Excellent Tutorial! The instructions were clear and easy to follow. The integration of particle effects with cloth, fire, and smoke made the final result look professional and dynamic. I highly recommend this tutorial for anyone looking to enhance their C4D skills.
For anyone using Octane as a renderer, DO NOT use a cloner / object mode method for rendering particles. This is extremely slow. Instead, add an Octane Object Tag to your Particle Group. Under 'Particle Rendering' enable 'Geometry' and drag your object(s) you want to use as particles into the list. Boom. Unlimited particles, with no viewport lag. Enjoy.
Awesome tutorial thanks!, I have just one qustion I followed your steps and just before I put it in the render I switched to Bucket Render instead of Progressive and it changed the color of the particles. Is there a solution for this?
Hi! i hope you read this comment, so Im new to Cinema4D, when i finished cache the simulation like in 19:38, the particle is just gone, and i notice the caching progress really took a short time it's like it didn't cache at all, how do i fix this?
But what if there is not one material in the original object, but 2 or 3? Do you just need to create your own image with these colors as a percentage and then everything will work out? Thank you for the lesson!)))
I have an issue where my particles change color in certain frames, like a kind of glitch. My particles are red and black, but in some frames it change to green/yellow. Does anyone know how to fix this issue? 🥺
great simple tuts.thank you.
Awesome tutorial, just found this channel, hope you keep them coming!
nice
Excellent Tutorial! The instructions were clear and easy to follow. The integration of particle effects with cloth, fire, and smoke made the final result look professional and dynamic. I highly recommend this tutorial for anyone looking to enhance their C4D skills.
This is fantastic! Keep them coming
super cool technique. I would have never thought to do a few of these processes
Thank you for this very clear tutorial. I will definitely be coming back to this as a reference in the future.
Excellent Tutorial!
Very wonderful, my friend, artist
Excellent Tutorial! Thanks Brother !
Amazing tutorial! Thanks for sharing
Thank you very much for the lesson. very good case study of particle coloring through standard materials
insane, more of this please
😍 love video sir
Fantastic! Big like.
awesome, keep creating
Thank you for tutorial 👍🏻👍🏻👍🏻
Very nice ❤
For anyone using Octane as a renderer, DO NOT use a cloner / object mode method for rendering particles. This is extremely slow. Instead, add an Octane Object Tag to your Particle Group. Under 'Particle Rendering' enable 'Geometry' and drag your object(s) you want to use as particles into the list. Boom. Unlimited particles, with no viewport lag. Enjoy.
Really good content thankyou
Coool, I will show it to my wife, she did the design of the pack
Very good ❤❤❤
Awesome tutorial thanks!, I have just one qustion I followed your steps and just before I put it in the render I switched to Bucket Render instead of Progressive and it changed the color of the particles. Is there a solution for this?
Great
Hi! i hope you read this comment, so Im new to Cinema4D, when i finished cache the simulation like in 19:38, the particle is just gone, and i notice the caching progress really took a short time it's like it didn't cache at all, how do i fix this?
But what if there is not one material in the original object, but 2 or 3? Do you just need to create your own image with these colors as a percentage and then everything will work out? Thank you for the lesson!)))
26:00 is it possible to reveal a volume shader with this vertex map?
I have an issue where my particles change color in certain frames, like a kind of glitch. My particles are red and black, but in some frames it change to green/yellow. Does anyone know how to fix this issue? 🥺