I love how the game developers forced you to shake off the shock of what just happened and put you straight into battle. The range of emotions that you went through during this mission is straight storytelling mastery. When you confronted with the enemy as your home world is burning, you are filled with retribution and vengeance. Again, excellent mastery of storytelling.
I kept imagining I was looking down at earth, burning like Kharak. The opening sequence did such an excellent job of setting the stage. A people who looked to the stars and saw home. The voice acting was the final straw, the way Fleet Command is clearly trying to keep himself composed, and only barely succeeding. This scene remains the only moment I've played in gaming that legitimately moved me to tears. The debrief remains a bittersweet moment. "The subject did -not- survive interrogation."
This RTS Game has done everything right...gameplay, awesome Music, Atmosphere, playability, changing tasks from Mission to Mission, Hardware compatibility, the Motivation to care for your fleet, the fun of salvaging and all without seeing humanoid or animal figures throughout the game. I love that 3D space Opera, as being my favourite game along with spacecraft.
You know, I've thought about coming back for a visit, see how its doing these day. Thank you for the invite, I should be home in the States in a few weeks, month at the outside.
This music has become a symbol for genocide, warcrimes, sadness and pure desperation... at least for me. I heard it the first time when I played this masterpiece of game! I wasn't able to keep my eyes dry back these old days! And then I heard it in the film "Platoon" again. This music made the story and experience of Homeworld so extremely intense! O.O Even after so many years I still feel the shocking atmosphere... the feel of beeing absolutely doomed, lost in agony... the sadness for losing families, the home... the desperation because there is no home anymore, no place you can return to, all the ones you loved are dead... this is the ultimate evil of war and this game catches it quite well. The most epic space game ever next to Freelancer. And btw. I always loved this "anime"-like style of the homeworld cutscenes.
Never before had I played a game that was able to evoke such raw emotion from me until I played this. At the time I was surprised at myself, thinking it's just a game but even so I felt involved to the point of feeling as though this was my fight as well. And justice had to be dealt out. If only games could somehow get back to this level of quality.
When I first played this game for some reason or onther, I guess it was the music and/or the tone of the scean that the video is show, that my heart sunk when I saw the planet was destoryed and nothing was left, its kinda funny in a way since I'm much a softy for things but that right there did it for me. Amazing game none the less and great vid.
A blast from the past! In its day this has to have been the most beautifully made video game of all. Thanks for posting! I remember being able to save 5 cryo-trays, but it would cost you because you had to rush them without organizing. Anyone ever manage to save all 6?
This game is 12 years old and still keeps me playing! The sequels are awesome to, recommend it to any person that likes RTS games. You can't get better
it was the greatest game ever!!!! it was not only a grate game, but the first real piece of art as a game. The visuals, the mechanics, the gameplay, even the soudtrack. Was so far ahead of it's time and still is. You only need to see the games of today to see that they lack the history and the beauty of this piec of art. I wish they make a new one, but with the care and passion that motivated the makers of this game. Thank you so much to give this piece of art to the humanity.
One of the best game series ever. I prefered Homeworld 1 because of the resource limitations - fuel etc.The music, the strategy, the voice acting made it pure joy to play every part of it.
Me too, and I just realized this right now. That time I didn't knew it was "Adagio for Strings". This makes me love this game even more. Many many hours of my childhood dedicated to this - that should be one of the greatest strategy games of all time. Incredible.
Yea, I seen a let's play or two, looked pretty awesome so i scooped up Homeworld one and two on ebay just waiting for it to hit my door to get into it and the tracks are very awesome!
This was possibly the greatest moment in gaming I experienced in years - previous, or to come. The intel officer defines subtle but powerful voice-acting when his voice falters a little, reading the list of facilities destroyed, attempting to keep it neutral.
@tsquare82 I found Homeworld to be an all-around perfectly executed game. The gameplay was awesome, the music was awesome, the ships were all awesome, the story was awesome, but what REALLY stuck with me was how the voice-actors were almost PERFECT. They sucked you in, and your emotions played a huge role in your involvement in the game. I loved the intel officers voice. You get the feel you know this officer both personally as well as professionally and share his emotions. GREAT game.
