(apologies for no classic hard yesterday, was busy sunday so I moved the item guide to Monday, and I figured id rather scrap classic hard than textmod or record twice in one day) Showcase: discord.com/channels/822896940412305478/1226570494015438938 Charcoalstyles: snd-textmod.charcoalstyles.com/ Greener Pastures: discord.com/channels/822896940412305478/1226570494015438938/1302317002232172646
Woooooo, i'm featured ! I'll be honest, i didn't know about the star tactic, but even if i did, i wouldn't have used it, with how many item there is that just remove the tactical from blanks (including single use sides), it makes for some interesting conandrum. As for "Giallo", it's the italian Word for Yellow, and his gimmick is that any time he takes damage from anything, he heals back 4, and if that damage value is superior to 4, the ability is off. You're right that it's a freak, he took me the most time to get done, as i had to find a very specific ritemx, took me three whole days of fishing only for his ability. Also that last fight 😂 an average turn 1kill on hexia, if i do say so myself. Again, thanks for sharing it, like i said, it's only the first part, as i intend to do a little big bit of everything into the final product
3:50 I think what happened was the game took Molotov’s burn damage into account at the end of the turn. That killed the bomb, which was going to kill the bad guys. Then, when the bad guy’s took their turn, it changed the calculation. Not 100%, but I think it’s among those lines.
Giallo has a really weird ritemx that someone found on him, and it does something to the effect of "while at or above half hp, gain +2 max hp for every 3 max hp" Whenever his hp changes, be it due to his own pain sides or being attacked, it checks the above ritemx It's really strange and there's no good way to explain it It may be while at max hp? I don't remember
Hey, that someone is me, give me the credit 😂 that part took me three whole days to find, i was dead by the end. What it does is heal back the hero anytime he is damaged (based on base hp added items don't count) And if the damage taken is superior to 4, the ability gets turned off until he gets healed back to 3, which it checks for every action. Very proud of that one
@@Bnvnu I said someone because I didn't know who found it I've also spent a heck of a lot of time looking for ritemxs and I applaud you! Good on you for finding it, and thank you for the explanation!
(apologies for no classic hard yesterday, was busy sunday so I moved the item guide to Monday, and I figured id rather scrap classic hard than textmod or record twice in one day)
Showcase: discord.com/channels/822896940412305478/1226570494015438938
Charcoalstyles: snd-textmod.charcoalstyles.com/
Greener Pastures: discord.com/channels/822896940412305478/1226570494015438938/1302317002232172646
Woooooo, i'm featured ! I'll be honest, i didn't know about the star tactic, but even if i did, i wouldn't have used it, with how many item there is that just remove the tactical from blanks (including single use sides), it makes for some interesting conandrum. As for "Giallo", it's the italian Word for Yellow, and his gimmick is that any time he takes damage from anything, he heals back 4, and if that damage value is superior to 4, the ability is off. You're right that it's a freak, he took me the most time to get done, as i had to find a very specific ritemx, took me three whole days of fishing only for his ability. Also that last fight 😂 an average turn 1kill on hexia, if i do say so myself. Again, thanks for sharing it, like i said, it's only the first part, as i intend to do a little big bit of everything into the final product
Punpun will win the presidency I'm calling it now.
If I win all suduls will be fired into the sun
Vote for Punpun! He will make all no Funfun
The quiet 'ok' of acceptance at Giallo doing.... whatever the heck they do, lol
That final boss fight was somethin' else.
at 3:47 the bee was going to kill molotov before it could use its ability to kill the bomb so the bombs ability wouldn't trigger and kill everything
he realised a minute later my mistake
3:50 I think what happened was the game took Molotov’s burn damage into account at the end of the turn. That killed the bomb, which was going to kill the bad guys. Then, when the bad guy’s took their turn, it changed the calculation. Not 100%, but I think it’s among those lines.
5:10 he’s pronounced like Gee-ah-low, but with a really over pronounced Italian accent and 🤌
Textmod Tuesday is my second favorite after Femboy Friday
I'm guessing mana items aren't banned, even though dabbler is, due to you modifying the item pool, but I don't actually know
interesting thumbnail...you'll be hearing from my lawyers soon punpun
your honor, i simply forgor you also did this bit
Giallo has a really weird ritemx that someone found on him, and it does something to the effect of "while at or above half hp, gain +2 max hp for every 3 max hp"
Whenever his hp changes, be it due to his own pain sides or being attacked, it checks the above ritemx
It's really strange and there's no good way to explain it
It may be while at max hp? I don't remember
Hey, that someone is me, give me the credit 😂 that part took me three whole days to find, i was dead by the end. What it does is heal back the hero anytime he is damaged (based on base hp added items don't count)
And if the damage taken is superior to 4, the ability gets turned off until he gets healed back to 3, which it checks for every action. Very proud of that one
@@Bnvnu I said someone because I didn't know who found it
I've also spent a heck of a lot of time looking for ritemxs and I applaud you! Good on you for finding it, and thank you for the explanation!