At the end of this campaign Quill is most likely the physically scarred member of the group like I believe he has done so MANY constitution saving throws that at this point he should be proficient in CON saves by default
He's definitely failed the most. Lucius by contrast has gone down in combat A LOT but barring the Dragon Turtle incident he has succeed on so many of those injury saves.
22:50 - If anyone needs the rules for things like disarming and shoving, they're in the DMG on page 271-272. Bear in mind that they _are_ called "Action _Options",_ so it's the DM's choice whether or not to use them in the game. The difference between the regular disarm and the Disarm maneuver is that the maneuver also deals damage to the target where the standard disarm only causes the target to drop what it was holding. Disarming is also generally seen by powergamers and min-maxers as sort of a waste of an action (unless they're holding a fragile object you're trying to break, or for RP reasons, or you have an ally ready to pick it up, etc.) since the target can just use their free Interact With An Object action on their next turn to pick it back up.
Both shove and disarm are situationally useful. If a disarmed opponent can pick up their weapon on their turn with a free action, so can you. You could just kick it away or pick it up in your off-hand, making them either waste their turn trying to get it back from you, or take an attack of opportunity (or several, if you have friendlies in melee), or have to scramble for something else to do. Shove IMO is only occasionally useful if you want to push someone off a cliff/into a portal, or when your DM doesn't allow the flanking optional rule and you want to grant advantage on multiple melee attacks when you have friendlies beside you.
I wonder if Mark decided not to use this option, simply because it would very quickly turn it from a scary encounter to a quick beat-down. Granted, the disarm-er would probably get disadvantage since the sword and bow are two-handed, but between Aila and Sentry they'd get the weapons free soon enough.
For clarification the temple doesn’t have to be 120ft on every side. It’s up to 120ft pre side but it can be smaller and more manageable since that’s a large unoccupied area to have. But it’s an awesome spell. My twilight cleric has his very own temple to his goddess Selune in his world.
My god, I just discovered this Aerois series! I'm only on episode 10 but I'm eating it up. Can't believe there's so much more content to watch. I'm sorry I discovered it so late. Respect to the players and DM and everyone else for putting this together. DOn't stop! Loving it!
i started catching up on jan 2nd, now im here so you can do this! Im worried in a way for when i do catch up, because i've relied on it so heavily now for 2/3 months it will feel weird without it being played through my airpods 24/7
I think he really just didn't want to run unnecessary NPCs. Though most of them didn't actually participate when these creatures attacked them past time.
oh man this has been a scary fight. Loved the crazy temple idea and the down-to-the-wire timing. And that nat 20 crit! Sentry is really out there saving them all this round. Quill would have absolutely failed that con save without her (im guessing it was a 16 dc, maybe a 15) and there is no coming back from a lost head. not when Quill has already been rezed once before. I often just let combat parts play in the background when i listen to dnd podcasts but Mark always manages to grab my attention with his fights. Great episode and crazy combat!
think thats nasty i have a ranger/paladin with vow of emnity and a Vorpal Scimitar... Vow is a BA to gain advantage on all attacks for 1 minute and a nat 20 head goes ba bye, with 2 attacks a round each thats 4 chances for a natty 20 per round! Yikes - now Haste me!
Had a very bad day after a very bad week, 4 minutes and 20 seconds in (that is a coincidence, I promise), and I feel a semblance of happiness. Thanks, and glad to have all of you beautiful, lovely people back.
180 feet per round is actually surprisingly *slow* for a horse, especially a supernatural one. That comes out to 30 feet per second, which is only 20mph. A galloping horse on Earth tops out at 40mph. Of course, those are horses in peak condition, and they can't sustain that sort of speed for more than a mile or two. But I feel like I'd expect supernatural ghostly wraith horses to be capable of more than a regular corporeal horse, so 40mph feels like sort of the minimum.
Like I know its supposed to be theater of the mind but I'd love it if someone pulled the audio of each episode and animated it with Mark basically being a narrator and everyone as there characters, I'd even take a internet historian style animation
I love how last episode mark said "i should have played riders more smartly but i was exhausted...but maybe next time" and it was basically him say this wasn't a last encounter with them😂
I wonder if Mark realized at any point that he could have used the riders legendary resistance to get into the temple. That was the first think that popped into my head.