I discovered HW1 my last semester in undergrad. I played the game with the Taiidan because I thought their ships had the best design in HW by far. I usually listened to DnB while I played which made the experience more atmospheric. I actually finished the game the morning of my graduated from college. Sweet……… my favorite game of all time
"He did not survive", I can only imagine what they did to that captured pilot. This mission still makes me tear up, it felt like it had been Earth that got destroyed. And then that song by Yes at the end, so few games compare to this one.
@vladablada The name for the vocal version is Agnus Dei (Adagio for Strings). I always remember Homeworld when I hear AfS... I can't believe I'm going back to play a game that's over 10 years old now. It has aged surprisingly well.
I got back into playing Homeworld last year. Including Catalysm and part 2. XD You can never get bored of this game, its still awesome like it was a little over a decade ago. My CPU is still running on XP and I think it worked well on Vista too.
Which makes things even more interesting considering if you are patient enough, you can actually salvage all the assault frigates on that level giving you a great extra boost to your starting fleet and usually allowing you to save most if not all the cryo trays. So controlling that drive for vengeance allows you to actually benefit in the long run, if you catch my meaning.
This is the only game that has ever brought me to tears, the story and Agnus Dei, if you didn't feel something playing this then you are either a monster or should take a job in finance or family law.
I think its basically cannon that even a heavy cruiser only has a crew of about 250. So you could man an entire fleet with several thousand people. The Mothership supposedly had 50,000 people on board. Hence 650,000 made it to Hiigara (6 cryo trays worth).
Now I remember why this won all those GOTY awards with the VA and soundtrack for its day was awesome, I unfortunately dont have a copy of the game so Ill have to wait for those HD remakes to come out next year.
When I play this, I always capture all the frigates and rescue all of the cryotrays. When I use fighters, its usually to draw their attention off the cryotrays and my salvage vettes.
Usually I send in my scouts immediately to distract the assault frigates, and have them go in evasive mode. Then I have any corvettes I built go at them in evasive mode as well to create another distraction. Evasive mode so I can keep the ships alive and not cause enough damage to destroy any frigates. Then I have my 4 salvage corvettes go in and take 2 of the assault frigates at a time, with any repair corvettes at my disposal on repair duty if my salvage corvettes start getting attacked.
that sounds like a very plausible explanation of why the fleet was so small. thank you for your comment. cheers. i guess im just too dumb to think about them using some kind of uber-powerful and disposable hardware in the first place.
as AbsoluteLlama said, the weapon they used, the LOADW (or Low Orbit Atmospheric Destruction(?) Weapon) effectively turns the atmosphere into a giant fireball also this game is from 1999 and it was probably hard enough to make that cutscene with the small amount of ships they showed. as far as I can remember that cutscene has the most ships that are actually moving out of all the other cutscenes
I think it's the music but yeah, I'll admit it. I tear up every time I play mission 3. I read the whole book before I started playing and got so into the people of Kharak. Stealing those assault frigates and knowing the crews would not survive interrogation is always the best vengeance, asside from overthrowing their whole damn empire of course.
On top of AbsoluteLlama's reasons, there's the fact that the imperial fleet simply couldn't get there in time. They didn't expect the Mothership's presence at all, nor its rather remote location. Mobilizing a fleet that's in the middle of orbital bombardment to warp and engage a huge capital ship isn't a quick task.
@AbsoluteLlama yep, having played it I can only confirm it. Btw, it is played at the end of the Platoon movie. Really great scene as well. Anyway, it seems it's used in more movies.
@doyouknowmeidont The cryo tray contains 100000 cryo pods, in it there are sleaping people. The Mothership started with a little number of crew. During the journey, sleepers have been awakened, trained quickly to replenish fallen operators. This was another untold and tragic story.
I have been able to save all trays and i think capture all frigates, but it came at a cost. As soon as possible you need to send fighters to distract and some 1 to grab the 1st attacked tray. Quickly organize to have the other two ships captured. There is a good chance to fail tho as I have had times where they just shot my capture ships :( If it makes any difference, I usually play the other model of ships.
First played this years ago, but still only today that I actually read clearly the figures for the clock at the bottom right of the screen during the footage of the Taidani attack. It starts at 07:14:09 and ends at 10:03:06. So it took them just under 3 hours to destroy Kharak and the Scaffold? Well now we know, gives us some idea of home long the Mothership was gone for, at least that long.
