly jacky player) and yea he was kinda intimating with the commands you had to do 😅 but yea creativity is a major thing where anyone can play any character in anyway.
I am concerned about the potential changes to controls... but at least I didn't hear anything about adding meters for supers and such. It was superfluous and *derivative* (and a little annoying watching the same little movies) for SoulCalibur 6, and it would be such for Virtue Fighter 6 as well. The only "comeback mechanics" I want in VF is a ring out.
This could be the dream 3D game. We could have so fantastic potential guest characters from Yakuza, Tekken, and DOA. I’m praying we also get a boxer character for VF6 !
I'm a Lau main, but I admit that letting him pass with story mode flashbacks and letting the moveset pass to someone else feels right. Particularly if passed to Pai in a way that doesn't piss off Pai mains too badly, because I think that would be kind of narratively beautiful.
In FF5, old man Galuf died and then his powers transferred over to Krile and that was pretty seamless. Gamers kept on gamering without the typical setbacks of in-game permadeath. Jokes aside, RGG has so much potential to weave poetic narratives with these characters and I'm beyond stoked.
Going off the dramatic yet grounded in realism moves you mentioned around 9:20 I am reminded of the head captain in Bleach, Yamamoto when he fights against an enemy that is directly made to counter his special abilities. He foregoes any swordplay or any of the magic they use in universe and right into martial arts using a double fisted punch to their abdomen, the way it was potrayed the impact of the punch was just great and if VF can somehow create a move like that for a character that'd be sick.
You know, I'm only now noticing HOW sped up Jean's animations are. Obviously, it's for gameplay and frame data purposes, but it's so cartoonish that it seems like a legitimate avenue to differentiate him from Goh: make it canon that it's actually some superhuman Dural-esque fuckery that J6 did to him.
I am so pumped right now. Virtua Fighter, Street Fighter and Tekken would have a crossover. I also want Virtua Fighter live action movie for the 30th anniversary of Virtua Fighter.
That whole famitsu interview was a great read. Knowing that they need to do a lot to get everyone's attention to give VF a shot is a great start and I'm glad it's getting more traction now.
its a good sign when devs are self critical on their project. Calling the weakness of VF characters, is smart and they can do a lot to improve it, the question is, will the company allows it? (remember how hard was for capcom to allow Ryu to not look like every other game).
11:15 I REALLY relate to that statement getting into Tekken was very confusing to me because (for the most part) special moves aren’t as centralizing as in 2d fighters, so figuring out what to start with didn’t feel as obvious
The trailer looks fantastic. The setting, Akira's outfit, the martial arts movie feel with that warm lighting....I'm looking forward to this. This is the type of fighting game I want. More realistic, clean, no cartoony or corny elements. I hope it won't disappoint.
The only conclusions I can come up with are A. Stella is a translation error, ala it could've been read as Salah. B. Stella is a new model of Durel in the image of Sarah.
One of the best things about Virtua Fighter is its command list, which closely relates to the moves being executed. This makes it easy for players to memorize.
Appreciate revealing of the interview, I think VF is simple but still very hard to play because of all the tech, as an intermediate player trying to get familiar with lazy guard break proper fuzzy guard and delay tech can really easily get you killed so ide say to me its yhe hardest ive played, system first games are hard for the right reason so I do hope they keep this going and make VF6 enjoyable for VF5 newcomers and stuff
I hope the leaked image with the meter is either not rea,l or just a new system that may replace the stagger mashing. Maybe you could use the meter a few times to stagger out of the likes of Eileen's double low or something like that
On the subject of easier controls specifically aimed at pad users. While everything couild be done with just 3 buttons as well and having to use in game macro's. They could reintroduce back the 4th button from VF3 where the 4th button was the evade button. Another thing, they could take inspiration from the DOA series where you would have the standard 3 buttons but also have a dedicated button for throw and special button where like in Doa6, could be used as an evade button and also used for the simple baby combos every new fighting game has these days.