Crazy plays today! Quill with that temple and sentry being the MVP saving gurl! Hey our favorite elven brute actually got to hit the horse men this combat!! Also no doggos in my window only temple!
So because I am insane, I looked up how many rounds 24 hours of combat would be in DnD 5e. If we go with the established, 1 round is approx. 6 seconds: 10 rounds = 1 minute 100 rounds = 10 minutes 600 rounds = 1 hour 3,600 rounds = 6 hours 7,200 rounds = 12 hours 14,400 rounds = 24 hours
I love yalls show and i completely understand its all about haveing fun but it got me really irritated when last session rosemedow helped slow the curse then this session its like it didnt happen also the spider lady said last session she could teleport the team to the lake where they met the other centars... Im confused. Love u guys and like i said love the content
Just out of curiosity, when the vorpal weapon connected with a 20 on quill, shouldn't it have beheaded him? Vorpal weapons don't get a save of any kind unless Mark has changed something with how they function.
If it's the creature I think it is (a dullahan), or similar to that one, it's not an actual vorpal sword magic item, but something that has a chance to behead a creature if they fail that con save.
Adding a save was pretty smart, a single lucky roll killing a full-health 16 lvl player is pretty rough. Though that crit should've done over 100 damage instead of like 35 it dealt, but they forgot a bunch of rules this fight :D
I definitely wouldn't put it past her but even Mark's description signified it was just a Simulacrum (illusion crafted of snow; half health and unable to restore spell slots or heal without Mending). They talk about it near the end here not to mention how they encountered two flanking Xarkira when they rescued Valla from the Tassadar. Unless you were just speaking in general. Just be aware Clone is a high level spell and clones don't act independently.
Shouldn't the first attack on Quill when he first exited the temple been a straight roll? The attack had advantage since they were invisible and Sentry imposed disadvantage. The natural 20 should have stood since it was the first roll.
I think it has to do with their legendary ability Headhunt/Heartseeker. As I understand it, it cancels any (or at least most) detrimental conditions and always rolls with advantage. Could be wrong though, I don't remember if Mark had those abilities be canceled out to a straight roll previously.
Spoilers: They should have buffed the ever living hell out off the hunters charisma save. Maybe even nerfed quills save dc. They needed the hunter to make that save for the plan to work.
I think the plan worked either way, but Mark could've just used 2 legendary resistances to automatically make the saves. I think having the software crash really put him off tracks and he definitely didn't play the combat optimally
Largely commenting just for an algorithm impact, but... If I'm making observations, I might as well make them educational. Attacks against prone creatures are at advantage within 5 feet, disadvantage at greater distances, which would mean the prone archer would not be attacked with advantage, despite the guiding bolt, by Aila's hammer, as Aila is at disadvantage for a ranged attack + advantage for the guiding bolt. Advantage + disadvantage negate each other. Side note: Temple of the gods requires that the caster specify who can open the door. If Mark wanted to be a jerk, he could define that only Qillek could open the door, since he didn't specify anyone else, but it's clearly understood what the intention was. The spell also does not define the size of the door, so if Qillek wanted, the door could be 20 feet wide and 20 fee high, like a "grand gateway to the temple" I'd rule that Lucius knows how far he can travel with the ability to get back, make his way out to the limit, hoping for a shot, he saw the shot, took it and retreated, seeing that his target is too far out to get to Dichromancy range... Lucius may come across as naive, but he's not suicidal most of the time. If he didn't get a shot, he'd already plan to turn back when he reached that "turning point" (But that might be my mindset, stressful situational awareness, personal bias and experience stepping on the rules) Portent does not require an action/bonus action/free action/ reaction, but something not mentioned is "once per turn" it doesn't apply in this instance since each portent was on different turns, but it's not "as often as you like" 2:45:00-2:46:00 Tom reminds Mark he can legendary resist the turn undead... Mark seems to think he's being a bit cheeky, but does so. But when Qillek retreats into the temple, Tom also mentions "He can probably attack me" Tom's just trying to be fair. Mark has a lot on his plate at the moment, and _did_ mention before he forgot he could legendary resist, and appeared to not think of the attack of opportunity until Tom mentioned it. *and* awfulness ensued. Thank H'esper for Sentry's aura.