Something I noticed was: Motherships in Homeworld go to hyperspace the exact same way as ships in Halo go to slipspace. They both don't just randomly go poof and disappear, they actually create some sort of tear in the space-time fabric and etner, but Halo ships have to manually enter. Motherships do not, because the tear moves towards them, and then fades away. Kinda wierd, right?
Man, imagine how the mothership would have been had the Scaffold and everything still been there. Nuclear missile launchers, dozens of ion cannons, enough mass drivers to take out fighters in 2 seconds...
It could be that their technology allows them to easily scale up manufacuring of cap ships, also there's the fact that this mothership was copied off the old ruin they dug up in the sands. That mothership will have been built for war. As for using the sleepers as crew for new ships, IIRC cataclysm mentions so in a round about fashion in the manual's narrative. (where they describe the sleepers, their need for revenge against war criminals and the Higirian Clan system.
They say computers are superior now but I first began playing Homeworld on a self built PIII 800 PC fitted with a 10000rpm 10gb HD, a Sound Blaster AWE32 sound card and a 3DFX Voodoo 5500 using OpenGL drivers and I've never seen the game look prettier on any of my subsequent machines. The light and colour gradation of the backgrounds produced by the 5500 were flawlessly smooth, whereas on more modern PC's they are segmented and full of geometric artefacts. OpenGL and Voodoo 5500 ftw ;)
I really appreciate what indie developers are trying to do, and in fact the large majority of games i have played and enjoyed the past decade have all been indie or small time developer games. But there's something to be said about a great game coming from a developer that has the bucks and the expertise to put down a massive cinematic experience... like homeworld. It's just not done anymore.
I think the first one works without having to patch it unlike Cataclysm and I think HW2. Definitely buy it, you'll love it, one of the best RTSes ever.
Considering the end of BSG being that they finally reached the fabled planet in their legends one has to conclude that Humanity originally spawned from Earth and it then became a legend. I've read the entire manual of HW and still own the game. Even though it's sci-fi it very much implies that Humanity must have fought a war back then and it did not end well for Earth. In BSG, the Cylons would fill in the extinction-clause as far as developing tech goes since FTL travel set the Taidan off in HW.
They do have Homeworld 2 for mac... but you can't run it on any OSX above Snow Leopard... because you need Rosetta to translate the older code for the older processors. Snow Leopard is the last OSX version that had Rosetta.
I've played one version with some different missions and the last one was fighting the the Turanic Raiders Carriers and it was great. The campaign wasn't on the full final version and it is hard to find. I've just found it Homeworld: Raider Retreat it is called :). Check it if you haven't. The first 4 missions are almost the same though.
Indeed; Rapid micromanagement is much harder in HW than in HW2; however when I play this mission I salvage all the trays and all the enemy frigates each time. It's a pain in the ass to pull off but it is most assuredly possible. Having all of those Frigates is handy in the next mission.
There's actually a trick to save all cyro trays while also captured every Taiidan Frigates, but you have to prepared from the previous level and quick enough. I did it and it worked for me. (Spoiler Below) In the Previous level where you have to salvage Khar Salim while under attack from Turanic Raider, you don't build anything except a pair of Repair Corvette to escort your Salvage Corvette to salvage Khar Salim! Dock the rest that you got from First mission in Mothership and don't let them come out (No need to build probe like the mission tell you to, once Salvage Corvette get near Khar Salim it'll trigger the Raider anyway. That's another 30 RU saved.). You can send Collectors to do resourcing though since Raider in this level are hard-coded to hit your Salvage Vette, Mothership and/or Research Ship unless getting hit by your defenders, the damage they did to MS and RS is minimal that one Repair Vette can out repair them so once the salvage team come back, just set one to guard each of them and go make a sandwich or something until MS piddy Point Defense gun killed all the attackers and the fleet command says you can hyper out. At that point; get yourself 6 - 8 Salvage Corvettes (if you build anything to fight Turanic Raider like any common sense people do, you won't have enough RU to get these guys) mark them as control group (Ctrl+# you desire) before you hit Hyperspace to this level. Once emerged from Hyperspace into Kharak; quickly call up your Salvage group then use Alt key on the furthest Cyro Tray to zoom in, pan a little and you'll see Taiidan Frigates closing in on the Tray, Hold Z (Capture/Salvage Key) then drag box around them and the Salvage Corvette will split up and capture all of them, all this must be done before the game trigger a cut scene, if not, reload save. And if you're quick enough and want some extra insurance, call your Repair Corvette from previous level, and Press Z, then click on the flaming Cyro Tray to "Force Repair" it for extrameasure (Repair Corvette won't repair it on their own unless you told them to) This should save all of them and net you every Taiidan Frigate in that level. Win - Win! The problem with this Video is that he make too many units to fight Turanic Raiders in the previous level, not only this mean he don't have enough Salvage Corvette, but also increase number of Taiidan Frigate via the game built-in Difficulty adjustment, make saving Cyro Tray much much harder since they'll blow it up before you can even do anything. But then again; Homeworld campaign is largely depend on the player to think ahead very, very long - a la, knowing what's coming next -, or the player being savvy about Dynamic Difficulty the game employed to retires all his ships at the end of each level to be successful with the least amount of pain. So I don't think we can fault the Author of this video though.