Those dedicated button for throw, and some move like P+K and K+G on controller (tested on XBOX pas) on Steam are already in place when playing VF5 REVO Beta.
@@Tippotipo Yes i know thats this is already in place and has been since when VF was first released on early older consoles. Thats why i said "3 buttons as well and having to use in game macro's." If you were to go to the arcades to play VF you will only have 3 buttons(4 buttons for VF3). There are no extra buttons to use for P+G, P+K, etc... When the devs talk of ease of use especially on pad, you know they are really aiming for the casual home console market. Of course most FG players will know P+G is throw but casuals notr so much. I am willing to bet just like with most modern FG's there will be a button for this, a button for that and for VF, a dedicated button will be used for throw just like in DOA and that will be the button casuals will use to throw not P+G. VF only has 3 buttons P, K and G DOA6 has 5 buttons P, K, Hold(Guard), Throw and Special This is what i mean by dedicated buttons not the macros in game you can use.
I believe the reason people assume vf is hard amd it is if you are fighting a player that know what they are doing is that in tekken you can kinda hold block and sort of come up with a strategy... in VF, breathing is UNSAFE
Great to see the channel is well and thanks for the update. First of all, maybe it's your mic but if it's your voice, get well soon and have nice holidays. ^^ As a pad player, who started out with consoles, not in the arcades, I appreciate them taking them into account and not as an afterthought. I think what could be the change is one punch and one kick button next to grab and block or maybe they're even shifting some things to the shoulder buttons like GBFVR. But I actually like when they only count with the face buttons and the rest is only extra stuff, if it's possible and not a legacy reason like SF or GG.
New FG fan to Tekken 8 and I recently picked up VF5. I'm super excited for this game! VF5 feels more active and fun so far, and the lack of heat and rage mechanics is great. You get to stay immersed in the combat the whole round without multi-stacked dynamics to take you out of the mix mindset
As someone who likes Sarah, i'm kinda conflicted on the blonde woman in the trailer not being Sarah; it probably means VF6 will pull a Tk3 and retire her for Stella. That being said, I kinda understand why Sega might go that route; amongst the japanese vf community, Sarah just wasn't super popular; not many great players mained her. Storywise, she's just another Cammy; a brainwashed assassin turned good. And functionwise, Stella should be able to do all the stuff Sarah does anyways.
The combo system is need to be visible pleasing. The rag doll falling animation, maybe make a staggering animation with a bound like animation and do what Tekken did with there combo structure. And make the move feel rewarding to count hit and get a mini combo. DOA has combat that feels like VF. Maybe do a punch kick grab and throw button…
I'm not too worried about control changes. I mean, all the way since the Saturn the two button heavies have actedmore like extra buttons than button combinations, there's certainly some room for adjustment there to work around the awkward need to duplicate a button with the Nintendo-style cross button config.
My hope for the controls is that it’s like P, K, G, and Like S for some sort of universal special mechanics. Nothing more than that. VF perfected controls 30 years ago. Don’t reinvent the wheel
I loved that they equated FG with supers and cinematics to pro wrestling and VF to K-1. A spot on analogy, and I like both. But in K-1, (and Pride FC) they would have video intros with backstories to help fans connect with the fighters, regardless of language or nation. I hope the team can capture that with VF. On Stella : I wholeheartedly believe that Stella will be a new type of Dural Unit developed by J6. One with AGI( Artificial General Intelligence) with a prime directive. And at some point, she will go rogue. Basically Cameron Philips from Terminator The Sarah Conor Chronicles.(great show)
So we got a huge interview from the head honchos in charge of vf6 and lots of gameplay details we never had before so let's dig in!!!
Let's go!
Dude I love your show keeping it die hard fan makes it the best TH-cam channel
Here we go!