Spoilers: Qillek should have died then and there, outside of if Sentry would have used her Protection fighting style. There is no Con save for Vorpal Sword. Also, Globe of Invulnerability can be dispelled using Dispel Magic. Otherwise, it makes the caster immune to Counterspell.
It seems more like it's a creature based off a Dullahan, which has an ability similar to a Vorpal Sword on its attacks, but with a con save attached to it, rather than an honest to goodness vorpal longsword. If it were a real vorpal sword, it would have a +3 bonus to attack and damage rolls, and deal a bunch of extra slashing damage, rather than only necrotic damage. Even if it is a real vorpal sword that the players get after the fight, the hunter wouldn't get any bonuses from it if it simply wasn't attuned to it because it was far too insane to think to sit for an hour with and do such a thing.
@@Pancakeli It looked to me more like an on-the-fly adjustment of the Vorpal sword into a non-Vorpal sword for the sake of keeping Qillek alive. Which is fine if that's the case, it's their game.
@@calunsagrenejr considering every other ability it had was exactly the same as a Dullahan, bonus necrotic damage and everything, it's much more likely that it was a Dullahan that used a longsword instead of a battleaxe. The attacks had none of the bonuses that a vorpal sword would've had, so it wouldn't have the decapitation effect it has either. You're just trying to discredit the group for little reason. That's just uncool.
@@calunsagrenejr Mark said that there would be a save in the previous fight, where he didn't even get to land a crit. It definitely looks like reskinned Dullahan, but that crit should've done 100+ damage with their rules of max damage + dice rolls
I would love to see Tom and Rhi both DM a game. Maybe together? That would definitely be chaotic!
Chaos Twins!!!
Yes.
Imagine having trott dm a game now THAT would be true chaos
Rhiannan in charge of the Roleplay, Tom in charge of the Combat.
*_The Ultimate Combo!_*
At the end of this campaign Quill is most likely the physically scarred member of the group like I believe he has done so MANY constitution saving throws that at this point he should be proficient in CON saves by default
I don't believe they ever healed his horrid facial burn scarring from the Dragon Turtle
Poor bird. Lost limb, lost eye, burned face, broken jaw...
@@AnoAssassin and prob got memory issues from zarkiras mind flayed
He's definitely failed the most. Lucius by contrast has gone down in combat A LOT but barring the Dragon Turtle incident he has succeed on so many of those injury saves.
Walks-on morning dew and the way they talk reminds me of the Argonians in the elder scrolls series, their speech pattern and certain names
This is when Kim accidentally writes down 800 names into a Death Note rather than a Patreon book
«Accidentally»
Worth it
if you dont know the face of an individual the Death Note doesnt work, so they better beg that Kim doesnt know them
The whole window thing has to be the most annoyed I've ever seen Trott lol
Can’t decide my mood between Mark’s dab intro or Tom’s ‘I’m in danger’ face at 2:46:00
22:50 - If anyone needs the rules for things like disarming and shoving, they're in the DMG on page 271-272. Bear in mind that they _are_ called "Action _Options",_ so it's the DM's choice whether or not to use them in the game. The difference between the regular disarm and the Disarm maneuver is that the maneuver also deals damage to the target where the standard disarm only causes the target to drop what it was holding. Disarming is also generally seen by powergamers and min-maxers as sort of a waste of an action (unless they're holding a fragile object you're trying to break, or for RP reasons, or you have an ally ready to pick it up, etc.) since the target can just use their free Interact With An Object action on their next turn to pick it back up.
Both shove and disarm are situationally useful. If a disarmed opponent can pick up their weapon on their turn with a free action, so can you. You could just kick it away or pick it up in your off-hand, making them either waste their turn trying to get it back from you, or take an attack of opportunity (or several, if you have friendlies in melee), or have to scramble for something else to do. Shove IMO is only occasionally useful if you want to push someone off a cliff/into a portal, or when your DM doesn't allow the flanking optional rule and you want to grant advantage on multiple melee attacks when you have friendlies beside you.
I wonder if Mark decided not to use this option, simply because it would very quickly turn it from a scary encounter to a quick beat-down. Granted, the disarm-er would probably get disadvantage since the sword and bow are two-handed, but between Aila and Sentry they'd get the weapons free soon enough.
For clarification the temple doesn’t have to be 120ft on every side. It’s up to 120ft pre side but it can be smaller and more manageable since that’s a large unoccupied area to have. But it’s an awesome spell. My twilight cleric has his very own temple to his goddess Selune in his world.