The best way I found to play Home World 1 is to build nothing but salvage ships and take everything. When I return to Kharak I Have 10 salvage ships and 2 repair ship and 7 scouts and I take them 3 frigates and retrieve all 6 cryonics.
There is Homeworld 1, Homeworld Cataclysm and Homeworld 2. And believe me, they Are worth their money. Despite the high end games i still play HW1 even in nowsdays once in a while.
The only game I can think that can even stand on the same ground as Homeworld is Hostile Waters both amazing games, both way ahead of their times. Although I doubt a MMO would be the best way to go about bringing games like this to life, they are about story, ones that draw you in and make you live through the life of every bit of code. The atmosphere will never be able to be replicated or captured in an MMO. If only there are games today written like fantastic books this being a prime example.
there is no way a fleet that could annihilate a half of the planet could not destroy Kushan's mothership. The scale of sheer destruction doesn't add up
I love how the game developers forced you to shake off the shock of what just happened and put you straight into battle. The range of emotions that you went through during this mission is straight storytelling mastery. When you confronted with the enemy as your home world is burning, you are filled with retribution and vengeance. Again, excellent mastery of storytelling.
God the scene of seeing your home planet burning and the great voice acting always puts me to tears.....
Barber's adagio for strings. First time I heard the song was Homeworld...have loved it ever sense.
I kept imagining I was looking down at earth, burning like Kharak. The opening sequence did such an excellent job of setting the stage. A people who looked to the stars and saw home.
The voice acting was the final straw, the way Fleet Command is clearly trying to keep himself composed, and only barely succeeding. This scene remains the only moment I've played in gaming that legitimately moved me to tears.
The debrief remains a bittersweet moment. "The subject did -not- survive interrogation."
this mission almost brings me to tears the music and the utter destruction are impressive for a game of its time
This RTS Game has done everything right...gameplay, awesome Music, Atmosphere, playability, changing tasks from Mission to Mission, Hardware compatibility, the Motivation to care for your fleet, the fun of salvaging and all without seeing humanoid or animal figures throughout the game. I love that 3D space Opera, as being my favourite game along with spacecraft.
I still remember playing the original Homeworld when it was first released for PC
Hearing the Choir sing for the first time...
I MELTED IN MY CHAIR :)
You know, I've thought about coming back for a visit, see how its doing these day. Thank you for the invite, I should be home in the States in a few weeks, month at the outside.
I saw Homeworld 3 and got excited...
... and now, after so many years, we have the real reason to be excited about homeworld 3 =)
Wish granted
@@gabrote42 Monkey's paw :c
This music has become a symbol for genocide, warcrimes, sadness and pure desperation... at least for me. I heard it the first time when I played this masterpiece of game! I wasn't able to keep my eyes dry back these old days! And then I heard it in the film "Platoon" again. This music made the story and experience of Homeworld so extremely intense! O.O Even after so many years I still feel the shocking atmosphere... the feel of beeing absolutely doomed, lost in agony... the sadness for losing families, the home... the desperation because there is no home anymore, no place you can return to, all the ones you loved are dead... this is the ultimate evil of war and this game catches it quite well. The most epic space game ever next to Freelancer. And btw. I always loved this "anime"-like style of the homeworld cutscenes.