Would be awesome if we could get Ryu Hazuki since Shenmue was originally VF RPG. Maybe Lan DI inherits Lou's move set- They should consult the sega Grandmaster Yu on this
@@SuperIcon11 Shenmue characters presence in the game would conflict with the VF universe seeing Ryo was effectively supposed to be Akira. They'd have a job on their hands to integrate the two stories.
Ryo's character model would also need to be heavily updated, otherwise he could bring the entire look of the game down, he is a dated looking character and even in Shenmue 3 Yu tried his best not to make him look too dissimilar to how he did 18 years prior. That game as a result did have some inconsistencies, as the NPCs actually had more detail than the main characters.
Lan Di would also be very interesting, but again, they'd have to be careful with character model quality consistency.
It's very refreshing to hear the developers say they want to maintain the series' more "authentic" style. A VF title with a modern level of presentation and online playability would be a breath of fresh air
Shun Di's younger, sexier student is going to be a 62 year old.
Heh, after all, 62 years old is young, the proof is the government of my country led by a man who fell in love with her teacher (France) has postponed retirement to 64, saying that at 62 you are still in good shape and that you're lazy if you don't want to work beyond that. (sarcasm and irony.)
The Obatarian confirmed
I love the idea of putting someone through a wall counting as a ring out. Yeah that works!
That's a really cool idea. I'm too hyped for VF6.
giving me real bout 1 flashbacks lol
Some walls can already be broken in VF5 for a ring out and it's persistent too. Expanding it to a crowded setting is visually a step up
Gonna be a fun way to end a match.
Basically an evolution of Fighting Viper wall concept of getting knocked out through wall.
I posted this from my phone at ceotaku I hate posting from my phone if there's any mistakes that's why anyways yay vffff
Woah... Apart from different audio feels like your regular vid. Hats off, you can pull off very quality work on your phone
The controls are perfectly basic as it is, not sure sure what they would want to change up. Maybe an auto dodge button that could be used instead of pressing up and down? That would be acceptable
7:50 Insert a meme of falling dominos starting with Ugly Sonic and ending with Virtua Fighter 6
let's get Wolf popular enough so you can walk down the street and AWOOOOOOO at someone without having the cops called on you
Then say wrestling is the greatest sport.
RGG Studio has been taking on a LOT recently. It's been wild seeing their glowup over the years. I wish em the best! LONG LIVE VIRTUA FIGHTER.
I hope they work on the Shenmue series too.
Tekken player trying VF for the first time. Gameplay is immaculate I can see why there's a fanbase. Now I I'm taking some time to learn the game to prep for 6
When played well, it looks like choreography, not just juggle combos (which I like, but not every every game needs to be).
@@brucenatelee exactly, wolf in the right hands my hands I had created a combo for octagons and for the corners of walled arenas that when the first hit is a counter the combo lands 318 damage out of a hp bar of 220 for an overkill of 98 dmg in VF5 US so I wonder exactly what I'd be able to do in this one......
Three predictions:
1) Stella is Sarah's daughter. She is called the Bridge because she is an all-new character from the new generation while playing and looking like an OG character in Sarah.
2) The RGG studio doing a story mode...it's an open world mode that's a hybrid of Yakuza and SF6's World Tour!
3) A new Silat character.
As a sarah main this is crazy
SILAT YOU SAY??
She can't be Sarah's daughter. Akira don't seem to be really old. And if Akira is not old, Sarah is still young ! Or They completely change the story and age of the characters.
@@Akiruu exactly
@Akiruu I mean, it's fighting games. Age can be totally independent from looks. Lei is 47 in Tekken 7 and Law is 49 in Tekken 8 with a young adult son, and they both look about the same age as Akira here. Stella also looks noticeably younger than Sarah IMO.
Focusing on characters over systems is a choice which, to me, is a really good idea. When games focus on systems over characters, I find it extremely annoying because most/all matches feel very much the same, no matter who I'm fighting. It's not like "I'm fighting ____, so I'll need to watch out for ____ and ____." Instead it's "Remember, I need to watch out for mechanic ____, ____ and ____ at all times. Literally all times, no matter who the other character is."
