ION Radio - Ship Movement How To - Star Trek Into the Unknown

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  • เผยแพร่เมื่อ 7 ก.พ. 2025
  • Now that we have been able to look through the Core Set for the upcoming Wizkids Star Trek game "Into the Unknown," Ken goes through the procedures for the two methods of movement. Warp and Impulse.
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ความคิดเห็น • 17

  • @admiraltater5436
    @admiraltater5436 2 หลายเดือนก่อน +2

    Excellent!

  • @shaunkrogulski9619
    @shaunkrogulski9619 2 หลายเดือนก่อน +2

    Great tutorial! I love when a new game comes out having the hoe to play broken up into specific consumable content videos.

    • @IONRadio
      @IONRadio  2 หลายเดือนก่อน +1

      Thank you, Shaun! We have a few more "how to" videos covering tests and combat coming over the next month. Our first "mission report" should be coming in December as well. Stay tuned!

    • @shaunkrogulski9619
      @shaunkrogulski9619 2 หลายเดือนก่อน

      @IONRadio I can't wait!!

  • @Downsizeit
    @Downsizeit 2 หลายเดือนก่อน +3

    Hahaha!! I love your comment about confusing Klingon captains by going backwards.

    • @IONRadio
      @IONRadio  2 หลายเดือนก่อน +1

      I was wondering if someone would catch that. Back off! Back off!
      - Ken

    • @JasonLandis-uz4nc
      @JasonLandis-uz4nc 2 หลายเดือนก่อน +1

      “What’s she doing?”

  • @acebadgerboy
    @acebadgerboy 2 หลายเดือนก่อน +2

    Great clear video 👍 Excellent job sirs!

    • @IONRadio
      @IONRadio  2 หลายเดือนก่อน

      Thank you, acebagerboy!

  • @wookiemart
    @wookiemart หลายเดือนก่อน +1

    I finally got my copy and my concerns about the fiddly impluse maneuver tools were confirmed. It's very clunky and fiddly, but after giving it some thought and looking for a solution I realized that there is absolutely no need to slide the ruler under the turning tool.
    You simply use the turning tool to pivot the ship base around it the desired number of notches and then measure distance from the opposite side of the base as if you were moving at warp. This works for all impulse maneuvering and completely bypasses the silly sliding of the ruler under the turning tool.

    • @IONRadio
      @IONRadio  หลายเดือนก่อน +1

      That... actually sounds like a good idea! You'll catch us in the next episode with a forward impulse manuever (no turning) doing exactly that...

    • @wookiemart
      @wookiemart หลายเดือนก่อน

      I double checked, a ship winds up in the exact same position using my method, minus all the nudging and fiddling.

  • @TheLawlessReaper
    @TheLawlessReaper หลายเดือนก่อน

    (Edited to remove incorrect statement due to me miss reading a part of the rules.)
    This is an excellent video. A ship can move up to double the warp factor in Inches. (Warp factor 9 = up to 18" of movement)

    • @IONRadio
      @IONRadio  หลายเดือนก่อน +1

      Could you help identify where the the need to fully cross the system border is? I do not see it in my rulebooks.
      Our current interpretation is based on page 14, under "Systems." "Areas: A system is a circular area extending around a system center marker... If any part of a unit's base overlaps any part of the system, that unit is in the system." Also on page 14 is the rule specific to Boundaries and Impulse, which has a provision for being partially in a system (you reference this).
      On page 18, the reference is specific to being out of the sector which is defined as the 3' x 3' play area pg 94 Additional Rules. I know an FAQ / Clarification guide will be out soon from WizKids, this may have more information.
      - Ken

    • @TheLawlessReaper
      @TheLawlessReaper หลายเดือนก่อน +1

      @@IONRadio You are correct, my apologies. I miss read that part on page 18 and just reread it. I mixed up sector and system in my head. Thank you for correcting my mistake.

    • @IONRadio
      @IONRadio  หลายเดือนก่อน +1

      No worries. Thank you for checking, as this helps us learn the rules better as well. The game is still new and there is a lot of nuance to the rules. We have been running things by WizKids, but it is always possible we collectively missed some things.
      Prime example: We know of a minor error in our first episode - no impact to the game, but we caught it in post-production and highlight that in-game.

    • @TheLawlessReaper
      @TheLawlessReaper หลายเดือนก่อน

      @IONRadio Agreed, I look forward to more videos.