Love the guy's voice, sounds like it's just about the break when he's talking about the beacons
Never before had I played a game that was able to evoke such raw emotion from me until I played this. At the time I was surprised at myself, thinking it's just a game but even so I felt involved to the point of feeling as though this was my fight as well. And justice had to be dealt out. If only games could somehow get back to this level of quality.
"The subject has not survived the interrogation"..... there is no way this sentence could be more satisfying
When I first played this game for some reason or onther, I guess it was the music and/or the tone of the scean that the video is show, that my heart sunk when I saw the planet was destoryed and nothing was left, its kinda funny in a way since I'm much a softy for things but that right there did it for me. Amazing game none the less and great vid.
A blast from the past! In its day this has to have been the most beautifully made video game of all. Thanks for posting!
I remember being able to save 5 cryo-trays, but it would cost you because you had to rush them without organizing. Anyone ever manage to save all 6?
This game is 12 years old and still keeps me playing! The sequels are awesome to, recommend it to any person that likes RTS games. You can't get better
No you're right, parts of this game just sent chills down my spine
it was the greatest game ever!!!! it was not only a grate game, but the first real piece of art as a game. The visuals, the mechanics, the gameplay, even the soudtrack. Was so far ahead of it's time and still is. You only need to see the games of today to see that they lack the history and the beauty of this piec of art. I wish they make a new one, but with the care and passion that motivated the makers of this game. Thank you so much to give this piece of art to the humanity.
One of the best game series ever. I prefered Homeworld 1 because of the resource limitations - fuel etc.The music, the strategy, the voice acting made it pure joy to play every part of it.
Me too, and I just realized this right now. That time I didn't knew it was "Adagio for Strings". This makes me love this game even more. Many many hours of my childhood dedicated to this - that should be one of the greatest strategy games of all time.
Incredible.
so many died that day, it kinda brings a tear to my eye
I came here for the music :-) Best game soundtrack...
Just WOW such a classic game, the art of it and tha back ground music bieutiful.
Everything about this game is awesome. The sounds, music, gameplay.
Yea, I seen a let's play or two, looked pretty awesome so i scooped up Homeworld one and two on ebay just waiting for it to hit my door to get into it and the tracks are very awesome!
This was possibly the greatest moment in gaming I experienced in years - previous, or to come. The intel officer defines subtle but powerful voice-acting when his voice falters a little, reading the list of facilities destroyed, attempting to keep it neutral.
This was back in the day game industry still produced something worth playing. I miss good games like this.
This mission made me sad :(
@tsquare82 I found Homeworld to be an all-around perfectly executed game. The gameplay was awesome, the music was awesome, the ships were all awesome, the story was awesome, but what REALLY stuck with me was how the voice-actors were almost PERFECT. They sucked you in, and your emotions played a huge role in your involvement in the game. I loved the intel officers voice. You get the feel you know this officer both personally as well as professionally and share his emotions. GREAT game.
and it was this exact mission/feeling/music that holds this game as my all time favourite...I cared about what had happened
I discovered HW1 my last semester in undergrad. I played the game with the Taiidan because I thought their ships had the best design in HW by far. I usually listened to DnB while I played which made the experience more atmospheric. I actually finished the game the morning of my graduated from college. Sweet……… my favorite game of all time
Damn this brings back good memories... I loved this game :D.
"He did not survive", I can only imagine what they did to that captured pilot. This mission still makes me tear up, it felt like it had been Earth that got destroyed. And then that song by Yes at the end, so few games compare to this one.
this scene/level, with the voice acting and choice of music
**rage**
@vladablada The name for the vocal version is Agnus Dei (Adagio for Strings). I always remember Homeworld when I hear AfS... I can't believe I'm going back to play a game that's over 10 years old now. It has aged surprisingly well.
I got back into playing Homeworld last year. Including Catalysm and part 2. XD You can never get bored of this game, its still awesome like it was a little over a decade ago. My CPU is still running on XP and I think it worked well on Vista too.
Best game ever created! I just replayed HW2 recently too!