Damn very well said. Sums SF6 very well
This!!!! I was going to say this is SF6 all day!!
Hell you can make an argument for this applying to Tekken 8 with that "Heat" mechanic Bandai Namco unfortunately seems to put A LOT of energy into.
VF has always been my favorite of the semi realistic 3d fighters out there
and about the button layout. I agree that VF is great on pad BUT you do need to set up the macros in a good and comfortable way. I can see the devs basically turning P+K+G into its own dedicated macro and treat that as a new button given that so many functions are tied to P+K+G specifically.
Also sorry for being pedantic lol but VF3 was a 4 button fighter (with the extra button being the side step button) so it's not that unheard of
The most interesting information imo pertaining to release date is the mention (according to the translation I read anyway) that Yamada got handed the VF initiative when he returned to SEGA sometime in 2023, and 3 months later they got the new VF project approved. And also that there are a lot of details they are still undecided on such as control scheme.
We should feel lucky if we get to play the game in 2026 is my personal take.
2026 is my guess
Thanks for the interview!
Well thank famitsu lol
@@Rooflemonger
Who won the Virtua Fighter tournament 5?
They sound like they truly understand VF.
Something that Soul Calibur devs should do, instead of making "Tekken with swords" games
I hope they don’t add meter. If they truly understand VF, they better make the game more physical without any stupid meter/supers.
Its a lot of the original team.
@@johnmaco Soul what? That series is deader than your love life lol.
@@johnmaco SoulCalibur was never a Tekken with swords though.
I’ve played Tekken 25+ years, but with the direction it’s going, this is the perfect time to me trying VF if it’s going to stick to its roots.
Virtua fighter characters played soooo well in dead or alive.
Same.
DOA is hard too fr, I had a lot of fun with 4
Can't wait to see new design of jacky and Brad in this new VF.
yea I'm excited for Brad too. Hopefully Jean comes back.
I’m on PS5, I haven’t played VF since the original but watching this gameplay makes me want to play it. I’m a Tekken player but this looks really cool. I hope VF6 is great 🙌🏾
I'm glad they're keeping to it being more realistic and "down to Earth" than other fighting games while trying to give it more story and character. Giving the ultimate "substance over style" fighter a little more style without messing with the substance.
I hope they don't mess with the control layout too much. The classic three button approach is already fine for gamepads being so simple. At *most* I'd maybe add either a separate throw or a "parry" button, or maybe bring back "evade". But I don't think it even needs that. The deceptively simple control layout is part of it's appeal.
I just love how much fighting game news is coming out all at once! Between Virtua Fighter's big comeback, and the new characters coming out for SF6, FF: City of the Wolves, Guilty Gear, Tekken 8, etc, and new indie fighters like "Go For It" and "Knock Off", it's like the 90s again!
I was never a huge Virtua Fighter fan (alway more of a Tekken player), even way back to VF1, but I have to say that REVO and 6 are getting me quite excited. I'll defnitely give REVO a shot when it drops.
I'm calling it: Stella is a Judgement 6 clone of Sarah
I wonder what the little orange diamond on the back and top of his outfit means (which seems numbered but I could be wrong). Either it's a j6 badge or a serial number as if it were a prototype in fact... the mystery remains, it's intriguing... :)
Or her daughter lol
So I think it's a bit more simple than that. Stella might just be her Name in Japan. Kinda like how Krillin's name is Kuririn in Japan. Their accent makes it sound like Sarah
@ no I doubt that’s the case here it’s really Stella
It doesn’t make sense to me why Sarah would have a daughter
VF is already heightened and stylized realism, but it's great that they're aiming to keep it more grounded than the other franchises. "Dramatic" ringouts could be a pretty cool way to spice things up, but people tend to complain about things that eat up time like slowmo in Tekken. And while younger and sexier characters are fine, I was looking to pick up R.E.V.O. exactly because I wanted to play a character in the vein of Lau lmao (Jamie and AKI don't scratch that itch! Feng probably would, but I don't own that game)
It's so interesting to hear a line about "gameplay over characters" because in the current online gaming climate in Japan, everyone gets hooked in by the characters. Nothing quite like seeing Japanese FPS streamers (OW, APEX, VALO, the character-centric ones) try out either SF6, Tekken 8, or Strive and realize there are some really cool characters to pick from.
people don't remember the story of the Bryants.