You call it bad at darts, I call it freestyle acupuncture
My god, I just discovered this Aerois series! I'm only on episode 10 but I'm eating it up. Can't believe there's so much more content to watch.
I'm sorry I discovered it so late. Respect to the players and DM and everyone else for putting this together. DOn't stop! Loving it!
i started catching up on jan 2nd, now im here so you can do this! Im worried in a way for when i do catch up, because i've relied on it so heavily now for 2/3 months it will feel weird without it being played through my airpods 24/7
Trying to finish up myself. Unfortunately I got sidetracked with a number of other good actual play shows.
Thalia: Maybe its best if Big Cat and Kairi and I stay here.
DM Translation: Leave your NPCs behind because they will die if you dont.
I think he really just didn't want to run unnecessary NPCs. Though most of them didn't actually participate when these creatures attacked them past time.
oh man this has been a scary fight. Loved the crazy temple idea and the down-to-the-wire timing. And that nat 20 crit! Sentry is really out there saving them all this round. Quill would have absolutely failed that con save without her (im guessing it was a 16 dc, maybe a 15) and there is no coming back from a lost head. not when Quill has already been rezed once before. I often just let combat parts play in the background when i listen to dnd podcasts but Mark always manages to grab my attention with his fights. Great episode and crazy combat!
think thats nasty i have a ranger/paladin with vow of emnity and a Vorpal Scimitar... Vow is a BA to gain advantage on all attacks for 1 minute and a nat 20 head goes ba bye, with 2 attacks a round each thats 4 chances for a natty 20 per round! Yikes - now Haste me!
Had a very bad day after a very bad week, 4 minutes and 20 seconds in (that is a coincidence, I promise), and I feel a semblance of happiness. Thanks, and glad to have all of you beautiful, lovely people back.
Fuzzy dice? Oh wow, the dice obsessions are getting out of control!
180 feet per round is actually surprisingly *slow* for a horse, especially a supernatural one. That comes out to 30 feet per second, which is only 20mph. A galloping horse on Earth tops out at 40mph. Of course, those are horses in peak condition, and they can't sustain that sort of speed for more than a mile or two. But I feel like I'd expect supernatural ghostly wraith horses to be capable of more than a regular corporeal horse, so 40mph feels like sort of the minimum.
Rose meadow really is a main character.
Aerois and The Lost Unicorn Centaur storylines intertwine. ;)
Randomly stopped watching aerois to watch the entire back catalogue, so this intro was absolutely perfect, I thought I'd feel out of place
Like I know its supposed to be theater of the mind but I'd love it if someone pulled the audio of each episode and animated it with Mark basically being a narrator and everyone as there characters, I'd even take a internet historian style animation
Trott’s commitment to stay in character are in respect to Lucius’ int is 👏👏👏
"Let us know when your close to finishing, and we'll do the thing."
Are we still talking about D&D?
I love how last episode mark said "i should have played riders more smartly but i was exhausted...but maybe next time" and it was basically him say this wasn't a last encounter with them😂
I wonder if Mark realized at any point that he could have used the riders legendary resistance to get into the temple.
That was the first think that popped into my head.
Only if he used it the first time. Cos once you fail once you can't get in for 24 hours (so can't make more saves)
bruh.. quill out here using ritual spells in combat xxxDDDD
a high rollers episode on my birthday?! Truly a good day
Happy Birthday 🥳
Happy birthday!
Happy late birthday
Crazy plays today! Quill with that temple and sentry being the MVP saving gurl! Hey our favorite elven brute actually got to hit the horse men this combat!! Also no doggos in my window only temple!
Starting off the new year right! DAB!!!
So because I am insane, I looked up how many rounds 24 hours of combat would be in DnD 5e. If we go with the established, 1 round is approx. 6 seconds:
10 rounds = 1 minute
100 rounds = 10 minutes
600 rounds = 1 hour
3,600 rounds = 6 hours
7,200 rounds = 12 hours
14,400 rounds = 24 hours
Morning dew, mountain dew same thing LoL
Hands down best opening to a TH-cam video ever
Sometingith post hoping Vessicks shows up
_Walks On MTN Dew_
It's lovely that you uploaded right after I catch up
Window is no longer a word to me.
The ending of this episode was so stressful!!!