I played the first part when I was a kid, this game is absolutely fanastic
Which makes things even more interesting considering if you are patient enough, you can actually salvage all the assault frigates on that level giving you a great extra boost to your starting fleet and usually allowing you to save most if not all the cryo trays. So controlling that drive for vengeance allows you to actually benefit in the long run, if you catch my meaning.
This is the only game that has ever brought me to tears, the story and Agnus Dei, if you didn't feel something playing this then you are either a monster or should take a job in finance or family law.
I think its basically cannon that even a heavy cruiser only has a crew of about 250. So you could man an entire fleet with several thousand people. The Mothership supposedly had 50,000 people on board. Hence 650,000 made it to Hiigara (6 cryo trays worth).
This might be the single most memorable mission in all the games I have ever played. still strong after all these years.
Love that classic music ♥
Now I remember why this won all those GOTY awards with the VA and soundtrack for its day was awesome, I unfortunately dont have a copy of the game so Ill have to wait for those HD remakes to come out next year.
Wish they would make this for mac. I miss this game. One of the best I have ever played. Extremely atmospheric.
When I play this, I always capture all the frigates and rescue all of the cryotrays. When I use fighters, its usually to draw their attention off the cryotrays and my salvage vettes.
finally someone who knows what a real multiplayer is supposed to be!
I swear, this mission feels like it was designed to make you feel alone.
Usually I send in my scouts immediately to distract the assault frigates, and have them go in evasive mode. Then I have any corvettes I built go at them in evasive mode as well to create another distraction. Evasive mode so I can keep the ships alive and not cause enough damage to destroy any frigates.
Then I have my 4 salvage corvettes go in and take 2 of the assault frigates at a time, with any repair corvettes at my disposal on repair duty if my salvage corvettes start getting attacked.
yeah, i remember feeling my face burning hot when the mothership returns from test hyperdrive
there was one MMOG that came close it was called Beyond Protocol, it's direct X (FPS) based, it's now an open source version called After Protocol.
that sounds like a very plausible explanation of why the fleet was so small. thank you for your comment. cheers. i guess im just too dumb to think about them using some kind of uber-powerful and disposable hardware in the first place.
as AbsoluteLlama said, the weapon they used, the LOADW (or Low Orbit Atmospheric Destruction(?) Weapon) effectively turns the atmosphere into a giant fireball
also this game is from 1999 and it was probably hard enough to make that cutscene with the small amount of ships they showed. as far as I can remember that cutscene has the most ships that are actually moving out of all the other cutscenes
If you're really quick at the beginning of this level you can proactively rescue all six cryo trays.
HW2 was the game that I played more than any other .....even more than wow :P
Please give us MW 3 :D
I think it's the music but yeah, I'll admit it. I tear up every time I play mission 3. I read the whole book before I started playing and got so into the people of Kharak. Stealing those assault frigates and knowing the crews would not survive interrogation is always the best vengeance, asside from overthrowing their whole damn empire of course.
On top of AbsoluteLlama's reasons, there's the fact that the imperial fleet simply couldn't get there in time. They didn't expect the Mothership's presence at all, nor its rather remote location. Mobilizing a fleet that's in the middle of orbital bombardment to warp and engage a huge capital ship isn't a quick task.
It was like a million voices crying out in unison, then suddenly silenced....
I wanted to cry at this part, it makes me want to cry even more because they replaced Heidi Ernest in Homeworld 2.
@rodtheworm
Homeworld as all about trying to capture every ship you see. It's child's play to capture 3 assault frigates on this level.:)
The music in the background is Samuel Barber's Agnus Dei, if Im not mistaken.
@vladablada The tune is Barber's Adagio for Strings. The words, however, are from the Agnus Dei.
@AbsoluteLlama yep, having played it I can only confirm it. Btw, it is played at the end of the Platoon movie. Really great scene as well. Anyway, it seems it's used in more movies.
@doyouknowmeidont The cryo tray contains 100000 cryo pods, in it there are sleaping people. The Mothership started with a little number of crew. During the journey, sleepers have been awakened, trained quickly to replenish fallen operators. This was another untold and tragic story.