I remember the story of the Bryants.
you were there when the illuminati stole his car
Other than still being cautious about that second meter and how Sega will handle post launch support, this interview basically alleviated all of my worries and I can now fully trust their vision
It’s probably a guard gage or yakuza 0 style power up?
@josephbrooks4393 if its a guard gauge then I'll be fine with it. If it's for some attack then I would accept it if its VFs equivalent of a T7 Rage Drive cuz I'd trust them to get it right but I wouldn't like it
It is still great to see monkey man with his channel back
Bless 🙌
I've said it before, I'll say it again: I want back a dedicated evade/sidestep button as in VF3. And this interview combined with VF3tb still being popular in Japanese arcades gives me hope.
Can i ask why you prefer to have a dedicated sidestep button instead of just pressing up/down to sidestep?
@@DGISALWAYS it's easier/faster to cancel evade into crouch dash if evade is a separate button, instead of both being done on the pad/stick.
Evade cancelled into crouch dash was very important to movement and some defensive option selects in vf3 onward.
@@ReCharredSigh That's interesting. When I played VF3 on the dreamcast it felt sluggesh using the evade button, but that could be due to a bad port.
@@DGISALWAYSalso, vf3's evade could work as a dash macro. If you tapped forward+evade, you dashed, for instance. No need to tap forward twice or back twice. (Still needed to input crouch dash the original way though)
So combining different movements together was a lot easier on vf3 than vf4-5.
If you struggled during vf3 moving around, it was probably cause the rules were more specific (ie no cancelling crouch dash into another crouch dash, etc). The actual cancelling part was easier if you knew what cancelled into what.
@@ReCharredSigh This make sense and it doesn't sound bad at all. Honestly they should pull a DOA and give us a option to decide to have the evade or tap up.
Thx, this news give me hope for bright future of VF6
Thanks so much for the information you keep us updated with Roof. I'll definitely be training hard from this point onward until we get VF6. Gotta keep those Kage and Pai skills intact.
As a newcomer I seriously can't wait for VF6. I'm impatiently counting the days until R.E.V.O drops lol
Dang it Roofle why you gotta drop this while I'm church! I gotta repent for being a grappler main!
Forgive me father I have air SPD'd again
the idea of the control scheme changing is kind of distressing honestly. if they go back to the 3TB controls or another 4 button layout, that's probably okay, but i would absolutely hate seeing VF turn into another 5+ button game. we have way too many of those! the iconic 3 button layout has always been the most important and unique part of VF to me.
Nah don't worry, I think that vf6 might integrate a return of the fourth button like Vf3, a sort of dodge button which allows you to dodge and perhaps move freely. Maybe Vf6 will allow two ways to evade (vf3 and vf4) just that everybody feel confortable will the mouvements.
This game is gonna be 🔥🔥🔥
The reason why 3 buttons works so well is because you can keep your fingers on all three buttons at all times, without ever moving them. You can do every move in the game from one position. VF3 tried to add a 4th button, Evade, and people hated it.
I played VF4 on the PS2 with the controller in my lap, with my index, middle and ring fingers on the three face buttons. Way easier than trying to use your thumb to cover three buttons.
I'm glad there's so much VF talk lately
Thanks for all the VF Coverage! I really want to see this game get a healthy amount of support.
I was pretty at ease after the VF Direct, but after this I have Zero doubt that they know what they're doing.
Three points.