Loving it so far the Imagery of the spoderz is really freaky I would eviserate them friend or foe
Quill is basically playing Sims this episode
High Rollers: Aerois #133 | Temple of the WINDOWS
The swordsman didn't deserve this lmao. Poor guy didn't know what Xarkira was sending them into. Obliterated, almost got a head though.
Almost
When the hunter's horse came back from banishment, he came back to an occupied space so he should have been sent away forever!
banishment will send a creature back to its home plane though sooo... if it wasnt its home plane it goes ba bye home
It's all window 🙏🧘
I never thought Vorpal Sword have a saving throw... he would be dead if that was that weapon and I remember mark mentioning it in previous fight.
it dont normally, i was tripping on this as i have a character with one and went and read it, so Mark must of added that as homebrew.
Tom Literally was describing the black clover base XD
if they had legendary resistances, they could have just chosen to enter the temple, lol
It is all window t-shirt LOL
I feel like Mark maybe didn't give the rider the normal crit bonus of doubling dice against Quill here.
"Nazgul meets Bloodborne" so shadows of yharnam, basically
I missed you guys and I also miss the evening star campaign as well
Some good news, the new season of Knights of Eveningstar debuted on its new home channel, pennyarcadetv, around two weeks ago
@@isaacalien I totally forgot they were going to have a new home. Thank you so much for the reminder I just made my day even better :-)
Quill can resurrect luscious parents now provided they have their body’s and a couple of thousand gold. And can do so later if they have enough funds.
Lucius’ parents are literally ashes now because of the attack
Not even the house survived
@@bonkibonk2568 Yes meaning he can bring them back later provided enough funds. (Assuming he can Get to 9th level spells)
@@Markcrazeer ...you do realise that if their ashes, then the party Dont have their bodies since you know...the bodies been turned to ash
@@ItsAmeMARIO8897 yes, im talking about true recurrection. i did eliminate his ability to do so now.
Aaaannnnnddddd were back, oh yyeeeeee
This time I'm not going to make the mistake of scrolling down to the comments before I've watched the video :b
I love yalls show and i completely understand its all about haveing fun but it got me really irritated when last session rosemedow helped slow the curse then this session its like it didnt happen also the spider lady said last session she could teleport the team to the lake where they met the other centars... Im confused. Love u guys and like i said love the content
There was a 2 week gap, you gotta give them some room for error and forgetfulness, but i get the frustration of it too.
LOL AHHHHHH Quill! My heart… My anxiety… so good!!!
I just started watching this episode, this comment makes me nervous 😂
Just out of curiosity, when the vorpal weapon connected with a 20 on quill, shouldn't it have beheaded him? Vorpal weapons don't get a save of any kind unless Mark has changed something with how they function.
If it's the creature I think it is (a dullahan), or similar to that one, it's not an actual vorpal sword magic item, but something that has a chance to behead a creature if they fail that con save.
Adding a save was pretty smart, a single lucky roll killing a full-health 16 lvl player is pretty rough. Though that crit should've done over 100 damage instead of like 35 it dealt, but they forgot a bunch of rules this fight :D
Such a cool episode!
I'm really confident that Zarkira has a clone
I definitely wouldn't put it past her but even Mark's description signified it was just a Simulacrum (illusion crafted of snow; half health and unable to restore spell slots or heal without Mending).
They talk about it near the end here not to mention how they encountered two flanking Xarkira when they rescued Valla from the Tassadar.
Unless you were just speaking in general. Just be aware Clone is a high level spell and clones don't act independently.
@@MorinehtarTheBlue I meant in stasis as a contingency if she actually died instead of one of her simulacra.
Shouldn't the first attack on Quill when he first exited the temple been a straight roll? The attack had advantage since they were invisible and Sentry imposed disadvantage. The natural 20 should have stood since it was the first roll.
I think it has to do with their legendary ability Headhunt/Heartseeker. As I understand it, it cancels any (or at least most) detrimental conditions and always rolls with advantage.
Could be wrong though, I don't remember if Mark had those abilities be canceled out to a straight roll previously.
No, I don't believe so, coming out of the ethereal doesn't confer advantage like invisibility would iirc
@@taiyoutenshi5921 this is what the phb says. "When a creature can't see you, you have advantage on attack rolls against it."