I have been able to save all trays and i think capture all frigates, but it came at a cost. As soon as possible you need to send fighters to distract and some 1 to grab the 1st attacked tray. Quickly organize to have the other two ships captured.
There is a good chance to fail tho as I have had times where they just shot my capture ships :(
If it makes any difference, I usually play the other model of ships.
I had no idea you could salvage the frigates... I usually get overwhelmed in rage and send them to a swift grave.
First played this years ago, but still only today that I actually read clearly the figures for the clock at the bottom right of the screen during the footage of the Taidani attack. It starts at 07:14:09 and ends at 10:03:06. So it took them just under 3 hours to destroy Kharak and the Scaffold? Well now we know, gives us some idea of home long the Mothership was gone for, at least that long.
But anyway, i will say this game has the be soundtrack you will find in any game. Perfectly executed and directing.
honestly THEY NEED TO MAKE A FREAKING TV SERIES OR MOVIE!!!
Really!? Cool beans, I'll go looking for it. Thanks a lot!
this made me cry , poor people all of them died :'(
Something I noticed was: Motherships in Homeworld go to hyperspace the exact same way as ships in Halo go to slipspace. They both don't just randomly go poof and disappear, they actually create some sort of tear in the space-time fabric and etner, but Halo ships have to manually enter. Motherships do not, because the tear moves towards them, and then fades away. Kinda wierd, right?
Man, imagine how the mothership would have been had the Scaffold and everything still been there. Nuclear missile launchers, dozens of ion cannons, enough mass drivers to take out fighters in 2 seconds...
It could be that their technology allows them to easily scale up manufacuring of cap ships, also there's the fact that this mothership was copied off the old ruin they dug up in the sands. That mothership will have been built for war.
As for using the sleepers as crew for new ships, IIRC cataclysm mentions so in a round about fashion in the manual's narrative. (where they describe the sleepers, their need for revenge against war criminals and the Higirian Clan system.
They say computers are superior now but I first began playing Homeworld on a self built PIII 800 PC fitted with a 10000rpm 10gb HD, a Sound Blaster AWE32 sound card and a 3DFX Voodoo 5500 using OpenGL drivers and I've never seen the game look prettier on any of my subsequent machines. The light and colour gradation of the backgrounds produced by the 5500 were flawlessly smooth, whereas on more modern PC's they are segmented and full of geometric artefacts. OpenGL and Voodoo 5500 ftw ;)
I really appreciate what indie developers are trying to do, and in fact the large majority of games i have played and enjoyed the past decade have all been indie or small time developer games. But there's something to be said about a great game coming from a developer that has the bucks and the expertise to put down a massive cinematic experience... like homeworld. It's just not done anymore.
I think the first one works without having to patch it unlike Cataclysm and I think HW2. Definitely buy it, you'll love it, one of the best RTSes ever.
Considering the end of BSG being that they finally reached the fabled planet in their legends one has to conclude that Humanity originally spawned from Earth and it then became a legend. I've read the entire manual of HW and still own the game. Even though it's sci-fi it very much implies that Humanity must have fought a war back then and it did not end well for Earth. In BSG, the Cylons would fill in the extinction-clause as far as developing tech goes since FTL travel set the Taidan off in HW.
They do have Homeworld 2 for mac... but you can't run it on any OSX above Snow Leopard... because you need Rosetta to translate the older code for the older processors. Snow Leopard is the last OSX version that had Rosetta.
Its called atmosphere & epic scale my friend, its what the games industry forgot long ago.
I've played one version with some different missions and the last one was fighting the the Turanic Raiders Carriers and it was great. The campaign wasn't on the full final version and it is hard to find.
I've just found it Homeworld: Raider Retreat it is called :). Check it if you haven't. The first 4 missions are almost the same though.
It's the original Mothership. The Pride of Hiigara is Homeworld 2
What s the theme song I ve played the game and loved it and always wondered what the song is (found it some time ago but forgot it)
@benzilabane i see, pretty kool then, but im not getting old games, i hear a new SOASE is coming out
nice job salvaging them all. too bad you lost a cryo-tray
Appreciate the vid but dang man, you let 2 cryotrays die so you could salvage some extra enemy ships. thats fucked up man
Indeed; Rapid micromanagement is much harder in HW than in HW2; however when I play this mission I salvage all the trays and all the enemy frigates each time. It's a pain in the ass to pull off but it is most assuredly possible. Having all of those Frigates is handy in the next mission.