First, I adore how confident the Yakuza team is. They're rockstars in game development and they know it. It inspires confidence in the game.
Second, the game having a new control scheme could be good. I saw someone on Bluesky that they might add a dodge button to the face buttons, and I think that would make a lot of sense. It would bridge the gap between all input methods, and put more emphasis on the triangle of attack/throw/dodge for new players.
Finally, making a game more appealing to everyone. I wonder how this will play out in terms of new fighting styles. Boxing and capoeira seems really popular in the west, so maybe they're looking in that direction. Either way, I trust the VF veteran developers and RGG to do justice to whatever fighting style they go for.
Man just listening to this reminds me how far the fgc and fighting games in general have come. What a time to be a fan
I was searching this interview thing like crazy, thanks Roofle.
You're the best 🐒
🙏
Virtua Fighter *needs* more offline modes and I think they know this and we are getting it. Stuff like character endings, story mode; maybe even world tour-style campaign? The original shenmue lol. That would be great
I loved the quest mode in vf6.
Virtua Fighter with fireballs and without ring outs wouldn't feel like VF to me. I'm happy to hear these comments.
I think the location will be either in Hong Kong, China, or multiple locations.
I personally would prefer Hong Kong, as icons like Bruce Lee, Ip Man, has a strong connection there. Also it’s such a vibrant place in terms of colour palette. Would be amazing to see
thx man for keeping me update to VF i want to go back in i used to play back in 2015 when i was 9 im so happy to see the game again cant wait to play a new era of VF
I hope they just put characters like shun di in the game. He doesnt have to have a story, i just want to enjoy playing my favorite characters.
If they'd make a Yakuza-like open world game but with VF fights it will be really cool
VF6 might be able to scratch that Shenmue itch then
1:25 I've been thinking if the Evade button comes back, considering the high playerbase of VF3tb. If it did, then imagine many of the movesets being affected with attacks and maneuvers mapped to the Evade button.
Loving all the VF content
If I was Sega, I would produce a 3D animated film that kind of re-tells what little story there has been and solidify one consistent lore to work from going forward. I think RGG are just the right studio to oversee it too.
They say the game is hard because Akira is hard. But yea VF is easy to pick up.
And even Akira isn't extremely difficult. He has maybe three moves that requires perfect execution, but even then you don't have to use any of those three moves the be decent with him. Player freedom and creativity is a big thing about his series.
@HouseMusicNinja true. I finally picked up akira recently just to see what the hype about him (mainly jacky player) and yea he was kinda intimating with the commands you had to do 😅 but yea creativity is a major thing where anyone can play any character in anyway.
I am concerned about the potential changes to controls... but at least I didn't hear anything about adding meters for supers and such. It was superfluous and *derivative* (and a little annoying watching the same little movies) for SoulCalibur 6, and it would be such for Virtue Fighter 6 as well. The only "comeback mechanics" I want in VF is a ring out.
RGG will always have my support in their games... They just dont miss
Rings out are in? I'm so happy to hear
This could be the dream 3D game. We could have so fantastic potential guest characters from Yakuza, Tekken, and DOA. I’m praying we also get a boxer character for VF6 !
I'm a Lau main, but I admit that letting him pass with story mode flashbacks and letting the moveset pass to someone else feels right. Particularly if passed to Pai in a way that doesn't piss off Pai mains too badly, because I think that would be kind of narratively beautiful.
In FF5, old man Galuf died and then his powers transferred over to Krile and that was pretty seamless. Gamers kept on gamering without the typical setbacks of in-game permadeath.
Jokes aside, RGG has so much potential to weave poetic narratives with these characters and I'm beyond stoked.
As a newcomer, this is exciting. Hopefully, the game delivers!
Going off the dramatic yet grounded in realism moves you mentioned around 9:20 I am reminded of the head captain in Bleach, Yamamoto when he fights against an enemy that is directly made to counter his special abilities. He foregoes any swordplay or any of the magic they use in universe and right into martial arts using a double fisted punch to their abdomen, the way it was potrayed the impact of the punch was just great and if VF can somehow create a move like that for a character that'd be sick.