@@joshuategeler3419 they weren’t invisible when they attacked
I missed 2 weeks this sucks love you HR crew your the best
could you have talked to the dead to the unicorn mom? only a question because you might be able to figure out a name that way
awesome stuff
180 feet per round is 20mph. that's realistic for someone really pushing a horse
Seems silly that people with massive hp pools and armor running away leaving their cleric outside alone lol
comment gods notice me!!!!
Spoilers:
They should have buffed the ever living hell out off the hunters charisma save. Maybe even nerfed quills save dc. They needed the hunter to make that save for the plan to work.
I think the plan worked either way, but Mark could've just used 2 legendary resistances to automatically make the saves. I think having the software crash really put him off tracks and he definitely didn't play the combat optimally
There needs to be a horse and whale t shirt.
WOW
Damn that multiverse conversation and concept went nowhere lol
Largely commenting just for an algorithm impact, but... If I'm making observations, I might as well make them educational.
Attacks against prone creatures are at advantage within 5 feet, disadvantage at greater distances, which would mean the prone archer would not be attacked with advantage, despite the guiding bolt, by Aila's hammer, as Aila is at disadvantage for a ranged attack + advantage for the guiding bolt. Advantage + disadvantage negate each other. Side note: Temple of the gods requires that the caster specify who can open the door. If Mark wanted to be a jerk, he could define that only Qillek could open the door, since he didn't specify anyone else, but it's clearly understood what the intention was. The spell also does not define the size of the door, so if Qillek wanted, the door could be 20 feet wide and 20 fee high, like a "grand gateway to the temple"
I'd rule that Lucius knows how far he can travel with the ability to get back, make his way out to the limit, hoping for a shot, he saw the shot, took it and retreated, seeing that his target is too far out to get to Dichromancy range... Lucius may come across as naive, but he's not suicidal most of the time. If he didn't get a shot, he'd already plan to turn back when he reached that "turning point" (But that might be my mindset, stressful situational awareness, personal bias and experience stepping on the rules)
Portent does not require an action/bonus action/free action/ reaction, but something not mentioned is "once per turn" it doesn't apply in this instance since each portent was on different turns, but it's not "as often as you like"
2:45:00-2:46:00 Tom reminds Mark he can legendary resist the turn undead... Mark seems to think he's being a bit cheeky, but does so. But when Qillek retreats into the temple, Tom also mentions "He can probably attack me" Tom's just trying to be fair. Mark has a lot on his plate at the moment, and _did_ mention before he forgot he could legendary resist, and appeared to not think of the attack of opportunity until Tom mentioned it. *and* awfulness ensued. Thank H'esper for Sentry's aura.
Just a thought monopoly but use D twenty's
This plan would have worked better if they could assure the hunter successful made the save.
Spoilers:
Qillek should have died then and there, outside of if Sentry would have used her Protection fighting style. There is no Con save for Vorpal Sword.
Also, Globe of Invulnerability can be dispelled using Dispel Magic. Otherwise, it makes the caster immune to Counterspell.
It seems more like it's a creature based off a Dullahan, which has an ability similar to a Vorpal Sword on its attacks, but with a con save attached to it, rather than an honest to goodness vorpal longsword.
If it were a real vorpal sword, it would have a +3 bonus to attack and damage rolls, and deal a bunch of extra slashing damage, rather than only necrotic damage. Even if it is a real vorpal sword that the players get after the fight, the hunter wouldn't get any bonuses from it if it simply wasn't attuned to it because it was far too insane to think to sit for an hour with and do such a thing.
@@Pancakeli It looked to me more like an on-the-fly adjustment of the Vorpal sword into a non-Vorpal sword for the sake of keeping Qillek alive. Which is fine if that's the case, it's their game.
@@calunsagrenejr considering every other ability it had was exactly the same as a Dullahan, bonus necrotic damage and everything, it's much more likely that it was a Dullahan that used a longsword instead of a battleaxe. The attacks had none of the bonuses that a vorpal sword would've had, so it wouldn't have the decapitation effect it has either. You're just trying to discredit the group for little reason. That's just uncool.
@@Pancakeli Believe what you want.
@@calunsagrenejr Mark said that there would be a save in the previous fight, where he didn't even get to land a crit. It definitely looks like reskinned Dullahan, but that crit should've done 100+ damage with their rules of max damage + dice rolls