There's actually a trick to save all cyro trays while also captured every Taiidan Frigates, but you have to prepared from the previous level and quick enough. I did it and it worked for me.
(Spoiler Below)
In the Previous level where you have to salvage Khar Salim while under attack from Turanic Raider, you don't build anything except a pair of Repair Corvette to escort your Salvage Corvette to salvage Khar Salim! Dock the rest that you got from First mission in Mothership and don't let them come out (No need to build probe like the mission tell you to, once Salvage Corvette get near Khar Salim it'll trigger the Raider anyway. That's another 30 RU saved.).
You can send Collectors to do resourcing though since Raider in this level are hard-coded to hit your Salvage Vette, Mothership and/or Research Ship unless getting hit by your defenders, the damage they did to MS and RS is minimal that one Repair Vette can out repair them so once the salvage team come back, just set one to guard each of them and go make a sandwich or something until MS piddy Point Defense gun killed all the attackers and the fleet command says you can hyper out.
At that point; get yourself 6 - 8 Salvage Corvettes (if you build anything to fight Turanic Raider like any common sense people do, you won't have enough RU to get these guys) mark them as control group (Ctrl+# you desire) before you hit Hyperspace to this level.
Once emerged from Hyperspace into Kharak; quickly call up your Salvage group then use Alt key on the furthest Cyro Tray to zoom in, pan a little and you'll see Taiidan Frigates closing in on the Tray, Hold Z (Capture/Salvage Key) then drag box around them and the Salvage Corvette will split up and capture all of them, all this must be done before the game trigger a cut scene, if not, reload save.
And if you're quick enough and want some extra insurance, call your Repair Corvette from previous level, and Press Z, then click on the flaming Cyro Tray to "Force Repair" it for extrameasure (Repair Corvette won't repair it on their own unless you told them to) This should save all of them and net you every Taiidan Frigate in that level. Win - Win!
The problem with this Video is that he make too many units to fight Turanic Raiders in the previous level, not only this mean he don't have enough Salvage Corvette, but also increase number of Taiidan Frigate via the game built-in Difficulty adjustment, make saving Cyro Tray much much harder since they'll blow it up before you can even do anything.
But then again; Homeworld campaign is largely depend on the player to think ahead very, very long - a la, knowing what's coming next -, or the player being savvy about Dynamic Difficulty the game employed to retires all his ships at the end of each level to be successful with the least amount of pain. So I don't think we can fault the Author of this video though.
I played it, and i played that mission as long until i had rescued all 6 trays. Yes, it works. :P
I just noticed that Homeworlds music sounds so similar to the movie Platoon.
Well. That makes sense. Galaxies had so much potential.
This game was so awesome
The best way I found to play Home World 1 is to build nothing but salvage ships and take everything.
When I return to Kharak I Have 10 salvage ships and 2 repair ship and 7 scouts and I take them 3 frigates and retrieve all 6 cryonics.
I lost a tray.
I cried.
There is Homeworld 1, Homeworld Cataclysm and Homeworld 2.
And believe me, they Are worth their money. Despite the high end games
i still play HW1 even in nowsdays once in a while.
I'm glad to see that the developers too have ill feelings for what happened to that game.
It's a pity - it was horribly buggy and yet a ton of fun.
The only game I can think that can even stand on the same ground as Homeworld is Hostile Waters both amazing games, both way ahead of their times. Although I doubt a MMO would be the best way to go about bringing games like this to life, they are about story, ones that draw you in and make you live through the life of every bit of code.
The atmosphere will never be able to be replicated or captured in an MMO. If only there are games today written like fantastic books this being a prime example.
there is no way a fleet that could annihilate a half of the planet could not destroy Kushan's mothership. The scale of sheer destruction doesn't add up
two days to get to bridge of sighs great fun great story
@duconmarcel
composer was Samuel Barber. But there is a mix by William Orbit. Did you just mix the two ? :)
The first ship captures...
Me, a carrier, a grav-well, and a squad of salvagers...I was a basterd in multiplayer.
when they say kharacj is burning i feel so sad :( really made me wanna get them back : /