You know, I'm only now noticing HOW sped up Jean's animations are. Obviously, it's for gameplay and frame data purposes, but it's so cartoonish that it seems like a legitimate avenue to differentiate him from Goh: make it canon that it's actually some superhuman Dural-esque fuckery that J6 did to him.
J6 Captain America super serum 💉
Can’t wait and thx for the fantastic work roofle!
I am so pumped right now.
Virtua Fighter, Street Fighter and Tekken would have a crossover.
I also want Virtua Fighter live action movie for the 30th anniversary of Virtua Fighter.
That whole famitsu interview was a great read. Knowing that they need to do a lot to get everyone's attention to give VF a shot is a great start and I'm glad it's getting more traction now.
its a good sign when devs are self critical on their project. Calling the weakness of VF characters, is smart and they can do a lot to improve it, the question is, will the company allows it? (remember how hard was for capcom to allow Ryu to not look like every other game).
Praise be to our Orangutan information overlord. No hacker can stop the VF storm
11:15 I REALLY relate to that statement getting into Tekken was very confusing to me because (for the most part) special moves aren’t as centralizing as in 2d fighters, so figuring out what to start with didn’t feel as obvious
Making the controls simple is an amazing idea!
The trailer looks fantastic. The setting, Akira's outfit, the martial arts movie feel with that warm lighting....I'm looking forward to this. This is the type of fighting game I want. More realistic, clean, no cartoony or corny elements. I hope it won't disappoint.
The only conclusions I can come up with are
A. Stella is a translation error, ala it could've been read as Salah.
B. Stella is a new model of Durel in the image of Sarah.
having any yakuza guest character would make this an instant buy for me
One of the best things about Virtua Fighter is its command list, which closely relates to the moves being executed. This makes it easy for players to memorize.
Appreciate revealing of the interview, I think VF is simple but still very hard to play because of all the tech, as an intermediate player trying to get familiar with lazy guard break proper fuzzy guard and delay tech can really easily get you killed so ide say to me its yhe hardest ive played, system first games are hard for the right reason so I do hope they keep this going and make VF6 enjoyable for VF5 newcomers and stuff
Vf hype!! 🎉
I hope the leaked image with the meter is either not rea,l or just a new system that may replace the stagger mashing. Maybe you could use the meter a few times to stagger out of the likes of Eileen's double low or something like that
You can stagger out of it anyway
If there’s ever a time for Kiryu to be a guest character in a fighting game, it would be in this one. Fingers crossed!
The only thing I want from VF story mode is Jeffry getting a boss fight with the shark.
R.E.V.O. + 6 on the way. Glory Be! Merry Christmas all!
On the subject of easier controls specifically aimed at pad users. While everything couild be done with just 3 buttons as well and having to use in game macro's. They could reintroduce back the 4th button from VF3 where the 4th button was the evade button. Another thing, they could take inspiration from the DOA series where you would have the standard 3 buttons but also have a dedicated button for throw and special button where like in Doa6, could be used as an evade button and also used for the simple baby combos every new fighting game has these days.
Those dedicated button for throw, and some move like P+K and K+G on controller (tested on XBOX pas) on Steam are already in place when playing VF5 REVO Beta.
@@Tippotipo Yes i know thats this is already in place and has been since when VF was first released on early older consoles. Thats why i said "3 buttons as well and having to use in game macro's."
If you were to go to the arcades to play VF you will only have 3 buttons(4 buttons for VF3). There are no extra buttons to use for P+G, P+K, etc...
When the devs talk of ease of use especially on pad, you know they are really aiming for the casual home console market. Of course most FG players will know P+G is throw but casuals notr so much. I am willing to bet just like with most modern FG's there will be a button for this, a button for that and for VF, a dedicated button will be used for throw just like in DOA and that will be the button casuals will use to throw not P+G.
