After trying the demo out, I noticed there's a higher quality: Masterwork (it's purple). I only see 2 alloys that provide 3 boosts: gold + iron + copper (+20% speed, +10% damage, +10% luck) and gold + iron + mithril (+20% speed, +10% damage, +10% sale value). The dwarven waraxe is nice to speed up a pickpocket for better gold gain, otherwise the gladius is flat out the best weapon. Eventually get 3x masterwork gladius for the team. Fresh adventurer recruits go up to lv5. I like the ones with Pickpocket (extra gold), Holy Rally (weak heal), Shockwave (bonus AoE for nice DPS), and Whirlwind Strike (pure AoE, and bulky). Dedicated tank skills are a trap, since enemies will hit the backline, and tank characters have statlines that sacrifice DPS significantly, resulting in more damage taken from a longer fight. It's best to only do one fight per day, to grow a single strong team on the limited fights, and to get more free rerolls to pick up better or higher level teammates.
I wish when the chaos went negative you would be rewarded for it. Like negative chaos which delays when you'd lose or a level of order that reduce stats of monsters or, if it's high enough, help you fight.
After trying the demo out, I noticed there's a higher quality: Masterwork (it's purple).
I only see 2 alloys that provide 3 boosts: gold + iron + copper (+20% speed, +10% damage, +10% luck) and gold + iron + mithril (+20% speed, +10% damage, +10% sale value).
The dwarven waraxe is nice to speed up a pickpocket for better gold gain, otherwise the gladius is flat out the best weapon. Eventually get 3x masterwork gladius for the team.
Fresh adventurer recruits go up to lv5. I like the ones with Pickpocket (extra gold), Holy Rally (weak heal), Shockwave (bonus AoE for nice DPS), and Whirlwind Strike (pure AoE, and bulky). Dedicated tank skills are a trap, since enemies will hit the backline, and tank characters have statlines that sacrifice DPS significantly, resulting in more damage taken from a longer fight.
It's best to only do one fight per day, to grow a single strong team on the limited fights, and to get more free rerolls to pick up better or higher level teammates.
Why not combining 3 ores? 3 boosts instead of 1 sounds pretty big
I wish when the chaos went negative you would be rewarded for it. Like negative chaos which delays when you'd lose or a level of order that reduce stats of monsters or, if it's high enough, help you fight.
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This game reminds me of that flash game that was made by the makers of papa louie? It was called Jacksmith or something
Would be better if you risk breaking it when hammering on cold steel.
Looks like potion craft but with blacksmith. I hope this devs dont abandon the project.
Quick someone tell Markiplier we found the blacksmith and his name is potato based
Yet another autobattler? Why? What is the appeal of having the game play for you?