VF only has 3 buttons P, K and G
DOA6 has 5 buttons P, K, Hold(Guard), Throw and Special
This is what i mean by dedicated buttons not the macros in game you can use.
Thank you for quick and smart translating an interview 🙏
God Bless You 🤝
happy you got your channel back dude
🙏
Imagine Lei Fei with a hybrid style of Shaolin, and Lau’s fighting style
I believe the reason people assume vf is hard amd it is if you are fighting a player that know what they are doing is that in tekken you can kinda hold block and sort of come up with a strategy... in VF, breathing is UNSAFE
Best side stepping in the business.
Great to see the channel is well and thanks for the update.
First of all, maybe it's your mic but if it's your voice, get well soon and have nice holidays. ^^
As a pad player, who started out with consoles, not in the arcades, I appreciate them taking them into account and not as an afterthought. I think what could be the change is one punch and one kick button next to grab and block or maybe they're even shifting some things to the shoulder buttons like GBFVR. But I actually like when they only count with the face buttons and the rest is only extra stuff, if it's possible and not a legacy reason like SF or GG.
its almost certainly just the fact im recording from a hotel room, it always makes things sound different
@@Rooflemonger Then I'm reliefed you're not getting sick before the holidays.
New FG fan to Tekken 8 and I recently picked up VF5. I'm super excited for this game! VF5 feels more active and fun so far, and the lack of heat and rage mechanics is great. You get to stay immersed in the combat the whole round without multi-stacked dynamics to take you out of the mix mindset
It would be cool if the story mode played just like Yakuza, but with Virtua Fighters
Nice work on this video. Liking a lot of what I hear. Still need Shun Di to get one last ride, or pass the torch in a satisfying way.
As someone who likes Sarah, i'm kinda conflicted on the blonde woman in the trailer not being Sarah; it probably means VF6 will pull a Tk3 and retire her for Stella.
That being said, I kinda understand why Sega might go that route; amongst the japanese vf community, Sarah just wasn't super popular; not many great players mained her. Storywise, she's just another Cammy; a brainwashed assassin turned good. And functionwise, Stella should be able to do all the stuff Sarah does anyways.
The combo system is need to be visible pleasing. The rag doll falling animation, maybe make a staggering animation with a bound like animation and do what Tekken did with there combo structure. And make the move feel rewarding to count hit and get a mini combo. DOA has combat that feels like VF. Maybe do a punch kick grab and throw button…
Guard Or hold not grab
I'm not too worried about control changes. I mean, all the way since the Saturn the two button heavies have actedmore like extra buttons than button combinations, there's certainly some room for adjustment there to work around the awkward need to duplicate a button with the Nintendo-style cross button config.
This is all very exciting. Thanks for the info.
You know what would be scary if Lau got revived by Judgement 6.
Might be worth picking up once it's being released.
It's so obvious Estella is the daughter of Serah.
Looking forward to it!
This just got even more hype by the nanosecond!
I hope to see Gato from Garou like Guest character.
My hope for the controls is that it’s like P, K, G, and Like S for some sort of universal special mechanics. Nothing more than that. VF perfected controls 30 years ago. Don’t reinvent the wheel
I loved that they equated FG with supers and cinematics to pro wrestling and VF to K-1. A spot on analogy, and I like both. But in K-1, (and Pride FC) they would have video intros with backstories to help fans connect with the fighters, regardless of language or nation. I hope the team can capture that with VF.
On Stella :
I wholeheartedly believe that Stella will be a new type of Dural Unit developed by J6. One with AGI( Artificial General Intelligence) with a prime directive. And at some point, she will go rogue.
Basically Cameron Philips from Terminator The Sarah Conor Chronicles.(great show)
Very interesting to see the end result
They are making a lot of good moves
6:29 I want it that the new drunken boxer to be an actual drunk rando.
Awesome! Now all we need is a good DOA7 and the circle's complete...